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-rw-r--r--src/server/scripts/World/npcs_special.cpp181
1 files changed, 0 insertions, 181 deletions
diff --git a/src/server/scripts/World/npcs_special.cpp b/src/server/scripts/World/npcs_special.cpp
index f1f7bc973cf..c3704d1aed9 100644
--- a/src/server/scripts/World/npcs_special.cpp
+++ b/src/server/scripts/World/npcs_special.cpp
@@ -1147,186 +1147,6 @@ public:
}
};
-/*######
-## npc_sayge
-######*/
-
-enum Sayge
-{
- GOSSIP_MENU_OPTION_ID_ANSWER_1 = 0,
- GOSSIP_MENU_OPTION_ID_ANSWER_2 = 1,
- GOSSIP_MENU_OPTION_ID_ANSWER_3 = 2,
- GOSSIP_MENU_OPTION_ID_ANSWER_4 = 3,
- GOSSIP_I_AM_READY_TO_DISCOVER = 6186,
- GOSSIP_MENU_OPTION_SAYGE1 = 6185,
- GOSSIP_MENU_OPTION_SAYGE2 = 6185,
- GOSSIP_MENU_OPTION_SAYGE3 = 6185,
- GOSSIP_MENU_OPTION_SAYGE4 = 6185,
- GOSSIP_MENU_OPTION_SAYGE5 = 6187,
- GOSSIP_MENU_OPTION_SAYGE6 = 6187,
- GOSSIP_MENU_OPTION_SAYGE7 = 6187,
- GOSSIP_MENU_OPTION_SAYGE8 = 6208,
- GOSSIP_MENU_OPTION_SAYGE9 = 6208,
- GOSSIP_MENU_OPTION_SAYGE10 = 6208,
- GOSSIP_MENU_OPTION_SAYGE11 = 6209,
- GOSSIP_MENU_OPTION_SAYGE12 = 6209,
- GOSSIP_MENU_OPTION_SAYGE13 = 6209,
- GOSSIP_MENU_OPTION_SAYGE14 = 6210,
- GOSSIP_MENU_OPTION_SAYGE15 = 6210,
- GOSSIP_MENU_OPTION_SAYGE16 = 6210,
- GOSSIP_MENU_OPTION_SAYGE17 = 6211,
- GOSSIP_MENU_I_HAVE_LONG_KNOWN = 7339,
- GOSSIP_MENU_YOU_HAVE_BEEN_TASKED = 7340,
- GOSSIP_MENU_SWORN_EXECUTIONER = 7341,
- GOSSIP_MENU_DIPLOMATIC_MISSION = 7361,
- GOSSIP_MENU_YOUR_BROTHER_SEEKS = 7362,
- GOSSIP_MENU_A_TERRIBLE_BEAST = 7363,
- GOSSIP_MENU_YOUR_FORTUNE_IS_CAST = 7364,
- GOSSIP_MENU_HERE_IS_YOUR_FORTUNE = 7365,
- GOSSIP_MENU_CANT_GIVE_YOU_YOUR = 7393,
-
- SPELL_STRENGTH = 23735, // +10% Strength
- SPELL_AGILITY = 23736, // +10% Agility
- SPELL_STAMINA = 23737, // +10% Stamina
- SPELL_SPIRIT = 23738, // +10% Spirit
- SPELL_INTELLECT = 23766, // +10% Intellect
- SPELL_ARMOR = 23767, // +10% Armor
- SPELL_DAMAGE = 23768, // +10% Damage
- SPELL_RESISTANCE = 23769, // +25 Magic Resistance (All)
- SPELL_FORTUNE = 23765 // Darkmoon Faire Fortune
-};
-
-class npc_sayge : public CreatureScript
-{
-public:
- npc_sayge() : CreatureScript("npc_sayge") { }
-
- struct npc_saygeAI : public ScriptedAI
- {
- npc_saygeAI(Creature* creature) : ScriptedAI(creature) { }
-
- bool GossipHello(Player* player) override
- {
- if (me->IsQuestGiver())
- player->PrepareQuestMenu(me->GetGUID());
-
- if (player->GetSpellHistory()->HasCooldown(SPELL_STRENGTH) ||
- player->GetSpellHistory()->HasCooldown(SPELL_AGILITY) ||
- player->GetSpellHistory()->HasCooldown(SPELL_STAMINA) ||
- player->GetSpellHistory()->HasCooldown(SPELL_SPIRIT) ||
- player->GetSpellHistory()->HasCooldown(SPELL_INTELLECT) ||
