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-rwxr-xr-xsrc/server/game/Groups/Group.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index f783192ecd0..c9281da741b 100755
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -436,8 +436,7 @@ bool Group::RemoveMember(const uint64 &guid, const RemoveMethod &method /*= GROU
}
// Remove player from group in DB
- if (!isBGGroup() && !isBFGroup())
- CharacterDatabase.PExecute("DELETE FROM group_member WHERE memberGuid=%u", GUID_LOPART(guid));
+ CharacterDatabase.PExecute("DELETE FROM group_member WHERE memberGuid=%u", GUID_LOPART(guid));
// Reevaluate group enchanter if the leaving player had enchanting skill or the player is offline
if ((player && player->GetSkillValue(SKILL_ENCHANTING)) || !player)
@@ -1540,7 +1539,7 @@ void Group::SetDungeonDifficulty(Difficulty difficulty)
{
m_dungeonDifficulty = difficulty;
if (!isBGGroup() && !isBFGroup())
- CharacterDatabase.PExecute("UPDATE groups SET difficulty = %u WHERE guid ='%u'", m_dungeonDifficulty, m_dbStoreId);
+ CharacterDatabase.PExecute("UPDATE groups SET difficulty = %u WHERE guid ='%u'", m_dungeonDifficulty, m_dbStoreId);
for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
{