diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/scripts/Outland/zone_shattrath_city.cpp | 196 |
1 files changed, 1 insertions, 195 deletions
diff --git a/src/server/scripts/Outland/zone_shattrath_city.cpp b/src/server/scripts/Outland/zone_shattrath_city.cpp index 4af11191708..1fb0210bb73 100644 --- a/src/server/scripts/Outland/zone_shattrath_city.cpp +++ b/src/server/scripts/Outland/zone_shattrath_city.cpp @@ -19,7 +19,7 @@ /* ScriptData SDName: Shattrath_City SD%Complete: 100 -SDComment: Quest support: 10004, 10009, 10211, 10231. Flask vendors, Teleport to Caverns of Time +SDComment: Quest support: 10004, 10009, 10211. Flask vendors, Teleport to Caverns of Time SDCategory: Shattrath City EndScriptData */ @@ -29,7 +29,6 @@ npc_salsalabim npc_shattrathflaskvendors npc_zephyr npc_kservant -npc_dirty_larry npc_ishanah npc_khadgar EndContentData */ @@ -425,198 +424,6 @@ public: }; /*###### -# npc_dirty_larry -######*/ - -#define GOSSIP_BOOK "Ezekiel said that you might have a certain book..." - -enum DirtyLarry -{ - SAY_1 = 0, - SAY_2 = 1, - SAY_3 = 2, - SAY_4 = 3, - SAY_5 = 4, - SAY_GIVEUP = 5, - - QUEST_WBI = 10231, - NPC_CREEPJACK = 19726, - NPC_MALONE = 19725 -}; - -class npc_dirty_larry : public CreatureScript -{ -public: - npc_dirty_larry() : CreatureScript("npc_dirty_larry") { } - - struct npc_dirty_larryAI : public ScriptedAI - { - npc_dirty_larryAI(Creature* creature) : ScriptedAI(creature) {} - - bool Event; - bool Attack; - bool Done; - - uint64 PlayerGUID; - - uint32 SayTimer; - uint32 Step; - - void Reset() - { - Event = false; - Attack = false; - Done = false; - - PlayerGUID = 0; - SayTimer = 0; - Step = 0; - - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - me->setFaction(1194); - if (Creature* Creepjack = me->FindNearestCreature(NPC_CREEPJACK, 20)) - { - Creepjack->AI()->EnterEvadeMode(); - Creepjack->setFaction(1194); - Creepjack->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - } - - if (Creature* Malone = me->FindNearestCreature(NPC_MALONE, 20)) - { - Malone->AI()->EnterEvadeMode(); - Malone->setFaction(1194); - Malone->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - } - } - - uint32 NextStep(uint32 Step) - { - Player* player = Unit::GetPlayer(*me, PlayerGUID); - - switch (Step) - { - case 0:{ me->SetInFront(player); - Unit* Creepjack = me->FindNearestCreature(NPC_CREEPJACK, 20); - if (Creepjack) - Creepjack->SetUInt32Value(UNIT_FIELD_BYTES_1, 0); - Unit* Malone = me->FindNearestCreature(NPC_MALONE, 20); - if (Malone) - Malone->SetUInt32Value(UNIT_FIELD_BYTES_1, 0); - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); }return 2000; - case 1: Talk(SAY_1, player->GetGUID()); return 3000; - case 2: Talk(SAY_2, player->GetGUID()); return 5000; - case 3: Talk(SAY_3, player->GetGUID()); return 2000; - case 4: Talk(SAY_4, player->GetGUID()); return 2000; - case 5: Talk(SAY_5, player->GetGUID()); return 2000; - case 6: Attack = true; return 2000; - default: return 0; - } - } - - void EnterCombat(Unit* /*who*/){} - - void UpdateAI(uint32 diff) - { - if (SayTimer <= diff) - { - if (Event) - SayTimer = NextStep(++Step); - } - else - SayTimer -= diff; - - if (Attack) - { - me->setFaction(14); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - if (Player* player = Unit::GetPlayer(*me, PlayerGUID)) - { - if (Creature* Creepjack = me->FindNearestCreature(NPC_CREEPJACK, 20)) - { - Creepjack->Attack(player, true); - Creepjack->setFaction(14); - Creepjack->GetMotionMaster()->MoveChase(player); - Creepjack->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - } - - if (Creature* Malone = me->FindNearestCreature(NPC_MALONE, 20)) - { - Malone->Attack(player, true); - Malone->setFaction(14); - Malone->GetMotionMaster()->MoveChase(player); - Malone->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - } - DoStartMovement(player); - AttackStart(player); - } - Attack = false; - } - - if (HealthBelowPct(5) && !Done) - { - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - me->RemoveAllAuras(); - - if (Creature* Creepjack = me->FindNearestCreature(NPC_CREEPJACK, 20)) - { - Creepjack->AI()->EnterEvadeMode(); - Creepjack->setFaction(1194); - Creepjack->GetMotionMaster()->MoveTargetedHome(); - Creepjack->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - } - - if (Creature* Malone = me->FindNearestCreature(NPC_MALONE, 20)) - { - Malone->AI()->EnterEvadeMode(); - Malone->setFaction(1194); - Malone->GetMotionMaster()->MoveTargetedHome(); - Malone->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - } - me->setFaction(1194); - Done = true; - Talk(SAY_GIVEUP); - me->DeleteThreatList(); - me->CombatStop(); - me->GetMotionMaster()->MoveTargetedHome(); - if (Player* player = Unit::GetPlayer(*me, PlayerGUID)) - player->GroupEventHappens(QUEST_WBI, me); - } - DoMeleeAttackIfReady(); - } - }; - - bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) - { - player->PlayerTalkClass->ClearMenus(); - if (action == GOSSIP_ACTION_INFO_DEF+1) - { - CAST_AI(npc_dirty_larry::npc_dirty_larryAI, creature->AI())->Event = true; - CAST_AI(npc_dirty_larry::npc_dirty_larryAI, creature->AI())->PlayerGUID = player->GetGUID(); - player->CLOSE_GOSSIP_MENU(); - } - - return true; - } - - bool OnGossipHello(Player* player, Creature* creature) - { - if (creature->isQuestGiver()) - player->PrepareQuestMenu(creature->GetGUID()); - - if (player->GetQuestStatus(QUEST_WBI) == QUEST_STATUS_INCOMPLETE) - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BOOK, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - - player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); - return true; - } - - CreatureAI* GetAI(Creature* creature) const - { - return new npc_dirty_larryAI (creature); - } -}; - -/*###### # npc_ishanah ######*/ @@ -727,7 +534,6 @@ void AddSC_shattrath_city() new npc_shattrathflaskvendors(); new npc_zephyr(); new npc_kservant(); - new npc_dirty_larry(); new npc_ishanah(); new npc_khadgar(); } |