diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartScript.cpp | 9 | ||||
-rw-r--r-- | src/server/game/Achievements/AchievementMgr.cpp | 7 | ||||
-rw-r--r-- | src/server/game/Battlegrounds/Battleground.cpp | 26 | ||||
-rw-r--r-- | src/server/game/Battlegrounds/Battleground.h | 9 | ||||
-rw-r--r-- | src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Battlegrounds/Zones/BattlegroundIC.h | 1 | ||||
-rw-r--r-- | src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp | 411 | ||||
-rw-r--r-- | src/server/game/Battlegrounds/Zones/BattlegroundSA.h | 242 | ||||
-rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 35 | ||||
-rw-r--r-- | src/server/game/Entities/GameObject/GameObject.h | 2 | ||||
-rw-r--r-- | src/server/game/Globals/ObjectMgr.cpp | 14 | ||||
-rw-r--r-- | src/server/game/Globals/ObjectMgr.h | 21 | ||||
-rw-r--r-- | src/server/game/Maps/Map.cpp | 12 | ||||
-rw-r--r-- | src/server/game/Maps/Map.h | 15 | ||||
-rw-r--r-- | src/server/game/Miscellaneous/Language.h | 12 |
15 files changed, 448 insertions, 370 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index 75cfbc44ea5..2b64c647ef3 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -42,18 +42,13 @@ class BroadcastTextBuilder { public: BroadcastTextBuilder(WorldObject const* obj, ChatMsg msgtype, uint32 id, WorldObject const* target, uint32 gender = GENDER_MALE) - : _source(obj), _msgType(msgtype), _textId(id), _target(target), _gender(gender) - { - } + : _source(obj), _msgType(msgtype), _textId(id), _target(target), _gender(gender) { } size_t operator()(WorldPacket* data, LocaleConstant locale) const { BroadcastText const* bct = sObjectMgr->GetBroadcastText(_textId); - std::string text = ""; - if (bct) - ObjectMgr::GetLocaleString(_gender == GENDER_MALE ? bct->MaleText : bct->FemaleText, locale, text); - return ChatHandler::BuildChatPacket(*data, _msgType, bct ? Language(bct->Language) : LANG_UNIVERSAL, _source, _target, text, 0, "", locale); + return ChatHandler::BuildChatPacket(*data, _msgType, bct ? Language(bct->Language) : LANG_UNIVERSAL, _source, _target, bct ? bct->GetText(locale, _gender) : "", 0, "", locale); } WorldObject const* _source; diff --git a/src/server/game/Achievements/AchievementMgr.cpp b/src/server/game/Achievements/AchievementMgr.cpp index 07095b1f726..f1263fa0239 100644 --- a/src/server/game/Achievements/AchievementMgr.cpp +++ b/src/server/game/Achievements/AchievementMgr.cpp @@ -53,12 +53,9 @@ namespace Trinity void operator()(WorldPacket& data, LocaleConstant locale) { - std::string text = ""; BroadcastText const* bct = sObjectMgr->GetBroadcastText(_textId); - if (bct) - ObjectMgr::GetLocaleString(_player->getGender() == GENDER_MALE ? bct->MaleText : bct->FemaleText, locale, text); - ChatHandler::BuildChatPacket(data, _msgType, LANG_UNIVERSAL, _player, _player, text, _achievementId); + ChatHandler::BuildChatPacket(data, _msgType, bct ? Language(bct->Language) : LANG_UNIVERSAL, _player, _player, bct ? bct->GetText(locale, _player->getGender()) : "", _achievementId); } private: @@ -67,7 +64,7 @@ namespace Trinity int32 _textId; uint32 _achievementId; }; -} // namespace Trinity +} // namespace Trinity bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria) { diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp index 873522c717c..2ab98795f36 100644 --- a/src/server/game/Battlegrounds/Battleground.cpp +++ b/src/server/game/Battlegrounds/Battleground.cpp @@ -21,6 +21,7 @@ #include "Battleground.h" #include "BattlegroundMgr.h" #include "Creature.h" +#include "CreatureTextMgr.h" #include "Chat.h" #include "Formulas.h" #include "GridNotifiersImpl.h" @@ -102,13 +103,13 @@ namespace Trinity int32 _arg1; int32 _arg2; }; -} // namespace Trinity +} // namespace Trinity template<class Do> void Battleground::BroadcastWorker(Do& _do) { for (BattlegroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) - if (Player* player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER))) + if (Player* player = _GetPlayer(itr, "BroadcastWorker")) _do(player); } @@ -677,6 +678,11 @@ void Battleground::SendPacketToTeam(uint32 TeamID, WorldPacket* packet, Player* } } +void Battleground::SendChatMessage(Creature* source, uint8 textId, WorldObject* target /*= NULL*/) +{ + sCreatureTextMgr->SendChat(source, textId, target, CHAT_MSG_ADDON, LANG_ADDON, TEXT_RANGE_MAP); +} + void Battleground::PlaySoundToAll(uint32 SoundID) { WorldPacket data; @@ -1528,8 +1534,6 @@ bool Battleground::AddObject(uint32 type, uint32 entry, float x, float y, float if (!go->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_GAMEOBJECT), entry, GetBgMap(), PHASEMASK_NORMAL, x, y, z, o, rotation0, rotation1, rotation2, rotation3, 100, GO_STATE_READY)) { - TC_LOG_ERROR("sql.sql", "Battleground::AddObject: cannot create gameobject (entry: %u) for BG (map: %u, instance id: %u)!", - entry, m_MapId, m_InstanceID); TC_LOG_ERROR("bg.battleground", "Battleground::AddObject: cannot create gameobject (entry: %u) for BG (map: %u, instance id: %u)!", entry, m_MapId, m_InstanceID); delete go; @@ -1567,6 +1571,11 @@ bool Battleground::AddObject(uint32 type, uint32 entry, float x, float y, float return true; } +bool Battleground::AddObject(uint32 type, uint32 entry, Position const& pos, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime /*= 0*/) +{ + return AddObject(type, entry, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), rotation0, rotation1, rotation2, rotation3, respawnTime); +} + // Some doors aren't despawned so we cannot handle their closing in gameobject::update() // It would be nice to correctly implement GO_ACTIVATED state and open/close doors in gameobject code void Battleground::DoorClose(uint32 type) @@ -1686,7 +1695,12 @@ Creature* Battleground::AddCreature(uint32 entry, uint32 type, uint32 teamval, f if (respawntime) creature->SetRespawnDelay(respawntime); - return creature; + return creature; +} + +Creature* Battleground::AddCreature(uint32 entry, uint32 type, uint32 teamval, Position const& pos, uint32 respawntime /*= 0*/) +{ + return AddCreature(entry, type, teamval, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), respawntime); } bool Battleground::DelCreature(uint32 type) @@ -1784,7 +1798,7 @@ void Battleground::SendWarningToAll(int32 entry, ...) std::map<uint32, WorldPacket> localizedPackets; for (BattlegroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) - if (Player* player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER))) + if (Player* player = _GetPlayer(itr, "SendWarningToAll")) { if (localizedPackets.find(player->GetSession()->GetSessionDbLocaleIndex()) == localizedPackets.end()) { diff --git a/src/server/game/Battlegrounds/Battleground.h b/src/server/game/Battlegrounds/Battleground.h index 4f1f11480c5..0aad3f24c6c 100644 --- a/src/server/game/Battlegrounds/Battleground.h +++ b/src/server/game/Battlegrounds/Battleground.h @@ -28,9 +28,11 @@ class GameObject; class Group; class Player; class Unit; +class WorldObject; class WorldPacket; class BattlegroundMap; +struct Position; struct PvPDifficultyEntry; struct WorldSafeLocsEntry; @@ -419,6 +421,8 @@ class Battleground void SendPacketToAll(WorldPacket* packet); void YellToAll(Creature* creature, const char* text, uint32 language); + void SendChatMessage(Creature* source, uint8 textId, WorldObject* target = NULL); + template<class Do> void BroadcastWorker(Do& _do); @@ -483,8 +487,7 @@ class Battleground virtual void EventPlayerClickedOnFlag(Player* /*player*/, GameObject* /*target_obj*/) { } void EventPlayerLoggedIn(Player* player); void EventPlayerLoggedOut(Player* player); - virtual