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-rw-r--r--src/server/scripts/ExilesReach/zone_exiles_reach.cpp19
1 files changed, 7 insertions, 12 deletions
diff --git a/src/server/scripts/ExilesReach/zone_exiles_reach.cpp b/src/server/scripts/ExilesReach/zone_exiles_reach.cpp
index 1c56bbe29b5..9f1083c9cea 100644
--- a/src/server/scripts/ExilesReach/zone_exiles_reach.cpp
+++ b/src/server/scripts/ExilesReach/zone_exiles_reach.cpp
@@ -1418,8 +1418,8 @@ struct npc_alliance_survivors_beach_laying : public ScriptedAI
if (Player* player = caster->ToPlayer())
{
player->KilledMonsterCredit(me->GetEntry());
-
Conversation::CreateConversation(ConversationId, player, *player, player->GetGUID(), nullptr);
+ player->UpdateVisibilityForPlayer(); // Needed to make survivor stand instantly
}
}
};
@@ -1729,15 +1729,9 @@ CreatureAI* AustinBeachStandingAISelector(Creature* creature)
enum LostExpeditionFollowerData
{
- ACTOR_ID_EMPTY = 0,
ACTOR_ID_ALLIANCE_SURVIVOR = 69830,
ACTOR_ID_HORDE_SURVIVOR = 76283,
- ACTOR_INDEX_SURVIVOR_ZERO = 0,
- ACTOR_INDEX_SURVIVOR_ONE,
- ACTOR_INDEX_SURVIVOR_TWO,
- ACTOR_INDEX_SURVIVOR_THREE,
-
AREA_ABANDONED_CAMP = 10452,
CONVERSATION_LINE_ESCORT_ALLIANCE_SURVIVOR = 12044,
@@ -1787,7 +1781,7 @@ struct npc_garrick_summoned_beach : public ScriptedAI
if (Player* player = caster->ToPlayer())
{
Conversation* conversation = Conversation::CreateConversation(CONVERSATION_LINE_ESCORT_SURVIVOR_CAMP, player, *player, _playerGUID, nullptr, false);
- conversation->AddActor(ACTOR_ID_ALLIANCE_SURVIVOR, ACTOR_INDEX_SURVIVOR_ONE, me->GetGUID());
+ conversation->AddActor(ACTOR_ID_ALLIANCE_SURVIVOR, 1, me->GetGUID());
conversation->Start();
me->GetMotionMaster()->Remove(FOLLOW_MOTION_TYPE);
@@ -1833,7 +1827,7 @@ struct npc_garrick_summoned_beach : public ScriptedAI
else
{
Conversation* conversation = Conversation::CreateConversation(CONVERSATION_LINE_ESCORT_ALLIANCE_SURVIVOR, player, *player, _playerGUID, nullptr, false);
- conversation->AddActor(ACTOR_ID_ALLIANCE_SURVIVOR, ACTOR_INDEX_SURVIVOR_ONE, me->GetGUID());
+ conversation->AddActor(ACTOR_ID_ALLIANCE_SURVIVOR, 1, me->GetGUID());
conversation->Start();
_events.ScheduleEvent(EVENT_FOLLOW_PLAYER, 2s);
@@ -1884,7 +1878,7 @@ struct npc_grimaxe_summoned_beach : public ScriptedAI
if (Player* player = caster->ToPlayer())
{
Conversation* conversation = Conversation::CreateConversation(CONVERSATION_LINE_ESCORT_SURVIVOR_CAMP, player, *player, _playerGUID, nullptr, false);
- conversation->AddActor(ACTOR_ID_HORDE_SURVIVOR, ACTOR_INDEX_SURVIVOR_THREE, me->GetGUID());
+ conversation->AddActor(ACTOR_ID_HORDE_SURVIVOR, 3, me->GetGUID());
conversation->Start();
me->GetMotionMaster()->Remove(FOLLOW_MOTION_TYPE);
@@ -1930,7 +1924,7 @@ struct npc_grimaxe_summoned_beach : public ScriptedAI
else
{
Conversation* conversation = Conversation::CreateConversation(CONVERSATION_LINE_ESCORT_HORDE_SURVIVOR, player, *player, _playerGUID, nullptr, false);
- conversation->AddActor(ACTOR_ID_HORDE_SURVIVOR, ACTOR_INDEX_SURVIVOR_TWO, me->GetGUID());
+ conversation->AddActor(ACTOR_ID_HORDE_SURVIVOR, 2, me->GetGUID());
conversation->Start();
_events.ScheduleEvent(EVENT_FOLLOW_PLAYER, 2s);
@@ -2106,7 +2100,8 @@ public:
if (!injured)
break;
- injured->SummonPersonalClone(InjuredNpcPositionAbandonedCamp, TEMPSUMMON_TIMED_DESPAWN, 2s, 0, 0, player);
+ Creature* injuredTemp = injured->SummonPersonalClone(InjuredNpcPositionAbandonedCamp, TEMPSUMMON_TIMED_DESPAWN, 2s, 0, 0, player);
+ injuredTemp->SetAIAnimKitId(ANIMATION_KIT_INJURED);
break;
}
default: