aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
Diffstat (limited to 'src')
-rw-r--r--src/server/database/Database/Implementation/WorldDatabase.cpp4
-rw-r--r--src/server/database/Database/Implementation/WorldDatabase.h2
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp4
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp14
-rw-r--r--src/server/game/Entities/Creature/Creature.h6
-rw-r--r--src/server/game/Entities/Creature/CreatureData.h2
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp22
-rw-r--r--src/server/game/Globals/ObjectMgr.h2
-rw-r--r--src/server/game/Miscellaneous/Language.h2
-rw-r--r--src/server/game/Movement/MotionMaster.cpp6
-rw-r--r--src/server/game/Movement/MotionMaster.h2
-rw-r--r--src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp2
-rw-r--r--src/server/scripts/Commands/cs_npc.cpp34
13 files changed, 51 insertions, 51 deletions
diff --git a/src/server/database/Database/Implementation/WorldDatabase.cpp b/src/server/database/Database/Implementation/WorldDatabase.cpp
index 6b0e245a14f..9f66bc3e160 100644
--- a/src/server/database/Database/Implementation/WorldDatabase.cpp
+++ b/src/server/database/Database/Implementation/WorldDatabase.cpp
@@ -42,7 +42,7 @@ void WorldDatabaseConnection::DoPrepareStatements()
PrepareStatement(WORLD_UPD_CREATURE_FACTION, "UPDATE creature_template SET faction = ? WHERE entry = ?", CONNECTION_ASYNC);
PrepareStatement(WORLD_UPD_CREATURE_NPCFLAG, "UPDATE creature_template SET npcflag = ? WHERE entry = ?", CONNECTION_ASYNC);
PrepareStatement(WORLD_UPD_CREATURE_POSITION, "UPDATE creature SET position_x = ?, position_y = ?, position_z = ?, orientation = ? WHERE guid = ?", CONNECTION_ASYNC);
- PrepareStatement(WORLD_UPD_CREATURE_SPAWN_DISTANCE, "UPDATE creature SET spawndist = ?, MovementType = ? WHERE guid = ?", CONNECTION_ASYNC);
+ PrepareStatement(WORLD_UPD_CREATURE_WANDER_DISTANCE, "UPDATE creature SET wander_distance = ?, MovementType = ? WHERE guid = ?", CONNECTION_ASYNC);
PrepareStatement(WORLD_UPD_CREATURE_SPAWN_TIME_SECS, "UPDATE creature SET spawntimesecs = ? WHERE guid = ?", CONNECTION_ASYNC);
PrepareStatement(WORLD_INS_CREATURE_FORMATION, "INSERT INTO creature_formations (leaderGUID, memberGUID, dist, angle, groupAI) VALUES (?, ?, ?, ?, ?)", CONNECTION_ASYNC);
PrepareStatement(WORLD_INS_WAYPOINT_DATA, "INSERT INTO waypoint_data (id, point, position_x, position_y, position_z, orientation) VALUES (?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC);
@@ -83,7 +83,7 @@ void WorldDatabaseConnection::DoPrepareStatements()
PrepareStatement(WORLD_SEL_CREATURE_BY_ID, "SELECT guid FROM creature WHERE id = ?", CONNECTION_SYNCH);
PrepareStatement(WORLD_SEL_GAMEOBJECT_NEAREST, "SELECT guid, id, position_x, position_y, position_z, map, (POW(position_x - ?, 2) + POW(position_y - ?, 2) + POW(position_z - ?, 2)) AS order_ FROM gameobject WHERE map = ? AND (POW(position_x - ?, 2) + POW(position_y - ?, 2) + POW(position_z - ?, 2)) <= ? ORDER BY order_", CONNECTION_SYNCH);