void EventPlayerDamagedGO(Player* /*player*/, GameObject* /*go*/, uint32 /*eventType*/) { } - virtual void EventPlayerUsedGO(Player* /*player*/, GameObject* /*go*/){ } + virtual void ProcessEvent(WorldObject* /*obj*/, uint32 /*eventId*/, WorldObject* /*invoker*/ = NULL) { } // this function can be used by spell to interact with the BG map virtual void DoAction(uint32 /*action*/, uint64 /*var*/) { } @@ -511,7 +514,9 @@ class Battleground BGCreatures BgCreatures; void SpawnBGObject(uint32 type, uint32 respawntime); bool AddObject(uint32 type, uint32 entry, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime = 0); + bool AddObject(uint32 type, uint32 entry, Position const& pos, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime = 0); Creature* AddCreature(uint32 entry, uint32 type, uint32 teamval, float x, float y, float z, float o, uint32 respawntime = 0); + Creature* AddCreature(uint32 entry, uint32 type, uint32 teamval, Position const& pos, uint32 respawntime = 0); bool DelCreature(uint32 type); bool DelObject(uint32 type); bool AddSpiritGuide(uint32 type, float x, float y, float z, float o, uint32 team); diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp index fc3f839ae76..7940aaf0585 100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp @@ -842,8 +842,6 @@ void BattlegroundIC::DestroyGate(Player* player, GameObject* go) SendMessage2ToAll(lang_entry, CHAT_MSG_BG_SYSTEM_NEUTRAL, NULL, (player->GetTeamId() == TEAM_ALLIANCE ? LANG_BG_IC_HORDE_KEEP : LANG_BG_IC_ALLIANCE_KEEP)); } -void BattlegroundIC::EventPlayerDamagedGO(Player* /*player*/, GameObject* /*go*/, uint32 /*eventType*/) { } - WorldSafeLocsEntry const* BattlegroundIC::GetClosestGraveYard(Player* player) { TeamId teamIndex = GetTeamIndexByTeamId(player->GetTeam()); diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundIC.h b/src/server/game/Battlegrounds/Zones/BattlegroundIC.h index 5238342ffcb..9bed8cdc2cd 100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundIC.h +++ b/src/server/game/Battlegrounds/Zones/BattlegroundIC.h @@ -876,7 +876,6 @@ class BattlegroundIC : public Battleground void EndBattleground(uint32 winner); void EventPlayerClickedOnFlag(Player* source, GameObject* /*target_obj*/); - void EventPlayerDamagedGO(Player* /*player*/, GameObject* go, uint32 eventType); void DestroyGate(Player* player, GameObject* go); WorldSafeLocsEntry const* GetClosestGraveYard(Player* player); diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp index 483dd852d3f..f9de8cf4cd5 100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp @@ -17,10 +17,11 @@ */ #include "BattlegroundSA.h" -#include "Language.h" -#include "Player.h" #include "GameObject.h" +#include "Language.h" #include "ObjectMgr.h" +#include "Player.h" +#include "ScriptedCreature.h" #include "WorldPacket.h" #include "WorldSession.h" @@ -29,7 +30,8 @@ BattlegroundSA::BattlegroundSA() StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_BG_SA_START_TWO_MINUTES; StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_BG_SA_START_ONE_MINUTE; StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_BG_SA_START_HALF_MINUTE; - StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_BG_SA_HAS_BEGUN; + StartMessageIds[BG_STARTING_EVENT_FOURTH] = 0; + BgObjects.resize(BG_SA_MAXOBJ); BgCreatures.resize(BG_SA_MAXNPC + BG_SA_MAX_GY); TimerEnabled = false; @@ -37,14 +39,14 @@ BattlegroundSA::BattlegroundSA() SignaledRoundTwo = false; SignaledRoundTwoHalfMin = false; InitSecondRound = false; - gateDestroyed = false; + _gateDestroyed = false; Attackers = TEAM_ALLIANCE; TotalTime = 0; EndRoundTimer = 0; ShipsStarted = false; - Status = BG_SA_NOTSTARTED; + Status = BG_SA_NOT_STARTED; - for (uint8 i = 0; i < 6; i++) + for (uint8 i = 0; i < MAX_GATES; ++i) GateStatus[i] = BG_SA_GATE_OK; for (uint8 i = 0; i < 2; i++) @@ -69,7 +71,7 @@ void BattlegroundSA::Reset() for (uint8 i = 0; i <= 5; i++) GateStatus[i] = BG_SA_GATE_OK; ShipsStarted = false; - gateDestroyed = false; + _gateDestroyed = false; _allVehiclesAlive[TEAM_ALLIANCE] = true; _allVehiclesAlive[TEAM_HORDE] = true; Status = BG_SA_WARMUP; @@ -101,9 +103,11 @@ bool BattlegroundSA::ResetObjs() for (uint8 i = 0; i < 6; i++) GateStatus[i] = BG_SA_GATE_OK; + AddCreature(BG_SA_NpcEntries[BG_SA_NPC_KANRETHAD], BG_SA_NPC_KANRETHAD, 0, BG_SA_NpcSpawnlocs[BG_SA_NPC_KANRETHAD]); + for (uint8 i = 0; i <= BG_SA_PORTAL_DEFFENDER_RED; i++) { - if (!AddObject(i, BG_SA_ObjEntries[i], BG_SA_ObjSpawnlocs[i][0], BG_SA_ObjSpawnlocs[i][1], BG_SA_ObjSpawnlocs[i][2], BG_SA_ObjSpawnlocs[i][3], 0, 0, 0, 0, RESPAWN_ONE_DAY)) + if (!AddObject(i, BG_SA_ObjEntries[i], BG_SA_ObjSpawnlocs[i], 0, 0, 0, 0, RESPAWN_ONE_DAY)) return false; } @@ -121,20 +125,17 @@ bool BattlegroundSA::ResetObjs() default: break; } - if (!AddObject(i, boatid, BG_SA_ObjSpawnlocs[i][0], - BG_SA_ObjSpawnlocs[i][1], - BG_SA_ObjSpawnlocs[i][2]+(Attackers ? -3.750f: 0), - BG_SA_ObjSpawnlocs[i][3], 0, 0, 0, 0, RESPAWN_ONE_DAY)) + if (!AddObject(i, boatid, BG_SA_ObjSpawnlocs[i].GetPositionX(), + BG_SA_ObjSpawnlocs[i].GetPositionY(), + BG_SA_ObjSpawnlocs[i].GetPositionZ() + (Attackers ? -3.750f: 0), + BG_SA_ObjSpawnlocs[i].GetOrientation(), 0, 0, 0, 0, RESPAWN_ONE_DAY)) return false; } for (uint8 i = BG_SA_SIGIL_1; i <= BG_SA_LEFT_FLAGPOLE; i++) { - if (!AddObject(i, BG_SA_ObjEntries[i], - BG_SA_ObjSpawnlocs[i][0], BG_SA_ObjSpawnlocs[i][1], - BG_SA_ObjSpawnlocs[i][2], BG_SA_ObjSpawnlocs[i][3], - 0, 0, 0, 0, RESPAWN_ONE_DAY)) - return false; + if (!AddObject(i, BG_SA_ObjEntries[i], BG_SA_ObjSpawnlocs[i], 0, 0, 0, 0, RESPAWN_ONE_DAY)) + return false; } // MAD props for Kiper for discovering those values - 4 hours of his work. @@ -147,10 +148,8 @@ bool BattlegroundSA::ResetObjs() //By capturing GYs. for (uint8 i = 0; i < BG_SA_DEMOLISHER_5; i++) { - if (!AddCreature(BG_SA_NpcEntries[i], i, (Attackers == TEAM_ALLIANCE ? TEAM_HORDE : TEAM_ALLIANCE), - BG_SA_NpcSpawnlocs[i][0], BG_SA_NpcSpawnlocs[i][1], - BG_SA_NpcSpawnlocs[i][2], BG_SA_NpcSpawnlocs[i][3], 600)) - return false; + if (!AddCreature(BG_SA_NpcEntries[i], i, (Attackers == TEAM_ALLIANCE ? TEAM_HORDE : TEAM_ALLIANCE), BG_SA_NpcSpawnlocs[i], 600)) + return false; } OverrideGunFaction(); @@ -159,10 +158,10 @@ bool BattlegroundSA::ResetObjs() for (uint8 i = 0; i <= BG_SA_PORTAL_DEFFENDER_RED; i++) { SpawnBGObject(i, RESPAWN_IMMEDIATELY); - GetBGObject(i)->SetUInt32Value(GAMEOBJECT_FACTION, defF); + GetBGObject(i)->SetFaction(defF); } - GetBGObject(BG_SA_TITAN_RELIC)->SetUInt32Value(GAMEOBJECT_FACTION, atF); + GetBGObject(BG_SA_TITAN_RELIC)->SetFaction(atF); GetBGObject(BG_SA_TITAN_RELIC)->Refresh(); for (uint8 i = 0; i <= 5; i++) @@ -199,20 +198,14 @@ bool BattlegroundSA::ResetObjs() //GY capture points for (uint8 i = BG_SA_CENTRAL_FLAG; i <= BG_SA_LEFT_FLAG; i++) { - AddObject(i, (BG_SA_ObjEntries[i] - (Attackers == TEAM_ALLIANCE ? 1 : 0)), - BG_SA_ObjSpawnlocs[i][0], BG_SA_ObjSpawnlocs[i][1], - BG_SA_ObjSpawnlocs[i][2], BG_SA_ObjSpawnlocs[i][3], - 0, 0, 0, 0, RESPAWN_ONE_DAY); - GetBGObject(i)->SetUInt32Value(GAMEOBJECT_FACTION, atF); + AddObject(i, (BG_SA_ObjEntries[i] - (Attackers == TEAM_ALLIANCE ? 