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-rwxr-xr-xsrc/server/game/Battlegrounds/Battleground.cpp22
-rwxr-xr-xsrc/server/game/Battlegrounds/BattlegroundMgr.cpp244
-rwxr-xr-xsrc/server/game/Battlegrounds/BattlegroundMgr.h62
-rwxr-xr-xsrc/server/game/Battlegrounds/BattlegroundQueue.cpp25
-rwxr-xr-xsrc/server/game/Battlegrounds/BattlegroundQueue.h4
-rwxr-xr-xsrc/server/game/Handlers/BattleGroundHandler.cpp19
-rwxr-xr-xsrc/server/game/Server/WorldSession.cpp3
7 files changed, 207 insertions, 172 deletions
diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp
index 05fc4e68e8c..be19aca56db 100755
--- a/src/server/game/Battlegrounds/Battleground.cpp
+++ b/src/server/game/Battlegrounds/Battleground.cpp
@@ -219,7 +219,7 @@ Battleground::~Battleground()
for (uint32 i = 0; i < size; ++i)
DelObject(i);
- sBattlegroundMgr->RemoveBattleground(GetInstanceID(), GetTypeID());
+ sBattlegroundMgr->RemoveBattleground(GetTypeID(), GetInstanceID());
// unload map
if (m_Map)
{
@@ -1101,7 +1101,8 @@ void Battleground::StartBattleground()
// add bg to update list
// This must be done here, because we need to have already invited some players when first BG::Update() method is executed
// and it doesn't matter if we call StartBattleground() more times, because m_Battlegrounds is a map and instance id never changes
- sBattlegroundMgr->AddBattleground(GetInstanceID(), GetTypeID(), this);
+ sBattlegroundMgr->AddBattleground(this);
+
if (m_IsRated)
sLog->outDebug(LOG_FILTER_ARENAS, "Arena match type: %u for Team1Id: %u - Team2Id: %u started.", m_ArenaType, m_ArenaTeamIds[BG_TEAM_ALLIANCE], m_ArenaTeamIds[BG_TEAM_HORDE]);
}
@@ -1269,27 +1270,20 @@ void Battleground::EventPlayerLoggedOut(Player* player)
// This method should be called only once ... it adds pointer to queue
void Battleground::AddToBGFreeSlotQueue()
{
- // make sure to add only once
if (!m_InBGFreeSlotQueue && isBattleground())
{
- sBattlegroundMgr->BGFreeSlotQueue[m_TypeID].push_front(this);
+ sBattlegroundMgr->AddToBGFreeSlotQueue(m_TypeID, this);
m_InBGFreeSlotQueue = true;
}
}
-// This method removes this battleground from free queue - it must be called when deleting battleground - not used now
+// This method removes this battleground from free queue - it must be called when deleting battleground
void Battleground::RemoveFromBGFreeSlotQueue()
{
- // set to be able to re-add if needed
- m_InBGFreeSlotQueue = false;
- // uncomment this code when battlegrounds will work like instances
- for (BGFreeSlotQueueType::iterator itr = sBattlegroundMgr->BGFreeSlotQueue[m_TypeID].begin(); itr != sBattlegroundMgr->BGFreeSlotQueue[m_TypeID].end(); ++itr)
+ if (m_InBGFreeSlotQueue)
{
- if ((*itr)->GetInstanceID() == m_InstanceID)
- {
- sBattlegroundMgr->BGFreeSlotQueue[m_TypeID].erase(itr);
- return;
- }
+ sBattlegroundMgr->RemoveFromBGFreeSlotQueue(m_TypeID, m_InstanceID);
+ m_InBGFreeSlotQueue = false;
}
}
diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.cpp b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
index 0b107983379..cd8bd389ecf 100755
--- a/src/server/game/Battlegrounds/BattlegroundMgr.cpp
+++ b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
@@ -30,13 +30,13 @@
#include "BattlegroundWS.h"
#include "BattlegroundNA.h"
#include "BattlegroundBE.h"
-#include "BattlegroundAA.h"
#include "BattlegroundRL.h"
#include "BattlegroundSA.h"
#include "BattlegroundDS.h"
#include "BattlegroundRV.h"
#include "BattlegroundIC.h"
#include "BattlegroundRB.h"
+#include "BattlegroundAA.h"
#include "Chat.h"
#include "Map.h"
#include "MapInstanced.h"
@@ -51,13 +51,10 @@
/*** BATTLEGROUND MANAGER ***/
/*********************************************************/
-BattlegroundMgr::BattlegroundMgr() : m_AutoDistributionTimeChecker(0), m_ArenaTesting(false)
-{
- for (uint32 i = BATTLEGROUND_TYPE_NONE; i < MAX_BATTLEGROUND_TYPE_ID; i++)
- m_Battlegrounds[i].clear();
- m_NextRatedArenaUpdate = sWorld->getIntConfig(CONFIG_ARENA_RATED_UPDATE_TIMER);
- m_Testing=false;
-}
