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-rw-r--r--src/server/game/DungeonFinding/LFGMgr.cpp4
-rw-r--r--src/server/game/Entities/Player/Player.cpp1
-rw-r--r--src/server/game/Groups/Group.cpp5
-rw-r--r--src/server/game/Groups/GroupMgr.cpp4
4 files changed, 7 insertions, 7 deletions
diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp
index 0a2763f97b7..396644f0b4b 100644
--- a/src/server/game/DungeonFinding/LFGMgr.cpp
+++ b/src/server/game/DungeonFinding/LFGMgr.cpp
@@ -61,8 +61,8 @@ void LFGMgr::_LoadFromDB(Field* fields, ObjectGuid guid)
SetLeader(guid, ObjectGuid::Create<HighGuid::Player>(fields[0].GetUInt64()));
- uint32 dungeon = fields[17].GetUInt32();
- uint8 state = fields[18].GetUInt8();
+ uint32 dungeon = fields[18].GetUInt32();
+ uint8 state = fields[19].GetUInt8();
if (!dungeon || !state)
return;
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 64210c5c5bc..35a8020c40a 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -18835,7 +18835,6 @@ void Player::SaveToDB(bool create /*=false*/)
stmt->setUInt32(index++, GetUInt32Value(PLAYER_FLAGS));
stmt->setUInt16(index++, (uint16)GetMapId());
stmt->setUInt32(index++, (uint32)GetInstanceId());
- stmt->setUInt8(index++, (uint8(GetDungeonDifficultyID()) | uint8(GetRaidDifficultyID()) << 4));
stmt->setFloat(index++, finiteAlways(GetPositionX()));
stmt->setFloat(index++, finiteAlways(GetPositionY()));
stmt->setFloat(index++, finiteAlways(GetPositionZ()));
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index 9da1337b065..41f432810ed 100644
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -164,7 +164,7 @@ bool Group::Create(Player* leader)
void Group::LoadGroupFromDB(Field* fields)
{
- m_dbStoreId = fields[16].GetUInt32();
+ m_dbStoreId = fields[17].GetUInt32();
m_guid = ObjectGuid::Create<HighGuid::Party>(sGroupMgr->GenerateGroupId());
m_leaderGuid = ObjectGuid::Create<HighGuid::Player>(fields[0].GetUInt64());
@@ -185,8 +185,9 @@ void Group::LoadGroupFromDB(Field* fields)
m_dungeonDifficulty = Player::CheckLoadedDungeonDifficultyID(Difficulty(fields[13].GetUInt8()));
m_raidDifficulty = Player::CheckLoadedRaidDifficultyID(Difficulty(fields[14].GetUInt8()));
+ m_legacyRaidDifficulty = Player::CheckLoadedLegacyRaidDifficultyID(Difficulty(fields[15].GetUInt8()));
- m_masterLooterGuid = ObjectGuid::Create<HighGuid::Player>(fields[15].GetUInt64());
+ m_masterLooterGuid = ObjectGuid::Create<HighGuid::Player>(fields[16].GetUInt64());
if (m_groupType & GROUPTYPE_LFG)
sLFGMgr->_LoadFromDB(fields, GetGUID());
diff --git a/src/server/game/Groups/GroupMgr.cpp b/src/server/game/Groups/GroupMgr.cpp
index f0a0aa5604f..f0c764e7269 100644
--- a/src/server/game/Groups/GroupMgr.cpp
+++ b/src/server/game/Groups/GroupMgr.cpp
@@ -123,8 +123,8 @@ void GroupMgr::LoadGroups()
// 0 1 2 3 4 5 6 7 8 9
QueryResult result = CharacterDatabase.Query("SELECT g.leaderGuid, g.lootMethod, g.looterGuid, g.lootThreshold, g.icon1, g.icon2, g.icon3, g.icon4, g.icon5, g.icon6"
- // 10 11 12 13 14 15 16 17 18
- ", g.icon7, g.icon8, g.groupType, g.difficulty, g.raiddifficulty, g.masterLooterGuid, g.guid, lfg.dungeon, lfg.state FROM groups g LEFT JOIN lfg_data lfg ON lfg.guid = g.guid ORDER BY g.guid ASC");
+ // 10 11 12 13 14 15 16 17 18 19
+ ", g.icon7, g.icon8, g.groupType, g.difficulty, g.raiddifficulty, g.legacyRaidDifficulty, g.masterLooterGuid, g.guid, lfg.dungeon, lfg.state FROM groups g LEFT JOIN lfg_data lfg ON lfg.guid = g.guid ORDER BY g.guid ASC");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 group definitions. DB table `groups` is empty!");