diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp | 16 | ||||
-rw-r--r-- | src/server/scripts/Outland/BlackTemple/boss_illidan.cpp | 50 |
2 files changed, 33 insertions, 33 deletions
diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp index 97f81e4ab52..d70c4d6600c 100644 --- a/src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp +++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp @@ -26,16 +26,16 @@ EndScriptData */ #include "zulaman.h" //Speech -#define YELL_TRANSFORM_TO_LYNX "Let me introduce to you my new bruddahs: fang and claw!" +const char* YELL_TRANSFORM_TO_LYNX = "Let me introduce to you my new bruddahs: fang and claw!"; #define SOUND_TRANSFORM_TO_LYNX 12094 -#define YELL_TRANSFORM_TO_BEAR "Got me some new tricks...like me bruddah bear!" +const char* YELL_TRANSFORM_TO_BEAR = "Got me some new tricks...like me bruddah bear!"; #define SOUND_TRANSFORM_TO_BEAR 12092 -#define YELL_TRANSFORM_TO_DRAGONHAWK "Ya don' have to look to da sky to see da dragonhawk!" +const char* YELL_TRANSFORM_TO_DRAGONHAWK = "Ya don' have to look to da sky to see da dragonhawk!"; #define SOUND_TRANSFORM_TO_DRAGONHAWK 12095 -#define YELL_TRANSFORM_TO_EAGLE "Dere be no hidin' from da eagle!" +const char* YELL_TRANSFORM_TO_EAGLE = "Dere be no hidin' from da eagle!"; #define SOUND_TRANSFORM_TO_EAGLE 12093 #define YELL_KILL_ONE "Da Amani de chuka!" @@ -117,7 +117,7 @@ struct SpiritInfoStruct float x, y, z, orient; }; -static SpiritInfoStruct SpiritInfo[] = +static SpiritInfoStruct SpiritInfo[4] = { {23878, 147.87f, 706.51f, 45.11f, 3.04f}, {23880, 88.95f, 705.49f, 45.11f, 6.11f}, @@ -128,11 +128,11 @@ static SpiritInfoStruct SpiritInfo[] = struct TransformStruct { uint32 sound; - const char* text; + std::string text; uint32 spell, unaura; }; -static TransformStruct Transform[] = +static TransformStruct Transform[4] = { {SOUND_TRANSFORM_TO_BEAR, YELL_TRANSFORM_TO_BEAR, SPELL_SHAPE_OF_THE_BEAR, SPELL_WHIRLWIND}, {SOUND_TRANSFORM_TO_EAGLE, YELL_TRANSFORM_TO_EAGLE, SPELL_SHAPE_OF_THE_EAGLE, SPELL_SHAPE_OF_THE_BEAR}, @@ -353,7 +353,7 @@ class boss_zuljin : public CreatureScript me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, 0); me->RemoveAurasDueToSpell(Transform[Phase].unaura); DoCast(me, Transform[Phase].spell); - me->MonsterYell(Transform[Phase].text, LANG_UNIVERSAL, NULL); + me->MonsterYell(Transform[Phase].text.c_str(), LANG_UNIVERSAL, NULL); DoPlaySoundToSet(me, Transform[Phase].sound); if (Phase > 0) { diff --git a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp index 8b82b696a49..07a789bcfea 100644 --- a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp +++ b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp @@ -227,7 +227,7 @@ enum EventMaiev EVENT_MAIEV_TRAP = 4, }; -static EventIllidan MaxTimer[]= +static const EventIllidan MaxTimer[9] = { EVENT_NULL, EVENT_DRAW_SOUL, @@ -243,23 +243,23 @@ static EventIllidan MaxTimer[]= struct Yells { uint32 sound; - const char* text; + std::string text; uint32 pCreature, timer, emote; bool Talk; }; -static Yells Conversation[]= +static const Yells Conversation[22] = { {11463, "Akama... your duplicity is hardly surprising. I should have slaughtered you and your malformed brethren long ago.", ILLIDAN_STORMRAGE, 8000, 0, true}, - {0, NULL, ILLIDAN_STORMRAGE, 5000, 396, true}, + {0, "", ILLIDAN_STORMRAGE, 5000, 396, true}, {11389, "We've come to end your reign, Illidan. My people and all of Outland shall be free!", AKAMA, 7000, 25, true}, - {0, NULL, AKAMA, 5000, 66, true}, + {0, "", AKAMA, 5000, 66, true}, {11464, "Boldly said. But I remain unconvinced.", ILLIDAN_STORMRAGE, 8000, 396, true}, {11380, "The time has come! The moment is at hand!", AKAMA, 3000, 22, true}, - {0, NULL, AKAMA, 2000, 15, true}, + {0, "", AKAMA, 2000, 15, true}, {11466, "You are not prepared!", ILLIDAN_STORMRAGE, 3000, 406, true}, - {0, NULL, EMPTY, 1000, 0, true}, - {0, NULL, EMPTY, 0, 0, false},//9 + {0, "", EMPTY, 1000, 0, true}, + {0, "", EMPTY, 0, 0, false},//9 {11476, "Is this it, mortals? Is this all the fury you can muster?", ILLIDAN_STORMRAGE, 8000, 0, true}, {11491, "Their fury pales before mine, Illidan. We have some unsettled business between us.", MAIEV_SHADOWSONG, 8000, 5, true}, {11477, "Maiev... How is this even possible?", ILLIDAN_STORMRAGE, 5000, 1, true}, @@ -268,13 +268,13 @@ static Yells Conversation[]= {11496, "Ahh... It is finished. You are beaten.", MAIEV_SHADOWSONG, 6000, 0, true},//15 {11478, "You have won... Maiev...but the huntress... is nothing...without the hunt... you... are nothing... without me..", ILLIDAN_STORMRAGE, 30000, 65, true}, // Emote dead for now. Kill him later {11497, "He is right. I feel nothing... I am nothing... Farewell, champions.", MAIEV_SHADOWSONG, 9000, 0, true}, - {11498, NULL, MAIEV_SHADOWSONG, 5000, 0, true}, - {11498, NULL, EMPTY, 1000, 0, true},//19 Maiev disappear + {11498, "", MAIEV_SHADOWSONG, 5000, 0, true}, + {11498, "", EMPTY, 1000, 0, true},//19 Maiev disappear {11387, "The Light will fill these dismal halls once again. I swear it.", AKAMA, 8000, 0, true}, - {0, NULL, EMPTY, 1000, 0, false}//21 + {0, "", EMPTY, 1000, 0, false}//21 }; -static Yells RandomTaunts[]= +static const Yells RandomTaunts[4]= { {11467, "I can feel your hatred.", ILLIDAN_STORMRAGE, 0, 0, false}, {11468, "Give in to your fear!", ILLIDAN_STORMRAGE, 0, 0, false}, @@ -282,7 +282,7 @@ static Yells RandomTaunts[]= {11471, "Such... arrogance!", ILLIDAN_STORMRAGE, 0, 0, false} }; -static Yells MaievTaunts[]= +static const Yells MaievTaunts[4]= { {11493, "That is for Naisha!", MAIEV_SHADOWSONG, 0, 0, false}, {11494, "Bleed as I have bled!", MAIEV_SHADOWSONG, 0, 0, false}, @@ -295,7 +295,7 @@ struct Locations float x, y, z; }; -static Locations HoverPosition[]= +static const Locations HoverPosition[4]= { {657.0f, 340.0f, 355.0f}, {657.0f, 275.0f, 355.0f}, @@ -303,7 +303,7 @@ static Locations HoverPosition[]= {705.0f, 340.0f, 355.0f} }; -static Locations GlaivePosition[]= +static const Locations GlaivePosition[4]= { {695.105f, 305.303f, 354.256f}, {659.338f, 305.303f, 354.256f},//the distance between two glaives is 36 @@ -311,13 +311,13 @@ static Locations GlaivePosition[]= {664.338f, 305.303f, 354.256f} }; -static Locations EyeBlast[]= +static const Locations EyeBlast[2]= { {677.0f, 350.0f, 354.0f},//start point, pass through glaive point {677.0f, 260.0f, 354.0f} }; -static Locations AkamaWP[]= +static const Locations AkamaWP[13]= { {770.01f, 304.50f, 312.29f}, // Bottom of the first stairs, at the doors {780.66f, 304.50f, 319.74f}, // Top of the first stairs @@ -334,7 +334,7 @@ static Locations AkamaWP[]= {782.01f, 304.55f, 319.76f} // Final location - back at the initial gates. This is where he will fight the minions! (12) }; // 755.762f, 304.0747f, 312.1769f -- This is where Akama should be spawned -static Locations SpiritSpawns[]= +static const Locations SpiritSpawns[2]= { {755.5426f, 309.9156f, 312.2129f}, {755.5426f, 298.7923f, 312.0834f} @@ -346,7 +346,7 @@ struct Animation // For the demon transformation bool equip; }; -static Animation DemonTransformation[]= +static const Animation DemonTransformation[10]= { {SPELL_DEMON_TRANSFORM_1, 0, 1000, 0, 0, 6, true}, {SPELL_DEMON_TRANSFORM_2, SPELL_DEMON_TRANSFORM_1, 4000, 0, 0, 6, true}, @@ -629,8 +629,8 @@ public: { if (Conversation[count].emote) pCreature->HandleEmoteCommand(Conversation[count].emote); // Make the Creature do some animation! - if (Conversation[count].text) - pCreature->MonsterYell(Conversation[count].text, LANG_UNIVERSAL, 0); // Have the Creature yell out some text + if (Conversation[count].text.size()) + pCreature->MonsterYell(Conversation[count].text.c_str(), LANG_UNIVERSAL, 0); // Have the Creature yell out some text if (Conversation[count].sound) DoPlaySoundToSet(pCreature, Conversation[count].sound); // Play some sound on the creature } @@ -1017,8 +1017,8 @@ public: { uint32 random = rand()%4; uint32 soundid = RandomTaunts[random].sound; - if (RandomTaunts[random].text) - me->MonsterYell(RandomTaunts[random].text, LANG_UNIVERSAL, 0); + if (RandomTaunts[random].text.size()) + me->MonsterYell(RandomTaunts[random].text.c_str(), LANG_UNIVERSAL, 0); if (soundid) DoPlaySoundToSet(me, soundid); } @@ -1318,8 +1318,8 @@ public: { uint32 random = rand()%4; uint32 sound = MaievTaunts[random].sound; - if (MaievTaunts[random].text) - me->MonsterYell(MaievTaunts[random].text, LANG_UNIVERSAL, 0); + if (MaievTaunts[random].text.size()) + me->MonsterYell(MaievTaunts[random].text.c_str(), LANG_UNIVERSAL, 0); DoPlaySoundToSet(me, sound); Timer[EVENT_MAIEV_TAUNT] = 22000 + rand()%21 * 1000; } |