diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/game/Player.cpp | 12 | ||||
-rw-r--r-- | src/game/SpellEffects.cpp | 2 |
2 files changed, 11 insertions, 3 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index dfb4c078f04..9d4f60c571d 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -18887,8 +18887,13 @@ bool Player::canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList, bool return false; // always seen by owner - if(GetGUID() == u->GetCharmerOrOwnerGUID()) - return true; + if(uint64 guid = u->GetCharmerOrOwnerGUID()) + if(GetGUID() == guid) + return true; + + if(uint64 guid = GetUInt64Value(PLAYER_FARSIGHT)) + if(u->GetGUID() == guid) + return true; // different visible distance checks if(isInFlight()) // what see player in flight @@ -20525,6 +20530,9 @@ void Player::SetViewpoint(WorldObject* target, bool apply) return; } + // farsight dynobj or puppet may be very far away + UpdateVisibilityOf(target); + if(target->isType(TYPEMASK_UNIT) && !m_Vehicle) ((Unit*)target)->AddPlayerToVision(this); } diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index be4aef15ff0..1bf46269461 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -3706,7 +3706,7 @@ void Spell::EffectAddFarsight(uint32 i) // Need to update visibility of object for client to accept farsight guid ((Player*)m_caster)->SetViewpoint(dynObj, true); - ((Player*)m_caster)->UpdateVisibilityOf(dynObj); + //((Player*)m_caster)->UpdateVisibilityOf(dynObj); } void Spell::EffectTeleUnitsFaceCaster(uint32 i) |