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-rw-r--r--src/server/scripts/Spells/spell_generic.cpp60
1 files changed, 60 insertions, 0 deletions
diff --git a/src/server/scripts/Spells/spell_generic.cpp b/src/server/scripts/Spells/spell_generic.cpp
index 67939a61f23..e7b6b146197 100644
--- a/src/server/scripts/Spells/spell_generic.cpp
+++ b/src/server/scripts/Spells/spell_generic.cpp
@@ -1154,6 +1154,65 @@ public:
}
};
+enum Launch
+{
+ SPELL_LAUNCH_NO_FALLING_DAMAGE = 66251
+};
+
+class spell_gen_launch : public SpellScriptLoader
+{
+ public:
+ spell_gen_launch() : SpellScriptLoader("spell_gen_launch") {}
+
+ class spell_gen_launch_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_gen_launch_SpellScript);
+
+ void HandleScript(SpellEffIndex effIndex)
+ {
+ PreventHitDefaultEffect(effIndex);
+
+ SpellEntry const* const spell = GetSpellInfo();
+
+ if (Player* player = GetHitPlayer())
+ {
+ player->CastSpell(player,spell->EffectTriggerSpell[1],true); // changes the player's seat
+ player->AddAura(SPELL_LAUNCH_NO_FALLING_DAMAGE,player); // prevents falling damage
+ }
+ }
+
+ void Launch()
+ {
+ WorldLocation const* const position = GetTargetDest();
+
+ if (Player* player = GetHitPlayer())
+ {
+ player->ExitVehicle();
+
+ // A better research is needed
+ // There is no spell for this, the following calculation was based on void Spell::CalculateJumpSpeeds
+
+ float speedZ = 10.0f;
+ float dist = position->GetExactDist2d(player->GetPositionX(),player->GetPositionY());
+ float speedXY = dist;
+
+ player->GetMotionMaster()->MoveJump(position->GetPositionX(),position->GetPositionY(),position->GetPositionZ(),speedXY,speedZ);
+ }
+ }
+
+ void Register()
+ {
+ OnEffect += SpellEffectFn(spell_gen_launch_SpellScript::HandleScript, EFFECT_1, SPELL_EFFECT_FORCE_CAST);
+ AfterHit += SpellHitFn(spell_gen_launch_SpellScript::Launch);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
+ {
+ return new spell_gen_launch_SpellScript();
+ }
+};
+
void AddSC_generic_spell_scripts()
{
new spell_gen_absorb0_hitlimit1();
@@ -1181,4 +1240,5 @@ void AddSC_generic_spell_scripts()
new spell_gen_lifeblood();
new spell_gen_magic_rooster();
new spell_gen_allow_cast_from_item_only();
+ new spell_gen_launch();
}