1 : 0)), BG_SA_ObjSpawnlocs[i], 0, 0, 0, 0, RESPAWN_ONE_DAY); + GetBGObject(i)->SetFaction(atF); } for (uint8 i = BG_SA_BOMB; i < BG_SA_MAXOBJ; i++) { - AddObject(i, BG_SA_ObjEntries[BG_SA_BOMB], - BG_SA_ObjSpawnlocs[i][0], BG_SA_ObjSpawnlocs[i][1], - BG_SA_ObjSpawnlocs[i][2], BG_SA_ObjSpawnlocs[i][3], - 0, 0, 0, 0, RESPAWN_ONE_DAY); - GetBGObject(i)->SetUInt32Value(GAMEOBJECT_FACTION, atF); + AddObject(i, BG_SA_ObjEntries[BG_SA_BOMB], BG_SA_ObjSpawnlocs[i], 0, 0, 0, 0, RESPAWN_ONE_DAY); + GetBGObject(i)->SetFaction(atF); } //Player may enter BEFORE we set up BG - lets update his worldstates anyway... @@ -316,11 +309,14 @@ void BattlegroundSA::PostUpdateImpl(uint32 diff) } TotalTime += diff; - if (Status == BG_SA_WARMUP ) + if (Status == BG_SA_WARMUP) { EndRoundTimer = BG_SA_ROUNDLENGTH; if (TotalTime >= BG_SA_WARMUPLENGTH) { + if (Creature* c = GetBGCreature(BG_SA_NPC_KANRETHAD)) + SendChatMessage(c, TEXT_ROUND_STARTED); + TotalTime = 0; ToggleTimer(); DemolisherStartState(false); @@ -340,7 +336,9 @@ void BattlegroundSA::PostUpdateImpl(uint32 diff) if (TotalTime >= 60000) { - SendWarningToAll(LANG_BG_SA_HAS_BEGUN); + if (Creature* c = GetBGCreature(BG_SA_NPC_KANRETHAD)) + SendChatMessage(c, TEXT_ROUND_STARTED); + TotalTime = 0; ToggleTimer(); DemolisherStartState(false); @@ -380,6 +378,9 @@ void BattlegroundSA::PostUpdateImpl(uint32 diff) InitSecondRound = true; ToggleTimer(); ResetObjs(); + GetBgMap()->UpdateAreaDependentAuras(); + CastSpellOnTeam(SPELL_END_OF_ROUND, ALLIANCE); + CastSpellOnTeam(SPELL_END_OF_ROUND, HORDE); return; } } @@ -412,42 +413,42 @@ void BattlegroundSA::StartingEventOpenDoors() { } void BattlegroundSA::FillInitialWorldStates(WorldPacket& data) { - uint32 ally_attacks = uint32(Attackers == TEAM_ALLIANCE ? 1 : 0); - uint32 horde_attacks = uint32(Attackers == TEAM_HORDE ? 1 : 0); - - data << uint32(BG_SA_ANCIENT_GATEWS) << uint32(GateStatus[BG_SA_ANCIENT_GATE]); - data << uint32(BG_SA_YELLOW_GATEWS) << uint32(GateStatus[BG_SA_YELLOW_GATE]); - data << uint32(BG_SA_GREEN_GATEWS) << uint32(GateStatus[BG_SA_GREEN_GATE]); - data << uint32(BG_SA_BLUE_GATEWS) << uint32(GateStatus[BG_SA_BLUE_GATE]); - data << uint32(BG_SA_RED_GATEWS) << uint32(GateStatus[BG_SA_RED_GATE]); - data << uint32(BG_SA_PURPLE_GATEWS) << uint32(GateStatus[BG_SA_PURPLE_GATE]); - - data << uint32(BG_SA_BONUS_TIMER) << uint32(0); - - data << uint32(BG_SA_HORDE_ATTACKS) << horde_attacks; - data << uint32(BG_SA_ALLY_ATTACKS) << ally_attacks; - - //Time will be sent on first update... - data << uint32(BG_SA_ENABLE_TIMER) << ((TimerEnabled) ? uint32(1) : uint32(0)); - data << uint32(BG_SA_TIMER_MINS) << uint32(0); - data << uint32(BG_SA_TIMER_SEC_TENS) << uint32(0); - data << uint32(BG_SA_TIMER_SEC_DECS) << uint32(0); - - data << uint32(BG_SA_RIGHT_GY_HORDE) << uint32(GraveyardStatus[BG_SA_RIGHT_CAPTURABLE_GY] == TEAM_HORDE ? 1 : 0); - data << uint32(BG_SA_LEFT_GY_HORDE) << uint32(GraveyardStatus[BG_SA_LEFT_CAPTURABLE_GY] == TEAM_HORDE ? 1 : 0); - data << uint32(BG_SA_CENTER_GY_HORDE) << uint32(GraveyardStatus[BG_SA_CENTRAL_CAPTURABLE_GY] == TEAM_HORDE ? 1 : 0); - - data << uint32(BG_SA_RIGHT_GY_ALLIANCE) << uint32(GraveyardStatus[BG_SA_RIGHT_CAPTURABLE_GY] == TEAM_ALLIANCE ? 1 : 0); - data << uint32(BG_SA_LEFT_GY_ALLIANCE) << uint32(GraveyardStatus[BG_SA_LEFT_CAPTURABLE_GY] == TEAM_ALLIANCE ? 1 : 0); - data << uint32(BG_SA_CENTER_GY_ALLIANCE) << uint32(GraveyardStatus[BG_SA_CENTRAL_CAPTURABLE_GY] == TEAM_ALLIANCE ? 1 : 0); - - data << uint32(BG_SA_HORDE_DEFENCE_TOKEN) << ally_attacks; - data << uint32(BG_SA_ALLIANCE_DEFENCE_TOKEN) << horde_attacks; - - data << uint32(BG_SA_LEFT_ATT_TOKEN_HRD) << horde_attacks; - data << uint32(BG_SA_RIGHT_ATT_TOKEN_HRD) << horde_attacks; - data << uint32(BG_SA_RIGHT_ATT_TOKEN_ALL) << ally_attacks; - data << uint32(BG_SA_LEFT_ATT_TOKEN_ALL) << ally_attacks; + bool allyAttacks = Attackers == TEAM_ALLIANCE; + bool hordeAttacks = Attackers == TEAM_HORDE; + + data << uint32(BG_SA_ANCIENT_GATEWS) << uint32(GateStatus[BG_SA_ANCIENT_GATE]); + data << uint32(BG_SA_YELLOW_GATEWS) << uint32(GateStatus[BG_SA_YELLOW_GATE]); + data << uint32(BG_SA_GREEN_GATEWS) << uint32(GateStatus[BG_SA_GREEN_GATE]); + data << uint32(BG_SA_BLUE_GATEWS) << uint32(GateStatus[BG_SA_BLUE_GATE]); + data << uint32(BG_SA_RED_GATEWS) << uint32(GateStatus[BG_SA_RED_GATE]); + data << uint32(BG_SA_PURPLE_GATEWS) << uint32(GateStatus[BG_SA_PURPLE_GATE]); + + data << uint32(BG_SA_BONUS_TIMER) << uint32(0); + + data << uint32(BG_SA_HORDE_ATTACKS) << uint32(hordeAttacks); + data << uint32(BG_SA_ALLY_ATTACKS) << uint32(allyAttacks); + + // Time will be sent on first update... + data << uint32(BG_SA_ENABLE_TIMER) << uint32(TimerEnabled); + data << uint32(BG_SA_TIMER_MINS) << uint32(0); + data << uint32(BG_SA_TIMER_SEC_TENS) << uint32(0); + data << uint32(BG_SA_TIMER_SEC_DECS) << uint32(0); + + data << uint32(BG_SA_RIGHT_GY_HORDE) << uint32(GraveyardStatus[BG_SA_RIGHT_CAPTURABLE_GY] == TEAM_HORDE); + data << uint32(BG_SA_LEFT_GY_HORDE) << uint32(GraveyardStatus[BG_SA_LEFT_CAPTURABLE_GY] == TEAM_HORDE); + data << uint32(BG_SA_CENTER_GY_HORDE) << uint32(GraveyardStatus[BG_SA_CENTRAL_CAPTURABLE_GY] == TEAM_HORDE); + + data << uint32(BG_SA_RIGHT_GY_ALLIANCE) << uint32(GraveyardStatus[BG_SA_RIGHT_CAPTURABLE_GY] == TEAM_ALLIANCE); + data << uint32(BG_SA_LEFT_GY_ALLIANCE) << uint32(GraveyardStatus[BG_SA_LEFT_CAPTURABLE_GY] == TEAM_ALLIANCE); + data << uint32(BG_SA_CENTER_GY_ALLIANCE) << uint32(GraveyardStatus[BG_SA_CENTRAL_CAPTURABLE_GY] == TEAM_ALLIANCE); + + data << uint32(BG_SA_HORDE_DEFENCE_TOKEN) << uint32(allyAttacks); + data << uint32(BG_SA_ALLIANCE_DEFENCE_TOKEN) << uint32(hordeAttacks); + + data << uint32(BG_SA_LEFT_ATT_TOKEN_HRD) << uint32(hordeAttacks); + data << uint32(BG_SA_RIGHT_ATT_TOKEN_HRD) << uint32(hordeAttacks); + data << uint32(BG_SA_RIGHT_ATT_TOKEN_ALL) << uint32(allyAttacks); + data << uint32(BG_SA_LEFT_ATT_TOKEN_ALL) << uint32(allyAttacks); } void BattlegroundSA::AddPlayer(Player* player) @@ -455,12 +456,15 @@ void BattlegroundSA::AddPlayer(Player* player) Battleground::AddPlayer(player); //create score and add it to map, default values are set in constructor BattlegroundSAScore* sc = new BattlegroundSAScore; + PlayerScores[player->GetGUID()] = sc; + + SendTransportInit(player); if (!ShipsStarted) { if (player->GetTeamId() == Attackers) { - player->CastSpell(player, 12438, true);//Without this player falls before boat loads... + player->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT); if (urand(0, 1)) player->TeleportTo(607, 2682.936f, -830.368f, 15.0f, 2.895f, 0); @@ -478,8 +482,6 @@ void BattlegroundSA::AddPlayer(Player* player) else player->TeleportTo(607, 1209.7f, -65.16f, 70.1f, 0.0f, 0); } - SendTransportInit(player); - PlayerScores[player->GetGUID()] = sc; } void BattlegroundSA::RemovePlayer(Player* /*player*/, uint64 /*guid*/, uint32 /*team*/) { } @@ -530,7 +532,7 @@ void BattlegroundSA::TeleportPlayers() if (player->GetTeamId() == Attackers) { - player->CastSpell(player, 12438, true); //Without this player falls before boat loads... + player->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT); if (urand(0, 1)) player->TeleportTo(607, 2682.936f, -830.368f, 15.0f, 2.895f, 0); @@ -543,30 +545,91 @@ void BattlegroundSA::TeleportPlayers() } } -void BattlegroundSA::EventPlayerDamagedGO(Player* /*player*/, GameObject* go, uint32 eventType) +void BattlegroundSA::ProcessEvent(WorldObject* obj, uint32 eventId, WorldObject* invoker /*= NULL*/) { - if (!go || !go->GetGOInfo()) - return; - - if (eventType == go->GetGOInfo()->building.damagedEvent) + if (GameObject* go = obj->ToGameObject()) { - uint32 i = getGateIdFromDamagedOrDestroyEventId(eventType); - GateStatus[i] = BG_SA_GATE_DAMAGED; - uint32 uws = getWorldStateFromGateId(i); - if (uws) - UpdateWorldState(uws, GateStatus[i]); - } + switch (go->GetGoType()) + { + case GAMEOBJECT_TYPE_GOOBER: + if (eventId == BG_SA_EVENT_TITAN_RELIC_ACTIVATED) + TitanRelicActivated(invoker->ToPlayer()); + break; + case GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING: + { + if (GateInfo const* gate = GetGate(obj->GetEntry())) + { + uint8 gateId = gate->GateId; - if (eventType == go->GetGOInfo()->building.destroyedEvent) - { - if (go->GetGOInfo()->building.destroyedEvent == BG_SA_EVENT_ANCIENT_GATE_DESTROYED) - SendWarningToAll(LANG_BG_SA_CHAMBER_BREACHED); - else - SendWarningToAll(LANG_BG_SA_WAS_DESTROYED, go->GetGOInfo()->name.c_str()); - } + // damaged + if (eventId == go->GetGOInfo()->building.damagedEvent) + { + GateStatus[gateId] = BG_SA_GATE_DAMAGED; + + if (Creature* c = obj->FindNearestCreature(NPC_WORLD_TRIGGER, 500.0f)) + SendChatMessage(c, gate->DamagedText, invoker); + + PlaySoundToAll(Attackers == ALLIANCE ? SOUND_WALL_ATTACKED_ALLIANCE : SOUND_WALL_ATTACKED_HORDE); + } + // destroyed + else if (eventId == go->GetGOInfo()->building.destroyedEvent) + { + GateStatus[gate->GateId] = BG_SA_GATE_DESTROYED; + _gateDestroyed = true; + + bool rewardHonor = true; + + switch (gateId) + { + case BG_SA_GREEN_GATE: + if (GateStatus[BG_SA_BLUE_GATE] == BG_SA_GATE_DESTROYED) + rewardHonor = false; + break; + case BG_SA_BLUE_GATE: + if (GateStatus[BG_SA_GREEN_GATE] == BG_SA_GATE_DESTROYED) + rewardHonor = false; + break; + case BG_SA_RED_GATE: + if (GateStatus[BG_SA_PURPLE_GATE] == BG_SA_GATE_DESTROYED) + rewardHonor = false; + break; + case BG_SA_PURPLE_GATE: + if (GateStatus[BG_SA_RED_GATE] == BG_SA_GATE_DESTROYED) + rewardHonor = false; + break; + default: + break; + } + + if (gateId < 5) + DelObject(gateId + 14); + + if (Unit* unit = invoker->ToUnit()) + { + if (Player* player = unit->GetCharmerOrOwnerPlayerOrPlayerItself()) + { + UpdatePlayerScore(player, SCORE_DESTROYED_WALL, 1); + if (rewardHonor) + UpdatePlayerScore(player, SCORE_BONUS_HONOR, GetBonusHonorFromKill(1)); + } + } + + if (Creature* c = obj->FindNearestCreature(NPC_WORLD_TRIGGER, 500.0f)) + SendChatMessage(c, gate->DestroyedText, invoker); + + PlaySoundToAll(Attackers == ALLIANCE ? SOUND_WALL_DESTROYED_ALLIANCE : SOUND_WALL_DESTROYED_HORDE); + } + else + break; - if (eventType == go->GetGOInfo()->building.damageEvent) - SendWarningToAll(LANG_BG_SA_IS_UNDER_ATTACK, go->GetGOInfo()->name.c_str()); + UpdateWorldState(gate->WorldState, GateStatus[gateId]); + } + break; + } + default: + break; + } + } } void BattlegroundSA::HandleKillUnit(Creature* creature, Player* killer) @@ -620,49 +683,6 @@ void BattlegroundSA::DemolisherStartState(bool start) void BattlegroundSA::DestroyGate(Player* player, GameObject* go) { - uint32 i = getGateIdFromDamagedOrDestroyEventId(go->GetGOInfo()->building.destroyedEvent); - if (!GateStatus[i]) - return; - - if (GameObject* g = GetBGObject(i)) - { - if (g->GetGOValue()->Building.Health == 0) - { - GateStatus[i] = BG_SA_GATE_DESTROYED; - uint32 uws = getWorldStateFromGateId(i); - if (uws) - UpdateWorldState(uws, GateStatus[i]); - bool rewardHonor = true; - gateDestroyed = true; - switch (i) - { - case BG_SA_GREEN_GATE: - if (GateStatus[BG_SA_BLUE_GATE] == BG_SA_GATE_DESTROYED) - rewardHonor = false; - break; - case BG_SA_BLUE_GATE: - if (GateStatus[BG_SA_GREEN_GATE] == BG_SA_GATE_DESTROYED) - rewardHonor = false; - break; - case BG_SA_RED_GATE: - if (GateStatus[BG_SA_PURPLE_GATE] == BG_SA_GATE_DESTROYED) - rewardHonor = false; - break; - case BG_SA_PURPLE_GATE: - if (GateStatus[BG_SA_RED_GATE] == BG_SA_GATE_DESTROYED) - rewardHonor = false; - break; - default: - break; - } - - if (i < 5) - DelObject(i + 14); - UpdatePlayerScore(player, SCORE_DESTROYED_WALL, 1); - if (rewardHonor) - UpdatePlayerScore(player, SCORE_BONUS_HONOR, GetBonusHonorFromKill(1)); - } - } } WorldSafeLocsEntry const* BattlegroundSA::GetClosestGraveYard(Player* player) @@ -708,24 +728,24 @@ void BattlegroundSA::SendTime() UpdateWorldState(BG_SA_TIMER_SEC_DECS, ((end_of_round%60000)%10000)/1000); } -void BattlegroundSA::EventPlayerClickedOnFlag(Player* Source, GameObject* target_obj) +void BattlegroundSA::EventPlayerClickedOnFlag(Player* source, GameObject* go) { - switch (target_obj->GetEntry()) + switch (go->GetEntry()) { case 191307: case 191308: if (GateStatus[BG_SA_GREEN_GATE] == BG_SA_GATE_DESTROYED || GateStatus[BG_SA_BLUE_GATE] == BG_SA_GATE_DESTROYED) - CaptureGraveyard(BG_SA_LEFT_CAPTURABLE_GY, Source); + CaptureGraveyard(BG_SA_LEFT_CAPTURABLE_GY, source); break; case 191305: case 191306: if (GateStatus[BG_SA_GREEN_GATE] == BG_SA_GATE_DESTROYED || GateStatus[BG_SA_BLUE_GATE] == BG_SA_GATE_DESTROYED) - CaptureGraveyard(BG_SA_RIGHT_CAPTURABLE_GY, Source); + CaptureGraveyard(BG_SA_RIGHT_CAPTURABLE_GY, source); break; case 191310: case 191309: if ((GateStatus[BG_SA_GREEN_GATE] == BG_SA_GATE_DESTROYED || GateStatus[BG_SA_BLUE_GATE] == BG_SA_GATE_DESTROYED) && (GateStatus[BG_SA_RED_GATE] == BG_SA_GATE_DESTROYED || GateStatus[BG_SA_PURPLE_GATE] == BG_SA_GATE_DESTROYED)) - CaptureGraveyard(BG_SA_CENTRAL_CAPTURABLE_GY, Source); + CaptureGraveyard(BG_SA_CENTRAL_CAPTURABLE_GY, source); break; default: return; @@ -756,19 +776,16 @@ void BattlegroundSA::CaptureGraveyard(BG_SA_Graveyards i, Player* Source) flag = BG_SA_LEFT_FLAG; DelObject(flag); AddObject(flag, (BG_SA_ObjEntries[flag] - (Source->GetTeamId() == TEAM_ALLIANCE ? 0 : 1)), - BG_SA_ObjSpawnlocs[flag][0], BG_SA_ObjSpawnlocs[flag][1], - BG_SA_ObjSpawnlocs[flag][2], BG_SA_ObjSpawnlocs[flag][3], 0, 0, 0, 0, RESPAWN_ONE_DAY); + BG_SA_ObjSpawnlocs[flag], 0, 0, 0, 0, RESPAWN_ONE_DAY); npc = BG_SA_NPC_RIGSPARK; - AddCreature(BG_SA_NpcEntries[npc], npc, Attackers, - BG_SA_NpcSpawnlocs[npc][0], BG_SA_NpcSpawnlocs[npc][1], - BG_SA_NpcSpawnlocs[npc][2], BG_SA_NpcSpawnlocs[npc][3]); + if (Creature* rigspark = AddCreature(BG_SA_NpcEntries[npc], npc, Attackers, BG_SA_NpcSpawnlocs[npc])) + rigspark->AI()->Talk(TEXT_SPARKLIGHT_RIGSPARK_SPAWN); for (uint8 j = BG_SA_DEMOLISHER_7; j <= BG_SA_DEMOLISHER_8; j++) { AddCreature(BG_SA_NpcEntries[j], j, (Attackers == TEAM_ALLIANCE ? TEAM_HORDE : TEAM_ALLIANCE), - BG_SA_NpcSpawnlocs[j][0], BG_SA_NpcSpawnlocs[j][1], - BG_SA_NpcSpawnlocs[j][2], BG_SA_NpcSpawnlocs[j][3], 600); + BG_SA_NpcSpawnlocs[j], 600); if (Creature* dem = GetBGCreature(j)) dem->setFaction(BG_SA_Factions[Attackers]); @@ -776,28 +793,25 @@ void BattlegroundSA::CaptureGraveyard(BG_SA_Graveyards i, Player* Source) UpdateWorldState(BG_SA_LEFT_GY_ALLIANCE, (GraveyardStatus[i] == TEAM_ALLIANCE ? 1 : 0)); UpdateWorldState(BG_SA_LEFT_GY_HORDE, (GraveyardStatus[i] == TEAM_ALLIANCE ? 0 : 1)); - if (Source->GetTeamId() == TEAM_ALLIANCE) - SendWarningToAll(LANG_BG_SA_A_GY_WEST); - else - SendWarningToAll(LANG_BG_SA_H_GY_WEST); + + if (Creature* c = Source->FindNearestCreature(NPC_WORLD_TRIGGER, 500.0f)) + SendChatMessage(c, Source->GetTeamId() == TEAM_ALLIANCE ? TEXT_WEST_GRAVEYARD_CAPTURED_A : TEXT_WEST_GRAVEYARD_CAPTURED_H, Source); + break; case BG_SA_RIGHT_CAPTURABLE_GY: flag = BG_SA_RIGHT_FLAG; DelObject(flag); AddObject(flag, (BG_SA_ObjEntries[flag] - (Source->GetTeamId() == TEAM_ALLIANCE ? 0 : 1)), - BG_SA_ObjSpawnlocs[flag][0], BG_SA_ObjSpawnlocs[flag][1], - BG_SA_ObjSpawnlocs[flag][2], BG_SA_ObjSpawnlocs[flag][3], 0, 0, 0, 0, RESPAWN_ONE_DAY); + BG_SA_ObjSpawnlocs[flag], 0, 0, 0, 0, RESPAWN_ONE_DAY); npc = BG_SA_NPC_SPARKLIGHT; - AddCreature(BG_SA_NpcEntries[npc], npc, Attackers, - BG_SA_NpcSpawnlocs[npc][0], BG_SA_NpcSpawnlocs[npc][1], - BG_SA_NpcSpawnlocs[npc][2], BG_SA_NpcSpawnlocs[npc][3]); + if (Creature* sparklight = AddCreature(BG_SA_NpcEntries[npc], npc, Attackers, BG_SA_NpcSpawnlocs[npc])) + sparklight->AI()->Talk(TEXT_SPARKLIGHT_RIGSPARK_SPAWN); for (uint8 j = BG_SA_DEMOLISHER_5; j <= BG_SA_DEMOLISHER_6; j++) { AddCreature(BG_SA_NpcEntries[j], j, (Attackers == TEAM_ALLIANCE ? TEAM_HORDE : TEAM_ALLIANCE), - BG_SA_NpcSpawnlocs[j][0], BG_SA_NpcSpawnlocs[j][1], - BG_SA_NpcSpawnlocs[j][2], BG_SA_NpcSpawnlocs[j][3], 600); + BG_SA_NpcSpawnlocs[j], 600); if (Creature* dem = GetBGCreature(j)) dem->setFaction(BG_SA_Factions[Attackers]); @@ -805,24 +819,23 @@ void BattlegroundSA::CaptureGraveyard(BG_SA_Graveyards i, Player* Source) UpdateWorldState(BG_SA_RIGHT_GY_ALLIANCE, (GraveyardStatus[i] == TEAM_ALLIANCE ? 