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-rw-r--r--src/server/game/Instances/InstanceScript.cpp19
-rw-r--r--src/server/game/Instances/InstanceScript.h4
2 files changed, 13 insertions, 10 deletions
diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp
index d21ebca9a91..adef21fe7a2 100644
--- a/src/server/game/Instances/InstanceScript.cpp
+++ b/src/server/game/Instances/InstanceScript.cpp
@@ -148,7 +148,7 @@ void InstanceScript::AddDoor(GameObject* door, bool add)
if (add)
{
- data.bossInfo->door[data.type].insert(door);
+ data.bossInfo->door[data.type].insert(door->GetGUID());
switch (data.boundary)
{
default:
@@ -173,7 +173,7 @@ void InstanceScript::AddDoor(GameObject* door, bool add)
}
}
else
- data.bossInfo->door[data.type].erase(door);
+ data.bossInfo->door[data.type].erase(door->GetGUID());
}
if (add)
@@ -187,9 +187,9 @@ void InstanceScript::AddMinion(Creature* minion, bool add)
return;
if (add)
- itr->second.bossInfo->minion.insert(minion);
+ itr->second.bossInfo->minion.insert(minion->GetGUID());
else
- itr->second.bossInfo->minion.erase(minion);
+ itr->second.bossInfo->minion.erase(minion->GetGUID());
}
bool InstanceScript::SetBossState(uint32 id, EncounterState state)
@@ -210,8 +210,9 @@ bool InstanceScript::SetBossState(uint32 id, EncounterState state)
if (state == DONE)
for (MinionSet::iterator i = bossInfo->minion.begin(); i != bossInfo->minion.end(); ++i)
- if ((*i)->isWorldBoss() && (*i)->IsAlive())
- return false;
+ if (Creature* minion = instance->GetCreature(*i))
+ if (minion->isWorldBoss() && minion->IsAlive())
+ return false;
bossInfo->state = state;
SaveToDB();
@@ -219,10 +220,12 @@ bool InstanceScript::SetBossState(uint32 id, EncounterState state)
for (uint32 type = 0; type < MAX_DOOR_TYPES; ++type)
for (DoorSet::iterator i = bossInfo->door[type].begin(); i != bossInfo->door[type].end(); ++i)
- UpdateDoorState(*i);
+ if (GameObject* door = instance->GetGameObject(*i))
+ UpdateDoorState(door);
for (MinionSet::iterator i = bossInfo->minion.begin(); i != bossInfo->minion.end(); ++i)
- UpdateMinionState(*i, state);
+ if (Creature* minion = instance->GetCreature(*i))
+ UpdateMinionState(minion, state);
return true;
}
diff --git a/src/server/game/Instances/InstanceScript.h b/src/server/game/Instances/InstanceScript.h
index 9e11c566c22..f379572961c 100644
--- a/src/server/game/Instances/InstanceScript.h
+++ b/src/server/game/Instances/InstanceScript.h
@@ -35,8 +35,8 @@ class Player;
class GameObject;
class Creature;
-typedef std::set<GameObject*> DoorSet;
-typedef std::set<Creature*> MinionSet;
+typedef std::set<uint64> DoorSet;
+typedef std::set<uint64> MinionSet;
enum EncounterFrameType
{