PrepareStatement(WORLD_SEL_CREATURE_NEAREST, "SELECT guid, id, position_x, position_y, position_z, map, (POW(position_x - ?, 2) + POW(position_y - ?, 2) + POW(position_z - ?, 2)) AS order_ FROM creature WHERE map = ? AND (POW(position_x - ?, 2) + POW(position_y - ?, 2) + POW(position_z - ?, 2)) <= ? ORDER BY order_", CONNECTION_SYNCH);
- PrepareStatement(WORLD_INS_CREATURE, "INSERT INTO creature (guid, id , map, spawnMask, phaseMask, modelid, equipment_id, position_x, position_y, position_z, orientation, spawntimesecs, spawndist, currentwaypoint, curhealth, curmana, MovementType, npcflag, unit_flags, dynamicflags) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC);
+ PrepareStatement(WORLD_INS_CREATURE, "INSERT INTO creature (guid, id , map, spawnMask, phaseMask, modelid, equipment_id, position_x, position_y, position_z, orientation, spawntimesecs, wander_distance, currentwaypoint, curhealth, curmana, MovementType, npcflag, unit_flags, dynamicflags) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC);
PrepareStatement(WORLD_DEL_GAME_EVENT_CREATURE, "DELETE FROM game_event_creature WHERE guid = ?", CONNECTION_ASYNC);
PrepareStatement(WORLD_DEL_GAME_EVENT_MODEL_EQUIP, "DELETE FROM game_event_model_equip WHERE guid = ?", CONNECTION_ASYNC);
PrepareStatement(WORLD_INS_GAMEOBJECT, "INSERT INTO gameobject (guid, id, map, spawnMask, phaseMask, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, spawntimesecs, animprogress, state) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC);
diff --git a/src/server/database/Database/Implementation/WorldDatabase.h b/src/server/database/Database/Implementation/WorldDatabase.h
index 08ed8a0c16d..7b009320716 100644
--- a/src/server/database/Database/Implementation/WorldDatabase.h
+++ b/src/server/database/Database/Implementation/WorldDatabase.h
@@ -47,7 +47,7 @@ enum WorldDatabaseStatements : uint32
WORLD_UPD_CREATURE_FACTION,
WORLD_UPD_CREATURE_NPCFLAG,
WORLD_UPD_CREATURE_POSITION,
- WORLD_UPD_CREATURE_SPAWN_DISTANCE,
+ WORLD_UPD_CREATURE_WANDER_DISTANCE,
WORLD_UPD_CREATURE_SPAWN_TIME_SECS,
WORLD_INS_CREATURE_FORMATION,
WORLD_INS_WAYPOINT_DATA,
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp
index a877109fe6a..5d3fbc48589 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp
@@ -315,9 +315,9 @@ Creature* BattlegroundAV::AddAVCreature(uint16 cinfoid, uint16 type)
{
CreatureData &data = sObjectMgr->NewOrExistCreatureData(creature->GetSpawnId());
data.spawnGroupData = sObjectMgr->GetDefaultSpawnGroup();
- data.spawndist = 5;
+ data.wander_distance = 5;
}
- //else spawndist will be 15, so creatures move maximum=10
+ //else wander_distance will be 15, so creatures move maximum=10
//creature->SetDefaultMovementType(RANDOM_MOTION_TYPE);
creature->GetMotionMaster()->Initialize();
creature->setDeathState(JUST_DIED);
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 0cc0c86eca1..c2aee8683c6 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -246,7 +246,7 @@ bool ForcedDespawnDelayEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
}
Creature::Creature(bool isWorldObject): Unit(isWorldObject), MapObject(), m_groupLootTimer(0), lootingGroupLowGUID(0), m_PlayerDamageReq(0), m_lootRecipient(), m_lootRecipientGroup(0), _pickpocketLootRestore(0),