+BattlegroundMgr::BattlegroundMgr() :
+ m_NextRatedArenaUpdate(sWorld->getIntConfig(CONFIG_ARENA_RATED_UPDATE_TIMER)),
+ m_AutoDistributionTimeChecker(0), m_ArenaTesting(false), m_Testing(false)
+{ }
BattlegroundMgr::~BattlegroundMgr()
{
@@ -68,7 +65,7 @@ void BattlegroundMgr::DeleteAllBattlegrounds()
{
for (uint32 i = BATTLEGROUND_TYPE_NONE; i < MAX_BATTLEGROUND_TYPE_ID; ++i)
{
- for (BattlegroundSet::iterator itr = m_Battlegrounds[i].begin(); itr != m_Battlegrounds[i].end();)
+ for (BattlegroundContainer::iterator itr = m_Battlegrounds[i].begin(); itr != m_Battlegrounds[i].end();)
{
Battleground* bg = itr->second;
m_Battlegrounds[i].erase(itr++);
@@ -90,7 +87,7 @@ void BattlegroundMgr::DeleteAllBattlegrounds()
// used to update running battlegrounds, and delete finished ones
void BattlegroundMgr::Update(uint32 diff)
{
- BattlegroundSet::iterator itr, next;
+ BattlegroundContainer::iterator itr, next;
for (uint32 i = BATTLEGROUND_TYPE_NONE; i < MAX_BATTLEGROUND_TYPE_ID; ++i)
{
itr = m_Battlegrounds[i].begin();
@@ -303,7 +300,7 @@ void BattlegroundMgr::BuildPvpLogDataPacket(WorldPacket* data, Battleground* bg)
}
*data << uint32(itr2->second->DamageDone); // damage done
*data << uint32(itr2->second->HealingDone); // healing done
- switch (bg->GetTypeID(true)) // battleground specific things
+ switch (bg->GetTypeID(true)) // battleground specific things
{
case BATTLEGROUND_RB:
switch (bg->GetMapId())
@@ -443,7 +440,7 @@ Battleground* BattlegroundMgr::GetBattlegroundThroughClientInstance(uint32 insta
if (bg->isArena())
return GetBattleground(instanceId, bgTypeId);
- for (BattlegroundSet::iterator itr = m_Battlegrounds[bgTypeId].begin(); itr != m_Battlegrounds[bgTypeId].end(); ++itr)
+ for (BattlegroundContainer::iterator itr = m_Battlegrounds[bgTypeId].begin(); itr != m_Battlegrounds[bgTypeId].end(); ++itr)
{
if (itr->second->GetClientInstanceID() == instanceId)
return itr->second;
@@ -451,23 +448,23 @@ Battleground* BattlegroundMgr::GetBattlegroundThroughClientInstance(uint32 insta
return NULL;
}
-Battleground* BattlegroundMgr::GetBattleground(uint32 InstanceID, BattlegroundTypeId bgTypeId)
+Battleground* BattlegroundMgr::GetBattleground(uint32 instanceId, BattlegroundTypeId bgTypeId)
{
- if (!InstanceID)
+ if (!instanceId)
return NULL;
- //search if needed
- BattlegroundSet::iterator itr;
+
+ BattlegroundContainer::iterator itr;
if (bgTypeId == BATTLEGROUND_TYPE_NONE)
{
for (uint32 i = BATTLEGROUND_AV; i < MAX_BATTLEGROUND_TYPE_ID; i++)
{
- itr = m_Battlegrounds[i].find(InstanceID);
+ itr = m_Battlegrounds[i].find(instanceId);
if (itr != m_Battlegrounds[i].end())
return itr->second;
}
return NULL;
}
- itr = m_Battlegrounds[bgTypeId].find(InstanceID);
+ itr = m_Battlegrounds[bgTypeId].find(instanceId);
return ((itr != m_Battlegrounds[bgTypeId].end()) ? itr->second : NULL);
}
@@ -495,6 +492,7 @@ uint32 BattlegroundMgr::CreateClientVisibleInstanceId(BattlegroundTypeId bgTypeI
break;
lastId = *itr;
}
+
m_ClientBattlegroundIds[bgTypeId][bracket_id].insert(lastId + 1);
return lastId + 1;
}
@@ -574,9 +572,6 @@ Battleground* BattlegroundMgr::CreateNewBattleground(BattlegroundTypeId bgTypeId
case BATTLEGROUND_BE:
bg = new BattlegroundBE(*(BattlegroundBE*)bg_template);
break;
- case BATTLEGROUND_AA:
- bg = new BattlegroundAA(*(BattlegroundAA*)bg_template);
- break;
case BATTLEGROUND_EY:
bg = new BattlegroundEY(*(BattlegroundEY*)bg_template);
break;
@@ -598,52 +593,73 @@ Battleground* BattlegroundMgr::CreateNewBattleground(BattlegroundTypeId bgTypeId
case BATTLEGROUND_RB:
bg = new BattlegroundRB(*(BattlegroundRB*)bg_template);
break;
+ case BATTLEGROUND_AA:
+ bg = new BattlegroundAA(*(BattlegroundAA*)bg_template);
+ break;
default:
- //error, but it is handled few lines above
- return 0;
+ return NULL;
}
- // set battelground difficulty before initialization
bg->SetBracket(bracketEntry);
-
- // generate a new instance id
- bg->SetInstanceID(sMapMgr->GenerateInstanceId()); // set instance id
+ bg->SetInstanceID(sMapMgr->GenerateInstanceId());
bg->SetClientInstanceID(CreateClientVisibleInstanceId(isRandom ? BATTLEGROUND_RB : bgTypeId, bracketEntry->GetBracketId()));
-
- // reset the new bg (set status to status_wait_queue from status_none)
- bg->Reset();
-
- // start the joining of the bg
- bg->SetStatus(STATUS_WAIT_JOIN);
+ bg->Reset(); // reset the new bg (set status to status_wait_queue from status_none)
+ bg->SetStatus(STATUS_WAIT_JOIN); // start the joining of the bg
bg->SetArenaType(arenaType);
- bg->SetRated(isRated);
- bg->SetRandom(isRandom);
bg->SetTypeID(isRandom ? BATTLEGROUND_RB : bgTypeId);
bg->SetRandomTypeID(bgTypeId);
+ bg->SetRated(isRated);
+ bg->SetRandom(isRandom);
return bg;
}
// used to create the BG templates
-uint32 BattlegroundMgr::CreateBattleground(CreateBattlegroundData& data)
+bool BattlegroundMgr::CreateBattleground(CreateBattlegroundData& data)
{
// Create the BG
Battleground* bg = NULL;
switch (data.bgTypeId)
{
- case BATTLEGROUND_AV: bg = new BattlegroundAV; break;
- case BATTLEGROUND_WS: bg = new BattlegroundWS; break;
- case BATTLEGROUND_AB: bg = new BattlegroundAB; break;
- case BATTLEGROUND_NA: bg = new BattlegroundNA; break;
- case BATTLEGROUND_BE: bg = new BattlegroundBE; break;
- case BATTLEGROUND_AA: bg = new BattlegroundAA; break;
- case BATTLEGROUND_EY: bg = new BattlegroundEY; break;
- case BATTLEGROUND_RL: bg = new BattlegroundRL; break;
- case BATTLEGROUND_SA: bg = new BattlegroundSA; break;
- case BATTLEGROUND_DS: bg = new BattlegroundDS; break;
- case BATTLEGROUND_RV: bg = new BattlegroundRV; break;
- case BATTLEGROUND_IC: bg = new BattlegroundIC; break;
- case BATTLEGROUND_RB: bg = new BattlegroundRB; break;
+ case BATTLEGROUND_AV:
+ bg = new BattlegroundAV;
+ break;
+ case BATTLEGROUND_WS:
+ bg = new BattlegroundWS;
+ break;
+ case BATTLEGROUND_AB:
+ bg = new BattlegroundAB;
+ break;
+ case BATTLEGROUND_NA:
+ bg = new BattlegroundNA;
+ break;
+ case BATTLEGROUND_BE:
+ bg = new BattlegroundBE;
+ break;
+ case BATTLEGROUND_EY:
+ bg = new BattlegroundEY;
+ break;
+ case BATTLEGROUND_RL:
+ bg = new BattlegroundRL;
+ break;
+ case BATTLEGROUND_SA:
+ bg = new BattlegroundSA;
+ break;
+ case BATTLEGROUND_DS:
+ bg = new BattlegroundDS;
+ break;
+ case BATTLEGROUND_RV:
+ bg = new BattlegroundRV;
+ break;
+ case BATTLEGROUND_IC:
+ bg = new BattlegroundIC;
+ break;
+ case BATTLEGROUND_RB:
+ bg = new BattlegroundRB;
+ break;
+ case BATTLEGROUND_AA:
+ bg = new BattlegroundAA;
+ break;
default:
bg = new Battleground;
break;
@@ -664,20 +680,14 @@ uint32 BattlegroundMgr::CreateBattleground(CreateBattlegroundData& data)
bg->SetLevelRange(data.LevelMin, data.LevelMax);
bg->SetScriptId(data.scriptId);
- // add bg to update list
- AddBattleground(bg->GetInstanceID(), bg->GetTypeID(), bg);
+ AddBattleground(bg);
- // return some not-null value, bgTypeId is good enough for me
- return data.bgTypeId;
+ return true;
}
void BattlegroundMgr::CreateInitialBattlegrounds()
{
uint32 oldMSTime = getMSTime();
-
- uint8 selectionWeight;
- BattlemasterListEntry const* bl;
-
// 0 1 2 3 4 5 6 7 8 9 10 11
QueryResult result = WorldDatabase.Query("SELECT id, MinPlayersPerTeam, MaxPlayersPerTeam, MinLvl, MaxLvl, AllianceStartLoc, AllianceStartO, HordeStartLoc, HordeStartO, StartMaxDist, Weight, ScriptName FROM battleground_template");
@@ -687,33 +697,38 @@ void BattlegroundMgr::CreateInitialBattlegrounds()
return;
}
- uint32 count = 0, startId;
+ uint32 count = 0;
do
{
Field* fields = result->Fetch();
- uint32 bgTypeID_ = fields[0].GetUInt32();
- if (DisableMgr::IsDisabledFor(DISABLE_TYPE_BATTLEGROUND, bgTypeID_, NULL))
+ uint32 bgTypeId = fields[0].GetUInt32();
+ if (DisableMgr::IsDisabledFor(DISABLE_TYPE_BATTLEGROUND, bgTypeId, NULL))
continue;
// can be overwrite by values from DB
- bl = sBattlemasterListStore.LookupEntry(bgTypeID_);
+ BattlemasterListEntry const* bl = sBattlemasterListStore.LookupEntry(bgTypeId);
if (!bl)
{
- sLog->outError(LOG_FILTER_BATTLEGROUND, "Battleground ID %u not found in BattlemasterList.dbc. Battleground not created.", bgTypeID_);
