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-rw-r--r--src/server/scripts/DragonIsles/AzureVault/boss_leymor.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/zone_dun_morogh_area_coldridge_valley.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp21
-rw-r--r--src/server/scripts/ExilesReach/zone_exiles_reach.cpp22
-rw-r--r--src/server/scripts/Kalimdor/LostCityOfTheTolvir/boss_lockmaw.cpp4
-rw-r--r--src/server/scripts/Kalimdor/VortexPinnacle/vortex_pinnacle.cpp2
-rw-r--r--src/server/scripts/KhazAlgar/IsleOfDorn/zone_isle_of_dorn.cpp8
-rw-r--r--src/server/scripts/Maelstrom/Stonecore/boss_corborus.cpp2
-rw-r--r--src/server/scripts/Northrend/zone_storm_peaks.cpp2
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp2
-rw-r--r--src/server/scripts/Pandaria/zone_the_wandering_isle.cpp2
-rw-r--r--src/server/scripts/Zandalar/KingsRest/boss_golden_serpent.cpp14
12 files changed, 40 insertions, 45 deletions
diff --git a/src/server/scripts/DragonIsles/AzureVault/boss_leymor.cpp b/src/server/scripts/DragonIsles/AzureVault/boss_leymor.cpp
index d577a686cc5..ac7c68938df 100644
--- a/src/server/scripts/DragonIsles/AzureVault/boss_leymor.cpp
+++ b/src/server/scripts/DragonIsles/AzureVault/boss_leymor.cpp
@@ -101,7 +101,7 @@ struct boss_leymor : public BossAI
if (instance->GetData(DATA_LEYMOR_INTRO_DONE))
return;
- me->SetUnitFlag(UnitFlags(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC));
+ me->SetImmuneToAll(true);
DoCastSelf(SPELL_STASIS);
}
@@ -112,7 +112,7 @@ struct boss_leymor : public BossAI
scheduler.Schedule(1s, [this](TaskContext /*context*/)
{
me->RemoveAurasDueToSpell(SPELL_STASIS);
- me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC));
+ me->SetImmuneToAll(false);
DoCastSelf(SPELL_ARCANE_ERUPTION);
Talk(SAY_ANNOUNCE_AWAKEN);
});
diff --git a/src/server/scripts/EasternKingdoms/zone_dun_morogh_area_coldridge_valley.cpp b/src/server/scripts/EasternKingdoms/zone_dun_morogh_area_coldridge_valley.cpp
index 598e705c0eb..669569c2953 100644
--- a/src/server/scripts/EasternKingdoms/zone_dun_morogh_area_coldridge_valley.cpp
+++ b/src/server/scripts/EasternKingdoms/zone_dun_morogh_area_coldridge_valley.cpp
@@ -70,7 +70,7 @@ public:
{
_tapped = true;
_playerGUID = caster->GetGUID();
- me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
+ me->SetImmuneToNPC(true);
me->SetStandState(UNIT_STAND_STATE_STAND);
_events.ScheduleEvent(EVENT_TURN_TO_PLAYER, Seconds(2));
}
diff --git a/src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp b/src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp
index 867801feeb9..9d587ec5f94 100644
--- a/src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp
+++ b/src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp
@@ -3628,8 +3628,7 @@ struct npc_silverpine_mutant_bush_chicken : public ScriptedAI
void JustAppeared() override
{
- me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
- me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
+ me->SetImmuneToAll(true);
}
void IsSummonedBy(WorldObject* summoner) override
@@ -4298,8 +4297,7 @@ struct npc_silverpine_agatha_fenris_isle : public ScriptedAI
me->GetMotionMaster()->Clear();
me->GetMotionMaster()->MoveFollow(summoner, 3.0f, float(M_PI / 2.0f));
- me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
- me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
