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-rw-r--r--src/server/collision/Models/GameObjectModel.cpp3
-rw-r--r--src/server/game/AI/CoreAI/ReactorAI.cpp23
-rw-r--r--src/server/game/AI/CoreAI/ReactorAI.h4
-rw-r--r--src/server/game/AI/CoreAI/UnitAI.cpp11
-rw-r--r--src/server/game/AI/CreatureAIImpl.h333
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.cpp8
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.h9
-rw-r--r--src/server/game/Entities/Object/Object.cpp77
-rw-r--r--src/server/game/Entities/Object/Object.h4
-rw-r--r--src/server/game/Loot/LootMgr.cpp33
-rw-r--r--src/server/game/Movement/Spline/MovementPacketBuilder.cpp2
-rw-r--r--src/server/game/Spells/Auras/SpellAuraEffects.cpp7
-rw-r--r--src/server/scripts/Kalimdor/CMakeLists.txt6
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_chrono_lord_epoch.cpp (renamed from src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_epoch.cpp)0
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_infinite_corruptor.cpp (renamed from src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_infinite.cpp)0
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_salramm_the_fleshcrafter.cpp (renamed from src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_salramm.cpp)0
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_lord_marrowgar.cpp2
-rw-r--r--src/server/shared/Debugging/WheatyExceptionReport.cpp187
-rw-r--r--src/tools/mmaps_generator/MapBuilder.cpp2
19 files changed, 394 insertions, 317 deletions
diff --git a/src/server/collision/Models/GameObjectModel.cpp b/src/server/collision/Models/GameObjectModel.cpp
index 54283389387..e166a860cd2 100644
--- a/src/server/collision/Models/GameObjectModel.cpp
+++ b/src/server/collision/Models/GameObjectModel.cpp
@@ -48,7 +48,10 @@ ModelList model_list;
void LoadGameObjectModelList()
{
+#ifndef NO_CORE_FUNCS
uint32 oldMSTime = getMSTime();
+#endif
+
FILE* model_list_file = fopen((sWorld->GetDataPath() + "vmaps/" + VMAP::GAMEOBJECT_MODELS).c_str(), "rb");
if (!model_list_file)
{
diff --git a/src/server/game/AI/CoreAI/ReactorAI.cpp b/src/server/game/AI/CoreAI/ReactorAI.cpp
index 31b9a82c534..b9c235176bc 100644
--- a/src/server/game/AI/CoreAI/ReactorAI.cpp
+++ b/src/server/game/AI/CoreAI/ReactorAI.cpp
@@ -23,10 +23,7 @@
#include "ObjectAccessor.h"
#include "CreatureAIImpl.h"
-#define REACTOR_VISIBLE_RANGE (26.46f)
-
-int
-ReactorAI::Permissible(const Creature* creature)
+int ReactorAI::Permissible(const Creature* creature)
{
if (creature->isCivilian() || creature->IsNeutralToAll())
return PERMIT_BASE_REACTIVE;
@@ -34,24 +31,10 @@ ReactorAI::Permissible(const Creature* creature)
return PERMIT_BASE_NO;
}
-void
-ReactorAI::MoveInLineOfSight(Unit*)
-{
-}
-
-void
-ReactorAI::UpdateAI(const uint32 /*time_diff*/)
+void ReactorAI::UpdateAI(uint32 const /*diff*/)
{
- // update i_victimGuid if me->getVictim() !=0 and changed
if (!UpdateVictim())
return;
- if (me->isAttackReady())
- {
- if (me->IsWithinMeleeRange(me->getVictim()))
- {
- me->AttackerStateUpdate(me->getVictim());
- me->resetAttackTimer();
- }
- }
+ DoMeleeAttackIfReady();
}
diff --git a/src/server/game/AI/CoreAI/ReactorAI.h b/src/server/game/AI/CoreAI/ReactorAI.h
index 39af09c4a9d..f7de3b99565 100644
--- a/src/server/game/AI/CoreAI/ReactorAI.h
+++ b/src/server/game/AI/CoreAI/ReactorAI.h
@@ -29,9 +29,9 @@ class ReactorAI : public CreatureAI
explicit ReactorAI(Creature* c) : CreatureAI(c) {}
- void MoveInLineOfSight(Unit*);
+ void MoveInLineOfSight(Unit*) {}
+ void UpdateAI(uint32 const diff);
- void UpdateAI(const uint32);
static int Permissible(const Creature*);
};
#endif
diff --git a/src/server/game/AI/CoreAI/UnitAI.cpp b/src/server/game/AI/CoreAI/UnitAI.cpp
index 09ba2cc19b1..7f0d387c2f1 100644
--- a/src/server/game/AI/CoreAI/UnitAI.cpp
+++ b/src/server/game/AI/CoreAI/UnitAI.cpp
@@ -103,8 +103,7 @@ void UnitAI::DoAddAuraToAllHostilePlayers(uint32 spellid)
if (unit->GetTypeId() == TYPEID_PLAYER)
me->AddAura(spellid, unit);
}
- }else
- return;
+ }
}
void UnitAI::DoCastToAllHostilePlayers(uint32 spellid, bool triggered)
@@ -118,8 +117,7 @@ void UnitAI::DoCastToAllHostilePlayers(uint32 spellid, bool triggered)
if (unit->GetTypeId() == TYPEID_PLAYER)
me->CastSpell(unit, spellid, triggered);
}
- }else
- return;
+ }
}
void UnitAI::DoCast(uint32 spellId)
@@ -240,7 +238,10 @@ void UnitAI::FillAISpellInfo()
}
//Enable PlayerAI when charmed
-void PlayerAI::OnCharmed(bool apply) { me->IsAIEnabled = apply; }
+void PlayerAI::OnCharmed(bool apply)
+{
+ me->IsAIEnabled = apply;
+}
void SimpleCharmedAI::UpdateAI(const uint32 /*diff*/)
{
diff --git a/src/server/game/AI/CreatureAIImpl.h b/src/server/game/AI/CreatureAIImpl.h
index bf5ab9703e0..7121a031ec2 100644
--- a/src/server/game/AI/CreatureAIImpl.h
+++ b/src/server/game/AI/CreatureAIImpl.h
@@ -313,110 +313,177 @@ const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, c
class EventMap
{
- typedef std::map<uint32, uint32> StorageType;
+ /**
+ * Internal storage type.
+ * Key: Time as uint32 when the event should occur.
+ * Value: The event data as uint32.
+ *
+ * Structure of event data:
+ * - Bit 0 - 15: Event Id.
+ * - Bit 16 - 23: Group
+ * - Bit 24 - 31: Phase
+ * - Pattern: 0xPPGGEEEE
+ */
+ typedef std::multimap<uint32, uint32> EventStore;
public:
EventMap() : _time(0), _phase(0) {}
- // Returns current timer value, does not represent real dates/times
- uint32 GetTimer() const { return _time; }
-
- // Removes all events and clears phase
+ /**
+ * @name Reset
+ * @brief Removes all scheduled events and resets time and phase.
+ */
void Reset()
{
- _eventMap.clear(); _time = 0; _phase = 0;
+ _eventMap.clear();
+ _time = 0;
+ _phase = 0;
}
- void Update(uint32 time) { _time += time; }
+ /**
+ * @name Update
+ * @brief Updates the timer of the event map.
+ * @param time Value to be added to time.
+ */
+ void Update(uint32 time)
+ {
+ _time += time;
+ }
- uint32 GetPhaseMask() const { return (_phase >> 24) & 0xFF; }
+ /**
+ * @name GetTimer
+ * @return Current timer value.
+ */
+ uint32 GetTimer() const
+ {
+ return _time;
+ }
- bool Empty() const { return _eventMap.empty(); }
+ /**
+ * @name GetPhaseMask
+ * @return Active phases as mask.
+ */
+ uint8 GetPhaseMask() const
+ {
+ return _phase;
+ }
- // Sets event phase, must be in range 1 - 8
- void SetPhase(uint32 phase)
+ /**
+ * @name Empty
+ * @return True, if there are no events scheduled.
+ */
+ bool Empty() const
{
- if (phase && phase <= 8)
- _phase = (1 << (phase + 23));
- else if (!phase)
+ return _eventMap.empty();
+ }
+
+ /**
+ * @name SetPhase
+ * @brief Sets the phase of the map (absolute).
+ * @param phase Phase which should be set. Values: 1 - 8. 0 resets phase.
+ */
+ void SetPhase(uint8 phase)
+ {
+ if (!phase)
_phase = 0;
+ else if (phase <= 8)
+ _phase = (1 << (phase - 1));
}
- // Activates event phase, must be in range 1 - 8
- void AddPhase(uint32 phase)
+ /**
+ * @name AddPhase
+ * @brief Activates the given phase (bitwise).
+ * @param phase Phase which should be activated. Values: 1 - 8
+ */
+ void AddPhase(uint8 phase)
{
if (phase && phase <= 8)
- _phase |= (1 << (phase + 23));
+ _phase |= (1 << (phase - 1));
}
- // Deactivates event phase, must be in range 1 - 8
- void RemovePhase(uint32 phase)
+ /**
+ * @name RemovePhase
+ * @brief Deactivates the given phase (bitwise).
+ * @param phase Phase which should be deactivated. Values: 1 - 8.
+ */
+ void RemovePhase(uint8 phase)
{
if (phase && phase <= 8)
- _phase &= ~(1 << (phase + 23));
+ _phase &= ~(1 << (phase - 1));
}
- // Creates new event entry in map with given id, time, group if given (1 - 8) and phase if given (1 - 8)
- // 0 for group/phase means it belongs to no group or runs in all phases
- void ScheduleEvent(uint32 eventId, uint32 time, uint32 groupId = 0, uint32 phase = 0)
+ /**
+ * @name ScheduleEvent
+ * @brief Creates new event entry in map.
+ * @param eventId The id of the new event.
+ * @param time The time in milliseconds until the event occurs.
+ * @param group The group which the event is associated to. Has to be between 1 and 8. 0 means it has no group.
+ * @param phase The phase in which the event can occur. Has to be between 1 and 8. 0 means it can occur in all phases.
+ */
+ void ScheduleEvent(uint32 eventId, uint32 time, uint32 group = 0, uint8 phase = 0)
{
- time += _time;
- if (groupId && groupId < 9)
- eventId |= (1 << (groupId + 15));
- if (phase && phase < 8)
+ if (group && group <= 8)
+ eventId |= (1 << (group + 15));
+
+ if (phase && phase <= 8)
eventId |= (1 << (phase + 23));
- StorageType::const_iterator itr = _eventMap.find(time);
- while (itr != _eventMap.end())
- {
- ++time;
- itr = _eventMap.find(time);
- }
- _eventMap.insert(StorageType::value_type(time, eventId));
+ _eventMap.insert(EventStore::value_type(_time + time, eventId));
}
- // Removes event with specified id and creates new entry for it
- void RescheduleEvent(uint32 eventId, uint32 time, uint32 groupId = 0, uint32 phase = 0)
+ /**
+ * @name RescheduleEvent
+ * @brief Cancels the given event and reschedules it.
+ * @param eventId The id of the event.
+ * @param time The time in milliseconds until the event occurs.
+ * @param group The group which the event is associated to. Has to be between 1 and 8. 0 means it has no group.
+ * @param phase The phase in which the event can occur. Has to be between 1 and 8. 0 means it can occur in all phases.
+ */
+ void RescheduleEvent(uint32 eventId, uint32 time, uint32 group = 0, uint8 phase = 0)
{
CancelEvent(eventId);
- ScheduleEvent(eventId, time, groupId, phase);
+ ScheduleEvent(eventId, time, group, phase);
}
- // Reschedules closest event
+ /**
+ * @name RepeatEvent
+ * @brief Cancels the closest event and reschedules it.
+ * @param time Time until the event occurs.
+ */
void RepeatEvent(uint32 time)
{
- if (_eventMap.empty())
+ if (Empty())
return;
-
+
uint32 eventId = _eventMap.begin()->second;
_eventMap.erase(_eventMap.begin());
- time += _time;
- StorageType::const_iterator itr = _eventMap.find(time);
- while (itr != _eventMap.end())
- {
- ++time;
- itr = _eventMap.find(time);
- }
-
- _eventMap.insert(StorageType::value_type(time, eventId));
+ ScheduleEvent(eventId, time);
}
- // Removes first event
+ /**
+ * @name PopEvent
+ * @brief Remove the first event in the map.