+ sLog->outError(LOG_FILTER_BATTLEGROUND, "Battleground ID %u not found in BattlemasterList.dbc. Battleground not created.", bgTypeId);
continue;
}
CreateBattlegroundData data;
- data.bgTypeId = BattlegroundTypeId(bgTypeID_);
+ data.bgTypeId = BattlegroundTypeId(bgTypeId);
data.IsArena = (bl->type == TYPE_ARENA);
data.MinPlayersPerTeam = fields[1].GetUInt16();
data.MaxPlayersPerTeam = fields[2].GetUInt16();
data.LevelMin = fields[3].GetUInt8();
data.LevelMax = fields[4].GetUInt8();
- // check values from DB
+ data.StartMaxDist = fields[9].GetFloat();
+
+ data.scriptId = sObjectMgr->GetScriptId(fields[11].GetCString());
+ data.BattlegroundName = bl->name[sWorld->GetDefaultDbcLocale()];
+ data.MapID = bl->mapid[0];
+
if (data.MaxPlayersPerTeam == 0 || data.MinPlayersPerTeam > data.MaxPlayersPerTeam)
{
sLog->outError(LOG_FILTER_SQL, "Table `battleground_template` for id %u has bad values for MinPlayersPerTeam (%u) and MaxPlayersPerTeam(%u)",
@@ -728,37 +743,12 @@ void BattlegroundMgr::CreateInitialBattlegrounds()
continue;
}
- startId = fields[5].GetUInt32();
- if (WorldSafeLocsEntry const* start = sWorldSafeLocsStore.LookupEntry(startId))
- {
- data.Team1StartLocX = start->x;
- data.Team1StartLocY = start->y;
- data.Team1StartLocZ = start->z;
- data.Team1StartLocO = fields[6].GetFloat();
- }
- else if (data.bgTypeId == BATTLEGROUND_AA || data.bgTypeId == BATTLEGROUND_RB)
+ if (data.bgTypeId == BATTLEGROUND_AA || data.bgTypeId == BATTLEGROUND_RB)
{
data.Team1StartLocX = 0;
data.Team1StartLocY = 0;
data.Team1StartLocZ = 0;
data.Team1StartLocO = fields[6].GetFloat();
- }
- else
- {
- sLog->outError(LOG_FILTER_SQL, "Table `battleground_template` for id %u have non-existed WorldSafeLocs.dbc id %u in field `AllianceStartLoc`. BG not created.", data.bgTypeId, startId);
- continue;
- }
-
- startId = fields[7].GetUInt32();
- if (WorldSafeLocsEntry const* start = sWorldSafeLocsStore.LookupEntry(startId))
- {
- data.Team2StartLocX = start->x;
- data.Team2StartLocY = start->y;
- data.Team2StartLocZ = start->z;
- data.Team2StartLocO = fields[8].GetFloat();
- }
- else if (data.bgTypeId == BATTLEGROUND_AA || data.bgTypeId == BATTLEGROUND_RB)
- {
data.Team2StartLocX = 0;
data.Team2StartLocY = 0;
data.Team2StartLocZ = 0;
@@ -766,16 +756,34 @@ void BattlegroundMgr::CreateInitialBattlegrounds()
}
else
{
- sLog->outError(LOG_FILTER_SQL, "Table `battleground_template` for id %u have non-existed WorldSafeLocs.dbc id %u in field `HordeStartLoc`. BG not created.", data.bgTypeId, startId);
- continue;
- }
-
- data.StartMaxDist = fields[9].GetFloat();
+ uint32 startId = fields[5].GetUInt32();
+ if (WorldSafeLocsEntry const* start = sWorldSafeLocsStore.LookupEntry(startId))
+ {
+ data.Team1StartLocX = start->x;
+ data.Team1StartLocY = start->y;
+ data.Team1StartLocZ = start->z;
+ data.Team1StartLocO = fields[6].GetFloat();
+ }
+ else
+ {
+ sLog->outError(LOG_FILTER_SQL, "Table `battleground_template` for id %u have non-existed WorldSafeLocs.dbc id %u in field `AllianceStartLoc`. BG not created.", data.bgTypeId, startId);
+ continue;
+ }
- selectionWeight = fields[10].GetUInt8();
- data.scriptId = sObjectMgr->GetScriptId(fields[11].GetCString());
- data.BattlegroundName = bl->name[sWorld->GetDefaultDbcLocale()];
- data.MapID = bl->mapid[0];
+ startId = fields[7].GetUInt32();
+ if (WorldSafeLocsEntry const* start = sWorldSafeLocsStore.LookupEntry(startId))
+ {
+ data.Team2StartLocX = start->x;
+ data.Team2StartLocY = start->y;
+ data.Team2StartLocZ = start->z;
+ data.Team2StartLocO = fields[8].GetFloat();
+ }
+ else
+ {
+ sLog->outError(LOG_FILTER_SQL, "Table `battleground_template` for id %u have non-existed WorldSafeLocs.dbc id %u in field `HordeStartLoc`. BG not created.", data.bgTypeId, startId);
+ continue;
+ }
+ }
if (!CreateBattleground(data))
continue;
@@ -783,10 +791,11 @@ void BattlegroundMgr::CreateInitialBattlegrounds()
if (data.IsArena)
{
if (data.bgTypeId != BATTLEGROUND_AA)