+ me->SetImmuneToAll(false);
me->SetReactState(REACT_ASSIST);
}
@@ -4326,8 +4324,7 @@ struct npc_silverpine_agatha_fenris_isle : public ScriptedAI
_isSceneStarted = true;
- me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
- me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
+ me->SetImmuneToAll(false);
me->SetReactState(REACT_PASSIVE);
@@ -4575,8 +4572,7 @@ struct npc_silverpine_forsaken_trooper_fenris_isle : public ScriptedAI
if (!summoner->IsCreature())
return;
- me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
- me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
+ me->SetImmuneToAll(true);
me->SetReactState(REACT_PASSIVE);
@@ -4862,8 +4858,7 @@ struct npc_silverpine_fenris_keep_camera : public ScriptedAI
if (Unit* unit = summoner->ToUnit())
unit->EnterVehicle(me, SEAT_FENRIS_CAMERA);
- me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
- me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
+ me->SetImmuneToAll(true);
me->SetReactState(REACT_PASSIVE);
}
@@ -4982,8 +4977,7 @@ struct npc_silverpine_crowley_bloodfang_fenris_keep : public ScriptedAI
void JustAppeared() override
{
- me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
- me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
+ me->SetImmuneToAll(true);
me->SetReactState(REACT_PASSIVE);
}
@@ -5121,8 +5115,7 @@ struct npc_silverpine_generic_actor_fenris_keep : public ScriptedAI
if (Creature* fenrisStalker = me->FindNearestCreature(NPC_FENRIS_KEEP_STALKER, 50.0f, true))
me->SetFacingToObject(fenrisStalker);
- me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
- me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
+ me->SetImmuneToAll(true);
me->SetReactState(REACT_PASSIVE);
}
diff --git a/src/server/scripts/ExilesReach/zone_exiles_reach.cpp b/src/server/scripts/ExilesReach/zone_exiles_reach.cpp
index e53b4dd9e3b..37bdace06af 100644
--- a/src/server/scripts/ExilesReach/zone_exiles_reach.cpp
+++ b/src/server/scripts/ExilesReach/zone_exiles_reach.cpp
@@ -2435,7 +2435,7 @@ struct npc_sparring_partner_combat_training : public ScriptedAI
me->SetFacingToObject(owner);
me->SetImmuneToPC(false);
- me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUninteractible(false);
_events.ScheduleEvent(EVENT_COMBAT_CHECK_PLAYER, 1s);
OnReadyPointReached();
@@ -2508,13 +2508,13 @@ struct npc_sparring_partner_combat_training : public ScriptedAI
me->SetFacingToObject(owner);
me->SetImmuneToPC(false);
- me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUninteractible(false);
break;
}
case EVENT_COMBAT_TRAINING_END:
// Used by all classes
me->SetImmuneToPC(true);
- me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUninteractible(true);
me->RemoveAllAuras();
if (Unit* owner = me->GetDemonCreator())
{
@@ -2554,7 +2554,7 @@ struct npc_sparring_partner_enhanced_combat_training_warrior : public npc_sparri
{
_slamCounter = 0;
me->SetImmuneToPC(true);
- me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUninteractible(true);
player->GetSpellHistory()->ResetCharges(CHARGE_CATEGORY_CHARGE_SPELL);
me->CastSpell(me, SPELL_AGGRO_RADIUS_CHECK_DNT_WARRIOR_MAGE);
me->CastSpell(me, SPELL_RANGED_ROOT_DNT);
@@ -2913,7 +2913,7 @@ struct npc_sparring_partner_enhanced_combat_training_priest : public npc_sparrin
{
StartConversationWithPlayer(CONVERSATION_SHADOW_WORD_PAIN_PRE_COMBAT_PRIEST);
