diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/bindings/scripts/scripts/zone/silverpine_forest/silverpine_forest.cpp | 132 |
1 files changed, 131 insertions, 1 deletions
diff --git a/src/bindings/scripts/scripts/zone/silverpine_forest/silverpine_forest.cpp b/src/bindings/scripts/scripts/zone/silverpine_forest/silverpine_forest.cpp index 8b281556d6e..fa03fe37add 100644 --- a/src/bindings/scripts/scripts/zone/silverpine_forest/silverpine_forest.cpp +++ b/src/bindings/scripts/scripts/zone/silverpine_forest/silverpine_forest.cpp @@ -17,15 +17,17 @@ /* ScriptData SDName: Silverpine_Forest SD%Complete: 100 -SDComment: Quest support: 1886 +SDComment: Quest support: 1886, 435 SDCategory: Silverpine Forest EndScriptData */ /* ContentData npc_astor_hadren +npc_deathstalker_erland EndContentData */ #include "precompiled.h" +#include "../../npc/npc_escortAI.h" /*###### ## npc_astor_hadren @@ -84,6 +86,128 @@ bool GossipSelect_npc_astor_hadren(Player *player, Creature *_Creature, uint32 s } /*###### +## npc_deathstalker_erland +######*/ + +#define SAY_QUESTACCEPT "Let's get to the others, and keep an eye open for those wolves cutside..." +#define SAY_START "Be careful, $N. Those wolves like to hide among the trees." +#define SAY_AGGRO_1 "A Mottled Worg attacks!" +#define SAY_AGGRO_2 "Beware! I am under attack!" +#define SAY_LAST "We're almost there!" + +#define SAY_THANKS "We made it! Thanks, $N. I couldn't have gotten without you." +#define SAY_RANE "It's good to see you again, Erland. What is your report?" +#define SAY_ANSWER "Masses of wolves are to the east, and whoever lived at Malden's Orchard is gone." +#define SAY_MOVE_QUINN "If I am excused, then I'd like to check on Quinn..." + +#define SAY_GREETINGS "Hello, Quinn. How are you faring?" +#define SAY_QUINN "I've been better. Ivar the Foul got the better of me..." +#define SAY_ON_BYE "Try to take better care of yourself, Quinn. You were lucky this time." + +#define QUEST_ESCORTING 435 +#define NPC_RANE 1950 +#define NPC_QUINN 1951 + +struct TRINITY_DLL_DECL npc_deathstalker_erlandAI : public npc_escortAI +{ + npc_deathstalker_erlandAI(Creature *c) : npc_escortAI(c) {Reset();} + + void WaypointReached(uint32 i) + { + Unit* player = Unit::GetUnit((*m_creature), PlayerGUID); + + if (!player) + return; + + switch(i) + { + case 1: DoSay(SAY_START, LANG_UNIVERSAL, player);break; + case 13: + DoSay(SAY_LAST, LANG_UNIVERSAL, player); + ((Player*)player)->GroupEventHappens(QUEST_ESCORTING, m_creature);break; + case 14: DoSay(SAY_THANKS, LANG_UNIVERSAL, player);break; + case 15: { + Unit* Rane = FindCreature(NPC_RANE, 20); + if(Rane) + ((Creature*)Rane)->Say(SAY_RANE, LANG_UNIVERSAL, NULL); + break;} + case 16: DoSay(SAY_ANSWER, LANG_UNIVERSAL, NULL);break; + case 17: DoSay(SAY_MOVE_QUINN, LANG_UNIVERSAL, NULL); break; + case 24: DoSay(SAY_GREETINGS, LANG_UNIVERSAL, NULL);break; + case 25: { + Unit* Quinn = FindCreature(NPC_QUINN, 20); + if(Quinn) + ((Creature*)Quinn)->Say(SAY_QUINN, LANG_GUTTERSPEAK, NULL); + break;} + case 26: DoSay(SAY_ON_BYE, LANG_UNIVERSAL, NULL);break; + + } + } + + void Reset() {} + + void