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-rw-r--r--src/server/game/Entities/Unit/Unit.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 20fb86d4c05..cde6892fd1b 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -5883,7 +5883,7 @@ void Unit::SetMinion(Minion *minion, bool apply)
minion->SetSpeedRate(UnitMoveType(i), m_speed_rate[i]);
// Send infinity cooldown - client does that automatically but after relog cooldown needs to be set again
- SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(minion->m_unitData->CreatedBySpell, GetMap()->GetDifficultyID());
+ SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(minion->m_unitData->CreatedBySpell, DIFFICULTY_NONE);
if (spellInfo && (spellInfo->IsCooldownStartedOnEvent()))
GetSpellHistory()->StartCooldown(spellInfo, 0, nullptr, true);
@@ -5910,7 +5910,7 @@ void Unit::SetMinion(Minion *minion, bool apply)
else if (minion->IsTotem())
{
// All summoned by totem minions must disappear when it is removed.
- if (SpellInfo const* spInfo = sSpellMgr->GetSpellInfo(minion->ToTotem()->GetSpell(), GetMap()->GetDifficultyID()))
+ if (SpellInfo const* spInfo = sSpellMgr->GetSpellInfo(minion->ToTotem()->GetSpell(), DIFFICULTY_NONE))
{
for (SpellEffectInfo const& spellEffectInfo : spInfo->GetEffects())
{
@@ -5922,7 +5922,7 @@ void Unit::SetMinion(Minion *minion, bool apply)
}
}
- SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(minion->m_unitData->CreatedBySpell, GetMap()->GetDifficultyID());
+ SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(minion->m_unitData->CreatedBySpell, DIFFICULTY_NONE);
// Remove infinity cooldown
if (spellInfo && (spellInfo->IsCooldownStartedOnEvent()))
GetSpellHistory()->SendCooldownEvent(spellInfo);