me->SetImmuneToPC(false);
- me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUninteractible(false);
me->RemoveAura(SPELL_RANGED_ROOT_DNT);
_secondaryCheck = false;
}
@@ -2971,7 +2971,7 @@ struct npc_sparring_partner_enhanced_combat_training_shaman : public npc_sparrin
case EVENT_COMBAT_TRAINING_AGGRO_CHECK_SHAMAN:
me->CastSpell(me, SPELL_AGGRO_RADIUS_CHECK_DNT_SHAMAN);
me->SetImmuneToPC(false);
- me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUninteractible(false);
_secondaryCheck = true;
break;
default:
@@ -3010,7 +3010,7 @@ struct npc_sparring_partner_enhanced_combat_training_shaman : public npc_sparrin
{
StartConversationWithPlayer(CONVERSATION_PRIMAL_STRIKE_QUEST_CREDIT_SHAMAN);
me->SetImmuneToPC(true);
- me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUninteractible(true);
_events.ScheduleEvent(EVENT_COMBAT_TRAINING_RESET_SHAMAN, 3s);
}
}
@@ -3064,7 +3064,7 @@ struct npc_sparring_partner_enhanced_combat_training_mage : public npc_sparring_
case EVENT_COMBAT_TRAINING_AGGRO_CHECK_MAGE:
me->CastSpell(me, SPELL_AGGRO_RADIUS_CHECK_DNT_WARRIOR_MAGE);
me->SetImmuneToPC(false);
- me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUninteractible(false);
_secondaryCheck = true;
break;
default:
@@ -3092,7 +3092,7 @@ struct npc_sparring_partner_enhanced_combat_training_mage : public npc_sparring_
{
StartConversationWithPlayer(CONVERSATION_FIRE_BLAST_QUEST_CREDIT_MAGE);
me->SetImmuneToPC(true);
- me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUninteractible(true);
_events.ScheduleEvent(EVENT_COMBAT_TRAINING_RESET_MAGE, 4s);
}
}
@@ -3180,7 +3180,7 @@ struct npc_sparring_partner_enhanced_combat_training_warlock : public npc_sparri
{
StartConversationWithPlayer(CONVERSATION_CORRUPTION_CAST_PRE_COMBAT_WARLOCK);
me->SetImmuneToPC(false);
- me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUninteractible(false);
me->RemoveAura(SPELL_RANGED_ROOT_DNT);
_secondaryCheck = false;
}
@@ -3296,7 +3296,7 @@ struct npc_sparring_partner_enhanced_combat_training_druid : public npc_sparring
{
StartConversationWithPlayer(CONVERSATION_MOONFIRE_CAST_PRE_COMBAT_DRUID);
me->SetImmuneToPC(false);
- me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUninteractible(false);
me->RemoveAura(SPELL_RANGED_ROOT_DNT);
_hitByMoonfire = true;
}
diff --git a/src/server/scripts/Kalimdor/LostCityOfTheTolvir/boss_lockmaw.cpp b/src/server/scripts/Kalimdor/LostCityOfTheTolvir/boss_lockmaw.cpp
index 1b235ebed4c..87ae42bf546 100644
--- a/src/server/scripts/Kalimdor/LostCityOfTheTolvir/boss_lockmaw.cpp
+++ b/src/server/scripts/Kalimdor/LostCityOfTheTolvir/boss_lockmaw.cpp
@@ -391,7 +391,7 @@ struct npc_lockmaw_augh_boss : public ScriptedAI
if (_instance->GetData(DATA_HEROIC_AUGH_DESPAWNED))
me->Relocate(AughRespawnPosition);
else
- me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUninteractible(true);
me->SetReactState(REACT_PASSIVE);
}
@@ -457,7 +457,7 @@ struct npc_lockmaw_augh_boss : public ScriptedAI
_events.ScheduleEvent(EVENT_TURN_ATTACKABLE, 3s + 500ms, 0, PHASE_INTRO);
break;
case EVENT_TURN_ATTACKABLE:
- me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUninteractible(false);
_events.ScheduleEvent(EVENT_SAY_INTRO_3, 11s, 0, PHASE_INTRO);
break;
case EVENT_SAY_INTRO_3:
diff --git a/src/server/scripts/Kalimdor/VortexPinnacle/vortex_pinnacle.cpp b/src/server/scripts/Kalimdor/VortexPinnacle/vortex_pinnacle.cpp
