diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Movement/Spline/MoveSpline.cpp | 10 |
1 files changed, 3 insertions, 7 deletions
diff --git a/src/server/game/Movement/Spline/MoveSpline.cpp b/src/server/game/Movement/Spline/MoveSpline.cpp index e5d9fb3d60b..39118263388 100644 --- a/src/server/game/Movement/Spline/MoveSpline.cpp +++ b/src/server/game/Movement/Spline/MoveSpline.cpp @@ -269,22 +269,18 @@ bool MoveSplineInitArgs::Validate(Unit const* unit) // check path lengths - why are we even starting such short movement? bool MoveSplineInitArgs::_checkPathLengths() { - constexpr float MIN_XY_OFFSET = -(1 << 11) / 4.0f; - constexpr float MIN_Z_OFFSET = -(1 << 10) / 4.0f; - - // positive values have 1 less bit limit (if the highest bit was set, value would be sign extended into negative when decompressing) constexpr float MAX_XY_OFFSET = (1 << 10) / 4.0f; constexpr float MAX_Z_OFFSET = (1 << 9) / 4.0f; - auto isValidPackedXYOffset = [](float coord) -> bool { return coord > MIN_XY_OFFSET && coord < MAX_XY_OFFSET; }; - auto isValidPackedZOffset = [](float coord) -> bool { return coord > MIN_Z_OFFSET && coord < MAX_Z_OFFSET; }; + auto isValidPackedXYOffset = [](float coord) -> bool { return coord > -MAX_XY_OFFSET && coord < MAX_XY_OFFSET; }; + auto isValidPackedZOffset = [](float coord) -> bool { return coord > -MAX_Z_OFFSET && coord < MAX_Z_OFFSET; }; if (path.size() > 2) { Vector3 middle = (path.front() + path.back()) / 2; for (uint32 i = 1; i < path.size() - 1; ++i) { - if ((path[i + 1] - path[i]).length() < 0.1f) + if ((path[i + 1] - path[i]).squaredLength() < 0.01f) return false; // when compression is enabled, each point coord is packed into 11 bits (10 for Z) |