- m_ArenaSelectionWeights[data.bgTypeId] = selectionWeight;
+ m_ArenaSelectionWeights[data.bgTypeId] = fields[10].GetUInt8();
}
else if (data.bgTypeId != BATTLEGROUND_RB)
- m_BGSelectionWeights[data.bgTypeId] = selectionWeight;
+ m_BGSelectionWeights[data.bgTypeId] = fields[10].GetUInt8();
+
++count;
}
while (result->NextRow());
@@ -1134,3 +1143,36 @@ bool BattlegroundMgr::IsBGWeekend(BattlegroundTypeId bgTypeId)
{
return IsHolidayActive(BGTypeToWeekendHolidayId(bgTypeId));
}
+
+BGFreeSlotQueueContainer& BattlegroundMgr::GetBGFreeSlotQueueStore(BattlegroundTypeId bgTypeId)
+{
+ return BGFreeSlotQueue[bgTypeId];
+}
+
+void BattlegroundMgr::AddToBGFreeSlotQueue(BattlegroundTypeId bgTypeId, Battleground* bg)
+{
+ BGFreeSlotQueue[bgTypeId].push_front(bg);
+}
+
+void BattlegroundMgr::RemoveFromBGFreeSlotQueue(BattlegroundTypeId bgTypeId, uint32 instanceId)
+{
+ BGFreeSlotQueueContainer& queues = BGFreeSlotQueue[bgTypeId];
+ for (BGFreeSlotQueueContainer::iterator itr = queues.begin(); itr != queues.end(); ++itr)
+ if ((*itr)->GetInstanceID() == instanceId)
+ {
+ queues.erase(itr);
+ return;
+ }
+}
+
+void BattlegroundMgr::AddBattleground(Battleground* bg)
+{
+ if (bg)
+ m_Battlegrounds[bg->GetTypeID()][bg->GetInstanceID()] = bg;
+}
+
+void BattlegroundMgr::RemoveBattleground(BattlegroundTypeId bgTypeId, uint32 instanceId)
+{
+ m_Battlegrounds[bgTypeId].erase(instanceId);
+}
+
diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.h b/src/server/game/Battlegrounds/BattlegroundMgr.h
index 10a49408c06..b37dcc56d92 100755
--- a/src/server/game/Battlegrounds/BattlegroundMgr.h
+++ b/src/server/game/Battlegrounds/BattlegroundMgr.h
@@ -25,7 +25,7 @@
#include "BattlegroundQueue.h"
#include <ace/Singleton.h>
-typedef std::map<uint32, Battleground*> BattlegroundSet;
+typedef std::map<uint32, Battleground*> BattlegroundContainer;
typedef UNORDERED_MAP<uint32, BattlegroundTypeId> BattleMastersMap;
@@ -78,16 +78,15 @@ class BattlegroundMgr
/* Battlegrounds */
Battleground* GetBattlegroundThroughClientInstance(uint32 instanceId, BattlegroundTypeId bgTypeId);
- Battleground* GetBattleground(uint32 InstanceID, BattlegroundTypeId bgTypeId); //there must be uint32 because MAX_BATTLEGROUND_TYPE_ID means unknown
-
+ Battleground* GetBattleground(uint32 InstanceID, BattlegroundTypeId bgTypeId);
Battleground* GetBattlegroundTemplate(BattlegroundTypeId bgTypeId);
Battleground* CreateNewBattleground(BattlegroundTypeId bgTypeId, PvPDifficultyEntry const* bracketEntry, uint8 arenaType, bool isRated);
- uint32 CreateBattleground(CreateBattlegroundData& data);
-
- void AddBattleground(uint32 InstanceID, BattlegroundTypeId bgTypeId, Battleground* BG) { m_Battlegrounds[bgTypeId][InstanceID] = BG; };
- void RemoveBattleground(uint32 instanceID, BattlegroundTypeId bgTypeId) { m_Battlegrounds[bgTypeId].erase(instanceID); }
- uint32 CreateClientVisibleInstanceId(BattlegroundTypeId bgTypeId, BattlegroundBracketId bracket_id);
+ void AddBattleground(Battleground* bg);
+ void RemoveBattleground(BattlegroundTypeId bgTypeId, uint32 instanceId);
+ void AddToBGFreeSlotQueue(BattlegroundTypeId bgTypeId, Battleground* bg);
+ void RemoveFromBGFreeSlotQueue(BattlegroundTypeId bgTypeId, uint32 instanceId);
+ BGFreeSlotQueueContainer& GetBGFreeSlotQueueStore(BattlegroundTypeId bgTypeId);
void CreateInitialBattlegrounds();
void DeleteAllBattlegrounds();
@@ -95,35 +94,18 @@ class BattlegroundMgr
void SendToBattleground(Player* player, uint32 InstanceID, BattlegroundTypeId bgTypeId);
/* Battleground queues */
- //these queues are instantiated when creating BattlegroundMrg
- BattlegroundQueue m_BattlegroundQueues[MAX_BATTLEGROUND_QUEUE_TYPES]; // public, because we need to access them in BG handler code
-
- BGFreeSlotQueueType BGFreeSlotQueue[MAX_BATTLEGROUND_TYPE_ID];
-
+ BattlegroundQueue& GetBattlegroundQueue(BattlegroundQueueTypeId bgQueueTypeId) { return m_BattlegroundQueues[bgQueueTypeId]; }
void ScheduleQueueUpdate(uint32 arenaMatchmakerRating, uint8 arenaType, BattlegroundQueueTypeId bgQueueTypeId, BattlegroundTypeId bgTypeId, BattlegroundBracketId bracket_id);
