diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 2 | ||||
-rwxr-xr-x | src/server/game/Entities/Vehicle/Vehicle.cpp | 8 | ||||
-rw-r--r-- | src/server/game/Entities/Vehicle/Vehicle.h | 2 | ||||
-rw-r--r-- | src/server/game/Entities/Vehicle/VehicleDefines.h | 6 | ||||
-rw-r--r-- | src/server/game/Globals/ObjectMgr.cpp | 40 | ||||
-rw-r--r-- | src/server/game/Globals/ObjectMgr.h | 3 | ||||
-rw-r--r-- | src/server/game/World/World.cpp | 3 |
7 files changed, 63 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index d3d4a40ff80..d4b57c61487 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -12719,7 +12719,7 @@ void Unit::_ExitVehicle(Position const* exitPosition) if (vehicle->GetBase()->HasUnitTypeMask(UNIT_MASK_MINION) && vehicle->GetBase()->GetTypeId() == TYPEID_UNIT) if (((Minion*)vehicle->GetBase())->GetOwner() == this) - vehicle->GetBase()->ToCreature()->DespawnOrUnsummon(1ms); + vehicle->GetBase()->ToCreature()->DespawnOrUnsummon(vehicle->GetDespawnDelay()); if (HasUnitTypeMask(UNIT_MASK_ACCESSORY)) { diff --git a/src/server/game/Entities/Vehicle/Vehicle.cpp b/src/server/game/Entities/Vehicle/Vehicle.cpp index 287829d39bf..7857aa07723 100755 --- a/src/server/game/Entities/Vehicle/Vehicle.cpp +++ b/src/server/game/Entities/Vehicle/Vehicle.cpp @@ -952,3 +952,11 @@ bool Vehicle::HasPendingEventForSeat(int8 seatId) const } return false; } + +Milliseconds Vehicle::GetDespawnDelay() +{ + if (VehicleTemplate const* vehicleTemplate = sObjectMgr->GetVehicleTemplate(this)) + return vehicleTemplate->DespawnDelay; + + return 1ms; +} diff --git a/src/server/game/Entities/Vehicle/Vehicle.h b/src/server/game/Entities/Vehicle/Vehicle.h index 29c28d8adce..26635e81c6f 100644 --- a/src/server/game/Entities/Vehicle/Vehicle.h +++ b/src/server/game/Entities/Vehicle/Vehicle.h @@ -72,6 +72,8 @@ class TC_GAME_API Vehicle : public TransportBase void RemovePendingEventsForPassenger(Unit* passenger); + Milliseconds GetDespawnDelay(); + protected: friend class VehicleJoinEvent; uint32 UsableSeatNum; ///< Number of seats that match VehicleSeatEntry::UsableByPlayer, used for proper display flags diff --git a/src/server/game/Entities/Vehicle/VehicleDefines.h b/src/server/game/Entities/Vehicle/VehicleDefines.h index 9fed8fdb131..621c482f5e6 100644 --- a/src/server/game/Entities/Vehicle/VehicleDefines.h +++ b/src/server/game/Entities/Vehicle/VehicleDefines.h @@ -19,6 +19,7 @@ #define __TRINITY_VEHICLEDEFINES_H #include "Define.h" +#include "Duration.h" #include <vector> #include <map> @@ -113,6 +114,11 @@ struct VehicleAccessory uint8 SummonedType; }; +struct VehicleTemplate +{ + Milliseconds DespawnDelay = Milliseconds::zero(); +}; + typedef std::vector<VehicleAccessory> VehicleAccessoryList; typedef std::map<uint32, VehicleAccessoryList> VehicleAccessoryContainer; typedef std::map<int8, VehicleSeat> SeatMap; diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index fdd51329b91..db4a45d5011 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -3577,6 +3577,41 @@ void ObjectMgr::LoadVehicleTemplateAccessories() TC_LOG_INFO("server.loading", ">> Loaded %u Vehicle Template Accessories in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } +void ObjectMgr::LoadVehicleTemplate() +{ + uint32 oldMSTime = getMSTime(); + + _vehicleTemplateStore.clear(); + + // 0 1 + QueryResult result = WorldDatabase.Query("SELECT creatureId, despawnDelayMs FROM vehicle_template"); + + if (!result) + { + TC_LOG_INFO("server.loading", ">> Loaded 0 vehicle template. DB table `vehicle_template` is empty."); + return; + } + + do + { + Field* fields = result->Fetch(); + + uint32 creatureId = fields[0].GetUInt32(); + + if (!sObjectMgr->GetCreatureTemplate(creatureId)) + { + TC_LOG_ERROR("sql.sql", "Table `vehicle_template`: Vehicle %u does not exist.", creatureId); + continue; + } + + VehicleTemplate& vehicleTemplate = _vehicleTemplateStore[creatureId]; + vehicleTemplate.DespawnDelay = Milliseconds(fields[1].GetInt32()); + + } while (result->NextRow()); + + TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " Vehicle Template entries in %u ms", _vehicleTemplateStore.size(), GetMSTimeDiffToNow(oldMSTime)); +} + void ObjectMgr::LoadVehicleAccessories() { uint32 oldMSTime = getMSTime(); @@ -10143,6 +10178,11 @@ QuestPOIWrapper const* ObjectMgr::GetQuestPOIWrapper(uint32 questId) const return Trinity::Containers::MapGetValuePtr(_questPOIStore, questId); } +VehicleTemplate const* ObjectMgr::GetVehicleTemplate(Vehicle* veh) const +{ + return Trinity::Containers::MapGetValuePtr(_vehicleTemplateStore, veh->GetCreatureEntry()); +} + VehicleAccessoryList const* ObjectMgr::GetVehicleAccessoryList(Vehicle* veh) const { if (Creature* cre = veh->GetBase()->ToCreature()) diff --git a/src/server/game/Globals/ObjectMgr.h b/src/server/game/Globals/ObjectMgr.h index f4ceca2174a..d465272c5e9 100644 --- a/src/server/game/Globals/ObjectMgr.h +++ b/src/server/game/Globals/ObjectMgr.h @@ -1121,6 +1121,7 @@ class TC_GAME_API ObjectMgr QuestPOIWrapper const* GetQuestPOIWrapper(uint32 questId) const; + VehicleTemplate const* GetVehicleTemplate(Vehicle* veh) const; VehicleAccessoryList const* GetVehicleAccessoryList(Vehicle* veh) const; DungeonEncounterList const* GetDungeonEncounterList(uint32 mapId, Difficulty difficulty) const; @@ -1197,6 +1198,7 @@ class TC_GAME_API ObjectMgr void LoadInstanceEncounters(); void LoadMailLevelRewards(); void LoadVehicleTemplateAccessories(); + void LoadVehicleTemplate(); void LoadVehicleAccessories(); void LoadVehicleSeatAddon(); @@ -1644,6 +1646,7 @@ class TC_GAME_API ObjectMgr SpellScriptsContainer _spellScriptsStore; + std::unordered_map<uint32, VehicleTemplate> _vehicleTemplateStore; VehicleAccessoryContainer _vehicleTemplateAccessoryStore; VehicleAccessoryContainer _vehicleAccessoryStore; diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp index cec4d760ae9..d509e308093 100644 --- a/src/server/game/World/World.cpp +++ b/src/server/game/World/World.cpp @@ -1864,6 +1864,9 @@ void World::SetInitialWorldSettings() TC_LOG_INFO("server.loading", "Loading UNIT_NPC_FLAG_SPELLCLICK Data..."); // must be after LoadQuests sObjectMgr->LoadNPCSpellClickSpells(); + TC_LOG_INFO("server.loading", "Loading Vehicle Templates..."); + sObjectMgr->LoadVehicleTemplate(); // must be after LoadCreatureTemplates() + TC_LOG_INFO("server.loading", "Loading Vehicle Template Accessories..."); sObjectMgr->LoadVehicleTemplateAccessories(); // must be after LoadCreatureTemplates() and LoadNPCSpellClickSpells() |