1 : 0)); UpdateWorldState(BG_SA_RIGHT_GY_HORDE, (GraveyardStatus[i] == TEAM_ALLIANCE ? 0 : 1)); - if (Source->GetTeamId() == TEAM_ALLIANCE) - SendWarningToAll(LANG_BG_SA_A_GY_EAST); - else - SendWarningToAll(LANG_BG_SA_H_GY_EAST); + + if (Creature* c = Source->FindNearestCreature(NPC_WORLD_TRIGGER, 500.0f)) + SendChatMessage(c, Source->GetTeamId() == TEAM_ALLIANCE ? TEXT_EAST_GRAVEYARD_CAPTURED_A : TEXT_EAST_GRAVEYARD_CAPTURED_H, Source); + break; case BG_SA_CENTRAL_CAPTURABLE_GY: flag = BG_SA_CENTRAL_FLAG; DelObject(flag); AddObject(flag, (BG_SA_ObjEntries[flag] - (Source->GetTeamId() == TEAM_ALLIANCE ? 0 : 1)), - BG_SA_ObjSpawnlocs[flag][0], BG_SA_ObjSpawnlocs[flag][1], - BG_SA_ObjSpawnlocs[flag][2], BG_SA_ObjSpawnlocs[flag][3], 0, 0, 0, 0, RESPAWN_ONE_DAY); + BG_SA_ObjSpawnlocs[flag], 0, 0, 0, 0, RESPAWN_ONE_DAY); UpdateWorldState(BG_SA_CENTER_GY_ALLIANCE, (GraveyardStatus[i] == TEAM_ALLIANCE ? 1 : 0)); UpdateWorldState(BG_SA_CENTER_GY_HORDE, (GraveyardStatus[i] == TEAM_ALLIANCE ? 0 : 1)); - if (Source->GetTeamId() == TEAM_ALLIANCE) - SendWarningToAll(LANG_BG_SA_A_GY_SOUTH); - else - SendWarningToAll(LANG_BG_SA_H_GY_SOUTH); + + if (Creature* c = Source->FindNearestCreature(NPC_WORLD_TRIGGER, 500.0f)) + SendChatMessage(c, Source->GetTeamId() == TEAM_ALLIANCE ? TEXT_SOUTH_GRAVEYARD_CAPTURED_A : TEXT_SOUTH_GRAVEYARD_CAPTURED_H, Source); + break; default: ASSERT(false); @@ -830,25 +843,28 @@ void BattlegroundSA::CaptureGraveyard(BG_SA_Graveyards i, Player* Source) }; } -void BattlegroundSA::EventPlayerUsedGO(Player* Source, GameObject* object) +void BattlegroundSA::TitanRelicActivated(Player* clicker) { - if (object->GetEntry() == BG_SA_ObjEntries[BG_SA_TITAN_RELIC] && - GateStatus[BG_SA_ANCIENT_GATE] == BG_SA_GATE_DESTROYED && + if (!clicker) + return; + + if (GateStatus[BG_SA_ANCIENT_GATE] == BG_SA_GATE_DESTROYED && GateStatus[BG_SA_YELLOW_GATE] == BG_SA_GATE_DESTROYED && (GateStatus[BG_SA_PURPLE_GATE] == BG_SA_GATE_DESTROYED || GateStatus[BG_SA_RED_GATE] == BG_SA_GATE_DESTROYED) && (GateStatus[BG_SA_GREEN_GATE] == BG_SA_GATE_DESTROYED || GateStatus[BG_SA_BLUE_GATE] == BG_SA_GATE_DESTROYED)) { - if (Source->GetTeamId() == Attackers) + if (clicker->GetTeamId() == Attackers) { - if (Source->GetTeamId() == TEAM_ALLIANCE) + if (clicker->GetTeamId() == TEAM_ALLIANCE) SendMessageToAll(LANG_BG_SA_ALLIANCE_CAPTURED_RELIC, CHAT_MSG_BG_SYSTEM_NEUTRAL); - else SendMessageToAll(LANG_BG_SA_HORDE_CAPTURED_RELIC, CHAT_MSG_BG_SYSTEM_NEUTRAL); + else + SendMessageToAll(LANG_BG_SA_HORDE_CAPTURED_RELIC, CHAT_MSG_BG_SYSTEM_NEUTRAL); if (Status == BG_SA_ROUND_ONE) { RoundScores[0].winner = Attackers; RoundScores[0].time = TotalTime; - //Achievement Storm the Beach (1310) + // Achievement Storm the Beach (1310) for (BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr) { if (Player* player = ObjectAccessor::FindPlayer(itr->first)) @@ -860,19 +876,25 @@ void BattlegroundSA::EventPlayerUsedGO(Player* Source, GameObject* object) Status = BG_SA_SECOND_WARMUP; TotalTime = 0; ToggleTimer(); - SendWarningToAll(LANG_BG_SA_ROUND_ONE_END); + + if (Creature* c = GetBGCreature(BG_SA_NPC_KANRETHAD)) + SendChatMessage(c, TEXT_ROUND_1_FINISHED); + UpdateWaitTimer = 5000; SignaledRoundTwo = false; SignaledRoundTwoHalfMin = false; InitSecondRound = true; ResetObjs(); + GetBgMap()->UpdateAreaDependentAuras(); + CastSpellOnTeam(SPELL_END_OF_ROUND, ALLIANCE); + CastSpellOnTeam(SPELL_END_OF_ROUND, HORDE); } else if (Status == BG_SA_ROUND_TWO) { RoundScores[1].winner = Attackers; RoundScores[1].time = TotalTime; ToggleTimer(); - //Achievement Storm the Beach (1310) + // Achievement Storm the Beach (1310) for (BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr) { if (Player* player = ObjectAccessor::FindPlayer(itr->first)) @@ -894,18 +916,18 @@ void BattlegroundSA::EventPlayerUsedGO(Player* Source, GameObject* object) void BattlegroundSA::ToggleTimer() { TimerEnabled = !TimerEnabled; - UpdateWorldState(BG_SA_ENABLE_TIMER, (TimerEnabled) ? 1 : 0); + UpdateWorldState(BG_SA_ENABLE_TIMER, TimerEnabled); } void BattlegroundSA::EndBattleground(uint32 winner) { - //honor reward for winning + // honor reward for winning if (winner == ALLIANCE) RewardHonorToTeam(GetBonusHonorFromKill(1), ALLIANCE); else if (winner == HORDE) RewardHonorToTeam(GetBonusHonorFromKill(1), HORDE); - //complete map_end rewards (even if no team wins) + // complete map_end rewards (even if no team wins) RewardHonorToTeam(GetBonusHonorFromKill(2), ALLIANCE); RewardHonorToTeam(GetBonusHonorFromKill(2), HORDE); @@ -931,9 +953,7 @@ void BattlegroundSA::UpdateDemolisherSpawns() { if (DemoliserRespawnList[i] < getMSTime()) { - Demolisher->Relocate(BG_SA_NpcSpawnlocs[i][0], BG_SA_NpcSpawnlocs[i][1], - BG_SA_NpcSpawnlocs[i][2], BG_SA_NpcSpawnlocs[i][3]); - + Demolisher->Relocate(BG_SA_NpcSpawnlocs[i]); Demolisher->Respawn(); DemoliserRespawnList.erase(i); } @@ -982,8 +1002,25 @@ bool BattlegroundSA::CheckAchievementCriteriaMeet(uint32 criteriaId, Player cons case BG_CRITERIA_CHECK_NOT_EVEN_A_SCRATCH: return _allVehiclesAlive[GetTeamIndexByTeamId(source->GetTeam())]; case BG_CRITERIA_CHECK_DEFENSE_OF_THE_ANCIENTS: - return source->GetTeamId() != Attackers && !gateDestroyed; + return source->GetTeamId() != Attackers && !_gateDestroyed; } return Battleground::CheckAchievementCriteriaMeet(criteriaId, source, target, miscValue); } + +bool BattlegroundSA::IsSpellAllowed(uint32 spellId, Player const* /*player*/) const +{ + switch (spellId) + { + case SPELL_ALLIANCE_CONTROL_PHASE_SHIFT: + return Attackers == TEAM_HORDE; + case SPELL_HORDE_CONTROL_PHASE_SHIFT: + return Attackers == TEAM_ALLIANCE; + case SPELL_PREPARATION: + return Status == BG_SA_WARMUP || Status == BG_SA_SECOND_WARMUP; + default: + break; + } + + return true; +} diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundSA.h b/src/server/game/Battlegrounds/Zones/BattlegroundSA.h index eb5e54231b5..2a5c8fc15e4 100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundSA.h +++ b/src/server/game/Battlegrounds/Zones/BattlegroundSA.h @@ -23,7 +23,7 @@ struct BattlegroundSAScore : public BattlegroundScore { - BattlegroundSAScore(): demolishers_destroyed(0), gates_destroyed(0) { } + BattlegroundSAScore() : demolishers_destroyed(0), gates_destroyed(0) { } ~BattlegroundSAScore() { } uint8 demolishers_destroyed; uint8 gates_destroyed; @@ -34,7 +34,7 @@ struct BattlegroundSAScore : public BattlegroundScore enum BG_SA_Status { - BG_SA_NOTSTARTED = 0, + BG_SA_NOT_STARTED = 0, BG_SA_WARMUP, BG_SA_ROUND_ONE, BG_SA_SECOND_WARMUP, @@ -49,7 +49,7 @@ enum BG_SA_GateState BG_SA_GATE_DESTROYED = 3 }; -enum BG_SA_EventIdGate +enum BG_SA_EventIds { BG_SA_EVENT_BLUE_GATE_DAMAGED = 19040, BG_SA_EVENT_BLUE_GATE_DESTROYED = 19045, @@ -67,7 +67,42 @@ enum BG_SA_EventIdGate BG_SA_EVENT_YELLOW_GATE_DESTROYED = 19049, BG_SA_EVENT_ANCIENT_GATE_DAMAGED = 19836, - BG_SA_EVENT_ANCIENT_GATE_DESTROYED = 19837 + BG_SA_EVENT_ANCIENT_GATE_DESTROYED = 19837, + + BG_SA_EVENT_TITAN_RELIC_ACTIVATED = 22097 +}; + +enum SASpellIds +{ + SPELL_TELEPORT_DEFENDER = 52364, + SPELL_TELEPORT_ATTACKERS = 60178, + SPELL_END_OF_ROUND = 