- uint32 GetMaxRatingDifference() const;
- uint32 GetRatingDiscardTimer() const;
uint32 GetPrematureFinishTime() const;
- void InitAutomaticArenaPointDistribution();
void ToggleArenaTesting();
void ToggleTesting();
void SetHolidayWeekends(uint32 mask);
- void LoadBattleMastersEntry();
- BattlegroundTypeId GetBattleMasterBG(uint32 entry) const
- {
- BattleMastersMap::const_iterator itr = mBattleMastersMap.find(entry);
- if (itr != mBattleMastersMap.end())
- return itr->second;
- return BATTLEGROUND_WS;
- }
bool isArenaTesting() const { return m_ArenaTesting; }
bool isTesting() const { return m_Testing; }
- static bool IsArenaType(BattlegroundTypeId bgTypeId);
- static bool IsBattlegroundType(BattlegroundTypeId bgTypeId) { return !IsArenaType(bgTypeId); }
static BattlegroundQueueTypeId BGQueueTypeId(BattlegroundTypeId bgTypeId, uint8 arenaType);
static BattlegroundTypeId BGTemplateId(BattlegroundQueueTypeId bgQueueTypeId);
static uint8 BGArenaType(BattlegroundQueueTypeId bgQueueTypeId);
@@ -131,16 +113,37 @@ class BattlegroundMgr
static HolidayIds BGTypeToWeekendHolidayId(BattlegroundTypeId bgTypeId);
static BattlegroundTypeId WeekendHolidayIdToBGType(HolidayIds holiday);
static bool IsBGWeekend(BattlegroundTypeId bgTypeId);
+
+ uint32 GetMaxRatingDifference() const;
+ uint32 GetRatingDiscardTimer() const;
+ void InitAutomaticArenaPointDistribution();
+ void LoadBattleMastersEntry();
+ BattlegroundTypeId GetBattleMasterBG(uint32 entry) const
+ {
+ BattleMastersMap::const_iterator itr = mBattleMastersMap.find(entry);
+ if (itr != mBattleMastersMap.end())
+ return itr->second;
+ return BATTLEGROUND_WS;
+ }
+
private:
+ bool CreateBattleground(CreateBattlegroundData& data);
+ uint32 CreateClientVisibleInstanceId(BattlegroundTypeId bgTypeId, BattlegroundBracketId bracket_id);
+ static bool IsArenaType(BattlegroundTypeId bgTypeId);
+ BattlegroundTypeId GetRandomBG(BattlegroundTypeId id);
+
BattleMastersMap mBattleMastersMap;
typedef std::map<BattlegroundTypeId, uint8> BattlegroundSelectionWeightMap; // TypeId and its selectionWeight
- /* Battlegrounds */
- BattlegroundSet m_Battlegrounds[MAX_BATTLEGROUND_TYPE_ID];
+
+ BattlegroundQueue m_BattlegroundQueues[MAX_BATTLEGROUND_QUEUE_TYPES];
+ BGFreeSlotQueueContainer BGFreeSlotQueue[MAX_BATTLEGROUND_TYPE_ID];
+ BattlegroundContainer m_Battlegrounds[MAX_BATTLEGROUND_TYPE_ID];
+ std::set<uint32> m_ClientBattlegroundIds[MAX_BATTLEGROUND_TYPE_ID][MAX_BATTLEGROUND_BRACKETS]; //the instanceids just visible for the client
+
BattlegroundSelectionWeightMap m_ArenaSelectionWeights;
BattlegroundSelectionWeightMap m_BGSelectionWeights;
std::vector<uint64> m_QueueUpdateScheduler;
- std::set<uint32> m_ClientBattlegroundIds[MAX_BATTLEGROUND_TYPE_ID][MAX_BATTLEGROUND_BRACKETS]; //the instanceids just visible for the client
uint32 m_NextRatedArenaUpdate;
time_t m_NextAutoDistributionTime;
uint32 m_AutoDistributionTimeChecker;
@@ -150,4 +153,3 @@ class BattlegroundMgr
#define sBattlegroundMgr ACE_Singleton<BattlegroundMgr, ACE_Null_Mutex>::instance()
#endif
-
diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.cpp b/src/server/game/Battlegrounds/BattlegroundQueue.cpp
index f36b4d49a35..2f43436fba2 100755
--- a/src/server/game/Battlegrounds/BattlegroundQueue.cpp
+++ b/src/server/game/Battlegrounds/BattlegroundQueue.cpp
@@ -740,20 +740,16 @@ void BattlegroundQueue::BattlegroundQueueUpdate(uint32 /*diff*/, BattlegroundTyp
m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_HORDE].empty())
return;
- //battleground with free slot for player should be always in the beggining of the queue
+ // battleground with free slot for player should be always in the beggining of the queue
// maybe it would be better to create bgfreeslotqueue for each bracket_id
- BGFreeSlotQueueType::iterator itr, next;
- for (itr = sBattlegroundMgr->BGFreeSlotQueue[bgTypeId].begin(); itr != sBattlegroundMgr->BGFreeSlotQueue[bgTypeId].end(); itr = next)
