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-rw-r--r--src/server/game/Entities/Transport/Transport.cpp82
-rw-r--r--src/server/game/Entities/Transport/Transport.h3
-rw-r--r--src/server/game/Maps/Map.cpp11
3 files changed, 66 insertions, 30 deletions
diff --git a/src/server/game/Entities/Transport/Transport.cpp b/src/server/game/Entities/Transport/Transport.cpp
index 81497029e55..7034f7fbdc5 100644
--- a/src/server/game/Entities/Transport/Transport.cpp
+++ b/src/server/game/Entities/Transport/Transport.cpp
@@ -36,7 +36,7 @@
Transport::Transport() : GameObject(),
_transportInfo(NULL), _isMoving(true), _pendingStop(false),
_triggeredArrivalEvent(false), _triggeredDepartureEvent(false),
- _passengerTeleportItr(_passengers.begin()), _delayedAddModel(false)
+ _passengerTeleportItr(_passengers.begin()), _delayedAddModel(false), _delayedTeleport(false)
{
m_updateFlag = UPDATEFLAG_TRANSPORT | UPDATEFLAG_STATIONARY_POSITION | UPDATEFLAG_ROTATION;
}
@@ -231,6 +231,14 @@ void Transport::Update(uint32 diff)
sScriptMgr->OnTransportUpdate(this, diff);
}
+void Transport::DelayedUpdate(uint32 diff)
+{
+ if (GetKeyFrames().size() <= 1)
+ return;
+
+ DelayedTeleportTransport();
+}
+
void Transport::AddPassenger(WorldObject* passenger)
{
if (!IsInWorld())
@@ -607,36 +615,8 @@ bool Transport::TeleportTransport(uint32 newMapid, float x, float y, float z, fl
if (oldMap->GetId() != newMapid)
{
- Map* newMap = sMapMgr->CreateBaseMap(newMapid);
+ _delayedTeleport = true;
UnloadStaticPassengers();
- GetMap()->RemoveFromMap<Transport>(this, false);
- SetMap(newMap);
-
- for (_passengerTeleportItr = _passengers.begin(); _passengerTeleportItr != _passengers.end();)
- {
- WorldObject* obj = (*_passengerTeleportItr++);
-
- float destX, destY, destZ, destO;
- obj->m_movementInfo.transport.pos.GetPosition(destX, destY, destZ, destO);
- TransportBase::CalculatePassengerPosition(destX, destY, destZ, &destO, x, y, z, o);
-
- switch (obj->GetTypeId())
- {
- case TYPEID_PLAYER:
- if (!obj->ToPlayer()->TeleportTo(newMapid, destX, destY, destZ, destO, TELE_TO_NOT_LEAVE_TRANSPORT))
- RemovePassenger(obj);
- break;
- case TYPEID_DYNAMICOBJECT:
- obj->AddObjectToRemoveList();
- break;
- default:
- RemovePassenger(obj);
- break;
- }
- }
-
- Relocate(x, y, z, o);
- GetMap()->AddToMap<Transport>(this);
return true;
}
else
@@ -659,6 +639,48 @@ bool Transport::TeleportTransport(uint32 newMapid, float x, float y, float z, fl
}
}
+void Transport::DelayedTeleportTransport()
+{
+ if (!_delayedTeleport)
+ return;
+
+ _delayedTeleport = false;
+ Map* newMap = sMapMgr->CreateBaseMap(_nextFrame->Node->MapID);
+ GetMap()->RemoveFromMap<Transport>(this, false);
+ SetMap(newMap);
+
+ float x = _nextFrame->Node->Loc.X,
+ y = _nextFrame->Node->Loc.Y,
+ z = _nextFrame->Node->Loc.Z,
+ o =_nextFrame->InitialOrientation;
+
+ for (_passengerTeleportItr = _passengers.begin(); _passengerTeleportItr != _passengers.end();)
+ {
+ WorldObject* obj = (*_passengerTeleportItr++);
+
+ float destX, destY, destZ, destO;
+ obj->m_movementInfo.transport.pos.GetPosition(destX, destY, destZ, destO);
+ TransportBase::CalculatePassengerPosition(destX, destY, destZ, &destO, x, y, z, o);
+
+ switch (obj->GetTypeId())
+ {
+ case TYPEID_PLAYER:
+ if (!obj->ToPlayer()->TeleportTo(_nextFrame->Node->MapID, destX, destY, destZ, destO, TELE_TO_NOT_LEAVE_TRANSPORT))
+ RemovePassenger(obj);
+ break;
+ case TYPEID_DYNAMICOBJECT:
+ obj->AddObjectToRemoveList();
+ break;
+ default:
+ RemovePassenger(obj);
+ break;
+ }
+ }
+
+ Relocate(x, y, z, o);
+ GetMap()->AddToMap<Transport>(this);
+}
+
void Transport::UpdatePassengerPositions(PassengerSet& passengers)
{
for (PassengerSet::iterator itr = passengers.begin(); itr != passengers.end(); ++itr)
diff --git a/src/server/game/Entities/Transport/Transport.h b/src/server/game/Entities/Transport/Transport.h
index 193e32300c0..d6598a0036c 100644
--- a/src/server/game/Entities/Transport/Transport.h
+++ b/src/server/game/Entities/Transport/Transport.h
@@ -39,6 +39,7 @@ class Transport : public GameObject, public TransportBase
void CleanupsBeforeDelete(bool finalCleanup = true) override;
void Update(uint32 diff) override;
+ void DelayedUpdate(uint32 diff);
void BuildUpdate(UpdateDataMapType& data_map) override;
@@ -103,6 +104,7 @@ class Transport : public GameObject, public TransportBase
void MoveToNextWaypoint();
float CalculateSegmentPos(float perc);
bool TeleportTransport(uint32 newMapid, float x, float y, float z, float o);
+ void DelayedTeleportTransport();
void UpdatePassengerPositions(PassengerSet& passengers);
void DoEventIfAny(KeyFrame const& node, bool departure);
@@ -127,6 +129,7 @@ class Transport : public GameObject, public TransportBase
PassengerSet _staticPassengers;
bool _delayedAddModel;
+ bool _delayedTeleport;
};
#endif
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 7398da99a06..108b7cadfe1 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -2616,6 +2616,17 @@ void Map::SendObjectUpdates()
void Map::DelayedUpdate(const uint32 t_diff)
{
+ for (_transportsUpdateIter = _transports.begin(); _transportsUpdateIter != _transports.end();)
+ {
+ Transport* transport = *_transportsUpdateIter;
+ ++_transportsUpdateIter;
+
+ if (!transport->IsInWorld())
+ continue;
+
+ transport->DelayedUpdate(t_diff);
+ }
+
RemoveAllObjectsInRemoveList();
// Don't unload grids if it's battleground, since we may have manually added GOs, creatures, those doesn't load from DB at grid re-load !