diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp | 3 | ||||
-rw-r--r-- | src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp | 4 | ||||
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 6 | ||||
-rw-r--r-- | src/server/game/Spells/Spell.cpp | 2 |
4 files changed, 3 insertions, 12 deletions
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp index 60430238690..e0581c6f46a 100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp @@ -974,8 +974,7 @@ bool BattlegroundSA::CheckAchievementCriteriaMeet(uint32 criteriaId, Player cons case BG_CRITERIA_CHECK_NOT_EVEN_A_SCRATCH: return _allVehiclesAlive[GetTeamIndexByTeamId(source->GetTeam())]; case BG_CRITERIA_CHECK_DEFENSE_OF_THE_ANCIENTS: - if (source->GetTeamId() != Attackers && !gateDestroyed) - return true; + return source->GetTeamId() != Attackers && !gateDestroyed; } return Battleground::CheckAchievementCriteriaMeet(criteriaId, source, target, miscValue); diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp index bdbd2873131..67e092ab62b 100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp @@ -877,9 +877,7 @@ bool BattlegroundWS::CheckAchievementCriteriaMeet(uint32 criteriaId, Player cons switch (criteriaId) { case BG_CRITERIA_CHECK_SAVE_THE_DAY: - if (GetFlagState(player->GetTeam()) == BG_WS_FLAG_STATE_ON_BASE) - return true; - break; + return GetFlagState(player->GetTeam()) == BG_WS_FLAG_STATE_ON_BASE; } return Battleground::CheckAchievementCriteriaMeet(criteriaId, player, target, miscValue); diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index a344427a989..8f7c26e3ab6 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -6866,12 +6866,6 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg return false; break; } - // Rogue T10 4P bonus, should proc on victim - case 70803: - { - target = victim; - break; - } } break; } diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 804a46a114c..4bffd35af38 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -3317,7 +3317,7 @@ void Spell::cast(bool skipCheck) SendSpellGo(); // Okay, everything is prepared. Now we need to distinguish between immediate and evented delayed spells - if ((m_spellInfo->Speed > 0.0f && !m_spellInfo->IsChanneled()) || m_spellInfo->Id == 14157) + if ((m_spellInfo->Speed > 0.0f && !m_spellInfo->IsChanneled()) || m_spellInfo->AttributesEx4 & SPELL_ATTR4_UNK4) { // Remove used for cast item if need (it can be already NULL after TakeReagents call // in case delayed spell remove item at cast delay start |