+ */
void PopEvent()
{
- if (!_eventMap.empty())
+ if (!Empty())
_eventMap.erase(_eventMap.begin());
}
- // Gets next event id to execute and removes it from map
+ /**
+ * @name ExecuteEvent
+ * @brief Returns the next event to execute and removes it from map.
+ * @return Id of the event to execute.
+ */
uint32 ExecuteEvent()
{
- while (!_eventMap.empty())
+ while (!Empty())
{
- StorageType::iterator itr = _eventMap.begin();
+ EventStore::iterator itr = _eventMap.begin();
+
if (itr->first > _time)
return 0;
- else if (_phase && (itr->second & 0xFF000000) && !(itr->second & _phase))
+ else if (_phase && (itr->second & 0xFF000000) && !((itr->second >> 24) & _phase))
_eventMap.erase(itr);
else
{
@@ -425,114 +492,176 @@ class EventMap
return eventId;
}
}
+
return 0;
}
- // Gets next event id to execute
+ /**
+ * @name GetEvent
+ * @brief Returns the next event to execute.
+ * @return Id of the event to execute.
+ */
uint32 GetEvent()
{
- while (!_eventMap.empty())
+ while (!Empty())
{
- StorageType::iterator itr = _eventMap.begin();
+ EventStore::iterator itr = _eventMap.begin();
+
if (itr->first > _time)
return 0;
- else if (_phase && (itr->second & 0xFF000000) && !(itr->second & _phase))
+ else if (_phase && (itr->second & 0xFF000000) && !(itr->second & (_phase << 24)))
_eventMap.erase(itr);
else
return (itr->second & 0x0000FFFF);
}
-
+
return 0;
}
- // Delay all events
+ /**
+ * @name DelayEvents
+ * @brief Delays all events in the map. If delay is greater than or equal internal timer, delay will be 0.
+ * @param delay Amount of delay.
+ */
void DelayEvents(uint32 delay)
{
- if (delay < _time)
- _time -= delay;
- else
- _time = 0;
+ _time = delay < _time ? _time - delay : 0;
}
- // Delay all events having the specified Group
- void DelayEvents(uint32 delay, uint32 groupId)
+ /**
+ * @name DelayEvents
+ * @brief Delay all events of the same group.
+ * @param delay Amount of delay.
+ * @param group Group of the events.
+ */
+ void DelayEvents(uint32 delay, uint32 group)
{
- if (!groupId || groupId > 8)
+ if (!group || group > 8 || Empty())
return;
+
+ EventStore delayed;
- uint32 nextTime = _time + delay;
- uint32 groupMask = (1 << (groupId + 15));
-
- for (StorageType::iterator itr = _eventMap.begin(); itr != _eventMap.end() && itr->first < nextTime;)
+ for (EventStore::iterator itr = _eventMap.begin(); itr != _eventMap.end();)
{
- if (itr->second & groupMask)
+ if (itr->second & (1 << (group + 15)))
{
- ScheduleEvent(itr->second, itr->first - _time + delay);
- _eventMap.erase(itr);
- itr = _eventMap.begin();
+ delayed.insert(EventStore::value_type(itr->first + delay, itr->second));
+ _eventMap.erase(itr++);
}
else
++itr;
}
+
+ _eventMap.insert(delayed.begin(), delayed.end());
}
- // Cancel events with specified id
+ /**
+ * @name CancelEvent
+ * @brief Cancels all events of the specified id.
+ * @param eventId Event id to cancel.
+ */
void CancelEvent(uint32 eventId)
{
- for (StorageType::iterator itr = _eventMap.begin(); itr != _eventMap.end();)
+ if (Empty())
+ return;
+
+ for (EventStore::iterator itr = _eventMap.begin(); itr != _eventMap.end();)
{
if (eventId == (itr->second & 0x0000FFFF))
- {
- _eventMap.erase(itr);
- itr = _eventMap.begin();
- }
+ _eventMap.erase(itr++);
else
++itr;
}
}
- // Cancel events belonging to specified group
- void CancelEventGroup(uint32 groupId)
+ /**
+ * @name CancelEventGroup
+ * @brief Cancel events belonging to specified group.
+ * @param group Group to cancel.
+ */
+ void CancelEventGroup(uint32 group)
{
- if (!groupId || groupId > 8)
+ if (!group || group > 8 || Empty())
return;
- uint32 groupMask = (1 << (groupId + 15));
-
- for (StorageType::iterator itr = _eventMap.begin(); itr != _eventMap.end();)
+ for (EventStore::iterator itr = _eventMap.begin(); itr != _eventMap.end();)
{
- if (itr->second & groupMask)
- {
- _eventMap.erase(itr);
- itr = _eventMap.begin();
- }
+ if (itr->second & (1 << (group + 15)))
+ _eventMap.erase(itr++);
else
++itr;
}
}
- // Returns time of next event to execute
- // To get how much time remains substract _time
+ /**
+ * @name GetNextEventTime
+ * @brief Returns closest occurence of specified event.
+ * @param eventId Wanted event id.
+ * @return Time of found event.
+ */
uint32 GetNextEventTime(uint32 eventId) const
{
- for (StorageType::const_iterator itr = _eventMap.begin(); itr != _eventMap.end(); ++itr)
+ if (Empty())
+ return 0;
+
+ for (EventStore::const_iterator itr = _eventMap.begin(); itr != _eventMap.end(); ++itr)
if (eventId == (itr->second & 0x0000FFFF))
return itr->first;
return 0;
}
+
+ /**
+ * @name GetNextEventTime
+ * @return Time of next event.
+ */
+ uint32 GetNextEventTime() const
+ {
+ return Empty() ? 0 : _eventMap.begin()->first;
+ }
- // Returns wether the eventmap is in the given phase or not.
- bool IsInPhase(uint32 phase)
+ /**
+ * @name IsInPhase
+ * @brief Returns wether event map is in specified phase or not.
+ * @param phase Wanted phase.
+ * @return True, if phase of event map contains specified phase.
