diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/scripts/Spells/spell_pet.cpp | 1568 |
1 files changed, 1566 insertions, 2 deletions
diff --git a/src/server/scripts/Spells/spell_pet.cpp b/src/server/scripts/Spells/spell_pet.cpp index 27cb0d3bb71..5c1eb2f1ccd 100644 --- a/src/server/scripts/Spells/spell_pet.cpp +++ b/src/server/scripts/Spells/spell_pet.cpp @@ -36,6 +36,7 @@ enum HunterPetCalculate SPELL_HUNTER_PET_SCALING_02 = 34903, SPELL_HUNTER_PET_SCALING_03 = 34904, SPELL_HUNTER_PET_SCALING_04 = 61017, + SPELL_HUNTER_ANIMAL_HANDLER = 34453, }; enum WarlockPetCalculate @@ -47,10 +48,15 @@ enum WarlockPetCalculate SPELL_WARLOCK_PET_SCALING_03 = 34957, SPELL_WARLOCK_PET_SCALING_04 = 34958, SPELL_WARLOCK_PET_SCALING_05 = 61013, + ENTRY_FELGUARD = 17252, + ENTRY_VOIDWALKER = 1860, + ENTRY_FELHUNTER = 417, + ENTRY_SUCCUBUS = 1863, }; enum DKPetCalculate { + SPELL_DEATH_KNIGHT_RUNE_WEAPON_02 = 51906, SPELL_DEATH_KNIGHT_PET_SCALING_01 = 54566, SPELL_DEATH_KNIGHT_PET_SCALING_02 = 51996, SPELL_DEATH_KNIGHT_PET_SCALING_03 = 61697, @@ -69,7 +75,7 @@ enum MiscPetCalculate SPELL_MAGE_PET_PASSIVE_ELEMENTAL = 44559, SPELL_PET_HEALTH_SCALING = 61679, SPELL_PET_UNK_01 = 67561, - SPELL_PET_UNK_01 = 67557, + SPELL_PET_UNK_02 = 67557, }; class spell_gen_pet_calculate : public SpellScriptLoader @@ -190,7 +196,7 @@ class spell_gen_pet_calculate : public SpellScriptLoader DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_gen_pet_calculate_AuraScript::CalculateAmountExpertise, EFFECT_2, SPELL_AURA_MOD_EXPERTISE); break; case SPELL_DEATH_KNIGHT_PET_SCALING_03: - case SPELL_SHAMAN_PET_HIT: +// case SPELL_SHAMAN_PET_HIT: DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_gen_pet_calculate_AuraScript::CalculateAmountMeleeHit, EFFECT_0, SPELL_AURA_MOD_HIT_CHANCE); DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_gen_pet_calculate_AuraScript::CalculateAmountSpellHit, EFFECT_1, SPELL_AURA_MOD_SPELL_HIT_CHANCE); break; @@ -206,6 +212,1564 @@ class spell_gen_pet_calculate : public SpellScriptLoader } }; +class spell_warl_pet_scaling_01 : public SpellScriptLoader +{ +public: + spell_warl_pet_scaling_01() : SpellScriptLoader("spell_warl_pet_scaling_01") { } + + class spell_warl_pet_scaling_01_AuraScript : public AuraScript + { + PrepareAuraScript(spell_warl_pet_scaling_01_AuraScript); + + bool Load() + { + if (!GetCaster() || !GetCaster()->GetOwner() || GetCaster()->GetOwner()->GetTypeId() != TYPEID_PLAYER) + return false; + _tempHealth = 0; + return true; + } + + void CalculateStaminaAmount(AuraEffect const* aurEff, int32& amount, bool& /*canBeRecalculated*/) + { + if (Unit* pet = GetUnitOwner()) + { + if (!pet->isPet()) + return; + + Unit* owner = pet->ToPet()->GetOwner(); + if (!owner) + return; + + float ownerBonus = 0.0f; + + ownerBonus = CalculatePctN(owner->GetStat(STAT_STAMINA), 75); + + amount += ownerBonus; + } + } + + void ApplyEffect(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) + { + if (Unit* pet = GetUnitOwner()) + if (_tempHealth) + pet->SetHealth(_tempHealth); + } + + void RemoveEffect(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) + { + if (Unit* pet = GetUnitOwner()) + _tempHealth = pet->GetHealth(); + } + + void CalculateAttackPowerAmount(AuraEffect const* aurEff, int32& amount, bool& /*canBeRecalculated*/) + { + if (Unit* pet = GetUnitOwner()) + { + if (!pet->isPet()) + return; + + Unit* owner = pet->ToPet()->GetOwner(); + if (!owner) + return; + + int32 fire = int32(owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FIRE)) - owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + SPELL_SCHOOL_FIRE); + int32 shadow = int32(owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_SHADOW)) - owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + SPELL_SCHOOL_SHADOW); + int32 maximum = (fire > shadow) ? fire : shadow; + if (maximum < 0) + maximum = 0; + float bonusAP = maximum * 0.57f; + + amount += bonusAP; + + // Glyph of felguard + if (pet->GetEntry() == ENTRY_FELGUARD) + { + if (AuraEffect* aurEffect = owner->GetAuraEffect(56246, EFFECT_0)) + { + float base_attPower = pet->GetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE) * pet->GetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_PCT); + amount += CalculatePctN(amount+base_attPower, aurEffect->GetAmount()); + } + } + } + } + + void CalculateDamageDoneAmount(AuraEffect const* aurEff, int32& amount, bool& /*canBeRecalculated*/) + { + if (Unit* pet = GetUnitOwner()) + { + if (!pet->isPet()) + return; + + Unit* owner = pet->ToPet()->GetOwner(); + if (!owner) + return; + + //the damage bonus used for pets is either fire or shadow damage, whatever is higher + int32 fire = int32(owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FIRE)) - owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + SPELL_SCHOOL_FIRE); + int32 shadow = int32(owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_SHADOW)) - owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + SPELL_SCHOOL_SHADOW); + int32 maximum = (fire > shadow) ? fire : shadow; + if (maximum < 0) + maximum = 0; + float bonusDamage = maximum * 0.15f; + + amount += bonusDamage; + } + } + + void Register() + { + OnEffectRemove += AuraEffectRemoveFn(spell_warl_pet_scaling_01_AuraScript::RemoveEffect, EFFECT_0, SPELL_AURA_MOD_STAT, AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK); + AfterEffectApply += AuraEffectApplyFn(spell_warl_pet_scaling_01_AuraScript::ApplyEffect, EFFECT_0, SPELL_AURA_MOD_STAT, AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK); + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_warl_pet_scaling_01_AuraScript::CalculateStaminaAmount, EFFECT_0, SPELL_AURA_MOD_STAT); + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_warl_pet_scaling_01_AuraScript::CalculateAttackPowerAmount, EFFECT_1, SPELL_AURA_MOD_ATTACK_POWER); + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_warl_pet_scaling_01_AuraScript::CalculateDamageDoneAmount, EFFECT_2, SPELL_AURA_MOD_DAMAGE_DONE); + } + + private: + uint32 _tempHealth; + }; + + AuraScript* GetAuraScript() const + { + return new spell_warl_pet_scaling_01_AuraScript(); + } +}; + +class spell_warl_pet_scaling_02 : public SpellScriptLoader +{ +public: + spell_warl_pet_scaling_02() : SpellScriptLoader("spell_warl_pet_scaling_02") { } + + class spell_warl_pet_scaling_02_AuraScript : public AuraScript + { + PrepareAuraScript(spell_warl_pet_scaling_02_AuraScript); + + bool Load() + { + if (!GetCaster() || !GetCaster()->GetOwner() || GetCaster()->GetOwner()->GetTypeId() != TYPEID_PLAYER) + return false; + _tempMana = 0; + return true; + } + + void CalculateIntellectAmount(AuraEffect const* aurEff, int32& amount, bool& /*canBeRecalculated*/) + { + if (Unit* pet = GetUnitOwner()) + { + if (!pet->isPet()) + return; + + Unit* owner = pet->ToPet()->GetOwner(); + if (!owner) + return; + + float ownerBonus = 0.0f; + + ownerBonus = CalculatePctN(owner->GetStat(STAT_INTELLECT), 30); + + amount += ownerBonus; + } + } + + void ApplyEffect(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) + { + if (Unit* pet = GetUnitOwner()) + if (_tempMana) + pet->SetPower(POWER_MANA, _tempMana); + } + + void RemoveEffect(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) + { + if (Unit* pet = GetUnitOwner()) + _tempMana = pet->GetPower(POWER_MANA); + } + + void CalculateArmorAmount(AuraEffect const* aurEff, int32& amount, bool& /*canBeRecalculated*/) + { + if (Unit* pet = GetUnitOwner()) + { + if (!pet->isPet()) + return; + + Unit* owner = pet->ToPet()->GetOwner(); + if (!owner) + return; + + float ownerBonus = 0.0f; + + ownerBonus = CalculatePctN(owner->GetArmor(), 35); + + amount += ownerBonus; + } + } + + void CalculateFireResistanceAmount(AuraEffect const* aurEff, int32& amount, bool& /*canBeRecalculated*/) + { + if (Unit* pet = GetUnitOwner()) + { + if (!pet->isPet()) + return; + + Unit* owner = pet->ToPet()->GetOwner(); + if (!owner) + return; + + float ownerBonus = 0.0f; + + ownerBonus = CalculatePctN(owner->GetResistance(SPELL_SCHOOL_FIRE), 40); + + amount += ownerBonus; + } + } + + void Register() + { + OnEffectRemove += AuraEffectRemoveFn(spell_warl_pet_scaling_02_AuraScript::RemoveEffect, EFFECT_0, SPELL_AURA_MOD_STAT, AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK); + AfterEffectApply += AuraEffectApplyFn(spell_warl_pet_scaling_02_AuraScript::ApplyEffect, EFFECT_0, SPELL_AURA_MOD_STAT, AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK); + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_warl_pet_scaling_02_AuraScript::CalculateIntellectAmount, EFFECT_0, SPELL_AURA_MOD_STAT); + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_warl_pet_scaling_02_AuraScript::CalculateArmorAmount, EFFECT_1, SPELL_AURA_MOD_RESISTANCE); + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_warl_pet_scaling_02_AuraScript::CalculateFireResistanceAmount, EFFECT_2, SPELL_AURA_MOD_RESISTANCE); + } + + private: + uint32 _tempMana; + }; + + AuraScript* GetAuraScript() const + { + return new spell_warl_pet_scaling_02_AuraScript(); + } +}; + +class spell_warl_pet_scaling_03 : public SpellScriptLoader +{ +public: + spell_warl_pet_scaling_03() : SpellScriptLoader("spell_warl_pet_scaling_03") { } + + class spell_warl_pet_scaling_03_AuraScript : public AuraScript + { + PrepareAuraScript(spell_warl_pet_scaling_03_AuraScript); + + bool Load() + { + if (!GetCaster() || !GetCaster()->GetOwner() || GetCaster()->GetOwner()->GetTypeId() != TYPEID_PLAYER) + return false; + return true; + } + + void CalculateFrostResistanceAmount(AuraEffect const* aurEff, int32& amount, bool& /*canBeRecalculated*/) + { + if (Unit* pet = GetUnitOwner()) + { + if (!pet->isPet()) + return; + + Unit* owner = pet->ToPet()->GetOwner(); + if (!owner) + return; + + float ownerBonus = 0.0f; + + ownerBonus = CalculatePctN(owner->GetResistance(SPELL_SCHOOL_FROST), 40); + + amount += ownerBonus; + } + } + + void CalculateArcaneResistanceAmount(AuraEffect const* aurEff, int32& amount, bool& /*canBeRecalculated*/) + { + if (Unit* pet = GetUnitOwner()) + { + if (!pet->isPet()) + return; + + Unit* owner = pet->ToPet()->GetOwner(); + if (!owner) + return; + + float ownerBonus = 0.0f; + + ownerBonus = CalculatePctN(owner->GetResistance(SPELL_SCHOOL_ARCANE), 40); + + amount += ownerBonus; + } + } + + void CalculateNatureResistanceAmount(AuraEffect const* aurEff, int32& amount, bool& /*canBeRecalculated*/) + { + if (Unit* pet = GetUnitOwner()) + { + if (!pet->isPet()) + return; + + Unit* owner = pet->ToPet()->GetOwner(); + if (!owner) + return; + + float ownerBonus = 0.0f; + + ownerBonus = CalculatePctN(owner->GetResistance(SPELL_SCHOOL_NATURE), 40); + + amount += ownerBonus; + } + } + + void Register() + { + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_warl_pet_scaling_03_AuraScript::CalculateFrostResistanceAmount, EFFECT_0, SPELL_AURA_MOD_RESISTANCE); + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_warl_pet_scaling_03_AuraScript::CalculateArcaneResistanceAmount, EFFECT_1, SPELL_AURA_MOD_RESISTANCE); + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_warl_pet_scaling_03_AuraScript::CalculateNatureResistanceAmount, EFFECT_2, SPELL_AURA_MOD_RESISTANCE); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_warl_pet_scaling_03_AuraScript(); + } +}; + + +class spell_warl_pet_scaling_04 : public SpellScriptLoader +{ +public: + spell_warl_pet_scaling_04() : SpellScriptLoader("spell_warl_pet_scaling_04") { } + + class spell_warl_pet_scaling_04_AuraScript : public AuraScript + { + PrepareAuraScript(spell_warl_pet_scaling_04_AuraScript); + + bool Load() + { + if (!GetCaster() || !GetCaster()->GetOwner() || GetCaster()->GetOwner()->GetTypeId() != TYPEID_PLAYER) + return false; + return true; + } + + void CalculateShadowResistanceAmount(AuraEffect const* aurEff, int32& amount, bool& /*canBeRecalculated*/) + { + if (Unit* pet = GetUnitOwner()) + { + if (!pet->isPet()) + return; + + Unit* owner = pet->ToPet()->GetOwner(); + if (!owner) + return; + + float ownerBonus = 0.0f; + + ownerBonus = CalculatePctN(owner->GetResistance(SPELL_SCHOOL_SHADOW), 40); + + amount += ownerBonus; + } + } + + void