- m_corpseRemoveTime(0), m_respawnTime(0), m_respawnDelay(300), m_corpseDelay(60), m_respawnradius(0.0f), m_boundaryCheckTime(2500), m_combatPulseTime(0), m_combatPulseDelay(0), m_reactState(REACT_AGGRESSIVE),
+ m_corpseRemoveTime(0), m_respawnTime(0), m_respawnDelay(300), m_corpseDelay(60), m_wanderDistance(0.0f), m_boundaryCheckTime(2500), m_combatPulseTime(0), m_combatPulseDelay(0), m_reactState(REACT_AGGRESSIVE),
m_defaultMovementType(IDLE_MOTION_TYPE), m_spawnId(0), m_equipmentId(0), m_originalEquipmentId(0), m_AlreadyCallAssistance(false), m_AlreadySearchedAssistance(false), m_cannotReachTarget(false), m_cannotReachTimer(0),
m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL), m_originalEntry(0), m_homePosition(), m_transportHomePosition(), m_creatureInfo(nullptr), m_creatureData(nullptr), _waypointPathId(0), _currentWaypointNodeInfo(0, 0),
m_formation(nullptr), m_triggerJustAppeared(true), m_respawnCompatibilityMode(false), _lastDamagedTime(0),
@@ -517,7 +517,7 @@ bool Creature::InitEntry(uint32 entry, CreatureData const* data /*= nullptr*/)
// checked at loading
m_defaultMovementType = MovementGeneratorType(data ? data->movementType : cinfo->MovementType);
- if (!m_respawnradius && m_defaultMovementType == RANDOM_MOTION_TYPE)
+ if (!m_wanderDistance && m_defaultMovementType == RANDOM_MOTION_TYPE)
m_defaultMovementType = IDLE_MOTION_TYPE;
for (uint8 i = 0; i < MAX_CREATURE_SPELLS; ++i)
@@ -1335,12 +1335,12 @@ void Creature::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
}
data.spawntimesecs = m_respawnDelay;
// prevent add data integrity problems
- data.spawndist = GetDefaultMovementType() == IDLE_MOTION_TYPE ? 0.0f : m_respawnradius;
+ data.wander_distance = GetDefaultMovementType() == IDLE_MOTION_TYPE ? 0.0f : m_wanderDistance;
data.currentwaypoint = 0;
data.curhealth = GetHealth();
data.curmana = GetPower(POWER_MANA);
// prevent add data integrity problems
- data.movementType = !m_respawnradius && GetDefaultMovementType() == RANDOM_MOTION_TYPE
+ data.movementType = !m_wanderDistance && GetDefaultMovementType() == RANDOM_MOTION_TYPE
? IDLE_MOTION_TYPE : GetDefaultMovementType();
data.spawnMask = spawnMask;
data.npcflag = npcflag;
@@ -1372,7 +1372,7 @@ void Creature::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
stmt->setFloat(index++, GetPositionZ());
stmt->setFloat(index++, GetOrientation());
stmt->setUInt32(index++, m_respawnDelay);
- stmt->setFloat(index++, m_respawnradius);
+ stmt->setFloat(index++, m_wanderDistance);
stmt->setUInt32(index++, 0);
stmt->setUInt32(index++, GetHealth());
stmt->setUInt32(index++, GetPower(POWER_MANA));
@@ -1600,7 +1600,7 @@ bool Creature::LoadFromDB(ObjectGuid::LowType spawnId, Map* map, bool addToMap,
m_respawnCompatibilityMode = ((data->spawnGroupData->flags & SPAWNGROUP_FLAG_COMPATIBILITY_MODE) != 0);
m_creatureData = data;
- m_respawnradius = data->spawndist;
+ m_wanderDistance = data->wander_distance;
m_respawnDelay = data->spawntimesecs;
if (!Create(map->GenerateLowGuid<HighGuid::Unit>(), map, data->phaseMask, data->id, data->spawnPoint, data, 0U , !m_respawnCompatibilityMode))
@@ -2601,7 +2601,7 @@ void Creature::GetRespawnPosition(float &x, float &y, float &z, float* ori, floa
