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-rwxr-xr-xsrc/server/game/Entities/Transport/Transport.cpp7
-rwxr-xr-xsrc/server/game/Globals/ObjectAccessor.cpp14
-rwxr-xr-xsrc/server/game/Globals/ObjectAccessor.h5
-rwxr-xr-xsrc/server/game/Maps/MapManager.cpp26
-rwxr-xr-xsrc/server/worldserver/Main.cpp4
-rwxr-xr-xsrc/server/worldserver/Master.cpp10
-rwxr-xr-xsrc/server/worldserver/WorldThread/WorldRunnable.cpp2
7 files changed, 36 insertions, 32 deletions
diff --git a/src/server/game/Entities/Transport/Transport.cpp b/src/server/game/Entities/Transport/Transport.cpp
index 2687f1ea233..7381f059940 100755
--- a/src/server/game/Entities/Transport/Transport.cpp
+++ b/src/server/game/Entities/Transport/Transport.cpp
@@ -180,8 +180,11 @@ Transport::Transport(uint32 period, uint32 script) : GameObject(), m_period(peri
Transport::~Transport()
{
- for (CreatureSet::iterator itr = m_NPCPassengerSet.begin(); itr != m_NPCPassengerSet.end();)
- (*(itr++))->ForcedDespawn();
+ for (CreatureSet::iterator itr = m_NPCPassengerSet.begin(); itr != m_NPCPassengerSet.end(); ++itr)
+ {
+ (*itr)->SetTransport(NULL);
+ GetMap()->AddObjectToRemoveList(*itr);
+ }
m_NPCPassengerSet.clear();
diff --git a/src/server/game/Globals/ObjectAccessor.cpp b/src/server/game/Globals/ObjectAccessor.cpp
index af04b6c7f65..2405d6c2b40 100755
--- a/src/server/game/Globals/ObjectAccessor.cpp
+++ b/src/server/game/Globals/ObjectAccessor.cpp
@@ -45,11 +45,6 @@ ObjectAccessor::ObjectAccessor()
ObjectAccessor::~ObjectAccessor()
{
- for (Player2CorpsesMapType::const_iterator itr = i_player2corpse.begin(); itr != i_player2corpse.end(); ++itr)
- {
- itr->second->RemoveFromWorld();
- delete itr->second;
- }
}
WorldObject* ObjectAccessor::GetWorldObject(WorldObject const& p, uint64 guid)
@@ -385,6 +380,15 @@ void ObjectAccessor::Update(uint32 /*diff*/)
}
}
+void ObjectAccessor::UnloadAll()
+{
+ for (Player2CorpsesMapType::const_iterator itr = i_player2corpse.begin(); itr != i_player2corpse.end(); ++itr)
+ {
+ itr->second->RemoveFromWorld();
+ delete itr->second;
+ }
+}
+
/// Define the static members of HashMapHolder
template <class T> UNORDERED_MAP< uint64, T* > HashMapHolder<T>::m_objectMap;
diff --git a/src/server/game/Globals/ObjectAccessor.h b/src/server/game/Globals/ObjectAccessor.h
index b8087a84f1e..c8be042ef8d 100755
--- a/src/server/game/Globals/ObjectAccessor.h
+++ b/src/server/game/Globals/ObjectAccessor.h
@@ -40,6 +40,7 @@ class DynamicObject;
class WorldObject;
class Vehicle;
class Map;
+class WorldRunnable;
template <class T>
class HashMapHolder
@@ -84,6 +85,7 @@ class HashMapHolder
class ObjectAccessor
{
friend class ACE_Singleton<ObjectAccessor, ACE_Thread_Mutex>;
+ friend class WorldRunnable;
ObjectAccessor();
~ObjectAccessor();
ObjectAccessor(const ObjectAccessor&);
@@ -254,6 +256,9 @@ class ObjectAccessor
typedef ACE_Thread_Mutex LockType;
+ protected:
+ void UnloadAll();
+
private:
Player2CorpsesMapType i_player2corpse;
diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp
index d829c8e30d3..7b6d0a64460 100755
--- a/src/server/game/Maps/MapManager.cpp
+++ b/src/server/game/Maps/MapManager.cpp
@@ -45,16 +45,6 @@ MapManager::MapManager()
MapManager::~MapManager()
{
- for (MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)
- delete iter->second;
-
- for (TransportSet::iterator i = m_Transports.begin(); i != m_Transports.end(); ++i)
- {
- (*i)->RemoveFromWorld();
- delete *i;
- }
-
- Map::DeleteStateMachine();
}
void MapManager::Initialize()
@@ -305,17 +295,23 @@ bool MapManager::IsValidMAP(uint32 mapid)
void MapManager::UnloadAll()
