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-rw-r--r--src/server/scripts/EasternKingdoms/Deadmines/boss_mr_smite.cpp111
-rw-r--r--src/server/scripts/EasternKingdoms/Deadmines/deadmines.h13
-rw-r--r--src/server/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp44
3 files changed, 121 insertions, 47 deletions
diff --git a/src/server/scripts/EasternKingdoms/Deadmines/boss_mr_smite.cpp b/src/server/scripts/EasternKingdoms/Deadmines/boss_mr_smite.cpp
index 1191497e873..6ce417d72b9 100644
--- a/src/server/scripts/EasternKingdoms/Deadmines/boss_mr_smite.cpp
+++ b/src/server/scripts/EasternKingdoms/Deadmines/boss_mr_smite.cpp
@@ -25,17 +25,25 @@ EndScriptData */
#include "ScriptedCreature.h"
#include "deadmines.h"
-enum Spels
+enum Spells
{
SPELL_TRASH = 3391,
SPELL_SMITE_STOMP = 6432,
SPELL_SMITE_SLAM = 6435,
- SPELL_NIMBLE_REFLEXES = 6264,
+ SPELL_NIMBLE_REFLEXES = 6264
+};
+enum Equips
+{
EQUIP_SWORD = 5191,
- EQUIP_MACE = 7230,
+ EQUIP_AXE = 5196,
+ EQUIP_MACE = 7230
+};
- SAY_AGGRO = 0,
+enum Texts
+{
+ SAY_PHASE_1 = 2,
+ SAY_PHASE_2 = 3
};
class boss_mr_smite : public CreatureScript
@@ -66,6 +74,8 @@ public:
uiPhase = 0;
uiTimer = 0;
+
+ uiIsMoving = false;
}
InstanceScript* instance;
@@ -79,16 +89,19 @@ public:
uint32 uiPhase;
uint32 uiTimer;
+ bool uiIsMoving;
+
void Reset() override
{
Initialize();
SetEquipmentSlots(false, EQUIP_SWORD, EQUIP_UNEQUIP, EQUIP_NO_CHANGE);
+ me->SetStandState(UNIT_STAND_STATE_STAND);
+ me->SetReactState(REACT_AGGRESSIVE);
}
void EnterCombat(Unit* /*who*/) override
{
- Talk(SAY_AGGRO);
}
bool bCheckChances()
@@ -105,38 +118,52 @@ public:
if (!UpdateVictim())
return;
- /*START ACID-AI*/
- if (uiTrashTimer <= uiDiff)
+ if (!uiIsMoving) // halt abilities in between phases
{
- if (bCheckChances())
- DoCast(me, SPELL_TRASH);
- uiTrashTimer = urand(6000, 15500);
- } else uiTrashTimer -= uiDiff;
+ if (uiTrashTimer <= uiDiff)
+ {
+ if (bCheckChances())
+ DoCast(me, SPELL_TRASH);
+ uiTrashTimer = urand(6000, 15500);
+ }
+ else uiTrashTimer -= uiDiff;
- if (uiSlamTimer <= uiDiff)
- {
- if (bCheckChances())
- DoCastVictim(SPELL_SMITE_SLAM);
- uiSlamTimer = 11000;
- } else uiSlamTimer -= uiDiff;
+ if (uiSlamTimer <= uiDiff)
+ {
+ if (bCheckChances())
+ DoCastVictim(SPELL_SMITE_SLAM);
+ uiSlamTimer = 11000;
+ }
+ else uiSlamTimer -= uiDiff;
- if (uiNimbleReflexesTimer <= uiDiff)
- {
- if (bCheckChances())
- DoCast(me, SPELL_NIMBLE_REFLEXES);
- uiNimbleReflexesTimer = urand(27300, 60100);
- } else uiNimbleReflexesTimer -= uiDiff;
- /*END ACID-AI*/
+ if (uiNimbleReflexesTimer <= uiDiff)
+ {
+ if (bCheckChances())
+ DoCast(me, SPELL_NIMBLE_REFLEXES);
+ uiNimbleReflexesTimer = urand(27300, 60100);
+ }
+ else uiNimbleReflexesTimer -= uiDiff;
+ }
if ((uiHealth == 0 && !HealthAbovePct(66)) || (uiHealth == 1 && !HealthAbovePct(33)))
{
++uiHealth;
DoCastAOE(SPELL_SMITE_STOMP, false);
SetCombatMovement(false);
- if (GameObject* go = ObjectAccessor::GetGameObject(*me, instance->GetGuidData(DATA_SMITE_CHEST)))
+ me->AttackStop();
+ me->InterruptNonMeleeSpells(false);
+ me->SetReactState(REACT_PASSIVE);
+ uiTimer = 2500;
+ uiPhase = 1;
+
+ switch (uiHealth)
{
- me->GetMotionMaster()->Clear();
- me->GetMotionMaster()->MovePoint(1, go->GetPositionX() - 3.0f, go->GetPositionY(), go->GetPositionZ());
+ case 1:
+ Talk(SAY_PHASE_1);
+ break;
+ case 2:
+ Talk(SAY_PHASE_2);
+ break;
}
}
@@ -147,21 +174,36 @@ public:
switch (uiPhase)
{
case 1:
- me->HandleEmoteCommand(EMOTE_STATE_KNEEL); //dosen't work?
