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-rw-r--r--src/game/BattleGroundSA.cpp10
1 files changed, 6 insertions, 4 deletions
diff --git a/src/game/BattleGroundSA.cpp b/src/game/BattleGroundSA.cpp
index c237f467aee..c3e81c5ddea 100644
--- a/src/game/BattleGroundSA.cpp
+++ b/src/game/BattleGroundSA.cpp
@@ -526,6 +526,7 @@ WorldSafeLocsEntry const* BattleGroundSA::GetClosestGraveYard(Player* player)
{
uint32 safeloc = 0;
WorldSafeLocsEntry const* ret;
+ WorldSafeLocsEntry const* closest;
float dist, nearest;
float x,y,z;
@@ -536,23 +537,24 @@ WorldSafeLocsEntry const* BattleGroundSA::GetClosestGraveYard(Player* player)
else
safeloc = BG_SA_GYEntries[BG_SA_DEFENDER_LAST_GY];
- ret = sWorldSafeLocsStore.LookupEntry(safeloc);
- nearest = sqrt((ret->x - x)*(ret->x - x) + (ret->y - y)*(ret->y - y)+(ret->z - z)*(ret->z - z));
+ closest = sWorldSafeLocsStore.LookupEntry(safeloc);
+ nearest = sqrt((closest->x - x)*(closest->x - x) + (closest->y - y)*(closest->y - y)+(closest->z - z)*(closest->z - z));
for (uint8 i = BG_SA_RIGHT_CAPTURABLE_GY; i < BG_SA_MAX_GY; i++)
{
if (GraveyardStatus[i] != player->GetTeamId())
continue;
+ ret = sWorldSafeLocsStore.LookupEntry(BG_SA_GYEntries[i]);
dist = sqrt((ret->x - x)*(ret->x - x) + (ret->y - y)*(ret->y - y)+(ret->z - z)*(ret->z - z));
if (dist < nearest)
{
- ret = sWorldSafeLocsStore.LookupEntry(BG_SA_GYEntries[i]);
+ closest = ret;
nearest = dist;
}
}
- return ret;
+ return closest;
}
void BattleGroundSA::SendTime()