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-rw-r--r--src/server/game/Entities/GameObject/GameObject.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h
index d413d6911a5..2311bc71179 100644
--- a/src/server/game/Entities/GameObject/GameObject.h
+++ b/src/server/game/Entities/GameObject/GameObject.h
@@ -735,7 +735,7 @@ class GameObject : public WorldObject, public GridObject<GameObject>, public Map
void SetGoAnimProgress(uint8 animprogress) { SetByteValue(GAMEOBJECT_BYTES_1, 3, animprogress); }
static void SetGoArtKit(uint8 artkit, GameObject* go, uint32 lowguid = 0);
- void SetPhaseMask(uint32 newPhaseMask, bool update);
+ void SetPhaseMask(uint32 newPhaseMask, bool update) override;
void EnableCollision(bool enable);
void Use(Unit* user);