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-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp24
-rw-r--r--src/server/game/AI/SmartScripts/SmartScriptMgr.h1
2 files changed, 17 insertions, 8 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index ba62da0fc12..573e34f29f7 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -3001,10 +3001,14 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
//if friendly event&&who is not hostile OR hostile event&&who is hostile
if ((e.event.los.noHostile && !me->IsHostileTo(unit)) ||
(!e.event.los.noHostile && me->IsHostileTo(unit)))
- {
- RecalcTimer(e, e.event.los.cooldownMin, e.event.los.cooldownMax);
- ProcessAction(e, unit);
- }
+ if (!me || !unit)
+ return;
+ if (e.event.los.playerOnly && unit->GetTypeId() != TYPEID_PLAYER)
+ return;
+ if (e.event.los.playerOnly == TYPEID_PLAYER)
+ return;
+ RecalcTimer(e, e.event.los.cooldownMin, e.event.los.cooldownMax);
+ ProcessAction(e, unit);
}
break;
}
@@ -3021,10 +3025,14 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
//if friendly event&&who is not hostile OR hostile event&&who is hostile
if ((e.event.los.noHostile && !me->IsHostileTo(unit)) ||
(!e.event.los.noHostile && me->IsHostileTo(unit)))
- {
- RecalcTimer(e, e.event.los.cooldownMin, e.event.los.cooldownMax);
- ProcessAction(e, unit);
- }
+ if (!me || !unit)
+ return;
+ if (e.event.los.playerOnly && unit->GetTypeId() != TYPEID_PLAYER)
+ return;
+ if (e.event.los.playerOnly == TYPEID_PLAYER)
+ return;
+ RecalcTimer(e, e.event.los.cooldownMin, e.event.los.cooldownMax);
+ ProcessAction(e, unit);
}
break;
}
diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.h b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
index 859dc0da01c..766c26a5f5c 100644
--- a/src/server/game/AI/SmartScripts/SmartScriptMgr.h
+++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
@@ -216,6 +216,7 @@ struct SmartEvent
uint32 maxDist;
uint32 cooldownMin;
uint32 cooldownMax;
+ uint32 playerOnly;
} los;
struct