index e7d9643ca11..de5004c8fff 100644
--- a/src/server/scripts/Kalimdor/VortexPinnacle/vortex_pinnacle.cpp
+++ b/src/server/scripts/Kalimdor/VortexPinnacle/vortex_pinnacle.cpp
@@ -115,7 +115,7 @@ struct npc_vp_slipstream : public NullCreatureAI
if (slipstreamInfo.SpellClick)
{
me->SetNpcFlag(UNIT_NPC_FLAG_SPELLCLICK);
- me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUninteractible(false);
}
break;
}
diff --git a/src/server/scripts/KhazAlgar/IsleOfDorn/zone_isle_of_dorn.cpp b/src/server/scripts/KhazAlgar/IsleOfDorn/zone_isle_of_dorn.cpp
index fd206d7fef8..cbc16d7fcb3 100644
--- a/src/server/scripts/KhazAlgar/IsleOfDorn/zone_isle_of_dorn.cpp
+++ b/src/server/scripts/KhazAlgar/IsleOfDorn/zone_isle_of_dorn.cpp
@@ -41,7 +41,7 @@ enum PreciousGemsData
class conversation_natalia_pearces_accept_precious_gems : public ConversationAI
{
public:
- conversation_natalia_pearces_accept_precious_gems(Conversation* conversation) : ConversationAI(conversation) { }
+ using ConversationAI::ConversationAI;
enum ConversationPreciousGemsIntro
{
@@ -68,7 +68,7 @@ public:
{
LocaleConstant privateOwnerLocale = conversation->GetPrivateObjectOwnerLocale();
- conversation->m_Events.AddEvent([this]()
+ conversation->m_Events.AddEvent([conversation = conversation]()
{
Creature* nataliaClone = conversation->GetActorCreature(0);
if (!nataliaClone)
@@ -85,7 +85,7 @@ constexpr Position NataliaSpawnPos = { 568.539f, -1205.899f, 2.48101f, 1.82973f
class conversation_natalia_pearces_complete_precious_gems : public ConversationAI
{
public:
- conversation_natalia_pearces_complete_precious_gems(Conversation* conversation) : ConversationAI(conversation) { }
+ using ConversationAI::ConversationAI;
void OnCreate(Unit* creator) override
{
@@ -98,7 +98,7 @@ public:
return;
nataliaClone->RemoveNpcFlag(NPCFlags(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER));
- nataliaClone->SetUnitFlag(UnitFlags(UNIT_FLAG_UNINTERACTIBLE));
+ nataliaClone->SetUninteractible(true);
nataliaClone->GetMotionMaster()->MovePath(PATH_NATALIA_CLONE_BASALTEOUS_CAVE, false);
conversation->AddActor(CONVO_ACTOR_NATALIA_BASALTEOUS_CAVE, 0, nataliaClone->GetGUID());
diff --git a/src/server/scripts/Maelstrom/Stonecore/boss_corborus.cpp b/src/server/scripts/Maelstrom/Stonecore/boss_corborus.cpp
index 596d9a397fc..8e79ad8dc42 100644
--- a/src/server/scripts/Maelstrom/Stonecore/boss_corborus.cpp
+++ b/src/server/scripts/Maelstrom/Stonecore/boss_corborus.cpp
@@ -170,7 +170,7 @@ class boss_corborus : public CreatureScript
// Face Corborus to players and set new home position
me->SetFacingTo(3.176499f);
me->SetHomePosition(1154.55f, 878.843f, 284.963f, 3.176499f);
- me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
+ me->SetImmuneToPC(false);
// Despawn Millhouse and all trash
instance->SetData(DATA_MILLHOUSE_EVENT_DESPAWN, 0);
diff --git a/src/server/scripts/Northrend/zone_storm_peaks.cpp b/src/server/scripts/Northrend/zone_storm_peaks.cpp
index f8f8238e1ab..5009c758586 100644
--- a/src/server/scripts/Northrend/zone_storm_peaks.cpp
+++ b/src/server/scripts/Northrend/zone_storm_peaks.cpp
@@ -783,7 +783,7 @@ struct npc_king_jokkum_vehicle : public VehicleAI
playerGUID = who->GetGUID();
Talk(SAY_HOLD_ON, who);
me->CastSpell(who, SPELL_JOKKUM_KILL_CREDIT, true);