- uiTimer = 1000;
- uiPhase = 2;
+ {
+ if (uiIsMoving)
+ break;
+
+ if (GameObject* go = ObjectAccessor::GetGameObject(*me, instance->GetGuidData(DATA_SMITE_CHEST)))
+ {
+ me->GetMotionMaster()->Clear();
+ me->GetMotionMaster()->MovePoint(1, go->GetPositionX() - 1.5f, go->GetPositionY() + 1.4f, go->GetPositionZ());
+ uiIsMoving = true;
+ }
break;
+ }
case 2:
if (uiHealth == 1)
- SetEquipmentSlots(false, EQUIP_SWORD, EQUIP_SWORD, EQUIP_NO_CHANGE);
+ SetEquipmentSlots(false, EQUIP_AXE, EQUIP_AXE, EQUIP_NO_CHANGE);
else
SetEquipmentSlots(false, EQUIP_MACE, EQUIP_UNEQUIP, EQUIP_NO_CHANGE);
uiTimer = 500;
uiPhase = 3;
break;
case 3:
+ me->SetStandState(UNIT_STAND_STATE_STAND);
+ uiTimer = 750;
+ uiPhase = 4;
+ break;
+ case 4:
+ me->SetReactState(REACT_AGGRESSIVE);
SetCombatMovement(true);
me->GetMotionMaster()->MoveChase(me->GetVictim(), me->m_CombatDistance);
+ uiIsMoving = false;
uiPhase = 0;
break;
}
@@ -176,8 +218,11 @@ public:
if (uiType != POINT_MOTION_TYPE)
return;
- uiTimer = 1500;
- uiPhase = 1;
+ me->SetFacingTo(5.47f);
+ me->SetStandState(UNIT_STAND_STATE_KNEEL);
+
+ uiTimer = 2000;
+ uiPhase = 2;
}
};
};
diff --git a/src/server/scripts/EasternKingdoms/Deadmines/deadmines.h b/src/server/scripts/EasternKingdoms/Deadmines/deadmines.h
index 79121f6ef08..b73b6de4e54 100644
--- a/src/server/scripts/EasternKingdoms/Deadmines/deadmines.h
+++ b/src/server/scripts/EasternKingdoms/Deadmines/deadmines.h
@@ -26,6 +26,7 @@ enum CannonState
CANNON_GUNPOWDER_USED,
CANNON_BLAST_INITIATED,
PIRATES_ATTACK,
+ SMITE_ALARMED,
EVENT_DONE
};
@@ -48,4 +49,16 @@ enum GameObjects
GO_DOOR_LEVER = 101833,
GO_MR_SMITE_CHEST = 144111
};
+
+enum CreaturesIds
+{
+ NPC_MR_SMITE = 646
+};
+
+enum InstanceTexts
+{
+ SAY_ALARM1 = 0,
+ SAY_ALARM2 = 1
+};
+
#endif
diff --git a/src/server/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp b/src/server/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp
index 9051bf252fc..471c144581d 100644
--- a/src/server/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp
+++ b/src/server/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp
@@ -32,18 +32,14 @@ EndScriptData */
enum Sounds
{
SOUND_CANNONFIRE = 1400,
- SOUND_DESTROYDOOR = 3079,
- SOUND_MR_SMITE_ALARM1 = 5775,
- SOUND_MR_SMITE_ALARM2 = 5777
+ SOUND_DESTROYDOOR = 3079
};
-#define SAY_MR_SMITE_ALARM1 "You there, check out that noise!"