52459, + SPELL_REMOVE_SEAFORIUM = 59077, + SPELL_ALLIANCE_CONTROL_PHASE_SHIFT = 60027, + SPELL_HORDE_CONTROL_PHASE_SHIFT = 60028 +}; + +enum SACreatureIds +{ + NPC_KANRETHAD = 29, + NPC_INVISIBLE_STALKER = 15214, + NPC_WORLD_TRIGGER = 22515, + NPC_WORLD_TRIGGER_LARGE_AOI_NOT_IMMUNE_PC_NPC = 23472, + + NPC_ANTI_PERSONNAL_CANNON = 27894, + NPC_DEMOLISHER_SA = 28781, + NPC_RIGGER_SPARKLIGHT = 29260, + NPC_GORGRIL_RIGSPARK = 29262 +}; + +enum SAGameObjectIds +{ + GO_GATE_OF_THE_GREEN_EMERALD = 190722, + GO_GATE_OF_THE_PURPLE_AMETHYST = 190723, + GO_GATE_OF_THE_BLUE_SAPPHIRE = 190724, + GO_GATE_OF_THE_RED_SUN = 190726, + GO_GATE_OF_THE_YELLOW_MOON = 190727, + GO_CHAMBER_OF_ANCIENT_RELICS = 192549, }; enum BG_SA_Timers @@ -77,7 +112,51 @@ enum BG_SA_Timers BG_SA_ROUNDLENGTH = 600 * IN_MILLISECONDS }; -enum BG_SA_WorldStates +enum SASounds +{ + SOUND_GRAVEYARD_TAKEN_HORDE = 8174, + SOUND_GRAVEYARD_TAKEN_ALLIANCE = 8212, + SOUND_DEFEAT_HORDE = 15905, + SOUND_VICTORY_HORDE = 15906, + SOUND_VICTORY_ALLIANCE = 15907, + SOUND_DEFEAT_ALLIANCE = 15908, + SOUND_WALL_DESTROYED_ALLIANCE = 15909, + SOUND_WALL_DESTROYED_HORDE = 15910, + SOUND_WALL_ATTACKED_HORDE = 15911, + SOUND_WALL_ATTACKED_ALLIANCE = 15912 +}; + +enum SATexts +{ + // Kanrethad + TEXT_ROUND_STARTED = 1, + TEXT_ROUND_1_FINISHED = 2, + + // Rigger Sparklight / Gorgril Rigspark + TEXT_SPARKLIGHT_RIGSPARK_SPAWN = 1, + + // World Trigger + TEXT_BLUE_GATE_UNDER_ATTACK = 1, + TEXT_GREEN_GATE_UNDER_ATTACK = 2, + TEXT_RED_GATE_UNDER_ATTACK = 3, + TEXT_PURPLE_GATE_UNDER_ATTACK = 4, + TEXT_YELLOW_GATE_UNDER_ATTACK = 5, + TEXT_YELLOW_GATE_DESTROYED = 6, + TEXT_PURPLE_GATE_DESTROYED = 7, + TEXT_RED_GATE_DESTROYED = 8, + TEXT_GREEN_GATE_DESTROYED = 9, + TEXT_BLUE_GATE_DESTROYED = 10, + TEXT_EAST_GRAVEYARD_CAPTURED_A = 11, + TEXT_WEST_GRAVEYARD_CAPTURED_A = 12, + TEXT_SOUTH_GRAVEYARD_CAPTURED_A = 13, + TEXT_EAST_GRAVEYARD_CAPTURED_H = 14, + TEXT_WEST_GRAVEYARD_CAPTURED_H = 15, + TEXT_SOUTH_GRAVEYARD_CAPTURED_H = 16, + TEXT_ANCIENT_GATE_UNDER_ATTACK = 17, + TEXT_ANCIENT_GATE_DESTROYED = 18 +}; + +enum SAWorldStates { BG_SA_TIMER_MINS = 3559, BG_SA_TIMER_SEC_TENS = 3560, @@ -102,20 +181,12 @@ enum BG_SA_WorldStates BG_SA_RIGHT_GY_HORDE = 3632, BG_SA_LEFT_GY_HORDE = 3633, BG_SA_CENTER_GY_HORDE = 3634, - BG_SA_BONUS_TIMER = 0xdf3, + BG_SA_BONUS_TIMER = 3571, BG_SA_ENABLE_TIMER = 3564 }; -enum npc -{ - NPC_ANTI_PERSONNAL_CANNON = 27894, - NPC_DEMOLISHER_SA = 28781, - NPC_RIGGER_SPARKLIGHT = 29260, - NPC_GORGRIL_RIGSPARK = 29262 -}; - enum BG_SA_NPCs - { +{ BG_SA_GUN_1 = 0, BG_SA_GUN_2, BG_SA_GUN_3, @@ -126,11 +197,6 @@ enum BG_SA_NPCs BG_SA_GUN_8, BG_SA_GUN_9, BG_SA_GUN_10, - BG_SA_NPC_TRIGGER_1, - BG_SA_NPC_TRIGGER_2, - BG_SA_NPC_TRIGGER_3, - BG_SA_NPC_TRIGGER_4, - BG_SA_NPC_TRIGGER_5, BG_SA_DEMOLISHER_1, BG_SA_DEMOLISHER_2, BG_SA_DEMOLISHER_3, @@ -141,8 +207,9 @@ enum BG_SA_NPCs BG_SA_DEMOLISHER_8, BG_SA_NPC_SPARKLIGHT, BG_SA_NPC_RIGSPARK, + BG_SA_NPC_KANRETHAD, BG_SA_MAXNPC - }; +}; enum BG_SA_Boat { @@ -164,12 +231,6 @@ uint32 const BG_SA_NpcEntries[BG_SA_MAXNPC] = NPC_ANTI_PERSONNAL_CANNON, NPC_ANTI_PERSONNAL_CANNON, NPC_ANTI_PERSONNAL_CANNON, - // Triggers - 23472, - 23472, - 23472, - 23472, - 23472, // 4 beach demolishers NPC_DEMOLISHER_SA, NPC_DEMOLISHER_SA, @@ -182,10 +243,12 @@ uint32 const BG_SA_NpcEntries[BG_SA_MAXNPC] = NPC_DEMOLISHER_SA, // Used Demolisher Salesman NPC_RIGGER_SPARKLIGHT, - NPC_GORGRIL_RIGSPARK + NPC_GORGRIL_RIGSPARK, + // Kanrethad + NPC_KANRETHAD }; -float const BG_SA_NpcSpawnlocs[BG_SA_MAXNPC + BG_SA_DEMOLISHER_AMOUNT][4] = +Position const BG_SA_NpcSpawnlocs[BG_SA_MAXNPC + BG_SA_DEMOLISHER_AMOUNT] = { // Cannons { 1436.429f, 110.05f, 41.407f, 5.4f }, @@ -198,12 +261,6 @@ float const BG_SA_NpcSpawnlocs[BG_SA_MAXNPC + BG_SA_DEMOLISHER_AMOUNT][4] = { 1249.634f, -224.189f, 66.72f, 0.635f }, { 1236.213f, 92.287f, 64.965f, 5.751f }, { 1215.11f, 57.772f, 64.739f, 5.78f }, - // Triggers - { 1453.49f, -250.453f, 30.896f, 4.2883f}, - { 1377.05f, 97.036f, 30.8605f, 2.46539f}, - { 1186.05f, 58.8048f, 56.5491f, 2.75992f}, - { 1042.83f, -72.839f, 84.8145f, 3.58615f}, - { 1233.62f, -250.49f, 55.4036f, 3.7016f}, // Demolishers { 1611.597656f, -117.270073f, 8.719355f, 2.513274f}, { 1575.562500f, -158.421875f, 5.024450f, 2.129302f}, @@ -216,7 +273,8 @@ float const BG_SA_NpcSpawnlocs[BG_SA_MAXNPC + BG_SA_DEMOLISHER_AMOUNT][4] = { 1404.809570f, 197.027237f, 32.046032f, 3.605401f}, // Npcs { 1348.644165f, -298.786469f, 31.080130f, 1.710423f}, - { 1358.191040f, 195.527786f, 31.018187f, 4.171337f} + { 1358.191040f, 195.527786f, 31.018187f, 4.171337f}, + { 841.921f, -134.194f, 196.838f, 6.23082f } }; enum BG_SA_Objects @@ -250,7 +308,7 @@ enum BG_SA_Objects BG_SA_MAXOBJ = BG_SA_BOMB+68 }; -float const BG_SA_ObjSpawnlocs[BG_SA_MAXOBJ][4] = +Position const BG_SA_ObjSpawnlocs[BG_SA_MAXOBJ] = { { 1411.57f, 108.163f, 28.692f, 5.441f }, { 1055.452f, -108.1f, 82.134f, 0.034f }, @@ -430,6 +488,26 @@ float const BG_SA_GYOrientation[BG_SA_MAX_GY] = 6.148f, // defender last GY }; +struct GateInfo +{ + uint8 GateId; + uint32 GameObjectId; + uint32 WorldState; + uint8 DamagedText; + uint8 DestroyedText; +}; + +#define MAX_GATES 6 +GateInfo const Gates[MAX_GATES] = +{ + { BG_SA_GREEN_GATE, GO_GATE_OF_THE_GREEN_EMERALD, BG_SA_GREEN_GATEWS, TEXT_GREEN_GATE_UNDER_ATTACK, TEXT_GREEN_GATE_DESTROYED }, + { BG_SA_YELLOW_GATE, GO_GATE_OF_THE_YELLOW_MOON, BG_SA_YELLOW_GATEWS, TEXT_YELLOW_GATE_UNDER_ATTACK, TEXT_YELLOW_GATE_DESTROYED }, + { BG_SA_BLUE_GATE, GO_GATE_OF_THE_BLUE_SAPPHIRE, BG_SA_BLUE_GATEWS, TEXT_BLUE_GATE_UNDER_ATTACK, TEXT_BLUE_GATE_DESTROYED }, + { BG_SA_RED_GATE, GO_GATE_OF_THE_RED_SUN, BG_SA_RED_GATEWS, TEXT_RED_GATE_UNDER_ATTACK, TEXT_RED_GATE_DESTROYED }, + { BG_SA_PURPLE_GATE, GO_GATE_OF_THE_PURPLE_AMETHYST, BG_SA_PURPLE_GATEWS, TEXT_PURPLE_GATE_UNDER_ATTACK, TEXT_PURPLE_GATE_DESTROYED }, + { BG_SA_ANCIENT_GATE, GO_CHAMBER_OF_ANCIENT_RELICS, BG_SA_ANCIENT_GATEWS, TEXT_ANCIENT_GATE_UNDER_ATTACK, TEXT_ANCIENT_GATE_DESTROYED } +}; + struct BG_SA_RoundScore { TeamId winner; @@ -461,77 +539,30 @@ class BattlegroundSA : public Battleground void Reset(); /// Called for generate packet contain worldstate data void FillInitialWorldStates(WorldPacket& data); - /// Called when a player deal damage to building (door) - void EventPlayerDamagedGO(Player* player, GameObject* go, uint32 eventType); /// Called when a player kill a unit in bg void HandleKillUnit(Creature* creature, Player* killer); /// Return the nearest graveyard where player can respawn WorldSafeLocsEntry const* GetClosestGraveYard(Player* player); + /// Called when someone activates an event + void ProcessEvent(WorldObject* /*obj*/, uint32 /*eventId*/, WorldObject* /*invoker*/ = NULL) OVERRIDE; /// Called when a player click on flag (graveyard flag) - void EventPlayerClickedOnFlag(Player* Source, GameObject* target_obj); - /// Called when a player use a gamobject (relic) - void EventPlayerUsedGO(Player* Source, GameObject* object); - /// Return gate id, relative to bg data, according to gameobject id - uint32 getGateIdFromDamagedOrDestroyEventId(uint32 id) - { - switch (id) - { - // Green gate - case BG_SA_EVENT_GREEN_GATE_DAMAGED: - case BG_SA_EVENT_GREEN_GATE_DESTROYED: - return BG_SA_GREEN_GATE; - // Blue gate - case BG_SA_EVENT_BLUE_GATE_DAMAGED: - case BG_SA_EVENT_BLUE_GATE_DESTROYED: - return BG_SA_BLUE_GATE; - // Red gate - case BG_SA_EVENT_RED_GATE_DAMAGED: - case BG_SA_EVENT_RED_GATE_DESTROYED: - return BG_SA_RED_GATE; - // Purple gate - case BG_SA_EVENT_PURPLE_GATE_DAMAGED: - case BG_SA_EVENT_PURPLE_GATE_DESTROYED: - return