- me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
+ me->SetImmuneToNPC(true);
me->GetMotionMaster()->MovePath(PATH_JOKKUM, false);
}
}
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp
index a28c4e9a41d..3cace29b372 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp
@@ -339,7 +339,7 @@ struct boss_the_lurker_below : public BossAI
if (!Spawned)
{
- me->ReplaceAllUnitFlags(UNIT_FLAG_IMMUNE_TO_PC);
+ me->SetImmuneToPC(true, true);
// spawn adds
for (uint8 i = 0; i < 9; ++i)
me->SummonCreature(i < 6 ? NPC_COILFANG_AMBUSHER : NPC_COILFANG_GUARDIAN, AddPos[i][0], AddPos[i][1], AddPos[i][2], 0, TEMPSUMMON_CORPSE_DESPAWN);
diff --git a/src/server/scripts/Pandaria/zone_the_wandering_isle.cpp b/src/server/scripts/Pandaria/zone_the_wandering_isle.cpp
index 7ab94ce99e1..692c3bb5098 100644
--- a/src/server/scripts/Pandaria/zone_the_wandering_isle.cpp
+++ b/src/server/scripts/Pandaria/zone_the_wandering_isle.cpp
@@ -106,7 +106,7 @@ struct npc_tushui_huojin_trainee : public ScriptedAI
}
me->SetEmoteState(EMOTE_ONESHOT_NONE);
- me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
+ me->SetImmuneToPC(true);
me->CombatStop();
_scheduler.Schedule(1s, [this](TaskContext /*task*/)
diff --git a/src/server/scripts/Zandalar/KingsRest/boss_golden_serpent.cpp b/src/server/scripts/Zandalar/KingsRest/boss_golden_serpent.cpp
index ed7f8433e33..a3475b42735 100644
--- a/src/server/scripts/Zandalar/KingsRest/boss_golden_serpent.cpp
+++ b/src/server/scripts/Zandalar/KingsRest/boss_golden_serpent.cpp
@@ -95,7 +95,7 @@ struct boss_the_golden_serpent : public BossAI
me->SetAnimTier(AnimTier::Fly, true);
me->SetPlayHoverAnim(true);
me->SetFaction(FACTION_FRIENDLY);
- me->SetUnitFlag(UnitFlags(UNIT_FLAG_UNINTERACTIBLE));
+ me->SetUninteractible(true);
DoCast(SPELL_GOLDEN_SERPENT_EMERGE_STATE);
me->GetMotionMaster()->MovePath(PATH_GOLDEN_SERPENT_SUBMERGE, false);
}
@@ -151,7 +151,7 @@ struct boss_the_golden_serpent : public BossAI
me->SetAnimTier(AnimTier::Ground, true);
me->SetPlayHoverAnim(false);
me->SetFaction(FACTION_MONSTER_2);
- me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_UNINTERACTIBLE));
+ me->SetUninteractible(false);
me->SetDisableGravity(false);
}
}
@@ -279,7 +279,7 @@ struct npc_animated_gold : public ScriptedAI
me->CastSpell(nullptr, SPELL_LUSTER, true);
goldenSerpent->AI()->DoAction(ACTION_ANNOUNCE_ABSORB_ANIMATED_GOLD);
me->SetDisplayId(DISPLAY_INVISIBLE);
- me->SetUnitFlag(UnitFlags(UNIT_FLAG_UNINTERACTIBLE));
+ me->SetUninteractible(true);
}
}
@@ -303,7 +303,7 @@ struct at_kings_rest_molten_gold : AreaTriggerAI
if (!unit->IsPlayer())
return;
- unit->CastSpell(nullptr, SPELL_MOLTEN_GOLD_DAMAGE , false);
+ unit->CastSpell(nullptr, SPELL_MOLTEN_GOLD_DAMAGE, false);
}
void OnUnitExit(Unit* unit) override
@@ -335,12 +335,14 @@ class spell_kings_rest_molten_gold : public AuraScript
{
void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
- GetTarget()->SetUnitFlag(UnitFlags(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_UNINTERACTIBLE));
+ GetTarget()->SetImmuneToPC(true);
+ GetTarget()->SetUninteractible(true);
}
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
- GetTarget()->RemoveUnitFlag(UnitFlags(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_UNINTERACTIBLE));
+ GetTarget()->SetImmuneToPC(false);
+ GetTarget()->SetUninteractible(false);
}
void Register() override