- player->GetSpellHistory()->HasCooldown(SPELL_ARMOR) ||
- player->GetSpellHistory()->HasCooldown(SPELL_DAMAGE) ||
- player->GetSpellHistory()->HasCooldown(SPELL_RESISTANCE))
- SendGossipMenuFor(player, GOSSIP_MENU_CANT_GIVE_YOU_YOUR, me->GetGUID());
- else
- {
- AddGossipItemFor(player, GOSSIP_I_AM_READY_TO_DISCOVER, GOSSIP_MENU_OPTION_ID_ANSWER_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- SendGossipMenuFor(player, GOSSIP_MENU_I_HAVE_LONG_KNOWN, me->GetGUID());
- }
-
- return true;
- }
-
- void SendAction(Player* player, uint32 action)
- {
- switch (action)
- {
- case GOSSIP_ACTION_INFO_DEF + 1:
- AddGossipItemFor(player, GOSSIP_MENU_OPTION_SAYGE1, GOSSIP_MENU_OPTION_ID_ANSWER_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
- AddGossipItemFor(player, GOSSIP_MENU_OPTION_SAYGE2, GOSSIP_MENU_OPTION_ID_ANSWER_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
- AddGossipItemFor(player, GOSSIP_MENU_OPTION_SAYGE3, GOSSIP_MENU_OPTION_ID_ANSWER_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
- AddGossipItemFor(player, GOSSIP_MENU_OPTION_SAYGE4, GOSSIP_MENU_OPTION_ID_ANSWER_4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
- SendGossipMenuFor(player, GOSSIP_MENU_YOU_HAVE_BEEN_TASKED, me->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF + 2:
- AddGossipItemFor(player, GOSSIP_MENU_OPTION_SAYGE5, GOSSIP_MENU_OPTION_ID_ANSWER_1, GOSSIP_SENDER_MAIN + 1, GOSSIP_ACTION_INFO_DEF);
- AddGossipItemFor(player, GOSSIP_MENU_OPTION_SAYGE6, GOSSIP_MENU_OPTION_ID_ANSWER_2, GOSSIP_SENDER_MAIN + 2, GOSSIP_ACTION_INFO_DEF);
- AddGossipItemFor(player, GOSSIP_MENU_OPTION_SAYGE7, GOSSIP_MENU_OPTION_ID_ANSWER_3, GOSSIP_SENDER_MAIN + 3, GOSSIP_ACTION_INFO_DEF);
- SendGossipMenuFor(player, GOSSIP_MENU_SWORN_EXECUTIONER, me->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF + 3:
- AddGossipItemFor(player, GOSSIP_MENU_OPTION_SAYGE8, GOSSIP_MENU_OPTION_ID_ANSWER_1, GOSSIP_SENDER_MAIN + 4, GOSSIP_ACTION_INFO_DEF);
- AddGossipItemFor(player, GOSSIP_MENU_OPTION_SAYGE9, GOSSIP_MENU_OPTION_ID_ANSWER_2, GOSSIP_SENDER_MAIN + 5, GOSSIP_ACTION_INFO_DEF);
- AddGossipItemFor(player, GOSSIP_MENU_OPTION_SAYGE10, GOSSIP_MENU_OPTION_ID_ANSWER_3, GOSSIP_SENDER_MAIN + 2, GOSSIP_ACTION_INFO_DEF);
- SendGossipMenuFor(player, GOSSIP_MENU_DIPLOMATIC_MISSION, me->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF + 4:
- AddGossipItemFor(player, GOSSIP_MENU_OPTION_SAYGE11, GOSSIP_MENU_OPTION_ID_ANSWER_1, GOSSIP_SENDER_MAIN + 6, GOSSIP_ACTION_INFO_DEF);
- AddGossipItemFor(player, GOSSIP_MENU_OPTION_SAYGE12, GOSSIP_MENU_OPTION_ID_ANSWER_2, GOSSIP_SENDER_MAIN + 7, GOSSIP_ACTION_INFO_DEF);
