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-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp6
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.h2
-rwxr-xr-xsrc/server/game/Grids/Notifiers/GridNotifiers.h2
3 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index f80175b74d2..14184b1606d 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -12254,7 +12254,7 @@ bool Unit::IsValidAttackTarget(Unit const* target) const
}
// function based on function Unit::CanAttack from 13850 client
-bool Unit::_IsValidAttackTarget(Unit const* target, SpellInfo const* bySpell) const
+bool Unit::_IsValidAttackTarget(Unit const* target, SpellInfo const* bySpell, WorldObject const* obj) const
{
ASSERT(target);
@@ -12272,8 +12272,8 @@ bool Unit::_IsValidAttackTarget(Unit const* target, SpellInfo const* bySpell) co
if (IsOnVehicle(target) || m_vehicle->GetBase()->IsOnVehicle(target))
return false;
- // can't attack invisible (ignore stealth for aoe spells)
- if ((!bySpell || !(bySpell->AttributesEx6 & SPELL_ATTR6_CAN_TARGET_INVISIBLE)) && !canSeeOrDetect(target, bySpell && bySpell->IsAffectingArea()))
+ // can't attack invisible (ignore stealth for aoe spells) also if the area being looked at is from a spell use the dynamic object created instead of the casting unit.
+ if ((!bySpell || !(bySpell->AttributesEx6 & SPELL_ATTR6_CAN_TARGET_INVISIBLE)) && (obj ? !obj->canSeeOrDetect(target, bySpell && bySpell->IsAffectingArea()) : !canSeeOrDetect(target, bySpell && bySpell->IsAffectingArea())))
return false;
// can't attack dead
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index 2d6c5b1a86e..f246f595dec 100755
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -1573,7 +1573,7 @@ class Unit : public WorldObject
bool isTargetableForAttack(bool checkFakeDeath = true) const;
bool IsValidAttackTarget(Unit const* target) const;
- bool _IsValidAttackTarget(Unit const* target, SpellInfo const* bySpell) const;
+ bool _IsValidAttackTarget(Unit const* target, SpellInfo const* bySpell, WorldObject const* obj = NULL) const;
bool IsValidAssistTarget(Unit const* target) const;
bool _IsValidAssistTarget(Unit const* target, SpellInfo const* bySpell) const;
diff --git a/src/server/game/Grids/Notifiers/GridNotifiers.h b/src/server/game/Grids/Notifiers/GridNotifiers.h
index 6ca31b22e37..7bb4492f99c 100755
--- a/src/server/game/Grids/Notifiers/GridNotifiers.h
+++ b/src/server/game/Grids/Notifiers/GridNotifiers.h
@@ -943,7 +943,7 @@ namespace Trinity
if (u->GetTypeId() == TYPEID_UNIT && ((Creature*)u)->isTotem())
return false;
- if (i_funit->_IsValidAttackTarget(u, _spellInfo) && i_obj->IsWithinDistInMap(u, i_range))
+ if (i_funit->_IsValidAttackTarget(u, _spellInfo,i_obj->GetTypeId() == TYPEID_DYNAMICOBJECT ? i_obj : NULL) && i_obj->IsWithinDistInMap(u, i_range))
return true;
return false;