diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/game/MovementHandler.cpp | 4 | ||||
-rw-r--r-- | src/game/Unit.cpp | 2 |
2 files changed, 3 insertions, 3 deletions
diff --git a/src/game/MovementHandler.cpp b/src/game/MovementHandler.cpp index 3dcabf77dd2..9863d680117 100644 --- a/src/game/MovementHandler.cpp +++ b/src/game/MovementHandler.cpp @@ -197,12 +197,12 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data ) return; // Handle possessed unit movement separately - Unit* pos_unit = GetPlayer()->GetCharm(); + /*Unit* pos_unit = GetPlayer()->GetCharm(); if (pos_unit && pos_unit->isPossessed()) // can be charmed but not possessed { HandlePossessedMovement(recv_data, movementInfo, movementInfo.flags); return; - } + }*/ if (GetPlayer()->GetDontMove()) return; diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 1bba08fcad6..66aeafcf032 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -7183,7 +7183,7 @@ Unit* Unit::GetCharm() const sLog.outError("Unit::GetCharm: Charmed creature %u not exist.",GUID_LOPART(charm_guid)); const_cast<Unit*>(this)->SetCharm(0); - const_cast<Unit*>(this)->SetMover(0); + //const_cast<Unit*>(this)->SetMover(0); } return NULL; |