diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/bindings/scripts/scripts/zone/scarlet_monastery/boss_headless_horseman.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/bindings/scripts/scripts/zone/scarlet_monastery/boss_headless_horseman.cpp b/src/bindings/scripts/scripts/zone/scarlet_monastery/boss_headless_horseman.cpp index 68e18201b0f..0cf5119f0d8 100644 --- a/src/bindings/scripts/scripts/zone/scarlet_monastery/boss_headless_horseman.cpp +++ b/src/bindings/scripts/scripts/zone/scarlet_monastery/boss_headless_horseman.cpp @@ -33,7 +33,7 @@ EndScriptData */ #define SAY_PLAYER_DEATH -1189006 #define SAY_DEATH -1189007 -uint32 RandomLaught[] = {11965, 11975, 11976}; +uint32 RandomLaugh[] = {11965, 11975, 11976}; // Entryes #define HH_MOUNTED 23682 @@ -123,7 +123,7 @@ struct Summon static Summon Text[]= { {"Horseman rise..."}, - {"Your time is night..."}, + {"Your time is nigh..."}, {"You felt death once..."}, {"Now, know demise!"} }; @@ -293,12 +293,12 @@ struct TRINITY_DLL_DECL mob_headAI : public ScriptedAI if (laugh < diff) { laugh = 15000 + (rand()%16)*1000; - DoPlaySoundToSet(m_creature, RandomLaught[rand()%3]); + DoPlaySoundToSet(m_creature, RandomLaugh[rand()%3]); //DoCast(m_creature,SPELL_HEAD_SPEAKS,true); //this spell remove buff "head" Creature *speaker = DoSpawnCreature(HELPER,0,0,0,0,TEMPSUMMON_TIMED_DESPAWN,1000); if(speaker) speaker->CastSpell(speaker,SPELL_HEAD_SPEAKS,false); - DoTextEmote("laughts",NULL); + DoTextEmote("laughs",NULL); } else laugh -= diff; } else { @@ -577,7 +577,7 @@ struct TRINITY_DLL_DECL boss_headless_horsemanAI : public ScriptedAI DoCast(m_creature,SPELL_BODY_REGEN,true); m_creature->CastSpell(Head, SPELL_FLYING_HEAD,true); DoCast(m_creature,SPELL_CONFUSE,false); //test - done_by->ProcDamageAndSpell(m_creature,PROC_FLAG_KILL,PROC_FLAG_KILLED,PROC_EX_NONE,0); + done_by->ProcDamageAndSpell(m_creature,PROC_FLAG_KILL,PROC_FLAG_KILLED,PROC_EX_NONE,0); whirlwind = 4000 + (rand()%5)*1000; regen = 0; } @@ -654,8 +654,8 @@ struct TRINITY_DLL_DECL boss_headless_horsemanAI : public ScriptedAI if (laugh < diff) { laugh = 11000 + rand()%12 * 1000; - DoTextEmote("laughts",NULL); - DoPlaySoundToSet(m_creature, RandomLaught[rand()%3]); + DoTextEmote("laughs",NULL); + DoPlaySoundToSet(m_creature, RandomLaugh[rand()%3]); } else laugh -= diff; if (UpdateVictim()) @@ -747,7 +747,7 @@ struct TRINITY_DLL_DECL mob_pulsing_pumpkinAI : public ScriptedAI sprouted = false; DoCast(m_creature,SPELL_PUMPKIN_AURA,true); DoCast(m_creature,SPELL_SPROUTING); - m_creature->SetFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_STUNNED); + m_creature->SetFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_STUNNED); } void EnterCombat(Unit *who){} @@ -758,7 +758,7 @@ struct TRINITY_DLL_DECL mob_pulsing_pumpkinAI : public ScriptedAI { sprouted = true; m_creature->RemoveAllAuras(); - m_creature->RemoveFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_STUNNED); + m_creature->RemoveFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_STUNNED); DoCast(m_creature,SPELL_SPROUT_BODY,true); m_creature->UpdateEntry(PUMPKIN_FIEND); DoStartMovement(m_creature->getVictim()); |