-#define SAY_MR_SMITE_ALARM2 "We're under attack! A vast, ye swabs! Repel the invaders!"
-
enum Misc
{
DATA_CANNON_BLAST_TIMER = 3000,
- DATA_PIRATES_DELAY_TIMER = 1000
+ DATA_PIRATES_DELAY_TIMER = 1000,
+ DATA_SMITE_ALARM_DELAY_TIMER = 5000
};
class instance_deadmines : public InstanceMapScript
@@ -70,10 +66,12 @@ class instance_deadmines : public InstanceMapScript
ObjectGuid DefiasPirate1GUID;
ObjectGuid DefiasPirate2GUID;
ObjectGuid DefiasCompanionGUID;
+ ObjectGuid MrSmiteGUID;
uint32 State;
uint32 CannonBlast_Timer;
uint32 PiratesDelay_Timer;
+ uint32 SmiteAlarmDelay_Timer;
ObjectGuid uiSmiteChestGUID;
virtual void Update(uint32 diff) override
@@ -89,22 +87,20 @@ class instance_deadmines : public InstanceMapScript
{
case CANNON_GUNPOWDER_USED:
CannonBlast_Timer = DATA_CANNON_BLAST_TIMER;
- // it's a hack - Mr. Smite should do that but his too far away
- //pIronCladDoor->SetName("Mr. Smite");
- //pIronCladDoor->MonsterYell(SAY_MR_SMITE_ALARM1, LANG_UNIVERSAL, NULL);
- pIronCladDoor->PlayDirectSound(SOUND_MR_SMITE_ALARM1);
State = CANNON_BLAST_INITIATED;
break;
case CANNON_BLAST_INITIATED:
PiratesDelay_Timer = DATA_PIRATES_DELAY_TIMER;
+ SmiteAlarmDelay_Timer = DATA_SMITE_ALARM_DELAY_TIMER;
if (CannonBlast_Timer <= diff)
{
SummonCreatures();
ShootCannon();
BlastOutDoor();
LeverStucked();
- //pIronCladDoor->MonsterYell(SAY_MR_SMITE_ALARM2, LANG_UNIVERSAL, NULL);
- pIronCladDoor->PlayDirectSound(SOUND_MR_SMITE_ALARM2);
+ instance->LoadGrid(-22.8f, -797.24f); // Loads Mr. Smite's grid.
+ if (Creature* smite = instance->GetCreature(MrSmiteGUID)) // goes off when door blows up
+ smite->AI()->Talk(SAY_ALARM1);
State = PIRATES_ATTACK;
} else CannonBlast_Timer -= diff;
break;
@@ -112,9 +108,17 @@ class instance_deadmines : public InstanceMapScript
if (PiratesDelay_Timer <= diff)
{
MoveCreaturesInside();
- State = EVENT_DONE;
+ State = SMITE_ALARMED;
} else PiratesDelay_Timer -= diff;
break;
+ case SMITE_ALARMED:
+ if (SmiteAlarmDelay_Timer <= diff)
+ {
+ if (Creature* smite = instance->GetCreature(MrSmiteGUID))
+ smite->AI()->Talk(SAY_ALARM2);
+ State = EVENT_DONE;
+ } else SmiteAlarmDelay_Timer -= diff;
+ break;
}
}
@@ -178,6 +182,18 @@ class instance_deadmines : public InstanceMapScript
pDoorLever->SetUInt32Value(GAMEOBJECT_FLAGS, 4);
}
+ void OnCreatureCreate(Creature* creature) override
+ {
+ switch (creature->GetEntry())
+ {
+ case NPC_MR_SMITE:
+ MrSmiteGUID = creature->GetGUID();
+ break;
+ default:
+ break;
+ }
+ }
+
void OnGameObjectCreate(GameObject* go) override
{
switch (go->GetEntry())