m_creatureData->spawnPoint.GetPosition(x, y, z);
if (dist)
- *dist = m_creatureData->spawndist;
+ *dist = m_creatureData->wander_distance;
}
else
{
diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h
index 84aea18e5b3..87de314fb70 100644
--- a/src/server/game/Entities/Creature/Creature.h
+++ b/src/server/game/Entities/Creature/Creature.h
@@ -257,8 +257,8 @@ class TC_GAME_API Creature : public Unit, public GridObject<Creature>, public Ma
uint32 GetRespawnDelay() const { return m_respawnDelay; }
void SetRespawnDelay(uint32 delay) { m_respawnDelay = delay; }
- float GetRespawnRadius() const { return m_respawnradius; }
- void SetRespawnRadius(float dist) { m_respawnradius = dist; }
+ float GetWanderDistance() const { return m_wanderDistance; }
+ void SetWanderDistance(float dist) { m_wanderDistance = dist; }
void DoImmediateBoundaryCheck() { m_boundaryCheckTime = 0; }
uint32 GetCombatPulseDelay() const { return m_combatPulseDelay; }
@@ -382,7 +382,7 @@ class TC_GAME_API Creature : public Unit, public GridObject<Creature>, public Ma
time_t m_respawnTime; // (secs) time of next respawn
uint32 m_respawnDelay; // (secs) delay between corpse disappearance and respawning
uint32 m_corpseDelay; // (secs) delay between death and corpse disappearance
- float m_respawnradius;
+ float m_wanderDistance;
uint32 m_boundaryCheckTime; // (msecs) remaining time for next evade boundary check
uint32 m_combatPulseTime; // (msecs) remaining time for next zone-in-combat pulse
uint32 m_combatPulseDelay; // (secs) how often the creature puts the entire zone in combat (only works in dungeons)
diff --git a/src/server/game/Entities/Creature/CreatureData.h b/src/server/game/Entities/Creature/CreatureData.h
index adcee40577a..5001f8135ef 100644
--- a/src/server/game/Entities/Creature/CreatureData.h
+++ b/src/server/game/Entities/Creature/CreatureData.h
@@ -298,7 +298,7 @@ struct CreatureData : public SpawnData
CreatureData() : SpawnData(SPAWN_TYPE_CREATURE) { }
uint32 displayid = 0;
int8 equipmentId = 0;
- float spawndist = 0.0f;
+ float wander_distance = 0.0f;
uint32 currentwaypoint = 0;
uint32 curhealth = 0;
uint32 curmana = 0;
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 20d32e9a225..af3438aa3d0 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -2070,7 +2070,7 @@ void ObjectMgr::LoadCreatures()
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5 6 7 8 9 10
- QueryResult result = WorldDatabase.Query("SELECT creature.guid, id, map, position_x, position_y, position_z, orientation, modelid, equipment_id, spawntimesecs, spawndist, "
+ QueryResult result = WorldDatabase.Query("SELECT creature.guid, id, map, position_x, position_y, position_z, orientation, modelid, equipment_id, spawntimesecs, wander_distance, "
// 11 12 13 14 15 16 17 18 19 20 21
"currentwaypoint, curhealth, curmana, MovementType, spawnMask, phaseMask, eventEntry, poolSpawnId, creature.npcflag, creature.unit_flags, creature.dynamicflags, "
// 22
@@ -2117,7 +2117,7 @@ void ObjectMgr::LoadCreatures()
data.displayid = fields[7].GetUInt32();
data.equipmentId = fields[8].GetInt8();
data.spawntimesecs = fields[9].GetUInt32();
- data.spawndist = fields[10].GetFloat();