- AddGossipItemFor(player, GOSSIP_MENU_OPTION_SAYGE13, GOSSIP_MENU_OPTION_ID_ANSWER_3, GOSSIP_SENDER_MAIN + 8, GOSSIP_ACTION_INFO_DEF);
- SendGossipMenuFor(player, GOSSIP_MENU_YOUR_BROTHER_SEEKS, me->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF + 5:
- AddGossipItemFor(player, GOSSIP_MENU_OPTION_SAYGE14, GOSSIP_MENU_OPTION_ID_ANSWER_1, GOSSIP_SENDER_MAIN + 5, GOSSIP_ACTION_INFO_DEF);
- AddGossipItemFor(player, GOSSIP_MENU_OPTION_SAYGE15, GOSSIP_MENU_OPTION_ID_ANSWER_2, GOSSIP_SENDER_MAIN + 4, GOSSIP_ACTION_INFO_DEF);
- AddGossipItemFor(player, GOSSIP_MENU_OPTION_SAYGE16, GOSSIP_MENU_OPTION_ID_ANSWER_3, GOSSIP_SENDER_MAIN + 3, GOSSIP_ACTION_INFO_DEF);
- SendGossipMenuFor(player, GOSSIP_MENU_A_TERRIBLE_BEAST, me->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF:
- AddGossipItemFor(player, GOSSIP_MENU_OPTION_SAYGE17, GOSSIP_MENU_OPTION_ID_ANSWER_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
- SendGossipMenuFor(player, GOSSIP_MENU_YOUR_FORTUNE_IS_CAST, me->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF + 6:
- DoCast(player, SPELL_FORTUNE, false);
- SendGossipMenuFor(player, GOSSIP_MENU_HERE_IS_YOUR_FORTUNE, me->GetGUID());
- break;
- }
- }
-
- bool GossipSelect(Player* player, uint32 /*menuId*/, uint32 gossipListId) override
- {
- uint32 const sender = player->PlayerTalkClass->GetGossipOptionSender(gossipListId);
- uint32 const action = player->PlayerTalkClass->GetGossipOptionAction(gossipListId);
- ClearGossipMenuFor(player);
- uint32 spellId = 0;
- switch (sender)
- {
- case GOSSIP_SENDER_MAIN:
- SendAction(player, action);
- break;
- case GOSSIP_SENDER_MAIN + 1:
- spellId = SPELL_DAMAGE;
- break;
- case GOSSIP_SENDER_MAIN + 2:
- spellId = SPELL_RESISTANCE;
- break;
- case GOSSIP_SENDER_MAIN + 3:
- spellId = SPELL_ARMOR;
- break;
- case GOSSIP_SENDER_MAIN + 4:
- spellId = SPELL_SPIRIT;
- break;
- case GOSSIP_SENDER_MAIN + 5:
- spellId = SPELL_INTELLECT;
- break;
- case GOSSIP_SENDER_MAIN + 6:
- spellId = SPELL_STAMINA;
- break;
- case GOSSIP_SENDER_MAIN + 7:
- spellId = SPELL_STRENGTH;
- break;
- case GOSSIP_SENDER_MAIN + 8:
- spellId = SPELL_AGILITY;
- break;
- }
-
- if (spellId)
- {
- DoCast(player, spellId, false);
- player->GetSpellHistory()->AddCooldown(spellId, 0, std::chrono::hours(2));
- SendAction(player, action);
- }
- return true;
- }
- };
-
- CreatureAI* GetAI(Creature* creature) const override
- {
- return new npc_saygeAI(creature);
- }
-};
-
class npc_steam_tonk : public CreatureScript
{
public:
@@ -2895,7 +2715,6 @@ void AddSC_npcs_special()
new npc_injured_patient();
new npc_garments_of_quests();
new npc_guardian();
- new npc_sayge();
new npc_steam_tonk();
new npc_tonk_mine();
new npc_tournament_mount();