aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
Diffstat (limited to 'src')
-rw-r--r--src/server/scripts/Outland/boss_doomwalker.cpp245
1 files changed, 116 insertions, 129 deletions
diff --git a/src/server/scripts/Outland/boss_doomwalker.cpp b/src/server/scripts/Outland/boss_doomwalker.cpp
index a794690f04e..28e267f1d4e 100644
--- a/src/server/scripts/Outland/boss_doomwalker.cpp
+++ b/src/server/scripts/Outland/boss_doomwalker.cpp
@@ -16,164 +16,151 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-/* ScriptData
-SDName: Boss_Doomwalker
-SD%Complete: 100
-SDComment:
-SDCategory: Shadowmoon Valley
-EndScriptData */
-
#include "ScriptPCH.h"
-#define SAY_AGGRO -1000159
-#define SAY_EARTHQUAKE_1 -1000160
-#define SAY_EARTHQUAKE_2 -1000161
-#define SAY_OVERRUN_1 -1000162
-#define SAY_OVERRUN_2 -1000163
-#define SAY_SLAY_1 -1000164
-#define SAY_SLAY_2 -1000165
-#define SAY_SLAY_3 -1000166
-#define SAY_DEATH -1000167
-
-#define SPELL_EARTHQUAKE 32686
-#define SPELL_SUNDER_ARMOR 33661
-#define SPELL_CHAIN_LIGHTNING 33665
-#define SPELL_OVERRUN 32636
-#define SPELL_ENRAGE 33653
-#define SPELL_MARK_DEATH 37128
-#define SPELL_AURA_DEATH 37131
-
-class boss_doomwalker : public CreatureScript
+enum Yells
{
-public:
- boss_doomwalker() : CreatureScript("boss_doomwalker") { }
-
- CreatureAI* GetAI(Creature* pCreature) const
- {
- return new boss_doomwalkerAI (pCreature);
- }
-
- struct boss_doomwalkerAI : public ScriptedAI
- {
- boss_doomwalkerAI(Creature *c) : ScriptedAI(c) {}
-
- uint32 Chain_Timer;
- uint32 Enrage_Timer;
- uint32 Overrun_Timer;
- uint32 Quake_Timer;
- uint32 Armor_Timer;
+ SAY_AGGRO = 0,
+ SAY_EARTHQUAKE = 1,
+ SAY_OVERRUN = 2,
+ SAY_SLAY = 3,
+ SAY_DEATH = 4
+};
- bool InEnrage;
+enum Spells
+{
+ SPELL_EARTHQUAKE = 32686,
+ SPELL_SUNDER_ARMOR = 33661,
+ SPELL_CHAIN_LIGHTNING = 33665,
+ SPELL_OVERRUN = 32636,
+ SPELL_ENRAGE = 33653,
+ SPELL_MARK_DEATH = 37128,
+ SPELL_AURA_DEATH = 37131
+};
- void Reset()
- {
- Enrage_Timer = 0;
- Armor_Timer = 5000 + rand()%8000;
- Chain_Timer = 10000 + rand()%20000;
- Quake_Timer = 25000 + rand()%10000;
- Overrun_Timer = 30000 + rand()%15000;
+enum Events
+{
+ EVENT_ENRAGE = 1,
+ EVENT_ARMOR = 2,
+ EVENT_CHAIN = 3,
+ EVENT_QUAKE = 4,
+ EVENT_OVERRUN = 5
+};
- InEnrage = false;
- }
+class boss_doomwalker : public CreatureScript
+{
+ public:
+ boss_doomwalker() : CreatureScript("boss_doomwalker") { }
- void KilledUnit(Unit* Victim)
+ struct boss_doomwalkerAI : public ScriptedAI
{
- Victim->CastSpell(Victim, SPELL_MARK_DEATH, 0);
+ boss_doomwalkerAI(Creature* creature) : ScriptedAI(creature)
+ {
+ }
- if (rand()%5)
- return;
+ void Reset()
+ {
+ _events.Reset();
+ _events.ScheduleEvent(EVENT_ENRAGE, 0);
+ _events.ScheduleEvent(EVENT_ARMOR, urand(5000, 13000));
+ _events.ScheduleEvent(EVENT_CHAIN, urand(10000, 30000));
+ _events.ScheduleEvent(EVENT_QUAKE, urand(25000, 35000));
+ _events.ScheduleEvent(EVENT_OVERRUN, urand(30000, 45000));
+ _inEnrage = false;
+ }
- DoScriptText(RAND(SAY_SLAY_1, SAY_SLAY_2, SAY_SLAY_3), me);
- }
+ void KilledUnit(Unit* victim)
+ {
+ victim->CastSpell(victim, SPELL_MARK_DEATH, 0);
- void JustDied(Unit* /*Killer*/)
- {
- DoScriptText(SAY_DEATH, me);
- }
+ if (urand(0, 4))
+ return;
- void EnterCombat(Unit * /*who*/)
- {
- DoScriptText(SAY_AGGRO, me);
- }
+ Talk(SAY_SLAY);
+ }