+ */
+ bool IsInPhase(uint8 phase)
{
- return phase <= 8 && (!phase || _phase & (1 << (phase + 23)));
+ return phase <= 8 && (!phase || _phase & (1 << (phase - 1)));
}
private:
+ /**
+ * @name _time
+ * @brief Internal timer.
+ *
+ * This does not represent the real date/time value.
+ * It's more like a stopwatch: It can run, it can be stopped,
+ * it can be resetted and so on. Events occur when this timer
+ * has reached their time value. Its value is changed in the
+ * Update method.
+ */
uint32 _time;
- uint32 _phase;
-
- StorageType _eventMap;
+
+ /**
+ * @name _phase
+ * @brief Phase mask of the event map.
+ *
+ * Contains the phases the event map is in. Multiple
+ * phases from 1 to 8 can be set with SetPhase or
+ * AddPhase. RemovePhase deactives a phase.
+ */
+ uint8 _phase;
+
+ /**
+ * @name _eventMap
+ * @brief Internal event storage map. Contains the scheduled events.
+ *
+ * See typedef at the beginning of the class for more
+ * details.
+ */
+ EventStore _eventMap;
};
enum AITarget
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
index 72f4d011948..315cb52f4de 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
@@ -108,6 +108,14 @@ void ScriptedAI::AttackStartNoMove(Unit* who)
DoStartNoMovement(who);
}
+void ScriptedAI::AttackStart(Unit* who)
+{
+ if (IsCombatMovementAllowed())
+ CreatureAI::AttackStart(who);
+ else
+ AttackStartNoMove(who);
+}
+
void ScriptedAI::UpdateAI(uint32 const /*diff*/)
{
//Check if we have a current target
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.h b/src/server/game/AI/ScriptedAI/ScriptedCreature.h
index f3a13060ad8..9dc1bc06a94 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.h
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.h
@@ -136,6 +136,9 @@ struct ScriptedAI : public CreatureAI
//Called at creature aggro either by MoveInLOS or Attack Start
void EnterCombat(Unit* /*victim*/) {}
+ // Called before EnterCombat even before the creature is in combat.
+ void AttackStart(Unit* /*target*/);
+
// *************
//AI Helper Functions
// *************
@@ -191,7 +194,11 @@ struct ScriptedAI : public CreatureAI
void SetEquipmentSlots(bool loadDefault, int32 mainHand = EQUIP_NO_CHANGE, int32 offHand = EQUIP_NO_CHANGE, int32 ranged = EQUIP_NO_CHANGE);
- //Generally used to control if MoveChase() is to be used or not in AttackStart(). Some creatures does not chase victims
+ // Used to control if MoveChase() is to be used or not in AttackStart(). Some creatures does not chase victims
+ // NOTE: If you use SetCombatMovement while the creature is in combat, it will do NOTHING - This only affects AttackStart
+ // You should make the necessary to make it happen so.
+ // Remember that if you modified _isCombatMovementAllowed (e.g: using SetCombatMovement) it will not be reset at Reset().
+ // It will keep the last value you set.
void SetCombatMovement(bool allowMovement);
bool IsCombatMovementAllowed() const { return _isCombatMovementAllowed; }
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index 292554620e4..0be9002e1d8 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -921,64 +921,57 @@ void Object::BuildFieldsUpdate(Player* player, UpdateDataMapType& data_map) cons
BuildValuesUpdateBlockForPlayer(&iter->second, iter->first);
}
-void Object::GetUpdateFieldData(Player const* target, uint32*& flags, bool& isOwner, bool& isItemOwner, bool& hasSpecialInfo, bool& isPartyMember) const
+uint32 Object::GetUpdateFieldData(Player const* target, uint32*& flags) const
{
- // This function assumes updatefield index is always valid
+ uint32 visibleFlag = UF_FLAG_PUBLIC;
+
+ if (target == this)
+ visibleFlag |= UF_FLAG_PRIVATE;
+
switch (GetTypeId())
{
case TYPEID_ITEM:
case TYPEID_CONTAINER:
flags = ItemUpdateFieldFlags;
- isOwner = isItemOwner = ((Item*)this)->GetOwnerGUID() == target->GetGUID();
+ if (((Item*)this)->GetOwnerGUID() == target->GetGUID())
+ visibleFlag |= UF_FLAG_OWNER | UF_FLAG_ITEM_OWNER;
break;
case TYPEID_UNIT:
case TYPEID_PLAYER:
{
Player* plr = ToUnit()->GetCharmerOrOwnerPlayerOrPlayerItself();
flags = UnitUpdateFieldFlags;
- isOwner = ToUnit()->GetOwnerGUID() == target->GetGUID();
- hasSpecialInfo = ToUnit()->HasAuraTypeWithCaster(SPELL_AURA_EMPATHY, target->GetGUID());
- isPartyMember = plr && plr->IsInSameGroupWith(target);
+ if (ToUnit()->GetOwnerGUID() == target->GetGUID())
+ visibleFlag |= UF_FLAG_OWNER;
+
+ if (HasFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_SPECIALINFO))
+ if (ToUnit()->HasAuraTypeWithCaster(SPELL_AURA_EMPATHY, target->GetGUID()))
+ visibleFlag |= UF_FLAG_SPECIAL_INFO;
+
+ if (plr && plr->IsInSameRaidWith(target))
+ visibleFlag |= UF_FLAG_PARTY_MEMBER;
break;
}
case TYPEID_GAMEOBJECT:
flags = GameObjectUpdateFieldFlags;
- isOwner = ToGameObject()->GetOwnerGUID() == target->GetGUID();
+ if (ToGameObject()->GetOwnerGUID() == target->GetGUID())
+ visibleFlag |= UF_FLAG_OWNER;
break;
case TYPEID_DYNAMICOBJECT:
flags = DynamicObjectUpdateFieldFlags;
- isOwner = ((DynamicObject*)this)->GetCasterGUID() == target->GetGUID();
+ if (((DynamicObject*)this)->GetCasterGUID() == target->GetGUID())
+ visibleFlag |= UF_FLAG_OWNER;
break;
case TYPEID_CORPSE:
flags = CorpseUpdateFieldFlags;
- isOwner = ToCorpse()->GetOwnerGUID() == target->GetGUID();
+ if (ToCorpse()->GetOwnerGUID() == target->GetGUID())
+ visibleFlag |= UF_FLAG_OWNER;
break;