+ BGFreeSlotQueueContainer& bgQueues = sBattlegroundMgr->GetBGFreeSlotQueueStore(bgTypeId);
+ for (BGFreeSlotQueueContainer::iterator itr = bgQueues.begin(); itr != bgQueues.end();)
{
- next = itr;
- ++next;
- // DO NOT allow queue manager to invite new player to arena
- if ((*itr)->isBattleground() && (*itr)->GetTypeID() == bgTypeId && (*itr)->GetBracketId() == bracket_id &&
- (*itr)->GetStatus() > STATUS_WAIT_QUEUE && (*itr)->GetStatus() < STATUS_WAIT_LEAVE)
+ Battleground* bg = *itr; ++itr;
+ // DO NOT allow queue manager to invite new player to rated games
+ if (!bg->isRated() && bg->GetTypeID() == bgTypeId && bg->GetBracketId() == bracket_id &&
+ bg->GetStatus() > STATUS_WAIT_QUEUE && bg->GetStatus() < STATUS_WAIT_LEAVE)
{
- Battleground* bg = *itr; //we have to store battleground pointer here, because when battleground is full, it is removed from free queue (not yet implemented!!)
- // and iterator is invalid
-
// clear selection pools
m_SelectionPools[BG_TEAM_ALLIANCE].Init();
m_SelectionPools[BG_TEAM_HORDE].Init();
@@ -768,10 +764,7 @@ void BattlegroundQueue::BattlegroundQueueUpdate(uint32 /*diff*/, BattlegroundTyp
InviteGroupToBG((*citr), bg, (*citr)->Team);
if (!bg->HasFreeSlots())
- {
- // remove BG from BGFreeSlotQueue
bg->RemoveFromBGFreeSlotQueue();
- }
}
}
@@ -1017,7 +1010,7 @@ bool BGQueueInviteEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
if (queueSlot < PLAYER_MAX_BATTLEGROUND_QUEUES) // player is in queue or in battleground
{
// check if player is invited to this bg
- BattlegroundQueue &bgQueue = sBattlegroundMgr->m_BattlegroundQueues[bgQueueTypeId];
+ BattlegroundQueue &bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId);
if (bgQueue.IsPlayerInvited(m_PlayerGuid, m_BgInstanceGUID, m_RemoveTime))
{
WorldPacket data;
@@ -1058,7 +1051,7 @@ bool BGQueueRemoveEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
if (queueSlot < PLAYER_MAX_BATTLEGROUND_QUEUES) // player is in queue, or in Battleground
{
// check if player is in queue for this BG and if we are removing his invite event
- BattlegroundQueue &bgQueue = sBattlegroundMgr->m_BattlegroundQueues[m_BgQueueTypeId];
+ BattlegroundQueue &bgQueue = sBattlegroundMgr->GetBattlegroundQueue(m_BgQueueTypeId);
if (bgQueue.IsPlayerInvited(m_PlayerGuid, m_BgInstanceGUID, m_RemoveTime))
{
sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: removing player %u from bg queue for instance %u because of not pressing enter battle in time.", player->GetGUIDLow(), m_BgInstanceGUID);
diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.h b/src/server/game/Battlegrounds/BattlegroundQueue.h
index 5cf5afc50ca..3610984213e 100755
--- a/src/server/game/Battlegrounds/BattlegroundQueue.h
+++ b/src/server/game/Battlegrounds/BattlegroundQueue.h
@@ -24,8 +24,10 @@
#include "Battleground.h"
#include "EventProcessor.h"
+#include <deque>
+
//this container can't be deque, because deque doesn't like removing the last element - if you remove it, it invalidates next iterator and crash appears
-typedef std::list<Battleground*> BGFreeSlotQueueType;
+typedef std::list<Battleground*> BGFreeSlotQueueContainer;
#define COUNT_OF_PLAYERS_TO_AVERAGE_WAIT_TIME 10
diff --git a/src/server/game/Handlers/BattleGroundHandler.cpp b/src/server/game/Handlers/BattleGroundHandler.cpp
index 5c8860cc900..ff224c82348 100755
--- a/src/server/game/Handlers/BattleGroundHandler.cpp
+++ b/src/server/game/Handlers/BattleGroundHandler.cpp
@@ -148,7 +148,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recv_data)
if (_player->GetBattlegroundQueueIndex(bgQueueTypeIdRandom) < PLAYER_MAX_BATTLEGROUND_QUEUES)
{
- //player is already in random queue
+ // player is already in random queue
WorldPacket data;
sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, ERR_IN_RANDOM_BG);
_player->GetSession()->SendPacket(&data);
@@ -157,7 +157,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recv_data)
if (_player->InBattlegroundQueue() && bgTypeId == BATTLEGROUND_RB)
{