+ data.wander_distance = fields[10].GetFloat();
data.currentwaypoint= fields[11].GetUInt32();
data.curhealth = fields[12].GetUInt32();
data.curmana = fields[13].GetUInt32();
@@ -2183,25 +2183,25 @@ void ObjectMgr::LoadCreatures()
data.movementType = IDLE_MOTION_TYPE;
}
- if (data.spawndist < 0.0f)
+ if (data.wander_distance < 0.0f)
{
- TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: %u Entry: %u) with `spawndist`< 0, set to 0.", guid, data.id);
- data.spawndist = 0.0f;
+ TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: %u Entry: %u) with `wander_distance`< 0, set to 0.", guid, data.id);
+ data.wander_distance = 0.0f;
}
else if (data.movementType == RANDOM_MOTION_TYPE)
{
- if (data.spawndist == 0.0f)
+ if (data.wander_distance == 0.0f)
{
- TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: %u Entry: %u) with `MovementType`=1 (random movement) but with `spawndist`=0, replace by idle movement type (0).", guid, data.id);
+ TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: %u Entry: %u) with `MovementType`=1 (random movement) but with `wander_distance`=0, replace by idle movement type (0).", guid, data.id);
data.movementType = IDLE_MOTION_TYPE;
}
}
else if (data.movementType == IDLE_MOTION_TYPE)
{
- if (data.spawndist != 0.0f)
+ if (data.wander_distance != 0.0f)
{
- TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: %u Entry: %u) with `MovementType`=0 (idle) have `spawndist`<>0, set to 0.", guid, data.id);
- data.spawndist = 0.0f;
+ TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: %u Entry: %u) with `MovementType`=0 (idle) have `wander_distance`<>0, set to 0.", guid, data.id);
+ data.wander_distance = 0.0f;
}
}
@@ -2332,7 +2332,7 @@ ObjectGuid::LowType ObjectMgr::AddCreatureData(uint32 entry, uint32 mapId, Posit
data.displayid = 0;
data.equipmentId = 0;
data.spawntimesecs = spawntimedelay;
- data.spawndist = 0;
+ data.wander_distance = 0;
data.currentwaypoint = 0;
data.curhealth = stats->GenerateHealth(cInfo);
data.curmana = stats->GenerateMana(cInfo);
diff --git a/src/server/game/Globals/ObjectMgr.h b/src/server/game/Globals/ObjectMgr.h
index b66d2f24ec8..e17c70b3583 100644
--- a/src/server/game/Globals/ObjectMgr.h
+++ b/src/server/game/Globals/ObjectMgr.h
@@ -132,7 +132,7 @@ enum ScriptCommands
SCRIPT_COMMAND_MODEL = 32, // source = Creature, datalong = model id
SCRIPT_COMMAND_CLOSE_GOSSIP = 33, // source = Player
SCRIPT_COMMAND_PLAYMOVIE = 34, // source = Player, datalong = movie id
- SCRIPT_COMMAND_MOVEMENT = 35, // source = Creature, datalong = MovementType, datalong2 = MovementDistance (spawndist f.ex.), dataint = pathid
+ SCRIPT_COMMAND_MOVEMENT = 35, // source = Creature, datalong = MovementType, datalong2 = MovementDistance (wander_distance f.ex.), dataint = pathid
SCRIPT_COMMAND_PLAY_ANIMKIT = 36 // source = Creature, datalong = AnimKit id (NOT ON 3.3.5A, DON'T REUSE)
};
diff --git a/src/server/game/Miscellaneous/Language.h b/src/server/game/Miscellaneous/Language.h
index 98dfda0185f..031fcfbc7d4 100644
--- a/src/server/game/Miscellaneous/Language.h
+++ b/src/server/game/Miscellaneous/Language.h
@@ -334,7 +334,7 @@ enum TrinityStrings
// 296 free