case TYPEID_OBJECT:
break;
}
-}
-
-bool Object::IsUpdateFieldVisible(uint32 flags, bool isSelf, bool isOwner, bool isItemOwner, bool isPartyMember) const
-{
- if (flags == UF_FLAG_NONE)
- return false;
-
- if (flags & UF_FLAG_PUBLIC)
- return true;
-
- if (flags & UF_FLAG_PRIVATE && isSelf)
- return true;
- if (flags & UF_FLAG_OWNER && isOwner)
- return true;
-
- if (flags & UF_FLAG_ITEM_OWNER && isItemOwner)
- return true;
-
- if (flags & UF_FLAG_PARTY_MEMBER && isPartyMember)
- return true;
-
- return false;
+ return visibleFlag;
}
void Object::_LoadIntoDataField(std::string const& data, uint32 startOffset, uint32 count)
@@ -1001,20 +994,13 @@ void Object::_LoadIntoDataField(std::string const& data, uint32 startOffset, uin
void Object::_SetUpdateBits(UpdateMask* updateMask, Player* target) const
{
uint32* flags = NULL;
- bool isSelf = target == this;
- bool isOwner = false;
- bool isItemOwner = false;
- bool hasSpecialInfo = false;
- bool isPartyMember = false;
-
- GetUpdateFieldData(target, flags, isOwner, isItemOwner, hasSpecialInfo, isPartyMember);
-
+ uint32 visibleFlag = GetUpdateFieldData(target, flags);
uint32 valCount = m_valuesCount;
if (GetTypeId() == TYPEID_PLAYER && target != this)
valCount = PLAYER_END_NOT_SELF;
for (uint16 index = 0; index < valCount; ++index)
- if (_fieldNotifyFlags & flags[index] || (flags[index] & UF_FLAG_SPECIAL_INFO && hasSpecialInfo) || (_changesMask.GetBit(index) && IsUpdateFieldVisible(flags[index], isSelf, isOwner, isItemOwner, isPartyMember)))
+ if (_fieldNotifyFlags & flags[index] || ((flags[index] & visibleFlag) & UF_FLAG_SPECIAL_INFO) || (_changesMask.GetBit(index) && (flags[index] & visibleFlag)))
updateMask->SetBit(index);
}
@@ -1022,20 +1008,13 @@ void Object::_SetCreateBits(UpdateMask* updateMask, Player* target) const
{
uint32* value = m_uint32Values;
uint32* flags = NULL;
- bool isSelf = target == this;
- bool isOwner = false;
- bool isItemOwner = false;
- bool hasSpecialInfo = false;
- bool isPartyMember = false;
-
- GetUpdateFieldData(target, flags, isOwner, isItemOwner, hasSpecialInfo, isPartyMember);
-
+ uint32 visibleFlag = GetUpdateFieldData(target, flags);
uint32 valCount = m_valuesCount;
if (GetTypeId() == TYPEID_PLAYER && target != this)
valCount = PLAYER_END_NOT_SELF;
for (uint16 index = 0; index < valCount; ++index, ++value)
- if (_fieldNotifyFlags & flags[index] || (flags[index] & UF_FLAG_SPECIAL_INFO && hasSpecialInfo) || (*value && IsUpdateFieldVisible(flags[index], isSelf, isOwner, isItemOwner, isPartyMember)))
+ if (_fieldNotifyFlags & flags[index] || ((flags[index] & visibleFlag) & UF_FLAG_SPECIAL_INFO) || (*value && (flags[index] & visibleFlag)))
updateMask->SetBit(index);
}
diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h
index 3ec5146f876..8b61b6ec2c8 100644
--- a/src/server/game/Entities/Object/Object.h
+++ b/src/server/game/Entities/Object/Object.h
@@ -386,9 +386,7 @@ class Object
std::string _ConcatFields(uint16 startIndex, uint16 size) const;
void _LoadIntoDataField(std::string const& data, uint32 startOffset, uint32 count);
- void GetUpdateFieldData(Player const* target, uint32*& flags, bool& isOwner, bool& isItemOwner, bool& hasSpecialInfo, bool& isPartyMember) const;
-
- bool IsUpdateFieldVisible(uint32 flags, bool isSelf, bool isOwner, bool isItemOwner, bool isPartyMember) const;
+ uint32 GetUpdateFieldData(Player const* target, uint32*& flags) const;
void _SetUpdateBits(UpdateMask* updateMask, Player* target) const;
void _SetCreateBits(UpdateMask* updateMask, Player* target) const;
diff --git a/src/server/game/Loot/LootMgr.cpp b/src/server/game/Loot/LootMgr.cpp
index 5bdda34a428..94aea40f511 100644
--- a/src/server/game/Loot/LootMgr.cpp
+++ b/src/server/game/Loot/LootMgr.cpp
@@ -351,7 +351,6 @@ LootItem::LootItem(LootStoreItem const& li)
needs_quest = li.needs_quest;
- count = urand(li.mincountOrRef, li.maxcount); // constructor called for mincountOrRef > 0 only
randomSuffix = GenerateEnchSuffixFactor(itemid);
randomPropertyId = Item::GenerateItemRandomPropertyId(itemid);
is_looted = 0;
@@ -400,26 +399,30 @@ void LootItem::AddAllowedLooter(const Player* player)
//
// Inserts the item into the loot (called by LootTemplate processors)
-void Loot::AddItem(LootStoreItem const & item)
+void Loot::AddItem(LootStoreItem const& item)
{
- if (item.needs_quest) // Quest drop
- {
- if (quest_items.size() < MAX_NR_QUEST_ITEMS)
- quest_items.push_back(LootItem(item));
- }
- else if (items.size() < MAX_NR_LOOT_ITEMS) // Non-quest drop
+ ItemTemplate const* proto = sObjectMgr->GetItemTemplate(item.itemid);
+ if (!proto)
+ return;
+
+ uint32 count = urand(item.mincountOrRef, item.maxcount);
+ uint32 stacks = count / proto->GetMaxStackSize() + (count % proto->GetMaxStackSize() ? 1 : 0);
+
+ std::vector<LootItem>& lootItems = item.needs_quest ? quest_items : items;
+ uint32 limit = item.needs_quest ? MAX_NR_QUEST_ITEMS : MAX_NR_LOOT_ITEMS;
+
+ for (uint32 i = 0; i < stacks && lootItems.size() < limit; ++i)
{
- items.push_back(LootItem(item));
+ LootItem generatedLoot(item);
+ generatedLoot.count = std::min(count, proto->GetMaxStackSize());
+ lootItems.push_back(generatedLoot);
+ count -= proto->GetMaxStackSize();
// non-conditional one-player only items are counted here,
// free for all items are counted in FillFFALoot(),
// non-ffa conditionals are counted in FillNonQuestNonFFAConditionalLoot()