Register() + { + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_warl_pet_scaling_04_AuraScript::CalculateShadowResistanceAmount, EFFECT_0, SPELL_AURA_MOD_RESISTANCE); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_warl_pet_scaling_04_AuraScript(); + } +}; + +class spell_warl_pet_scaling_05 : public SpellScriptLoader +{ +public: + spell_warl_pet_scaling_05() : SpellScriptLoader("spell_warl_pet_scaling_05") { } + + class spell_warl_pet_scaling_05_AuraScript : public AuraScript + { + PrepareAuraScript(spell_warl_pet_scaling_05_AuraScript); + + bool Load() + { + if (!GetCaster() || !GetCaster()->GetOwner() || GetCaster()->GetOwner()->GetTypeId() != TYPEID_PLAYER) + return false; + return true; + } + + void CalculateAmountMeleeHit(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/) + { + if (!GetCaster() || !GetCaster()->GetOwner()) + return; + if (Player* owner = GetCaster()->GetOwner()->ToPlayer()) + { + // For others recalculate it from: + float HitMelee = 0.0f; + // Increase hit from SPELL_AURA_MOD_SPELL_HIT_CHANCE + HitMelee += owner->GetTotalAuraModifier(SPELL_AURA_MOD_SPELL_HIT_CHANCE); + // Increase hit spell from spell hit ratings + HitMelee += owner->GetRatingBonusValue(CR_HIT_SPELL); + + amount += int32(HitMelee); + } + } + + void CalculateAmountSpellHit(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/) + { + if (!GetCaster() || !GetCaster()->GetOwner()) + return; + if (Player* owner = GetCaster()->GetOwner()->ToPlayer()) + { + // For others recalculate it from: + float HitSpell = 0.0f; + // Increase hit from SPELL_AURA_MOD_SPELL_HIT_CHANCE + HitSpell += owner->GetTotalAuraModifier(SPELL_AURA_MOD_SPELL_HIT_CHANCE); + // Increase hit spell from spell hit ratings + HitSpell += owner->GetRatingBonusValue(CR_HIT_SPELL); + + amount += int32(HitSpell); + } + } + + void CalculateAmountExpertise(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/) + { + if (!GetCaster() || !GetCaster()->GetOwner()) + return; + if (Player* owner = GetCaster()->GetOwner()->ToPlayer()) + { + // For others recalculate it from: + float Expertise = 0.0f; + // Increase hit from SPELL_AURA_MOD_SPELL_HIT_CHANCE + Expertise += owner->GetTotalAuraModifier(SPELL_AURA_MOD_SPELL_HIT_CHANCE); + // Increase hit spell from spell hit ratings + Expertise += owner->GetRatingBonusValue(CR_HIT_SPELL); + + amount += int32(Expertise); + } + } + + void Register() + { + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_warl_pet_scaling_05_AuraScript::CalculateAmountMeleeHit, EFFECT_0, SPELL_AURA_MOD_HIT_CHANCE); + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_warl_pet_scaling_05_AuraScript::CalculateAmountSpellHit, EFFECT_1, SPELL_AURA_MOD_SPELL_HIT_CHANCE); + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_warl_pet_scaling_05_AuraScript::CalculateAmountExpertise, EFFECT_2, SPELL_AURA_MOD_EXPERTISE); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_warl_pet_scaling_05_AuraScript(); + } +}; + +class spell_warl_pet_passive : public SpellScriptLoader +{ +public: + spell_warl_pet_passive() : SpellScriptLoader("spell_warl_pet_passive") { } + + class spell_warl_pet_passive_AuraScript : public AuraScript + { + PrepareAuraScript(spell_warl_pet_passive_AuraScript); + + bool Load() + { + if (!GetCaster() || !GetCaster()->GetOwner() || GetCaster()->GetOwner()->GetTypeId() != TYPEID_PLAYER) + return false; + return true; + } + + void CalculateAmountCritSpell(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/) + { + if (!GetCaster() || !GetCaster()->GetOwner()) + return; + if (Player* owner = GetCaster()->GetOwner()->ToPlayer()) + { + // For others recalculate it from: + float CritSpell = 0.0f; + // Crit from Intellect + CritSpell += owner->GetSpellCritFromIntellect(); + // Increase crit from SPELL_AURA_MOD_SPELL_CRIT_CHANCE + CritSpell += owner->GetTotalAuraModifier(SPELL_AURA_MOD_SPELL_CRIT_CHANCE); + // Increase crit from SPELL_AURA_MOD_CRIT_PCT + CritSpell += owner->GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PCT); + // Increase crit spell from spell crit ratings + CritSpell += owner->GetRatingBonusValue(CR_CRIT_SPELL); + + if (AuraApplication* improvedDemonicTacticsApp = owner->GetAuraApplicationOfRankedSpell(54347)) + if (Aura* improvedDemonicTactics = improvedDemonicTacticsApp->GetBase()) + if (AuraEffect* improvedDemonicTacticsEffect = improvedDemonicTactics->GetEffect(EFFECT_0)) + amount += CalculatePctN(CritSpell, improvedDemonicTacticsEffect->GetAmount()); + } + } + + void CalculateAmountCritMelee(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/) + { + if (!GetCaster() || !GetCaster()->GetOwner()) + return; + if (Player* owner = GetCaster()->GetOwner()->ToPlayer()) + { + // For others recalculate it from: + float CritMelee = 0.0f; + // Crit from Agility + CritMelee += owner->GetMeleeCritFromAgility(); + // Increase crit from SPELL_AURA_MOD_WEAPON_CRIT_PERCENT + CritMelee += owner->GetTotalAuraModifier(SPELL_AURA_MOD_WEAPON_CRIT_PERCENT); + // Increase crit from SPELL_AURA_MOD_CRIT_PCT + CritMelee += owner->GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PCT); + // Increase crit melee from melee crit ratings + CritMelee += owner->GetRatingBonusValue(CR_CRIT_MELEE); + + if (AuraApplication* improvedDemonicTacticsApp = owner->GetAuraApplicationOfRankedSpell(54347)) + if (Aura* improvedDemonicTactics = improvedDemonicTacticsApp->GetBase()) + if (AuraEffect* improvedDemonicTacticsEffect = improvedDemonicTactics->GetEffect(EFFECT_0)) + amount += CalculatePctN(CritMelee, improvedDemonicTacticsEffect->GetAmount()); + } + } + + void Register() + { + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_warl_pet_passive_AuraScript::CalculateAmountCritSpell, EFFECT_0, SPELL_AURA_MOD_SPELL_CRIT_CHANCE); + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_warl_pet_passive_AuraScript::CalculateAmountCritMelee, EFFECT_1, SPELL_AURA_MOD_WEAPON_CRIT_PERCENT); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_warl_pet_passive_AuraScript(); + } +}; + +class spell_warl_pet_passive_damage_done : public SpellScriptLoader +{ +public: + spell_warl_pet_passive_damage_done() : SpellScriptLoader("spell_warl_pet_passive_damage_done") { } + + class spell_warl_pet_passive_damage_done_AuraScript : public AuraScript + { + PrepareAuraScript(spell_warl_pet_passive_damage_done_AuraScript); + + bool Load() + { + if (!GetCaster() || !GetCaster()->GetOwner() || GetCaster()->GetOwner()->GetTypeId() != TYPEID_PLAYER) + return false; + return true; + } + + void CalculateAmountDamageDone(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/) + { + if (!GetCaster() || !GetCaster()->GetOwner()) + return; + if (Player* owner = GetCaster()->GetOwner()->ToPlayer()) + { + switch (GetCaster()->GetEntry()) + { + case ENTRY_VOIDWALKER: + amount += -16; + break; + case ENTRY_FELHUNTER: + amount += -20; + break; + case ENTRY_SUCCUBUS: + case ENTRY_FELGUARD: + amount += 5; + break; + } + } + } + + void Register() + { + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_warl_pet_passive_damage_done_AuraScript::CalculateAmountDamageDone, EFFECT_0, SPELL_AURA_MOD_DAMAGE_PERCENT_DONE); + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_warl_pet_passive_damage_done_AuraScript::CalculateAmountDamageDone, EFFECT_1, SPELL_AURA_MOD_DAMAGE_PERCENT_DONE); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_warl_pet_passive_damage_done_AuraScript(); + } +}; + +class spell_warl_pet_passive_voidwalker : public SpellScriptLoader +{ +public: + spell_warl_pet_passive_voidwalker() : SpellScriptLoader("spell_warl_pet_passive_voidwalker") { } + + class spell_warl_pet_passive_voidwalker_AuraScript : public AuraScript + { + PrepareAuraScript(spell_warl_pet_passive_voidwalker_AuraScript); + + bool Load() + { + if (!GetCaster() || !GetCaster()->GetOwner() || GetCaster()->GetOwner()->GetTypeId() != TYPEID_PLAYER) + return false; + return true; + } + + void CalculateAmount(AuraEffect const* aurEff, int32& amount, bool& /*canBeRecalculated*/) + { + if (Unit* pet = GetUnitOwner()) + { + if (!pet->isPet()) + return; + + Unit* owner = pet->ToPet()->GetOwner(); + if (!owner) + return; + + if (AuraEffect* aurEffect = owner->GetAuraEffect(56247, EFFECT_0)) + amount += aurEffect->GetAmount(); + } + } + + void Register() + { + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_warl_pet_passive_voidwalker_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_warl_pet_passive_voidwalker_AuraScript(); + } +}; + + +class spell_sha_pet_scaling_04 : public SpellScriptLoader +{ +public: + spell_sha_pet_scaling_04() : SpellScriptLoader("spell_sha_pet_scaling_04") { } + + class spell_sha_pet_scaling_04_AuraScript : public AuraScript + { + PrepareAuraScript(spell_sha_pet_scaling_04_AuraScript); + + bool Load() + { + if (!GetCaster() || !GetCaster()->GetOwner() || GetCaster()->GetOwner()->GetTypeId() != TYPEID_PLAYER) + return false; + return true; + } + + void CalculateAmountMeleeHit(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/) + { + if (!GetCaster() || !GetCaster()->GetOwner()) + return; + if (Player* owner = GetCaster()->GetOwner()->ToPlayer()) + { + // For others recalculate it from: + float HitMelee = 0.0f; + // Increase hit from SPELL_AURA_MOD_HIT_CHANCE + HitMelee += owner->GetTotalAuraModifier(SPELL_AURA_MOD_HIT_CHANCE); + // Increase hit melee from meele hit ratings + HitMelee += owner->GetRatingBonusValue(CR_HIT_MELEE); + + amount += int32(HitMelee); + } + } + + void CalculateAmountSpellHit(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/) + { + if (!GetCaster() || !GetCaster()->GetOwner()) + return; + if (Player* owner = GetCaster()->GetOwner()->ToPlayer()) + { + // For others recalculate it from: + float HitSpell = 0.0f; + // Increase hit from SPELL_AURA_MOD_SPELL_HIT_CHANCE + HitSpell += owner->GetTotalAuraModifier(SPELL_AURA_MOD_SPELL_HIT_CHANCE); + // Increase hit spell from spell hit ratings + HitSpell += owner->GetRatingBonusValue(CR_HIT_SPELL); + + amount += int32(HitSpell); + } + } + + void Register() + { + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_sha_pet_scaling_04_AuraScript::CalculateAmountMeleeHit, EFFECT_0, SPELL_AURA_MOD_HIT_CHANCE); + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_sha_pet_scaling_04_AuraScript::CalculateAmountSpellHit, EFFECT_1, SPELL_AURA_MOD_SPELL_HIT_CHANCE); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_sha_pet_scaling_04_AuraScript(); + } +}; + +class spell_hun_pet_scaling_01 : public SpellScriptLoader +{ +public: + spell_hun_pet_scaling_01() : SpellScriptLoader("spell_hun_pet_scaling_01") { } + + class spell_hun_pet_scaling_01_AuraScript : public AuraScript + { + PrepareAuraScript(spell_hun_pet_scaling_01_AuraScript); + + void CalculateStaminaAmount(AuraEffect const* aurEff, int32& amount, bool& /*canBeRecalculated*/) + { + if (Unit* pet = GetUnitOwner()) + { + if (!pet->isPet()) + return; + + Unit* owner = pet->ToPet()->GetOwner(); + if (!owner) + return; + + float mod = 0.45f; + float ownerBonus = 0.0f; + + PetSpellMap::const_iterator itr = (pet->ToPet()->m_spells.find(62758)); // Wild Hunt rank 1 + if (itr == pet->ToPet()->m_spells.end()) + itr = pet->ToPet()->m_spells.find(62762); // Wild Hunt rank 2 + + if (itr != pet->ToPet()->m_spells.end()) // If pet has Wild Hunt + { + SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr->first); // Then get the SpellProto and add the dummy effect value + AddPctN(mod, spellInfo->Effects[EFFECT_0].CalcValue()); + } + + ownerBonus = owner->GetStat(STAT_STAMINA)*mod; + + amount += ownerBonus; + } + } + + void ApplyEffect(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) + { + if (Unit* pet = GetUnitOwner()) + if (_tempHealth) + pet->SetHealth(_tempHealth); + } + + void RemoveEffect(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) + { + if (Unit* pet = GetUnitOwner()) + _tempHealth = pet->GetHealth(); + } + + void CalculateAttackPowerAmount(AuraEffect const* aurEff, int32& amount, bool& /*canBeRecalculated*/) + { + if (Unit* pet = GetUnitOwner()) + { + if (!pet->isPet()) + return; + + Unit* owner = pet->ToPet()->GetOwner(); + if (!owner) + return; + + float mod = 