// END
- LANG_COMMAND_SPAWNDIST = 297,
+ LANG_COMMAND_WANDER_DISTANCE = 297,
LANG_COMMAND_SPAWNTIME = 298,
LANG_COMMAND_MODIFY_HONOR = 299,
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index a88a69a144d..fb7109499da 100644
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -572,12 +572,12 @@ void MotionMaster::MoveTargetedHome()
}
}
-void MotionMaster::MoveRandom(float spawndist)
+void MotionMaster::MoveRandom(float wanderDistance)
{
if (_owner->GetTypeId() == TYPEID_UNIT)
{
- TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveRandom: '%s', started random movement (spawnDist: %f)", _owner->GetGUID().ToString().c_str(), spawndist);
- Add(new RandomMovementGenerator<Creature>(spawndist), MOTION_SLOT_DEFAULT);
+ TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveRandom: '%s', started random movement (spawnDist: %f)", _owner->GetGUID().ToString().c_str(), wanderDistance);
+ Add(new RandomMovementGenerator<Creature>(wanderDistance), MOTION_SLOT_DEFAULT);
}
}
diff --git a/src/server/game/Movement/MotionMaster.h b/src/server/game/Movement/MotionMaster.h
index 6f536bc3fa3..82a070d57ca 100644
--- a/src/server/game/Movement/MotionMaster.h
+++ b/src/server/game/Movement/MotionMaster.h
@@ -152,7 +152,7 @@ class TC_GAME_API MotionMaster
void MoveIdle();
void MoveTargetedHome();
- void MoveRandom(float spawndist = 0.0f);
+ void MoveRandom(float wanderDistance = 0.0f);
void MoveFollow(Unit* target, float dist, ChaseAngle angle, MovementSlot slot = MOTION_SLOT_ACTIVE);
void MoveChase(Unit* target, Optional<ChaseRange> dist = {}, Optional<ChaseAngle> angle = {});
void MoveChase(Unit* target, float dist, float angle) { MoveChase(target, ChaseRange(dist), ChaseAngle(angle)); }
diff --git a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
index 17e842b817c..464902624a6 100644
--- a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
@@ -84,7 +84,7 @@ void RandomMovementGenerator<Creature>::DoInitialize(Creature* owner)
owner->StopMoving();
if (_wanderDistance == 0.f)
- _wanderDistance = owner->GetRespawnRadius();
+ _wanderDistance = owner->GetWanderDistance();
// Retail seems to let a creature walk 2 up to 10 splines before triggering a pause
_wanderSteps = urand(2, 10);
diff --git a/src/server/scripts/Commands/cs_npc.cpp b/src/server/scripts/Commands/cs_npc.cpp
index f60a0225b97..496e999c0eb 100644
--- a/src/server/scripts/Commands/cs_npc.cpp
+++ b/src/server/scripts/Commands/cs_npc.cpp
@@ -154,18 +154,18 @@ public:
};
static std::vector<ChatCommand> npcSetCommandTable =
{
- { "allowmove", rbac::RBAC_PERM_COMMAND_NPC_SET_ALLOWMOVE, false, &HandleNpcSetAllowMovementCommand, "" },
- { "entry", rbac::RBAC_PERM_COMMAND_NPC_SET_ENTRY, false, &HandleNpcSetEntryCommand, "" },
- { "factionid", rbac::RBAC_PERM_COMMAND_NPC_SET_FACTIONID, false, &HandleNpcSetFactionIdCommand, "" },
- { "flag", rbac::RBAC_PERM_COMMAND_NPC_SET_FLAG, false, &HandleNpcSetFlagCommand, "" },
- { "level", rbac::RBAC_PERM_COMMAND_NPC_SET_LEVEL, false, &HandleNpcSetLevelCommand, "" },
- { "link", rbac::RBAC_PERM_COMMAND_NPC_SET_LINK, false, &HandleNpcSetLinkCommand, "" },
