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-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp2
-rw-r--r--src/server/game/Server/Protocol/Handlers/ReferAFriendHandler.cpp6
2 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 96cabd28088..814d28b078a 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -3063,7 +3063,7 @@ void Player::GiveLevel(uint8 level)
// Refer-A-Friend
if (GetSession()->GetRecruiterId())
- if (level < sWorld->getConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL)) {
+ if (level < sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL))
if (level % 2 == 0) {
m_grantableLevels++;
diff --git a/src/server/game/Server/Protocol/Handlers/ReferAFriendHandler.cpp b/src/server/game/Server/Protocol/Handlers/ReferAFriendHandler.cpp
index 9371edc3888..c615474c3ef 100644
--- a/src/server/game/Server/Protocol/Handlers/ReferAFriendHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/ReferAFriendHandler.cpp
@@ -28,7 +28,7 @@ void WorldSession::HandleGrantLevel(WorldPacket& recv_data)
uint64 guid;
recv_data.readPackGUID(guid);
- Player *target = sObjectMgr->GetPlayer(guid);
+ Player *target = ObjectAccessor::GetObjectInWorld(guid, _player);
// check cheating
uint8 levels = _player->GetGrantableLevels();
@@ -41,9 +41,9 @@ void WorldSession::HandleGrantLevel(WorldPacket& recv_data)
error = ERR_REFER_A_FRIEND_NOT_REFERRED_BY;
else if (target->GetTeamId() != _player->GetTeamId())
error = ERR_REFER_A_FRIEND_DIFFERENT_FACTION;
- else if (target->GetLevel() >= _player->GetLevel())
+ else if (target->getLevel() >= _player->GetLevel())
error = ERR_REFER_A_FRIEND_TARGET_TOO_HIGH;
- else if (target->GetLevel() >= sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL))
+ else if (target->getLevel() >= sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL))
error = ERR_REFER_A_FRIEND_GRANT_LEVEL_MAX_I;
else if (target->GetGroup() != _player->GetGroup())
error = ERR_REFER_A_FRIEND_NOT_IN_GROUP;