BG_SA_PURPLE_GATE; - // Yellow gate - case BG_SA_EVENT_YELLOW_GATE_DAMAGED: - case BG_SA_EVENT_YELLOW_GATE_DESTROYED: - return BG_SA_YELLOW_GATE; - // Ancient gate - case BG_SA_EVENT_ANCIENT_GATE_DAMAGED: - case BG_SA_EVENT_ANCIENT_GATE_DESTROYED: - return BG_SA_ANCIENT_GATE; - default: - break; - } - return 0; - } - /// Return worldstate id, according to door id - uint32 getWorldStateFromGateId(uint32 id) + void EventPlayerClickedOnFlag(Player* source, GameObject* go); + /// Called when a player clicked on relic + void TitanRelicActivated(Player* clicker); + + /// Return GateInfo, relative to bg data, according to gameobject entry + GateInfo const* GetGate(uint32 entry) { - switch (id) - { - case BG_SA_GREEN_GATE: - return BG_SA_GREEN_GATEWS; - case BG_SA_YELLOW_GATE: - return BG_SA_YELLOW_GATEWS; - case BG_SA_BLUE_GATE: - return BG_SA_BLUE_GATEWS; - case BG_SA_RED_GATE: - return BG_SA_RED_GATEWS; - case BG_SA_PURPLE_GATE: - return BG_SA_PURPLE_GATEWS; - case BG_SA_ANCIENT_GATE: - return BG_SA_ANCIENT_GATEWS; - default: - break; - } - return 0; + for (uint8 i = 0; i < MAX_GATES; ++i) + if (Gates[i].GameObjectId == entry) + return &Gates[i]; + return NULL; } /// Called on battleground ending void EndBattleground(uint32 winner); - /// CAlled when a player leave battleground + /// Called when a player leave battleground void RemovePlayer(Player* player, uint64 guid, uint32 team); void HandleAreaTrigger(Player* Source, uint32 Trigger); @@ -539,14 +570,11 @@ class BattlegroundSA : public Battleground /// Update score board void UpdatePlayerScore(Player* Source, uint32 type, uint32 value, bool doAddHonor = true); - // Achievement: Defense of the Ancients - bool gateDestroyed; - // Achievement: Not Even a Scratch - bool CheckAchievementCriteriaMeet(uint32 criteriaId, Player const* source, Unit const* target = NULL, uint32 miscvalue1 = 0); + bool CheckAchievementCriteriaMeet(uint32 criteriaId, Player const* source, Unit const* target = NULL, uint32 miscValue = 0) OVERRIDE; - /// Id of attacker team - TeamId Attackers; + // Control Phase Shift + bool IsSpellAllowed(uint32 spellId, Player const* player) const OVERRIDE; private: @@ -600,6 +628,9 @@ class BattlegroundSA : public Battleground /// Send packet to player for destroy boats (client part) void SendTransportsRemove(Player* player); + /// Id of attacker team + TeamId Attackers; + /// Totale elapsed time of current round uint32 TotalTime; /// Max time of round @@ -607,7 +638,7 @@ class BattlegroundSA : public Battleground /// For know if boats has start moving or not yet bool ShipsStarted; /// Status of each gate (Destroy/Damage/Intact) - BG_SA_GateState GateStatus[6]; + BG_SA_GateState GateStatus[MAX_GATES]; /// Statu of battle (Start or not, and what round) BG_SA_Status Status; /// Team witch conntrol each graveyard @@ -626,6 +657,9 @@ class BattlegroundSA : public Battleground bool InitSecondRound; std::map<uint32/*id*/, uint32/*timer*/> DemoliserRespawnList; + // Achievement: Defense of the Ancients + bool _gateDestroyed; + // Achievement: Not Even a Scratch bool _allVehiclesAlive[BG_TEAMS_COUNT]; }; diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 5afbdd5468a..e33ffb0c5eb 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -1275,10 +1275,8 @@ void GameObject::Use(Unit* user) { GameObjectTemplate const* info = GetGOInfo(); - if (user->GetTypeId() == TYPEID_PLAYER) + if (Player* player = user->ToPlayer()) { - Player* player = user->ToPlayer(); - if (info->goober.pageId) // show page... { WorldPacket data(SMSG_GAMEOBJECT_PAGETEXT, 8); @@ -1295,7 +1293,7 @@ void GameObject::Use(Unit* user) { TC_LOG_DEBUG("maps.script", "Goober ScriptStart id %u for GO entry %u (GUID %u).", info->goober.eventId, GetEntry(), GetDBTableGUIDLow()); GetMap()->ScriptsStart(sEventScripts, info->goober.eventId, player, this); - EventInform(info->goober.eventId); + EventInform(info->goober.eventId, user); } // possible quest objective for active quests @@ -1306,9 +1304,6 @@ void GameObject::Use(Unit* user) break; } - if (Battleground* bg = player->GetBattleground()) - bg->EventPlayerUsedGO(player, this); - player->KillCreditGO(info->entry, GetGUID()); } @@ -1804,7 +1799,7 @@ bool GameObject::IsInRange(float x, float y, float z, float radius) const && dz < info->maxZ + radius && dz > info->minZ - radius; } -void GameObject::EventInform(uint32 eventId) +void GameObject::EventInform(uint32 eventId, WorldObject* invoker /*= NULL*/) { if (!eventId) return; @@ -1812,8 +1807,12 @@ void GameObject::EventInform(uint32 eventId) if (AI()) AI()->EventInform(eventId); - if (m_zoneScript) - m_zoneScript->ProcessEvent(this, eventId); + if (GetZoneScript()) + GetZoneScript()->ProcessEvent(this, eventId); + + if (BattlegroundMap* bgMap = GetMap()->ToBattlegroundMap()) + if (bgMap->GetBG()) + bgMap->GetBG()->ProcessEvent(this, eventId, invoker); } // overwrite WorldObject function for proper name localization @@ -1879,7 +1878,7 @@ void GameObject::ModifyHealth(int32 change, Unit* attackerOrHealer /*= NULL*/, u // Set the health bar, value = 255 * healthPct; SetGoAnimProgress(m_goValue.Building.Health * 255 / m_goValue.Building.MaxHealth); - Player* player = attackerOrHealer->GetCharmerOrOwnerPlayerOrPlayerItself(); + Player* player = attackerOrHealer ? attackerOrHealer->GetCharmerOrOwnerPlayerOrPlayerItself() : NULL; // dealing damage, send packet if (player) @@ -1928,11 +1927,8 @@ void GameObject::SetDestructibleState(GameObjectDestructibleState state, Player* break; case GO_DESTRUCTIBLE_DAMAGED: { - EventInform(m_goInfo->building.damagedEvent); + EventInform(m_goInfo->building.damagedEvent, eventInvoker); sScriptMgr->OnGameObjectDamaged(this, eventInvoker); - if (eventInvoker) - if (Battleground* bg = eventInvoker->GetBattleground()) - bg->EventPlayerDamagedGO(eventInvoker, this, m_goInfo->building.damagedEvent); RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_DESTROYED); SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_DAMAGED); @@ -1957,15 +1953,10 @@ void GameObject::SetDestructibleState(GameObjectDestructibleState state, Player* case GO_DESTRUCTIBLE_DESTROYED: { sScriptMgr->OnGameObjectDestroyed(this, eventInvoker); - EventInform(m_goInfo->building.destroyedEvent); + EventInform(m_goInfo->building.destroyedEvent, eventInvoker); if (eventInvoker) - { if (Battleground* bg = eventInvoker->GetBattleground()) - { - bg->EventPlayerDamagedGO(eventInvoker, this, m_goInfo->building.destroyedEvent); bg->DestroyGate(eventInvoker, this); - } - } RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_DAMAGED); SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_DESTROYED); @@ -1986,7 +1977,7 @@ void GameObject::SetDestructibleState(GameObjectDestructibleState state, Player* } case GO_DESTRUCTIBLE_REBUILDING: { - EventInform(m_goInfo->building.rebuildingEvent); + EventInform(m_goInfo->building.rebuildingEvent, eventInvoker); RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_DAMAGED | GO_FLAG_DESTROYED); uint32 modelId = m_goInfo->displayId; diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h index 6a411e3b4a2..68a5aba619b 100644 --- a/src/server/game/Entities/GameObject/GameObject.h +++ b/src/server/game/Entities/GameObject/GameObject.h @@ -807,7 +807,7 @@ class GameObject : public WorldObject, public GridObject<GameObject>, public Map return GO_DESTRUCTIBLE_INTACT; } - void EventInform(uint32 eventId); + void EventInform(uint32 eventId, WorldObject* invoker = NULL); uint64 GetRotation() const { return m_rotation; } virtual uint32 GetScriptId() const { return GetGOInfo()->ScriptId; } diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 1dac1fff9f0..11497b9ee8a 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -8611,6 +8611,7 @@ void ObjectMgr::LoadBroadcastTexts() return; } + _broadcastTextStore.rehash(result->GetRowCount()); uint32 count = 0; do @@ -8748,19 +8749,6 @@ void ObjectMgr::LoadDbScriptStrings() TC_LOG_ERROR("sql.sql", "Table `db_script_string` has unused string id %u", *itr); } -bool LoadTrinityStrings(const char* table, int32 start_value, int32 end_value) -{ - // MAX_DB_SCRIPT_STRING_ID is max allowed negative value for scripts (scrpts can use only more deep negative values - // start/end reversed for negative values - if (start_value > MAX_DB_SCRIPT_STRING_ID || end_value >= start_value) - { - TC_LOG_ERROR("sql.sql", "Table '%s' load attempted with range (%d - %d) reserved by Trinity, strings not loaded.", table, start_value, end_value+1); - return false; - } - - return sObjectMgr->LoadTrinityStrings(table, start_value, end_value); -} - CreatureBaseStats const* ObjectMgr::GetCreatureBaseStats(uint8 level, uint8 unitClass) { CreatureBaseStatsContainer::const_iterator it = _creatureBaseStatsStore.find(MAKE_PAIR16(level, unitClass)); diff --git a/src/server/game/Globals/ObjectMgr.h b/src/server/game/Globals/ObjectMgr.h index eba9483cf36..e19bda45e4a 100644 --- a/src/server/game/Globals/ObjectMgr.h +++ b/src/server/game/Globals/ObjectMgr.h @@ -427,6 +427,22 @@ struct BroadcastText uint32 Unk1; uint32 Unk2; // uint32 WDBVerified; + + std::string const& GetText(LocaleConstant locale = DEFAULT_LOCALE, uint8 gender = GENDER_MALE, bool forceGender = false) const + { + if (gender == GENDER_FEMALE && (forceGender || !FemaleText[DEFAULT_LOCALE].empty())) + { + if (FemaleText.size() > size_t(locale) && !FemaleText[locale].empty()) + return FemaleText[locale]; + return FemaleText[DEFAULT_LOCALE]; + } + // else if (gender == GENDER_MALE) + { + if (MaleText.size() > size_t(locale) && !MaleText[locale].empty()) + return MaleText[locale]; + return MaleText[DEFAULT_LOCALE]; + } + } }; typedef UNORDERED_MAP<uint32, BroadcastText> BroadcastTextContainer; @@ -447,8 +463,6 @@ typedef UNORDERED_MAP<uint32/*(mapid, spawnMode) pair*/, CellObjectGuidsMap> Map #define MAX_TRINITY_STRING_ID 2000000000 #define MIN_DB_SCRIPT_STRING_ID MAX_TRINITY_STRING_ID // 'db_script_string' #define MAX_DB_SCRIPT_STRING_ID 2000010000 -#define MIN_CREATURE_AI_TEXT_STRING_ID (-1) // 'creature_ai_texts' -#define MAX_CREATURE_AI_TEXT_STRING_ID (-1000000) // Trinity Trainer Reference start range #define TRINITY_TRAINER_START_REF 200000 @@ -1448,7 +1462,4 @@ class ObjectMgr #define sObjectMgr ACE_Singleton<ObjectMgr, ACE_Null_Mutex>::instance() -// scripting access functions -bool LoadTrinityStrings(char const* table, int32 start_value = MAX_CREATURE_AI_TEXT_STRING_ID, int32 end_value = std::numeric_limits<int32>::min()); - #endif diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 0110917487c..cac40ff4961 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -3541,3 +3541,15 @@ void Map::SetZoneOverrideLight(uint32 zoneId, uint32 lightId, uint32 fadeInTime) player->SendDirectMessage(&data); } } + +void Map::UpdateAreaDependentAuras() +{ + Map::PlayerList const& players = GetPlayers(); + for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) + if (Player* player = itr->GetSource()) + if (player->IsInWorld()) + { + player->UpdateAreaDependentAuras(player->GetAreaId()); + player->UpdateZoneDependentAuras(player->GetZoneId()); + } +} diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h index cb077731c1d..6b6de9e5209 100644 --- a/src/server/game/Maps/Map.h +++ b/src/server/game/Maps/Map.h @@ -51,6 +51,7 @@ struct ScriptAction; struct Position; class Battleground; class MapInstanced; +class BattlegroundMap; class InstanceMap; class Transport; namespace Trinity { struct ObjectUpdater; } @@ -457,11 +458,15 @@ class Map : public GridRefManager<NGridType> Transport* GetTransport(uint64 guid); DynamicObject* GetDynamicObject(uint64 guid); - MapInstanced* ToMapInstanced(){ if (Instanceable()) return reinterpret_cast<MapInstanced*>(this); else return NULL; } - const MapInstanced* ToMapInstanced() const { if (Instanceable()) return (const MapInstanced*)((MapInstanced*)this); else return NULL; } + MapInstanced* ToMapInstanced() { if (Instanceable()) return reinterpret_cast<MapInstanced*>(this); return NULL; } + MapInstanced const* ToMapInstanced() const { if (Instanceable()) return reinterpret_cast<MapInstanced const*>(this); return NULL; } + + InstanceMap* ToInstanceMap() { if (IsDungeon()) return reinterpret_cast<InstanceMap*>(this); else return NULL; } + InstanceMap const* ToInstanceMap() const { if (IsDungeon()) return reinterpret_cast<InstanceMap const*>(this); return NULL; } + + BattlegroundMap* ToBattlegroundMap() { if (IsBattlegroundOrArena()) return reinterpret_cast<BattlegroundMap*>(this); else return NULL; } + BattlegroundMap const* ToBattlegroundMap() const { if (IsBattlegroundOrArena()) return reinterpret_cast<BattlegroundMap const*>(this); return NULL; } - InstanceMap* ToInstanceMap(){ if (IsDungeon()) return reinterpret_cast<InstanceMap*>(this); else return NULL; } - const InstanceMap* ToInstanceMap() const { if (IsDungeon()) return (const InstanceMap*)((InstanceMap*)this); else return NULL; } float GetWaterOrGroundLevel(float x, float y, float z, float* ground = NULL, bool swim = false) const; float GetHeight(uint32 phasemask, float x, float y, float z, bool vmap = true, float maxSearchDist = DEFAULT_HEIGHT_SEARCH) const; bool isInLineOfSight(float x1, float y1, float z1, float x2, float y2, float z2, uint32 phasemask) const; @@ -511,6 +516,8 @@ class Map : public GridRefManager<NGridType> void SetZoneWeather(uint32 zoneId, uint32 weatherId, float weatherGrade); void SetZoneOverrideLight(uint32 zoneId, uint32 lightId, uint32 fadeInTime); + void UpdateAreaDependentAuras(); + private: void LoadMapAndVMap(int gx, int gy); void LoadVMap(int gx, int gy); diff --git a/src/server/game/Miscellaneous/Language.h b/src/server/game/Miscellaneous/Language.h index 7435df91de4..cbb76ba4612 100644 --- a/src/server/game/Miscellaneous/Language.h +++ b/src/server/game/Miscellaneous/Language.h @@ -1210,21 +1210,11 @@ enum TrinityStrings LANG_BG_SA_START_TWO_MINUTES = 10056, LANG_BG_SA_START_ONE_MINUTE = 10057, LANG_BG_SA_START_HALF_MINUTE = 10058, - LANG_BG_SA_HAS_BEGUN = 10059, - LANG_BG_SA_IS_UNDER_ATTACK = 10060, //The %s is under attack! - LANG_BG_SA_WAS_DESTROYED = 10061, //The %s was destroyed! - LANG_BG_SA_ROUND_ONE_END = 10062, //Round 1 - finished! + // unused 10059-10062 LANG_BG_SA_ALLIANCE_CAPTURED_RELIC = 10063, //The Alliance captured the titan portal! LANG_BG_SA_HORDE_CAPTURED_RELIC = 10064, //The Horde captured the titan portal! LANG_BG_SA_ROUND_TWO_ONE_MINUTE = 10065, //Round 2 of the Battle for the Strand of the Ancients begins in 1 minute. LANG_BG_SA_ROUND_TWO_START_HALF_MINUTE = 10066, //Round 2 begins in 30 seconds. Prepare yourselves! - LANG_BG_SA_CHAMBER_BREACHED = 10067, //The chamber has been breached! The titan relic is vulnerable! - LANG_BG_SA_A_GY_SOUTH = 10068, //The Alliance captured the South Graveyard! - LANG_BG_SA_A_GY_WEST = 10069, //The Alliance captured the West Graveyard! - LANG_BG_SA_A_GY_EAST = 10070, //The Alliance captured the East Graveyard! - LANG_BG_SA_H_GY_SOUTH = 10071, //The Horde captured the South Graveyard! - LANG_BG_SA_H_GY_WEST = 10072, //The Horde captured the West Graveyard! - LANG_BG_SA_H_GY_EAST = 10073, //The Horde captured the East Graveyard! // Use for custom patches 11000-11999 LANG_AUTO_BROADCAST = 11000, |