- void MoveInLineOfSight(Unit *who)
- {
- if (who && who->GetTypeId() == TYPEID_PLAYER && me->IsHostileTo(who))
+ void JustDied(Unit* /*Killer*/)
{
- if (who->HasAura(SPELL_MARK_DEATH, 0))
- {
- who->CastSpell(who, SPELL_AURA_DEATH, 1);
- }
+ Talk(SAY_DEATH);
}
- }
-
- void UpdateAI(const uint32 diff)
- {
- if (!UpdateVictim())
- return;
- //Spell Enrage, when hp <= 20% gain enrage
- if (!HealthAbovePct(20))
+ void EnterCombat(Unit* /*who*/)
{
- if (Enrage_Timer <= diff)
- {
- DoCast(me, SPELL_ENRAGE);
- Enrage_Timer = 6000;
- InEnrage = true;
- } else Enrage_Timer -= diff;
+ Talk(SAY_AGGRO);
}
- //Spell Overrun
- if (Overrun_Timer <= diff)
+ void MoveInLineOfSight(Unit* who)
{
- DoScriptText(RAND(SAY_OVERRUN_1, SAY_OVERRUN_2), me);
-
- DoCast(me->getVictim(), SPELL_OVERRUN);
- Overrun_Timer = 25000 + rand()%15000;
- } else Overrun_Timer -= diff;
+ if (who && who->GetTypeId() == TYPEID_PLAYER && me->IsHostileTo(who))
+ if (who->HasAura(SPELL_MARK_DEATH, 0))
+ who->CastSpell(who, SPELL_AURA_DEATH, 1);
+ }
- //Spell Earthquake
- if (Quake_Timer <= diff)
+ void UpdateAI(const uint32 diff)
{
- if (rand()%2)
+ if (!UpdateVictim())
return;
- DoScriptText(RAND(SAY_EARTHQUAKE_1, SAY_EARTHQUAKE_2), me);
+ _events.Update(diff);
- //remove enrage before casting earthquake because enrage + earthquake = 16000dmg over 8sec and all dead
- if (InEnrage)
- me->RemoveAura(SPELL_ENRAGE);
-
- DoCast(me, SPELL_EARTHQUAKE);
- Quake_Timer = 30000 + rand()%25000;
- } else Quake_Timer -= diff;
-
- //Spell Chain Lightning
- if (Chain_Timer <= diff)
- {
- Unit *pTarget = NULL;
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1);
-
- if (!pTarget)
- pTarget = me->getVictim();
-
- if (pTarget)
- DoCast(pTarget, SPELL_CHAIN_LIGHTNING);
+ if (me->HasUnitState(UNIT_STAT_CASTING))
+ return;
- Chain_Timer = 7000 + rand()%20000;
- } else Chain_Timer -= diff;
+ while(uint32 eventId = _events.ExecuteEvent())
+ {
+ switch(eventId)
+ {
+ case EVENT_ENRAGE:
+ if (!HealthAbovePct(20))
+ {
+ DoCast(me, SPELL_ENRAGE);
+ _events.ScheduleEvent(EVENT_ENRAGE, 6000);
+ _inEnrage = true;
+ }
+ break;
+ case EVENT_OVERRUN:
+ Talk(SAY_OVERRUN);
+ DoCastVictim(SPELL_OVERRUN);
+ _events.ScheduleEvent(EVENT_OVERRUN, urand(25000, 40000));
+ break;
+ case EVENT_QUAKE:
+ if (urand(0, 1))
+ return;
+
+ Talk(SAY_EARTHQUAKE);
+
+ //remove enrage before casting earthquake because enrage + earthquake = 16000dmg over 8sec and all dead
+ if (_inEnrage)
+ me->RemoveAurasDueToSpell(SPELL_ENRAGE);
+
+ DoCast(me, SPELL_EARTHQUAKE);
+ _events.ScheduleEvent(EVENT_QUAKE, urand(30000, 55000));
+ break;
+ case EVENT_CHAIN:
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0.0f, true))
+ DoCast(target, SPELL_CHAIN_LIGHTNING);
+ _events.ScheduleEvent(EVENT_CHAIN, urand(7000, 27000));
+ break;
+ case EVENT_ARMOR:
+ DoCastVictim(SPELL_SUNDER_ARMOR);
+ _events.ScheduleEvent(EVENT_ARMOR, urand(10000, 25000));
+ break;
+ default:
+ break;
+ }
+ }
+ DoMeleeAttackIfReady();
+ }
- //Spell Sunder Armor
- if (Armor_Timer <= diff)
- {
- DoCast(me->getVictim(), SPELL_SUNDER_ARMOR);
- Armor_Timer = 10000 + rand()%15000;
- } else Armor_Timer -= diff;
+ private:
+ EventMap _events;
+ bool _inEnrage;
+ };
- DoMeleeAttackIfReady();
+ CreatureAI* GetAI(Creature* creature) const
+ {
+ return new boss_doomwalkerAI (creature);
}
- };
-
};
void AddSC_boss_doomwalker()