1.0f; //Hunter contribution modifier + float bonusAP = 0.0f; + + PetSpellMap::const_iterator itr = (pet->ToPet()->m_spells.find(62758)); // Wild Hunt rank 1 + if (itr == pet->ToPet()->m_spells.end()) + itr = pet->ToPet()->m_spells.find(62762); // Wild Hunt rank 2 + + if (itr != pet->ToPet()->m_spells.end()) // If pet has Wild Hunt + { + SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr->first); // Then get the SpellProto and add the dummy effect value + mod += CalculatePctN(1.0f, spellInfo->Effects[EFFECT_1].CalcValue()); + } + + bonusAP = owner->GetTotalAttackPowerValue(RANGED_ATTACK) * 0.22f * mod; + + amount += bonusAP; + } + } + + void CalculateDamageDoneAmount(AuraEffect const* aurEff, int32& amount, bool& /*canBeRecalculated*/) + { + if (Unit* pet = GetUnitOwner()) + { + if (!pet->isPet()) + return; + + Unit* owner = pet->ToPet()->GetOwner(); + if (!owner) + return; + + float mod = 1.0f; //Hunter contribution modifier + float bonusDamage = 0.0f; + + PetSpellMap::const_iterator itr = (pet->ToPet()->m_spells.find(62758)); // Wild Hunt rank 1 + if (itr == pet->ToPet()->m_spells.end()) + itr = pet->ToPet()->m_spells.find(62762); // Wild Hunt rank 2 + + if (itr != pet->ToPet()->m_spells.end()) // If pet has Wild Hunt + { + SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr->first); // Then get the SpellProto and add the dummy effect value + mod += CalculatePctN(1.0f, spellInfo->Effects[EFFECT_1].CalcValue()); + } + + bonusDamage = owner->GetTotalAttackPowerValue(RANGED_ATTACK) * 0.1287f * mod; + + amount += bonusDamage; + } + } + + void Register() + { + OnEffectRemove += AuraEffectRemoveFn(spell_hun_pet_scaling_01_AuraScript::RemoveEffect, EFFECT_0, SPELL_AURA_MOD_STAT, AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK); + AfterEffectApply += AuraEffectApplyFn(spell_hun_pet_scaling_01_AuraScript::ApplyEffect, EFFECT_0, SPELL_AURA_MOD_STAT, AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK); + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_hun_pet_scaling_01_AuraScript::CalculateStaminaAmount, EFFECT_0, SPELL_AURA_MOD_STAT); + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_hun_pet_scaling_01_AuraScript::CalculateAttackPowerAmount, EFFECT_1, SPELL_AURA_MOD_ATTACK_POWER); + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_hun_pet_scaling_01_AuraScript::CalculateDamageDoneAmount, EFFECT_2, SPELL_AURA_MOD_DAMAGE_DONE); + } + + private: + uint32 _tempHealth; + }; + + AuraScript* GetAuraScript() const + { + return new spell_hun_pet_scaling_01_AuraScript(); + } +}; + +class spell_hun_pet_scaling_02 : public SpellScriptLoader +{ +public: + spell_hun_pet_scaling_02() : SpellScriptLoader("spell_hun_pet_scaling_02") { } + + class spell_hun_pet_scaling_02_AuraScript : public AuraScript + { + PrepareAuraScript(spell_hun_pet_scaling_02_AuraScript); + + bool Load() + { + if (!GetCaster() || !GetCaster()->GetOwner() || GetCaster()->GetOwner()->GetTypeId() != TYPEID_PLAYER) + return false; + return true; + } + + void CalculateFrostResistanceAmount(AuraEffect const* aurEff, int32& amount, bool& /*canBeRecalculated*/) + { + if (Unit* pet = GetUnitOwner()) + { + if (!pet->isPet()) + return; + + Unit* owner = pet->ToPet()->GetOwner(); + if (!owner) + return; + + float ownerBonus = 0.0f; + + ownerBonus = CalculatePctN(owner->GetResistance(SPELL_SCHOOL_FROST), 40); + + amount += ownerBonus; + } + } + + void CalculateFireResistanceAmount(AuraEffect const* aurEff, int32& amount, bool& /*canBeRecalculated*/) + { + if (Unit* pet = GetUnitOwner()) + { + if (!pet->isPet()) + return; + + Unit* owner = pet->ToPet()->GetOwner(); + if (!owner) + return; + + float ownerBonus = 0.0f; + + ownerBonus = CalculatePctN(owner->GetResistance(SPELL_SCHOOL_FIRE), 40); + + amount += ownerBonus; + } + } + + void CalculateNatureResistanceAmount(AuraEffect const* aurEff, int32& amount, bool& /*canBeRecalculated*/) + { + if (Unit* pet = GetUnitOwner()) + { + if (!pet->isPet()) + return; + + Unit* owner = pet->ToPet()->GetOwner(); + if (!owner) + return; + + float ownerBonus = 0.0f; + + ownerBonus = CalculatePctN(owner->GetResistance(SPELL_SCHOOL_NATURE), 40); + + amount += ownerBonus; + } + } + + void Register() + { + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_hun_pet_scaling_02_AuraScript::CalculateFrostResistanceAmount, EFFECT_1, SPELL_AURA_MOD_RESISTANCE); + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_hun_pet_scaling_02_AuraScript::CalculateFireResistanceAmount, EFFECT_0, SPELL_AURA_MOD_RESISTANCE); + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_hun_pet_scaling_02_AuraScript::CalculateNatureResistanceAmount, EFFECT_2, SPELL_AURA_MOD_RESISTANCE); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_hun_pet_scaling_02_AuraScript(); + } +}; + +class spell_hun_pet_scaling_03 : public SpellScriptLoader +{ +public: + spell_hun_pet_scaling_03() : SpellScriptLoader("spell_hun_pet_scaling_03") { } + + class spell_hun_pet_scaling_03_AuraScript : public AuraScript + { + PrepareAuraScript(spell_hun_pet_scaling_03_AuraScript); + + bool Load() + { + if (!GetCaster() || !GetCaster()->GetOwner() || GetCaster()->GetOwner()->GetTypeId() != TYPEID_PLAYER) + return false; + return true; + } + + void CalculateShadowResistanceAmount(AuraEffect const* aurEff, int32& amount, bool& /*canBeRecalculated*/) + { + if (Unit* pet = GetUnitOwner()) + { + if (!pet->isPet()) + return; + + Unit* owner = pet->ToPet()->GetOwner(); + if (!owner) + return; + + float ownerBonus = 0.0f; + + ownerBonus = CalculatePctN(owner->GetResistance(SPELL_SCHOOL_SHADOW), 40); + + amount += ownerBonus; + } + } + + void CalculateArcaneResistanceAmount(AuraEffect const* aurEff, int32& amount, bool& /*canBeRecalculated*/) + { + if (Unit* pet = GetUnitOwner()) + { + if (!pet->isPet()) + return; + + Unit* owner = pet->ToPet()->GetOwner(); + if (!owner) + return; + + float ownerBonus = 0.0f; + + ownerBonus = CalculatePctN(owner->GetResistance(SPELL_SCHOOL_ARCANE), 40); + + amount += ownerBonus; + } + } + + void CalculateArmorAmount(AuraEffect