- if (item.conditions.empty())
- {
- ItemTemplate const* proto = sObjectMgr->GetItemTemplate(item.itemid);
- if (!proto || (proto->Flags & ITEM_PROTO_FLAG_PARTY_LOOT) == 0)
- ++unlootedCount;
- }
+ if (!item.needs_quest && item.conditions.empty() && !(proto->Flags & ITEM_PROTO_FLAG_PARTY_LOOT))
+ ++unlootedCount;
}
}
diff --git a/src/server/game/Movement/Spline/MovementPacketBuilder.cpp b/src/server/game/Movement/Spline/MovementPacketBuilder.cpp
index f2dc8897532..eb3d45bb0ec 100644
--- a/src/server/game/Movement/Spline/MovementPacketBuilder.cpp
+++ b/src/server/game/Movement/Spline/MovementPacketBuilder.cpp
@@ -192,7 +192,7 @@ namespace Movement
{
if (!moveSpline.Finalized())
{
- MoveSplineFlag splineFlags = moveSpline.splineflags;
+ MoveSplineFlag const& splineFlags = moveSpline.splineflags;
if ((splineFlags & MoveSplineFlag::Parabolic) && moveSpline.effect_start_time < moveSpline.Duration())
data << moveSpline.vertical_acceleration; // added in 3.1
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
index 43e31c34919..5f93551a099 100644
--- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp
+++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
@@ -5082,10 +5082,6 @@ void AuraEffect::HandleAuraEmpathy(AuraApplication const* aurApp, uint8 mode, bo
return;
Unit* target = aurApp->GetTarget();
-
- if (target->GetTypeId() != TYPEID_UNIT)
- return;
-
if (!apply)
{
// do not remove unit flag if there are more than this auraEffect of that kind on unit on unit
@@ -5093,8 +5089,7 @@ void AuraEffect::HandleAuraEmpathy(AuraApplication const* aurApp, uint8 mode, bo
return;
}
- CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate(target->GetEntry());
- if (ci && ci->type == CREATURE_TYPE_BEAST)
+ if (target->GetCreatureType() == CREATURE_TYPE_BEAST)
target->ApplyModUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_SPECIALINFO, apply);
}
diff --git a/src/server/scripts/Kalimdor/CMakeLists.txt b/src/server/scripts/Kalimdor/CMakeLists.txt
index 44f48a1c35e..6f145d3e9a4 100644
--- a/src/server/scripts/Kalimdor/CMakeLists.txt
+++ b/src/server/scripts/Kalimdor/CMakeLists.txt
@@ -38,11 +38,11 @@ set(scripts_STAT_SRCS
Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal.h
Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_azgalor.cpp
Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_anetheron.cpp
- Kalimdor/CavernsOfTime/CullingOfStratholme/boss_infinite.cpp
- Kalimdor/CavernsOfTime/CullingOfStratholme/boss_salramm.cpp
+ Kalimdor/CavernsOfTime/CullingOfStratholme/boss_infinite_corruptor.cpp
+ Kalimdor/CavernsOfTime/CullingOfStratholme/boss_salramm_the_fleshcrafter.cpp
Kalimdor/CavernsOfTime/CullingOfStratholme/boss_meathook.cpp
Kalimdor/CavernsOfTime/CullingOfStratholme/boss_mal_ganis.cpp
- Kalimdor/CavernsOfTime/CullingOfStratholme/boss_epoch.cpp
+ Kalimdor/CavernsOfTime/CullingOfStratholme/boss_chrono_lord_epoch.cpp
Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp
Kalimdor/CavernsOfTime/CullingOfStratholme/instance_culling_of_stratholme.cpp
Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.h
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_epoch.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_chrono_lord_epoch.cpp
index fad5736e18f..fad5736e18f 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_epoch.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_chrono_lord_epoch.cpp
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_infinite.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_infinite_corruptor.cpp
index 8c2861db299..8c2861db299 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_infinite.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_infinite_corruptor.cpp
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_salramm.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_salramm_the_fleshcrafter.cpp
index d7d9beaedd4..d7d9beaedd4 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_salramm.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_salramm_the_fleshcrafter.cpp
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_lord_marrowgar.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_lord_marrowgar.cpp
index ad81f6ef6c1..dedffcad6af 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_lord_marrowgar.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_lord_marrowgar.cpp
@@ -298,7 +298,7 @@ class boss_lord_marrowgar : public CreatureScript
case DATA_SPIKE_IMMUNE + 1:
case DATA_SPIKE_IMMUNE + 2:
{
- int32 index = type - DATA_SPIKE_IMMUNE;
+ uint32 index = uint32(type - DATA_SPIKE_IMMUNE);
if (index < _boneSpikeImmune.size())
return _boneSpikeImmune[index];
diff --git a/src/server/shared/Debugging/WheatyExceptionReport.cpp b/src/server/shared/Debugging/WheatyExceptionReport.cpp
index 96a115f8057..ea9ab096dcd 100644
--- a/src/server/shared/Debugging/WheatyExceptionReport.cpp
+++ b/src/server/shared/Debugging/WheatyExceptionReport.cpp
@@ -193,154 +193,125 @@ BOOL WheatyExceptionReport::_GetWindowsVersion(TCHAR* szVersion, DWORD cntMax)
{
// Windows NT product family.
case VER_PLATFORM_WIN32_NT:
+ {
+ #if WINVER < 0x0500
+ BYTE suiteMask = osvi.wReserved[0];
+ BYTE productType = osvi.wReserved[1];
+ #else
+ WORD suiteMask = osvi.wSuiteMask;
+ BYTE productType = osvi.wProductType;
+ #endif // WINVER < 0x0500
+
// Test for the specific product family.
