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-rw-r--r--src/server/game/Entities/Player/Player.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index b0d182d4497..3d1bb1b36d0 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -12826,7 +12826,7 @@ uint32 Player::DestroyItemCount(uint32 itemEntry, uint32 count, bool update, boo
if (IsInWorld() && update)
item->SendUpdateToPlayer(this);
item->SetState(ITEM_CHANGED, this);
- return remcount;
+ return count;
}
}
}
@@ -12859,7 +12859,7 @@ uint32 Player::DestroyItemCount(uint32 itemEntry, uint32 count, bool update, boo
if (IsInWorld() && update)
item->SendUpdateToPlayer(this);
item->SetState(ITEM_CHANGED, this);
- return remcount;
+ return count;
}
}
}
@@ -12892,7 +12892,7 @@ uint32 Player::DestroyItemCount(uint32 itemEntry, uint32 count, bool update, boo
if (IsInWorld() && update)
item->SendUpdateToPlayer(this);
item->SetState(ITEM_CHANGED, this);
- return remcount;
+ return count;
}
}
}
@@ -12919,7 +12919,7 @@ uint32 Player::DestroyItemCount(uint32 itemEntry, uint32 count, bool update, boo
if (IsInWorld() && update)
item->SendUpdateToPlayer(this);
item->SetState(ITEM_CHANGED, this);
- return remcount;
+ return count;
}
}
}
@@ -12952,7 +12952,7 @@ uint32 Player::DestroyItemCount(uint32 itemEntry, uint32 count, bool update, boo
if (IsInWorld() && update)
item->SendUpdateToPlayer(this);
item->SetState(ITEM_CHANGED, this);
- return remcount;
+ return count;
}
}
}
@@ -12984,7 +12984,7 @@ uint32 Player::DestroyItemCount(uint32 itemEntry, uint32 count, bool update, boo
if (IsInWorld() && update)
item->SendUpdateToPlayer(this);
item->SetState(ITEM_CHANGED, this);
- return remcount;
+ return count;
}
}
}
@@ -13012,7 +13012,7 @@ uint32 Player::DestroyItemCount(uint32 itemEntry, uint32 count, bool update, boo
if (IsInWorld() && update)
item->SendUpdateToPlayer(this);
item->SetState(ITEM_CHANGED, this);
- return remcount;
+ return count;
}
}
}
@@ -13040,7 +13040,7 @@ uint32 Player::DestroyItemCount(uint32 itemEntry, uint32 count, bool update, boo
if (IsInWorld() && update)
item->SendUpdateToPlayer(this);
item->SetState(ITEM_CHANGED, this);
- return remcount;
+ return count;
}
}
}