const* aurEff, int32& amount, bool& /*canBeRecalculated*/) + { + if (Unit* pet = GetUnitOwner()) + { + if (!pet->isPet()) + return; + + Unit* owner = pet->ToPet()->GetOwner(); + if (!owner) + return; + + float ownerBonus = 0.0f; + + ownerBonus = CalculatePctN(owner->GetArmor(), 35); + + amount += ownerBonus; + } + } + + void Register() + { + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_hun_pet_scaling_03_AuraScript::CalculateShadowResistanceAmount, EFFECT_0, SPELL_AURA_MOD_RESISTANCE); + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_hun_pet_scaling_03_AuraScript::CalculateArcaneResistanceAmount, EFFECT_1, SPELL_AURA_MOD_RESISTANCE); + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_hun_pet_scaling_03_AuraScript::CalculateArmorAmount, EFFECT_2, SPELL_AURA_MOD_RESISTANCE); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_hun_pet_scaling_03_AuraScript(); + } +}; + +class spell_hun_pet_scaling_04 : public SpellScriptLoader +{ +public: + spell_hun_pet_scaling_04() : SpellScriptLoader("spell_hun_pet_scaling_04") { } + + class spell_hun_pet_scaling_04_AuraScript : public AuraScript + { + PrepareAuraScript(spell_hun_pet_scaling_04_AuraScript); + + bool Load() + { + if (!GetCaster() || !GetCaster()->GetOwner() || GetCaster()->GetOwner()->GetTypeId() != TYPEID_PLAYER) + return false; + return true; + } + + void CalculateAmountMeleeHit(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/) + { + if (!GetCaster() || !GetCaster()->GetOwner()) + return; + if (Player* owner = GetCaster()->GetOwner()->ToPlayer()) + { + // For others recalculate it from: + float HitMelee = 0.0f; + // Increase hit from SPELL_AURA_MOD_HIT_CHANCE + HitMelee += owner->GetTotalAuraModifier(SPELL_AURA_MOD_HIT_CHANCE); + // Increase hit melee from meele hit ratings + HitMelee += owner->GetRatingBonusValue(CR_HIT_MELEE); + + amount += int32(HitMelee); + } + } + + void CalculateAmountSpellHit(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/) + { + if (!GetCaster() || !GetCaster()->GetOwner()) + return; + if (Player* owner = GetCaster()->GetOwner()->ToPlayer()) + { + // For others recalculate it from: + float HitSpell = 0.0f; + // Increase hit from SPELL_AURA_MOD_SPELL_HIT_CHANCE + HitSpell += owner->GetTotalAuraModifier(SPELL_AURA_MOD_SPELL_HIT_CHANCE); + // Increase hit spell from spell hit ratings + HitSpell += owner->GetRatingBonusValue(CR_HIT_SPELL); + + amount += int32(HitSpell); + } + } + + void CalculateAmountExpertise(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/) + { + if (!GetCaster() || !GetCaster()->GetOwner()) + return; + if (Player* owner = GetCaster()->GetOwner()->ToPlayer()) + { + // For others recalculate it from: + float Expertise = 0.0f; + // Increase hit from SPELL_AURA_MOD_EXPERTISE + Expertise += owner->GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE); + // Increase Expertise from Expertise ratings + Expertise += owner->GetRatingBonusValue(CR_EXPERTISE); + + amount += int32(Expertise); + } + } + + void Register() + { + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_hun_pet_scaling_04_AuraScript::CalculateAmountMeleeHit, EFFECT_0, SPELL_AURA_MOD_HIT_CHANCE); + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_hun_pet_scaling_04_AuraScript::CalculateAmountSpellHit, EFFECT_1, SPELL_AURA_MOD_SPELL_HIT_CHANCE); + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_hun_pet_scaling_04_AuraScript::CalculateAmountExpertise, EFFECT_2, SPELL_AURA_MOD_EXPERTISE); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_hun_pet_scaling_04_AuraScript(); + } +}; + +class spell_hun_pet_passive_crit : public SpellScriptLoader +{ +public: + spell_hun_pet_passive_crit() : SpellScriptLoader("spell_hun_pet_passive_crit") { } + + class spell_hun_pet_passive_crit_AuraScript : public AuraScript + { + PrepareAuraScript(spell_hun_pet_passive_crit_AuraScript); + + bool Load() + { + if (!GetCaster() || !GetCaster()->GetOwner() || GetCaster()->GetOwner()->GetTypeId() != TYPEID_PLAYER) + return false; + return true; + } + + void CalculateAmountCritSpell(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/) + { + if (!GetCaster() || !GetCaster()->GetOwner()) + return; + if (Player* owner = GetCaster()->GetOwner()->ToPlayer()) + { + // For others recalculate it from: + float CritSpell = 0.0f; + // Crit from Intellect + // CritSpell += owner->GetSpellCritFromIntellect(); + // Increase crit from SPELL_AURA_MOD_SPELL_CRIT_CHANCE + // CritSpell += owner->GetTotalAuraModifier(SPELL_AURA_MOD_SPELL_CRIT_CHANCE); + // Increase crit from SPELL_AURA_MOD_CRIT_PCT + // CritSpell += owner->GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PCT); + // Increase crit spell from spell crit ratings + // CritSpell += owner->GetRatingBonusValue(CR_CRIT_SPELL); + + amount += (CritSpell*0.8f); + } + } + + void CalculateAmountCritMelee(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/) + { + if (!GetCaster() || !GetCaster()->GetOwner()) + return; + if (Player* owner = GetCaster()->GetOwner()->ToPlayer()) + { + // For others recalculate it from: + float CritMelee = 0.0f; + // Crit from Agility + // CritMelee += owner->GetMeleeCritFromAgility(); + // Increase crit from SPELL_AURA_MOD_WEAPON_CRIT_PERCENT + // CritMelee += owner->GetTotalAuraModifier(SPELL_AURA_MOD_WEAPON_CRIT_PERCENT); + // Increase crit from SPELL_AURA_MOD_CRIT_PCT + // CritMelee += owner->GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PCT); + // Increase crit melee from melee crit ratings + // CritMelee += owner->GetRatingBonusValue(CR_CRIT_MELEE); + + amount += (CritMelee*0.8f); + } + } + + void Register() + { + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_hun_pet_passive_crit_AuraScript::CalculateAmountCritSpell, EFFECT_1, SPELL_AURA_MOD_SPELL_CRIT_CHANCE); + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_hun_pet_passive_crit_AuraScript::CalculateAmountCritMelee, EFFECT_0, SPELL_AURA_MOD_WEAPON_CRIT_PERCENT); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_hun_pet_passive_crit_AuraScript(); + } +}; + +class spell_hun_pet_passive_damage_done : public SpellScriptLoader +{ +public: + spell_hun_pet_passive_damage_done() : SpellScriptLoader("spell_hun_pet_passive_damage_done") { } + + class spell_hun_pet_passive_damage_done_AuraScript : public AuraScript + { + PrepareAuraScript(spell_hun_pet_passive_damage_done_AuraScript); + + bool Load() + { + if (!GetCaster() || !GetCaster()->GetOwner() || GetCaster()->GetOwner()->GetTypeId() != TYPEID_PLAYER) + return false; + return true; + } + + void CalculateAmountDamageDone(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/) + { + if (!GetCaster() || !GetCaster()->GetOwner()) + return; + if (Player* owner = GetCaster()->GetOwner()->ToPlayer()) + { + // Pet's base damage changes depending on happiness + if (GetCaster()->isPet() && GetCaster()->ToPet()->isHunterPet()) + { + switch (GetCaster()->ToPet()->GetHappinessState()) + { + case HAPPY: + // 125% of normal damage + amount += 25.0f; + break; + case CONTENT: + // 100% of normal damage, nothing to modify + break; + case UNHAPPY: + // 75% of normal damage + amount += -25.0f; + break; + } + } + // Cobra Reflexes + if (AuraEffect* cobraReflexes = GetCaster()->GetAuraEffectOfRankedSpell(61682, EFFECT_0)) + amount -= cobraReflexes->GetAmount(); + } + } + + void Register() + { + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_hun_pet_passive_damage_done_AuraScript::CalculateAmountDamageDone, EFFECT_0, SPELL_AURA_MOD_DAMAGE_PERCENT_DONE); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_hun_pet_passive_damage_done_AuraScript(); + } +}; + +class spell_hun_animal_handler : public SpellScriptLoader +{ +public: + spell_hun_animal_handler() : SpellScriptLoader("spell_hun_animal_handler") { } + + class spell_hun_animal_handler_AuraScript : public AuraScript + { + PrepareAuraScript(spell_hun_animal_handler_AuraScript); + + bool Load() + { + if (!GetCaster() || !GetCaster()->GetOwner() || GetCaster()->GetOwner()->GetTypeId() != TYPEID_PLAYER) + return false; + return true; + } + + void CalculateAmountDamageDone(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/) + { + if (!GetCaster() || !GetCaster()->GetOwner()) + return; + if (Player* owner = GetCaster()->GetOwner()->ToPlayer()) + { + if (AuraEffect* aurEffect = owner->GetAuraEffectOfRankedSpell(SPELL_HUNTER_ANIMAL_HANDLER, EFFECT_1)) + amount = aurEffect->GetAmount(); + else + amount = 0; + } + } + + void Register() + { + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_hun_animal_handler_AuraScript::CalculateAmountDamageDone, EFFECT_0, SPELL_AURA_MOD_ATTACK_POWER_PCT); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_hun_animal_handler_AuraScript(); + } +}; + + +class spell_dk_avoidance_passive : public SpellScriptLoader +{ +public: + spell_dk_avoidance_passive() : SpellScriptLoader("spell_dk_avoidance_passive") { } + + class spell_dk_avoidance_passive_AuraScript : public AuraScript + { + PrepareAuraScript(spell_dk_avoidance_passive_AuraScript); + + bool Load() + { + if (!GetCaster() || !GetCaster()->GetOwner() || GetCaster()->GetOwner()->GetTypeId() != TYPEID_PLAYER) + return false; + return true; + } + + void CalculateAvoidanceAmount(AuraEffect const* aurEff, int32& amount, bool& /*canBeRecalculated*/) + { + if (Unit* pet = GetUnitOwner()) + { + Unit* owner = pet->GetOwner(); + if (!owner) + return; + + // Army of the dead ghoul + if (pet->GetEntry() == 24207) + amount = -90; + // Night of the dead + else if (owner->HasAura(55623)) + amount = -90; + else if (owner->HasAura(55620)) + amount = -45; + } + } + + void Register() + { + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_avoidance_passive_AuraScript::CalculateAvoidanceAmount, EFFECT_0, SPELL_AURA_MOD_CREATURE_AOE_DAMAGE_AVOIDANCE); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_dk_avoidance_passive_AuraScript(); + } +}; + +class spell_dk_pet_scaling_01 : public SpellScriptLoader +{ +public: + spell_dk_pet_scaling_01() : SpellScriptLoader("spell_dk_pet_scaling_01") { } + + class spell_dk_pet_scaling_01_AuraScript : public AuraScript + { + PrepareAuraScript(spell_dk_pet_scaling_01_AuraScript); + + bool Load() + { + if (!GetCaster() || !GetCaster()->GetOwner() || GetCaster()->GetOwner()->GetTypeId() != TYPEID_PLAYER) + return false; + _tempHealth = 0; + return true; + } + + void CalculateStaminaAmount(AuraEffect const* aurEff, int32& amount, bool& /*canBeRecalculated*/) + { + if (Unit* pet = GetUnitOwner()) + { + if (!pet->isGuardian()) + return; + + Unit* owner = pet->GetOwner(); + if (!owner) + return; + + float mod = 0.3f; + + // Ravenous Dead + AuraEffect const* aurEff = NULL; + // Check just if owner has Ravenous Dead since it's effect is not an aura + aurEff = owner->GetAuraEffect(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE, SPELLFAMILY_DEATHKNIGHT, 3010, 0); + if (aurEff) + { + mod += CalculatePctN(mod, aurEff->GetSpellInfo()->Effects[EFFECT_1].CalcValue()); // Ravenous Dead edits the original scale + } + // Glyph of the Ghoul + aurEff = owner->GetAuraEffect(58686, 0); + if (aurEff) + mod += CalculatePctN(1.0f, aurEff->GetAmount()); // Glyph of the Ghoul adds a flat value to the scale mod + float ownerBonus = float(owner->GetStat(STAT_STAMINA)) * mod; + amount += ownerBonus; + } + } + + void ApplyEffect(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) + { + if (Unit* pet = GetUnitOwner()) + if (_tempHealth) + pet->SetHealth(_tempHealth); + } + + void RemoveEffect(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) + { + if (Unit* pet = GetUnitOwner()) + _tempHealth = pet->GetHealth(); + } + + void CalculateStrengthAmount(AuraEffect const* aurEff, int32& amount, bool& /*canBeRecalculated*/) + { + if (Unit* pet = GetUnitOwner()) + { + if (!pet->isGuardian()) + return; + + Unit* owner = pet->GetOwner(); + if (!owner) + return; + + float mod = 0.7f; + + // Ravenous Dead + AuraEffect const* aurEff = NULL; + // Check just if owner has Ravenous Dead since it's effect is not an aura + aurEff = owner->GetAuraEffect(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE, SPELLFAMILY_DEATHKNIGHT, 3010, 0); + if (aurEff) + { + mod += CalculatePctN(mod, aurEff->GetSpellInfo()->Effects[EFFECT_1].CalcValue()); // Ravenous Dead edits the original scale + } + // Glyph of the Ghoul + aurEff = owner->GetAuraEffect(58686, 0); + if (aurEff) + mod += CalculatePctN(1.0f, aurEff->GetAmount()); // Glyph of the Ghoul adds a flat value to the scale mod + float ownerBonus = float(owner->GetStat(STAT_STRENGTH)) * mod; + amount += ownerBonus; + } + } + + void Register() + { + OnEffectRemove += AuraEffectRemoveFn(spell_dk_pet_scaling_01_AuraScript::RemoveEffect, EFFECT_0, SPELL_AURA_MOD_STAT, AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK); + AfterEffectApply += AuraEffectApplyFn(spell_dk_pet_scaling_01_AuraScript::ApplyEffect, EFFECT_0, SPELL_AURA_MOD_STAT, AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK); + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_pet_scaling_01_AuraScript::CalculateStaminaAmount, EFFECT_0, SPELL_AURA_MOD_STAT); + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_pet_scaling_01_AuraScript::CalculateStrengthAmount, EFFECT_1, SPELL_AURA_MOD_STAT); + } + + private: + uint32 _tempHealth; + }; + + AuraScript* GetAuraScript() const + { + return new spell_dk_pet_scaling_01_AuraScript(); + } +}; + +class spell_dk_pet_scaling_02 : public SpellScriptLoader +{ +public: + spell_dk_pet_scaling_02() : SpellScriptLoader("spell_dk_pet_scaling_02") { } + + class spell_dk_pet_scaling_02_AuraScript : public AuraScript + { + PrepareAuraScript(spell_dk_pet_scaling_02_AuraScript); + + bool Load() + { + if (!GetCaster() || !GetCaster()->GetOwner() || GetCaster()->GetOwner()->GetTypeId() != TYPEID_PLAYER) + return false; + return true; + } + + void CalculateAmountMeleeHaste(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/) + { + if (!GetCaster() || !GetCaster()->GetOwner()) + return; + if (Player* owner = GetCaster()->GetOwner()->ToPlayer()) + { + // For others recalculate it from: + float HasteMelee = 0.0f; + // Increase hit from SPELL_AURA_MOD_HIT_CHANCE + HasteMelee += (1-owner->m_modAttackSpeedPct[BASE_ATTACK])*100; + + amount += int32(HasteMelee); + } + } + + void Register() + { + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_pet_scaling_02_AuraScript::CalculateAmountMeleeHaste, EFFECT_1, SPELL_AURA_MELEE_SLOW); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_dk_pet_scaling_02_AuraScript(); + } +}; + +class spell_dk_pet_scaling_03 : public SpellScriptLoader +{ +public: + spell_dk_pet_scaling_03() : SpellScriptLoader("spell_dk_pet_scaling_03") { } + + class spell_dk_pet_scaling_03_AuraScript : public AuraScript + { + PrepareAuraScript(spell_dk_pet_scaling_03_AuraScript); + + bool Load() + { + if (!GetCaster() || !GetCaster()->GetOwner() || GetCaster()->GetOwner()->GetTypeId() != TYPEID_PLAYER) + return false; + return true; + } + + void CalculateAmountMeleeHit(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/) + { + if (!GetCaster() || !GetCaster()->GetOwner()) + return; + if (Player* owner = GetCaster()->GetOwner()->ToPlayer()) + { + // For others recalculate it from: + float HitMelee = 0.0f; + // Increase hit from SPELL_AURA_MOD_HIT_CHANCE + HitMelee += owner->GetTotalAuraModifier(SPELL_AURA_MOD_HIT_CHANCE); + // Increase hit melee from meele hit ratings + HitMelee += owner->GetRatingBonusValue(CR_HIT_MELEE); + + amount += int32(HitMelee); + } + } + + void CalculateAmountSpellHit(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/) + { + if (!GetCaster() || !GetCaster()->GetOwner()) + return; + if (Player* owner = GetCaster()->GetOwner()->ToPlayer()) + { + // For others recalculate it from: + float HitSpell = 0.0f; + // Increase hit from SPELL_AURA_MOD_SPELL_HIT_CHANCE + HitSpell += owner->GetTotalAuraModifier(SPELL_AURA_MOD_SPELL_HIT_CHANCE); + // Increase hit spell from spell hit ratings + HitSpell += owner->GetRatingBonusValue(CR_HIT_SPELL); + + amount += int32(HitSpell); + } + } + + void Register() + { + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_pet_scaling_03_AuraScript::CalculateAmountMeleeHit, EFFECT_0, SPELL_AURA_MOD_HIT_CHANCE); + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_pet_scaling_03_AuraScript::CalculateAmountSpellHit, EFFECT_1, SPELL_AURA_MOD_SPELL_HIT_CHANCE); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_dk_pet_scaling_03_AuraScript(); + } +}; + +class spell_dk_rune_weapon_scaling_02 : public SpellScriptLoader +{ +public: + spell_dk_rune_weapon_scaling_02() : SpellScriptLoader("spell_dk_rune_weapon_scaling_02") { } + + class spell_dk_rune_weapon_scaling_02_AuraScript : public AuraScript + { + PrepareAuraScript(spell_dk_rune_weapon_scaling_02_AuraScript); + + bool Load() + { + if (!GetCaster() || !GetCaster()->GetOwner() || GetCaster()->GetOwner()->GetTypeId() != TYPEID_PLAYER) + return false; + return true; + } + + void CalculateDamageDoneAmount(AuraEffect const* aurEff, int32& amount, bool& /*canBeRecalculated*/) + { + if (Unit* pet = GetUnitOwner()) + { + Unit* owner = pet->GetOwner(); + if (!owner) + return; + + if (pet->isGuardian()) + ((Guardian*)pet)->SetBonusDamage(owner->GetTotalAttackPowerValue(BASE_ATTACK)); + + amount += owner->CalculateDamage(BASE_ATTACK, true, true);; + } + } + + void CalculateAmountMeleeHaste(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/) + { + if (!GetCaster() || !GetCaster()->GetOwner()) + return; + if (Player* owner = GetCaster()->GetOwner()->ToPlayer()) + { + // For others recalculate it from: + float HasteMelee = 0.0f; + // Increase hit from SPELL_AURA_MOD_HIT_CHANCE + HasteMelee += (1-owner->m_modAttackSpeedPct[BASE_ATTACK])*100; + + amount += int32(HasteMelee); + } + } + + void Register() + { + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_rune_weapon_scaling_02_AuraScript::CalculateDamageDoneAmount, EFFECT_0, SPELL_AURA_MOD_DAMAGE_DONE); + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_rune_weapon_scaling_02_AuraScript::CalculateAmountMeleeHaste, EFFECT_1, SPELL_AURA_MELEE_SLOW); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_dk_rune_weapon_scaling_02_AuraScript(); + } +}; + void AddSC_pet_spell_scripts() { new spell_gen_pet_calculate(); |