- { "model", rbac::RBAC_PERM_COMMAND_NPC_SET_MODEL, false, &HandleNpcSetModelCommand, "" },
- { "movetype", rbac::RBAC_PERM_COMMAND_NPC_SET_MOVETYPE, false, &HandleNpcSetMoveTypeCommand, "" },
- { "phase", rbac::RBAC_PERM_COMMAND_NPC_SET_PHASE, false, &HandleNpcSetPhaseCommand, "" },
- { "spawndist", rbac::RBAC_PERM_COMMAND_NPC_SET_SPAWNDIST, false, &HandleNpcSetSpawnDistCommand, "" },
- { "spawntime", rbac::RBAC_PERM_COMMAND_NPC_SET_SPAWNTIME, false, &HandleNpcSetSpawnTimeCommand, "" },
- { "data", rbac::RBAC_PERM_COMMAND_NPC_SET_DATA, false, &HandleNpcSetDataCommand, "" },
+ { "allowmove", rbac::RBAC_PERM_COMMAND_NPC_SET_ALLOWMOVE, false, &HandleNpcSetAllowMovementCommand, "" },
+ { "entry", rbac::RBAC_PERM_COMMAND_NPC_SET_ENTRY, false, &HandleNpcSetEntryCommand, "" },
+ { "factionid", rbac::RBAC_PERM_COMMAND_NPC_SET_FACTIONID, false, &HandleNpcSetFactionIdCommand, "" },
+ { "flag", rbac::RBAC_PERM_COMMAND_NPC_SET_FLAG, false, &HandleNpcSetFlagCommand, "" },
+ { "level", rbac::RBAC_PERM_COMMAND_NPC_SET_LEVEL, false, &HandleNpcSetLevelCommand, "" },
+ { "link", rbac::RBAC_PERM_COMMAND_NPC_SET_LINK, false, &HandleNpcSetLinkCommand, "" },
+ { "model", rbac::RBAC_PERM_COMMAND_NPC_SET_MODEL, false, &HandleNpcSetModelCommand, "" },
+ { "movetype", rbac::RBAC_PERM_COMMAND_NPC_SET_MOVETYPE, false, &HandleNpcSetMoveTypeCommand, "" },
+ { "phase", rbac::RBAC_PERM_COMMAND_NPC_SET_PHASE, false, &HandleNpcSetPhaseCommand, "" },
+ { "wanderdistance", rbac::RBAC_PERM_COMMAND_NPC_SET_SPAWNDIST, false, &HandleNpcSetWanderDistanceCommand, "" },
+ { "spawntime", rbac::RBAC_PERM_COMMAND_NPC_SET_SPAWNTIME, false, &HandleNpcSetSpawnTimeCommand, "" },
+ { "data", rbac::RBAC_PERM_COMMAND_NPC_SET_DATA, false, &HandleNpcSetDataCommand, "" },
};
static std::vector<ChatCommand> npcCommandTable =
{
@@ -854,7 +854,7 @@ public:
* Valid movement types are:
* <ul>
* <li> stay - NPC wont move </li>
- * <li> random - NPC will move randomly according to the spawndist </li>
+ * <li> random - NPC will move randomly according to the wander_distance </li>
* <li> way - NPC will move with given waypoints set </li>
* </ul>
* additional parameter: NODEL - so no waypoints are deleted, if you
@@ -1024,7 +1024,7 @@ public:
}
//set spawn dist of creature
- static bool HandleNpcSetSpawnDistCommand(ChatHandler* handler, char const* args)
+ static bool HandleNpcSetWanderDistanceCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
@@ -1048,7 +1048,7 @@ public:
else
return false;
- creature->SetRespawnRadius((float)option);
+ creature->SetWanderDistance((float)option);
creature->SetDefaultMovementType(mtype);
creature->GetMotionMaster()->Initialize();
if (creature->IsAlive()) // dead creature will reset movement generator at respawn
@@ -1057,7 +1057,7 @@ public:
creature->Respawn();
}
- PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_SPAWN_DISTANCE);
+ PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_WANDER_DISTANCE);
stmt->setFloat(0, option);
stmt->setUInt8(1, uint8(mtype));
@@ -1065,7 +1065,7 @@ public:
WorldDatabase.Execute(stmt);
- handler->PSendSysMessage(LANG_COMMAND_SPAWNDIST, option);
+ handler->PSendSysMessage(LANG_COMMAND_WANDER_DISTANCE, option);
return true;
}