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-rw-r--r--src/server/game/Battlegrounds/Battleground.cpp14
-rw-r--r--src/server/game/Battlegrounds/Battleground.h4
2 files changed, 4 insertions, 14 deletions
diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp
index 73dc69ecffa..f03f1474517 100644
--- a/src/server/game/Battlegrounds/Battleground.cpp
+++ b/src/server/game/Battlegrounds/Battleground.cpp
@@ -595,7 +595,7 @@ inline void Battleground::_ProcessLeave(uint32 diff)
}
}
-inline Player* Battleground::_GetPlayer(uint64 guid, bool offlineRemove, char const* context) const
+Player* Battleground::_GetPlayer(uint64 guid, bool offlineRemove, char const* context) const
{
Player* player = NULL;
if (!offlineRemove)
@@ -608,17 +608,7 @@ inline Player* Battleground::_GetPlayer(uint64 guid, bool offlineRemove, char co
return player;
}
-inline Player* Battleground::_GetPlayer(BattlegroundPlayerMap::iterator itr, char const* context)
-{
- return _GetPlayer(itr->first, itr->second.OfflineRemoveTime, context);
-}
-
-inline Player* Battleground::_GetPlayer(BattlegroundPlayerMap::const_iterator itr, char const* context) const
-{
- return _GetPlayer(itr->first, itr->second.OfflineRemoveTime, context);
-}
-
-inline Player* Battleground::_GetPlayerForTeam(uint32 teamId, BattlegroundPlayerMap::const_iterator itr, char const* context) const
+Player* Battleground::_GetPlayerForTeam(uint32 teamId, BattlegroundPlayerMap::const_iterator itr, char const* context) const
{
Player* player = _GetPlayer(itr, context);
if (player)
diff --git a/src/server/game/Battlegrounds/Battleground.h b/src/server/game/Battlegrounds/Battleground.h
index 214a9cd7645..a67be38be05 100644
--- a/src/server/game/Battlegrounds/Battleground.h
+++ b/src/server/game/Battlegrounds/Battleground.h
@@ -481,8 +481,8 @@ class Battleground
void PlayerAddedToBGCheckIfBGIsRunning(Player* player);
Player* _GetPlayer(uint64 guid, bool offlineRemove, const char* context) const;
- Player* _GetPlayer(BattlegroundPlayerMap::iterator itr, const char* context);
- Player* _GetPlayer(BattlegroundPlayerMap::const_iterator itr, const char* context) const;
+ Player* _GetPlayer(BattlegroundPlayerMap::iterator itr, const char* context) { return _GetPlayer(itr->first, itr->second.OfflineRemoveTime, context); }
+ Player* _GetPlayer(BattlegroundPlayerMap::const_iterator itr, const char* context) const { return _GetPlayer(itr->first, itr->second.OfflineRemoveTime, context); }
Player* _GetPlayerForTeam(uint32 teamId, BattlegroundPlayerMap::const_iterator itr, const char* context) const;
void _ProcessOfflineQueue();