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-rw-r--r--src/server/game/Spells/SpellEffects.cpp17
1 files changed, 12 insertions, 5 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 08f6bfd0b98..c58bbedd4da 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -2120,12 +2120,19 @@ void Spell::EffectSummonType(SpellEffIndex effIndex)
// The spell that this effect will trigger. It has SPELL_AURA_CONTROL_VEHICLE
uint32 spellId = VEHICLE_SPELL_RIDE_HARDCODED;
- SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(effectInfo->CalcValue());
- if (spellInfo && spellInfo->HasAura(m_originalCaster->GetMap()->GetDifficultyID(), SPELL_AURA_CONTROL_VEHICLE))
- spellId = spellInfo->Id;
+ int32 basePoints = effectInfo->CalcValue();
+ if (basePoints > MAX_VEHICLE_SEATS)
+ {
+ SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(basePoints);
+ if (spellInfo && spellInfo->HasAura(m_originalCaster->GetMap()->GetDifficultyID(), SPELL_AURA_CONTROL_VEHICLE))
+ spellId = spellInfo->Id;
+ }
- // Hard coded enter vehicle spell
- m_originalCaster->CastSpell(summon, spellId, true);
+ // if we have small value, it indicates seat position
+ if (basePoints > 0 && basePoints < MAX_VEHICLE_SEATS)
+ m_originalCaster->CastCustomSpell(spellId, SPELLVALUE_BASE_POINT0, basePoints, summon, true);
+ else
+ m_originalCaster->CastSpell(summon, spellId, true);
uint32 faction = properties->Faction;
if (!faction)