Aggro(Unit* who) + { + switch(rand()%2) + { + case 0: DoSay(SAY_AGGRO_1, LANG_UNIVERSAL, who);break; + case 1: DoSay(SAY_AGGRO_2, LANG_UNIVERSAL, who);break; + } + } + + void UpdateAI(const uint32 diff) + { + npc_escortAI::UpdateAI(diff); + } +}; + +bool QuestAccept_npc_deathstalker_erland(Player* player, Creature* creature, Quest const* quest) +{ + if (quest->GetQuestId() == QUEST_ESCORTING) + { + creature->Say(SAY_QUESTACCEPT, LANG_UNIVERSAL, player->GetGUID()); + ((npc_escortAI*)(creature->AI()))->Start(true, true, false, player->GetGUID()); + } + + return true; +} + +CreatureAI* GetAI_npc_deathstalker_erlandAI(Creature *_Creature) +{ + npc_deathstalker_erlandAI* deathstalker_erlandAI = new npc_deathstalker_erlandAI(_Creature); + + deathstalker_erlandAI->AddWaypoint(0, 1406.32, 1083.10, 52.55); + deathstalker_erlandAI->AddWaypoint(1, 1400.49, 1080.42, 52.50); //first say + deathstalker_erlandAI->AddWaypoint(2, 1388.48, 1083.10, 52.52); + deathstalker_erlandAI->AddWaypoint(3, 1370.16, 1084.02, 52.30); + deathstalker_erlandAI->AddWaypoint(4, 1359.02, 1080.85, 52.46); + deathstalker_erlandAI->AddWaypoint(5, 1341.43, 1087.39, 52.69); + deathstalker_erlandAI->AddWaypoint(6, 1321.93, 1090.51, 50.66); + deathstalker_erlandAI->AddWaypoint(7, 1312.98, 1095.91, 47.49); + deathstalker_erlandAI->AddWaypoint(8, 1301.09, 1102.94, 47.76); + deathstalker_erlandAI->AddWaypoint(9, 1297.73, 1106.35, 50.18); + deathstalker_erlandAI->AddWaypoint(10, 1295.49, 1124.32, 50.49); + deathstalker_erlandAI->AddWaypoint(11, 1294.84, 1137.25, 51.75); + deathstalker_erlandAI->AddWaypoint(12, 1292.89, 1158.99, 52.65); + deathstalker_erlandAI->AddWaypoint(13, 1290.75, 1168.67, 52.56, 1000); //complete quest and say last + deathstalker_erlandAI->AddWaypoint(14, 1287.12, 1203.49, 52.66, 5000); + deathstalker_erlandAI->AddWaypoint(15, 1287.12, 1203.49, 52.66, 4000); + deathstalker_erlandAI->AddWaypoint(16, 1287.12, 1203.49, 52.66, 5000); + deathstalker_erlandAI->AddWaypoint(17, 1287.12, 1203.49, 52.66, 4000); + deathstalker_erlandAI->AddWaypoint(18, 1290.72, 1207.44, 52.69); + deathstalker_erlandAI->AddWaypoint(19, 1297.50, 1207.18, 53.74); + deathstalker_erlandAI->AddWaypoint(20, 1301.32, 1220.90, 53.74); + deathstalker_erlandAI->AddWaypoint(21, 1298.55, 1220.43, 53.74); + deathstalker_erlandAI->AddWaypoint(22, 1297.59, 1211.23, 58.47); + deathstalker_erlandAI->AddWaypoint(23, 1305.01, 1206.10, 58.51); + deathstalker_erlandAI->AddWaypoint(24, 1310.51, 1207.36, 58.51, 5000); + deathstalker_erlandAI->AddWaypoint(25, 1310.51, 1207.36, 58.51, 5000); + deathstalker_erlandAI->AddWaypoint(26, 1310.51, 1207.36, 58.51, 2000); + + return (CreatureAI*)deathstalker_erlandAI; +} + +/*###### ## AddSC ######*/ @@ -97,4 +221,10 @@ void AddSC_silverpine_forest() newscript->pGossipSelect = &GossipSelect_npc_astor_hadren; newscript->GetAI = &GetAI_npc_astor_hadren; newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name="npc_deathstalker_erland"; + newscript->GetAI = &GetAI_npc_deathstalker_erlandAI; + newscript->pQuestAccept = &QuestAccept_npc_deathstalker_erland; + newscript->RegisterSelf(); } |