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-rw-r--r--src/game/Player.cpp8
-rw-r--r--src/game/Unit.cpp3
2 files changed, 9 insertions, 2 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index cfddb5e76ad..b1eb2ffb452 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -1125,7 +1125,13 @@ void Player::Update( uint32 p_time )
// If this is set during update SetSpellModTakingSpell call is missing somewhere in the code
// Having this would prevent more aura charges to be dropped, so let's crash
- assert (!m_spellModTakingSpell);
+ //assert (!m_spellModTakingSpell);
+ if(m_spellModTakingSpell)
+ {
+ sLog.outCrash("Player has m_spellModTakingSpell %u during update!", m_spellModTakingSpell->m_spellInfo->Id);
+ assert(false);
+ m_spellModTakingSpell = NULL;
+ }
//used to implement delayed far teleports
SetCanDelayTeleport(true);
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 4c06a3ff4e3..fd6665fe1f5 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -4512,7 +4512,8 @@ void Unit::SendSpellNonMeleeDamageLog(SpellNonMeleeDamage *log)
data.append(log->attacker->GetPackGUID());
data << uint32(log->SpellID);
data << uint32(log->damage); // damage amount
- data << uint32(int32 (log->target->GetHealth()-log->damage ) >0 ? 0 : log->damage - log->target->GetHealth());
+ int32 overkill = log->damage - log->target->GetHealth();
+ data << uint32(overkill > 0 ? overkill : 0);
//data << uint32(log->overkill); // overkill
data << uint8 (log->schoolMask); // damage school
data << uint32(log->absorb); // AbsorbedDamage