if (osvi.dwMajorVersion == 6)
{
- #if WINVER < 0x0500
- if (osvi.wReserved[1] == VER_NT_WORKSTATION)
- #else
- if (osvi.wProductType == VER_NT_WORKSTATION)
- #endif // WINVER < 0x0500
+ if (productType == VER_NT_WORKSTATION)
{
- if (osvi.dwMinorVersion == 1)
+ if (osvi.dwMinorVersion == 2)
+ _tcsncat(szVersion, _T("Windows 8 "), cntMax);
+ else if (osvi.dwMinorVersion == 1)
_tcsncat(szVersion, _T("Windows 7 "), cntMax);
else
_tcsncat(szVersion, _T("Windows Vista "), cntMax);
}
+ else if (osvi.dwMinorVersion == 2)
+ _tcsncat(szVersion, _T("Windows Server 2012 "), cntMax);
else if (osvi.dwMinorVersion == 1)
_tcsncat(szVersion, _T("Windows Server 2008 R2 "), cntMax);
else
_tcsncat(szVersion, _T("Windows Server 2008 "), cntMax);
}
- if (osvi.dwMajorVersion == 5 && osvi.dwMinorVersion == 2)
+ else if (osvi.dwMajorVersion == 5 && osvi.dwMinorVersion == 2)
_tcsncat(szVersion, _T("Microsoft Windows Server 2003 "), cntMax);
- if (osvi.dwMajorVersion == 5 && osvi.dwMinorVersion == 1)
+ else if (osvi.dwMajorVersion == 5 && osvi.dwMinorVersion == 1)
_tcsncat(szVersion, _T("Microsoft Windows XP "), cntMax);
- if (osvi.dwMajorVersion == 5 && osvi.dwMinorVersion == 0)
+ else if (osvi.dwMajorVersion == 5 && osvi.dwMinorVersion == 0)
_tcsncat(szVersion, _T("Microsoft Windows 2000 "), cntMax);
- if (osvi.dwMajorVersion <= 4)
+ else if (osvi.dwMajorVersion <= 4)
_tcsncat(szVersion, _T("Microsoft Windows NT "), cntMax);
// Test for specific product on Windows NT 4.0 SP6 and later.
if (bOsVersionInfoEx)
{
// Test for the workstation type.
- #if WINVER < 0x0500
- if (osvi.wReserved[1] == VER_NT_WORKSTATION)
- #else
- if (osvi.wProductType == VER_NT_WORKSTATION)
- #endif // WINVER < 0x0500
- {
- if (osvi.dwMajorVersion == 4)
- _tcsncat(szVersion, _T("Workstation 4.0 "), cntMax);
- #if WINVER < 0x0500
- else if (osvi.wReserved[0] & VER_SUITE_PERSONAL)
- #else
- else if (osvi.wSuiteMask & VER_SUITE_PERSONAL)
- #endif // WINVER < 0x0500
+ if (productType == VER_NT_WORKSTATION)
+ {
+ if (osvi.dwMajorVersion == 4)
+ _tcsncat(szVersion, _T("Workstation 4.0 "), cntMax);
+ else if (suiteMask & VER_SUITE_PERSONAL)
_tcsncat(szVersion, _T("Home Edition "), cntMax);
- #if WINVER < 0x0500
- else if (osvi.wReserved[0] & VER_SUITE_EMBEDDEDNT)
- #else
- else if (osvi.wSuiteMask & VER_SUITE_EMBEDDEDNT)
- #endif // WINVER < 0x0500
+ else if (suiteMask & VER_SUITE_EMBEDDEDNT)
_tcsncat(szVersion, _T("Embedded "), cntMax);
- else
- _tcsncat(szVersion, _T("Professional "), cntMax);
- }
- // Test for the server type.
- #if WINVER < 0x0500
- else if (osvi.wReserved[1] == VER_NT_SERVER)
- #else
- else if (osvi.wProductType == VER_NT_SERVER)
- #endif // WINVER < 0x0500
- {
- if (osvi.dwMajorVersion == 5 && osvi.dwMinorVersion == 2)
+ else
+ _tcsncat(szVersion, _T("Professional "), cntMax);
+ }
+ // Test for the server type.
+ else if (productType == VER_NT_SERVER)
{
- #if WINVER < 0x0500
- if (osvi.wReserved[0] & VER_SUITE_DATACENTER)
- #else
- if (osvi.wSuiteMask & VER_SUITE_DATACENTER)
- #endif // WINVER < 0x0500
+ if (osvi.dwMajorVersion == 5 && osvi.dwMinorVersion == 2)
+ {
+ if (suiteMask & VER_SUITE_DATACENTER)
_tcsncat(szVersion, _T("Datacenter Edition "), cntMax);
- #if WINVER < 0x0500
- else if (osvi.wReserved[0] & VER_SUITE_ENTERPRISE)
- #else
- else if (osvi.wSuiteMask & VER_SUITE_ENTERPRISE)
- #endif // WINVER < 0x0500
+ else if (suiteMask & VER_SUITE_ENTERPRISE)
_tcsncat(szVersion, _T("Enterprise Edition "), cntMax);
- #if WINVER < 0x0500
- else if (osvi.wReserved[0] == VER_SUITE_BLADE)
- #else
- else if (osvi.wSuiteMask == VER_SUITE_BLADE)
- #endif // WINVER < 0x0500
+ else if (suiteMask == VER_SUITE_BLADE)
_tcsncat(szVersion, _T("Web Edition "), cntMax);
- else
- _tcsncat(szVersion, _T("Standard Edition "), cntMax);
- }
- else if (osvi.dwMajorVersion == 5 && osvi.dwMinorVersion == 0)
- {
- #if WINVER < 0x0500
- if (osvi.wReserved[0] & VER_SUITE_DATACENTER)
- #else
- if (osvi.wSuiteMask & VER_SUITE_DATACENTER)
- #endif // WINVER < 0x0500
+ else
+ _tcsncat(szVersion, _T("Standard Edition "), cntMax);
+ }
+ else if (osvi.dwMajorVersion == 5 && osvi.dwMinorVersion == 0)
+ {
+ if (suiteMask & VER_SUITE_DATACENTER)
_tcsncat(szVersion, _T("Datacenter Server "), cntMax);
- #if WINVER < 0x0500
- else if (osvi.wReserved[0] & VER_SUITE_ENTERPRISE)
- #else
- else if (osvi.wSuiteMask & VER_SUITE_ENTERPRISE)
- #endif // WINVER < 0x0500
+ else if (suiteMask & VER_SUITE_ENTERPRISE)
_tcsncat(szVersion, _T("Advanced Server "), cntMax);
- else
- _tcsncat(szVersion, _T("Server "), cntMax);
- }
- else // Windows NT 4.0
- {
- #if WINVER < 0x0500
- if (osvi.wReserved[0] & VER_SUITE_ENTERPRISE)
- #else
- if (osvi.wSuiteMask & VER_SUITE_ENTERPRISE)
- #endif // WINVER < 0x0500
+ else
+ _tcsncat(szVersion, _T("Server "), cntMax);
+ }
+ else // Windows NT 4.0
+ {
+ if (suiteMask & VER_SUITE_ENTERPRISE)
_tcsncat(szVersion, _T("Server 4.0, Enterprise Edition "), cntMax);
- else
- _tcsncat(szVersion, _T("Server 4.0 "), cntMax);
+ else
+ _tcsncat(szVersion, _T("Server 4.0 "), cntMax);
+ }
}
}
- }
- // Display service pack (if any) and build number.
