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-rw-r--r--src/server/game/Spells/Spell.cpp2
-rw-r--r--src/server/scripts/Spells/spell_rogue.cpp4
2 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 5953cab5b56..e5bbd65f069 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -7338,7 +7338,7 @@ void Spell::DelayedChannel()
bool Spell::HasPowerTypeCost(Powers power) const
{
- return GetPowerTypeCostAmount(power).has_value();
+ return GetPowerTypeCostAmount(power).is_initialized();
}
Optional<int32> Spell::GetPowerTypeCostAmount(Powers power) const
diff --git a/src/server/scripts/Spells/spell_rogue.cpp b/src/server/scripts/Spells/spell_rogue.cpp
index a50a6b468ca..da374f536dc 100644
--- a/src/server/scripts/Spells/spell_rogue.cpp
+++ b/src/server/scripts/Spells/spell_rogue.cpp
@@ -91,7 +91,7 @@ Optional<int32> GetFinishingMoveCPCost(Spell const* spell)
* A finishing move is a spell that cost combo points */
bool IsFinishingMove(Spell const* spell)
{
- return GetFinishingMoveCPCost(spell).has_value();
+ return GetFinishingMoveCPCost(spell).is_initialized();
}
// 53 - Backstab
@@ -581,7 +581,7 @@ class spell_rog_rupture : public SpellScriptLoader
// Venomous Wounds: if unit dies while being affected by rupture, regain energy based on remaining duration
Optional<SpellPowerCost> cost = GetSpellInfo()->CalcPowerCost(POWER_ENERGY, false, caster, GetSpellInfo()->GetSchoolMask(), nullptr);
- if (!cost.has_value())
+ if (!cost)
return;
float pct = float(aura->GetDuration()) / float(aura->GetMaxDuration());