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-rw-r--r--src/tools/vmap4_extractor/model.cpp4
-rw-r--r--src/tools/vmap4_extractor/model.h8
2 files changed, 5 insertions, 7 deletions
diff --git a/src/tools/vmap4_extractor/model.cpp b/src/tools/vmap4_extractor/model.cpp
index b950db023fe..919bf6a9610 100644
--- a/src/tools/vmap4_extractor/model.cpp
+++ b/src/tools/vmap4_extractor/model.cpp
@@ -128,7 +128,6 @@ Vec3D fixCoordSystem2(Vec3D v)
}
ModelInstance::ModelInstance(MPQFile& f, char const* ModelInstName, uint32 mapID, uint32 tileX, uint32 tileY, FILE *pDirfile)
- : model(NULL), d1(0), w(0.0f)
{
float ff[3];
f.read(&id, 4);
@@ -136,7 +135,8 @@ ModelInstance::ModelInstance(MPQFile& f, char const* ModelInstName, uint32 mapID
pos = fixCoords(Vec3D(ff[0], ff[1], ff[2]));
f.read(ff, 12);
rot = Vec3D(ff[0], ff[1], ff[2]);
- f.read(&scale, 4);
+ f.read(&scale, 2);
+ f.read(&flags, 2);
// scale factor - divide by 1024. blizzard devs must be on crack, why not just use a float?
sc = scale / 1024.0f;
diff --git a/src/tools/vmap4_extractor/model.h b/src/tools/vmap4_extractor/model.h
index bf15d813ce8..9dcea722c3b 100644
--- a/src/tools/vmap4_extractor/model.h
+++ b/src/tools/vmap4_extractor/model.h
@@ -54,14 +54,12 @@ public:
class ModelInstance
{
public:
- Model* model;
-
uint32 id;
Vec3D pos, rot;
- unsigned int d1, scale;
- float w, sc;
+ uint16 scale, flags;
+ float sc;
- ModelInstance() : model(NULL), id(0), d1(0), scale(0), w(0.0f), sc(0.0f) {}
+ ModelInstance() : id(0), scale(0), flags(0), sc(0.0f) {}
ModelInstance(MPQFile& f, char const* ModelInstName, uint32 mapID, uint32 tileX, uint32 tileY, FILE* pDirfile);
};