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-rw-r--r--src/server/game/AuctionHouse/AuctionHouseMgr.h1
-rw-r--r--src/server/game/Handlers/AuctionHouseHandler.cpp6
-rw-r--r--src/server/game/Server/Packets/AuctionHousePackets.cpp10
-rw-r--r--src/server/game/Server/Packets/AuctionHousePackets.h2
4 files changed, 5 insertions, 14 deletions
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.h b/src/server/game/AuctionHouse/AuctionHouseMgr.h
index 583d05b5467..9227fb1c611 100644
--- a/src/server/game/AuctionHouse/AuctionHouseMgr.h
+++ b/src/server/game/AuctionHouse/AuctionHouseMgr.h
@@ -30,7 +30,6 @@ class Player;
class WorldPacket;
#define MIN_AUCTION_TIME (12*HOUR)
-#define MAX_AUCTION_ITEMS 160
enum AuctionError
{
diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp
index 470e785fa85..d9602987ace 100644
--- a/src/server/game/Handlers/AuctionHouseHandler.cpp
+++ b/src/server/game/Handlers/AuctionHouseHandler.cpp
@@ -110,12 +110,6 @@ void WorldSession::SendAuctionOwnerBidNotification(AuctionEntry const* auction,
//this void creates new auction and adds auction to some auctionhouse
void WorldSession::HandleAuctionSellItem(WorldPackets::AuctionHouse::AuctionSellItem& packet)
{
- if (packet.Items.size() > MAX_AUCTION_ITEMS)
- {
- SendAuctionCommandResult(NULL, AUCTION_SELL_ITEM, ERR_AUCTION_DATABASE_ERROR);
- return;
- }
-
for (auto const& item : packet.Items)
if (!item.Guid || !item.UseCount || item.UseCount > 1000)
return;
diff --git a/src/server/game/Server/Packets/AuctionHousePackets.cpp b/src/server/game/Server/Packets/AuctionHousePackets.cpp
index abc5d20ae90..56c38d5d18e 100644
--- a/src/server/game/Server/Packets/AuctionHousePackets.cpp
+++ b/src/server/game/Server/Packets/AuctionHousePackets.cpp
@@ -138,15 +138,13 @@ void WorldPackets::AuctionHouse::AuctionSellItem::Read()
_worldPacket >> BuyoutPrice;
_worldPacket >> RunTime;
- uint8 ItemsCount = _worldPacket.ReadBits(5);
- _worldPacket.FlushBits();
+ Items.resize(_worldPacket.ReadBits(5));
+ _worldPacket.ResetBitPos();
- for (uint8 i = 0; i < ItemsCount; i++)
+ for (WorldPackets::AuctionHouse::AuctionSellItem::AuctionItemForSale& item : Items)
{
- WorldPackets::AuctionHouse::AuctionSellItem::AuctionItemForSale item;
_worldPacket >> item.Guid;
_worldPacket >> item.UseCount;
- Items.emplace_back(item);
}
}
@@ -162,7 +160,7 @@ void WorldPackets::AuctionHouse::AuctionListBidderItems::Read()
_worldPacket >> Auctioneer;
_worldPacket >> Offset;
uint8 auctionItemIDsCount = _worldPacket.ReadBits(7);
- _worldPacket.FlushBits();
+ _worldPacket.ResetBitPos();
for (uint8 i = 0; i < auctionItemIDsCount; i++)
{
diff --git a/src/server/game/Server/Packets/AuctionHousePackets.h b/src/server/game/Server/Packets/AuctionHousePackets.h
index 6f3a908c4b8..17d7ee89e56 100644
--- a/src/server/game/Server/Packets/AuctionHousePackets.h
+++ b/src/server/game/Server/Packets/AuctionHousePackets.h
@@ -133,7 +133,7 @@ namespace WorldPackets
ObjectGuid Auctioneer;
uint64 MinBid = 0;
uint32 RunTime = 0;
- std::vector<AuctionItemForSale> Items;
+ Array<AuctionItemForSale, 32> Items;
};
class AuctionPlaceBid final : public ClientPacket