{
- for (MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)
- iter->second->UnloadAll();
+ for (TransportSet::iterator i = m_Transports.begin(); i != m_Transports.end(); ++i)
+ {
+ (*i)->RemoveFromWorld();
+ delete *i;
+ }
- while (!i_maps.empty())
+ for (MapMapType::iterator iter = i_maps.begin(); iter != i_maps.end();)
{
- delete i_maps.begin()->second;
- i_maps.erase(i_maps.begin());
+ iter->second->UnloadAll();
+ delete iter->second;
+ i_maps.erase(iter++);
}
if (m_updater.activated())
m_updater.deactivate();
+
+ Map::DeleteStateMachine();
}
void MapManager::InitMaxInstanceId()
diff --git a/src/server/worldserver/Main.cpp b/src/server/worldserver/Main.cpp
index bc861e6b039..10b7e00aa99 100755
--- a/src/server/worldserver/Main.cpp
+++ b/src/server/worldserver/Main.cpp
@@ -72,8 +72,6 @@ void usage(const char *prog)
/// Launch the Trinity server
extern int main(int argc, char **argv)
{
- ACE::init();
-
///- Command line parsing to get the configuration file name
char const* cfg_file = _TRINITY_CORE_CONFIG;
int c=1;
@@ -151,8 +149,6 @@ extern int main(int argc, char **argv)
// 1 - shutdown at error
// 2 - restart command used, this code can be used by restarter for restart Trinityd
- ACE::fini();
-
return ret;
}
diff --git a/src/server/worldserver/Master.cpp b/src/server/worldserver/Master.cpp
index 7dd4c1fa930..b4d9fa7eb7c 100755
--- a/src/server/worldserver/Master.cpp
+++ b/src/server/worldserver/Master.cpp
@@ -174,7 +174,7 @@ int Master::Run()
CoredSignalHandler SignalBREAK;
#endif /* _WIN32 */
- // Register realmd's signal handlers
+ // Register core's signal handlers
ACE_Sig_Handler Handler;
Handler.register_handler(SIGINT, &SignalINT);
Handler.register_handler(SIGTERM, &SignalTERM);
@@ -290,7 +290,7 @@ int Master::Run()
}
// set server offline
- LoginDatabase.PExecute("UPDATE realmlist SET color = color | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, realmID);
+ LoginDatabase.DirectPExecute("UPDATE realmlist SET color = color | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, realmID);
// when the main thread closes the singletons get unloaded
// since worldrunnable uses them, it will crash if unloaded after master
@@ -484,12 +484,12 @@ void Master::clearOnlineAccounts()
{
// Cleanup online status for characters hosted at current realm
/// \todo Only accounts with characters logged on *this* realm should have online status reset. Move the online column from 'account' to 'realmcharacters'?
- LoginDatabase.PExecute(
+ LoginDatabase.DirectPExecute(
"UPDATE account SET online = 0 WHERE online > 0 "
"AND id IN (SELECT acctid FROM realmcharacters WHERE realmid = '%d')",realmID);
- CharacterDatabase.Execute("UPDATE characters SET online = 0 WHERE online<>0");
+ CharacterDatabase.DirectExecute("UPDATE characters SET online = 0 WHERE online<>0");
// Battleground instance ids reset at server restart
- CharacterDatabase.Execute("UPDATE character_battleground_data SET instance_id = 0");
+ CharacterDatabase.DirectExecute("UPDATE character_battleground_data SET instance_id = 0");
}
diff --git a/src/server/worldserver/WorldThread/WorldRunnable.cpp b/src/server/worldserver/WorldThread/WorldRunnable.cpp
index df07a4e3bf0..acf71223791 100755
--- a/src/server/worldserver/WorldThread/WorldRunnable.cpp
+++ b/src/server/worldserver/WorldThread/WorldRunnable.cpp
@@ -90,6 +90,6 @@ void WorldRunnable::run()
sWorldSocketMgr->StopNetwork();
+ sObjectAccessor->UnloadAll(); // unload 'i_player2corpse' storage and remove from world
sMapMgr->UnloadAll(); // unload all grids (including locked in memory)
-
}