- if (osvi.dwMajorVersion == 4 && _tcsicmp(osvi.szCSDVersion, _T("Service Pack 6")) == 0)
- {
- HKEY hKey;
- LONG lRet;
- // Test for SP6 versus SP6a.
- lRet = ::RegOpenKeyEx(HKEY_LOCAL_MACHINE, _T("SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion\\Hotfix\\Q246009"), 0, KEY_QUERY_VALUE, &hKey);
- if (lRet == ERROR_SUCCESS)
+ // Display service pack (if any) and build number.
+ if (osvi.dwMajorVersion == 4 && _tcsicmp(osvi.szCSDVersion, _T("Service Pack 6")) == 0)
{
- _stprintf(wszTmp, _T("Service Pack 6a (Version %d.%d, Build %d)"),
- osvi.dwMajorVersion, osvi.dwMinorVersion, osvi.dwBuildNumber & 0xFFFF);
- _tcsncat(szVersion, wszTmp, cntMax);
+ HKEY hKey;
+ LONG lRet;
+
+ // Test for SP6 versus SP6a.
+ lRet = ::RegOpenKeyEx(HKEY_LOCAL_MACHINE, _T("SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion\\Hotfix\\Q246009"), 0, KEY_QUERY_VALUE, &hKey);
+ if (lRet == ERROR_SUCCESS)
+ {
+ _stprintf(wszTmp, _T("Service Pack 6a (Version %d.%d, Build %d)"),
+ osvi.dwMajorVersion, osvi.dwMinorVersion, osvi.dwBuildNumber & 0xFFFF);
+ _tcsncat(szVersion, wszTmp, cntMax);
+ }
+ else // Windows NT 4.0 prior to SP6a
+ {
+ _stprintf(wszTmp, _T("%s (Version %d.%d, Build %d)"),
+ osvi.szCSDVersion, osvi.dwMajorVersion, osvi.dwMinorVersion, osvi.dwBuildNumber & 0xFFFF);
+ _tcsncat(szVersion, wszTmp, cntMax);
+ }
+ ::RegCloseKey(hKey);
}
- else // Windows NT 4.0 prior to SP6a
+ else // Windows NT 3.51 and earlier or Windows 2000 and later
{
- _stprintf(wszTmp, _T("%s (Version %d.%d, Build %d)"),
- osvi.szCSDVersion, osvi.dwMajorVersion, osvi.dwMinorVersion, osvi.dwBuildNumber & 0xFFFF);
+ if (!_tcslen(osvi.szCSDVersion))
+ _stprintf(wszTmp, _T("(Version %d.%d, Build %d)"),
+ osvi.dwMajorVersion, osvi.dwMinorVersion, osvi.dwBuildNumber & 0xFFFF);
+ else
+ _stprintf(wszTmp, _T("%s (Version %d.%d, Build %d)"),
+ osvi.szCSDVersion, osvi.dwMajorVersion, osvi.dwMinorVersion, osvi.dwBuildNumber & 0xFFFF);
_tcsncat(szVersion, wszTmp, cntMax);
}
- ::RegCloseKey(hKey);
- }
- else // Windows NT 3.51 and earlier or Windows 2000 and later
- {
- if (!_tcslen(osvi.szCSDVersion))
- _stprintf(wszTmp, _T("(Version %d.%d, Build %d)"),
- osvi.dwMajorVersion, osvi.dwMinorVersion, osvi.dwBuildNumber & 0xFFFF);
- else
- _stprintf(wszTmp, _T("%s (Version %d.%d, Build %d)"),
- osvi.szCSDVersion, osvi.dwMajorVersion, osvi.dwMinorVersion, osvi.dwBuildNumber & 0xFFFF);
- _tcsncat(szVersion, wszTmp, cntMax);
+ break;
}
- break;
default:
_stprintf(wszTmp, _T("%s (Version %d.%d, Build %d)"),
osvi.szCSDVersion, osvi.dwMajorVersion, osvi.dwMinorVersion, osvi.dwBuildNumber & 0xFFFF);
diff --git a/src/tools/mmaps_generator/MapBuilder.cpp b/src/tools/mmaps_generator/MapBuilder.cpp
index 4a016f267b4..cd85d926125 100644
--- a/src/tools/mmaps_generator/MapBuilder.cpp
+++ b/src/tools/mmaps_generator/MapBuilder.cpp
@@ -957,7 +957,7 @@ namespace MMAP
if (count != 1)
return false;
- if (header.mmapMagic != MMAP_MAGIC || header.dtVersion != DT_NAVMESH_VERSION)
+ if (header.mmapMagic != MMAP_MAGIC || header.dtVersion != uint32(DT_NAVMESH_VERSION))
return false;
if (header.mmapVersion != MMAP_VERSION)