- //player is already in queue, can't start random queue
+ // player is already in queue, can't start random queue
WorldPacket data;
sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, ERR_IN_NON_RANDOM_BG);
_player->GetSession()->SendPacket(&data);
@@ -166,7 +166,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recv_data)
// check if already in queue
if (_player->GetBattlegroundQueueIndex(bgQueueTypeId) < PLAYER_MAX_BATTLEGROUND_QUEUES)
- //player is already in this queue
+ // player is already in this queue
return;
// check if has free queue slots
@@ -178,7 +178,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recv_data)
return;
}
- BattlegroundQueue& bgQueue = sBattlegroundMgr->m_BattlegroundQueues[bgQueueTypeId];
+ BattlegroundQueue& bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId);
GroupQueueInfo* ginfo = bgQueue.AddGroup(_player, NULL, bgTypeId, bracketEntry, 0, false, isPremade, 0, 0);
uint32 avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry->GetBracketId());
@@ -189,7 +189,8 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recv_data)
// send status packet (in queue)
sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, ginfo->ArenaType);
SendPacket(&data);
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s", bgQueueTypeId, bgTypeId, _player->GetGUIDLow(), _player->GetName());
+ sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s",
+ bgQueueTypeId, bgTypeId, _player->GetGUIDLow(), _player->GetName());
}
else
{
@@ -202,7 +203,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recv_data)
err = grp->CanJoinBattlegroundQueue(bg, bgQueueTypeId, 0, bg->GetMaxPlayersPerTeam(), false, 0);
isPremade = (grp->GetMembersCount() >= bg->GetMinPlayersPerTeam());
- BattlegroundQueue& bgQueue = sBattlegroundMgr->m_BattlegroundQueues[bgQueueTypeId];
+ BattlegroundQueue& bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId);
GroupQueueInfo* ginfo = NULL;
uint32 avgTime = 0;
@@ -366,7 +367,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recv_data)
//get GroupQueueInfo from BattlegroundQueue
BattlegroundTypeId bgTypeId = BattlegroundTypeId(bgTypeId_);
BattlegroundQueueTypeId bgQueueTypeId = BattlegroundMgr::BGQueueTypeId(bgTypeId, type);
- BattlegroundQueue& bgQueue = sBattlegroundMgr->m_BattlegroundQueues[bgQueueTypeId];
+ BattlegroundQueue& bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId);
//we must use temporary variable, because GroupQueueInfo pointer can be deleted in BattlegroundQueue::RemovePlayer() function
GroupQueueInfo ginfo;
if (!bgQueue.GetPlayerGroupInfoData(_player->GetGUID(), &ginfo))
@@ -540,7 +541,7 @@ void WorldSession::HandleBattlefieldStatusOpcode(WorldPacket & /*recv_data*/)
}
//we are sending update to player about queue - he can be invited there!
//get GroupQueueInfo for queue status
- BattlegroundQueue& bgQueue = sBattlegroundMgr->m_BattlegroundQueues[bgQueueTypeId];
+ BattlegroundQueue& bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId);
GroupQueueInfo ginfo;
if (!bgQueue.GetPlayerGroupInfoData(_player->GetGUID(), &ginfo))
continue;
@@ -680,7 +681,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recv_data)
arenaRating = 1;
}
- BattlegroundQueue &bgQueue = sBattlegroundMgr->m_BattlegroundQueues[bgQueueTypeId];
+ BattlegroundQueue &bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId);
if (asGroup)
{
uint32 avgTime = 0;
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp
index 3805f69f927..a3a850ff1c1 100755
--- a/src/server/game/Server/WorldSession.cpp
+++ b/src/server/game/Server/WorldSession.cpp
@@ -483,7 +483,8 @@ void WorldSession::LogoutPlayer(bool Save)
if (BattlegroundQueueTypeId bgQueueTypeId = _player->GetBattlegroundQueueTypeId(i))
{
_player->RemoveBattlegroundQueueId(bgQueueTypeId);
- sBattlegroundMgr->m_BattlegroundQueues[ bgQueueTypeId ].RemovePlayer(_player->GetGUID(), true);
+ BattlegroundQueue& queue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId);
+ queue.RemovePlayer(_player->GetGUID(), true);
}
}