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-rw-r--r--src/game/MotionMaster.cpp43
-rw-r--r--src/game/MotionMaster.h3
-rw-r--r--src/game/Unit.cpp1
3 files changed, 23 insertions, 24 deletions
diff --git a/src/game/MotionMaster.cpp b/src/game/MotionMaster.cpp
index 170a9b52211..95cedfef3c3 100644
--- a/src/game/MotionMaster.cpp
+++ b/src/game/MotionMaster.cpp
@@ -50,17 +50,20 @@ MotionMaster::Initialize()
if(curr) DirectDelete(curr);
}
- // set new default movement generator
+ InitDefault();
+}
+
+// set new default movement generator
+void MotionMaster::InitDefault()
+{
if(i_owner->GetTypeId() == TYPEID_UNIT)
{
MovementGenerator* movement = FactorySelector::selectMovementGenerator((Creature*)i_owner);
- push( movement == NULL ? &si_idleMovement : movement );
- InitTop();
+ Mutate(movement == NULL ? &si_idleMovement : movement, MOTION_SLOT_IDLE);
}
else
{
- push(&si_idleMovement);
- needInit[MOTION_SLOT_IDLE] = false;
+ Mutate(&si_idleMovement, MOTION_SLOT_IDLE);
}
}
@@ -200,28 +203,22 @@ MotionMaster::MoveTargetedHome()
Clear(false);
- if(i_owner->GetTypeId()==TYPEID_UNIT && !((Creature*)i_owner)->GetCharmerOrOwnerGUID())
+ if(Unit *target = i_owner->GetCharmerOrOwner())
{
- DEBUG_LOG("Creature (Entry: %u GUID: %u) targeted home", i_owner->GetEntry(), i_owner->GetGUIDLow());
- Mutate(new HomeMovementGenerator<Creature>(), MOTION_SLOT_ACTIVE);
+ DEBUG_LOG("Pet or controlled unit (Entry: %u GUID: %u) targeting home",
+ i_owner->GetEntry(), i_owner->GetGUIDLow() );
+
+ MoveFollow(i_owner, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE, MOTION_SLOT_IDLE);
}
- else if(i_owner->GetTypeId()==TYPEID_UNIT && ((Creature*)i_owner)->GetCharmerOrOwnerGUID())
+ else if(i_owner->GetTypeId() == TYPEID_UNIT)
{
- DEBUG_LOG("Pet or controlled creature (Entry: %u GUID: %u) targeting home",
- i_owner->GetEntry(), i_owner->GetGUIDLow() );
- Unit *target = ((Creature*)i_owner)->GetCharmerOrOwner();
- if(target)
- {
- i_owner->addUnitState(UNIT_STAT_FOLLOW);
- DEBUG_LOG("Following %s (GUID: %u)",
- target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
- target->GetTypeId()==TYPEID_PLAYER ? target->GetGUIDLow() : ((Creature*)target)->GetDBTableGUIDLow() );
- Mutate(new TargetedMovementGenerator<Creature>(*target,PET_FOLLOW_DIST,PET_FOLLOW_ANGLE), MOTION_SLOT_ACTIVE);
- }
+ DEBUG_LOG("Creature (Entry: %u GUID: %u) targeted home", i_owner->GetEntry(), i_owner->GetGUIDLow());
+ Mutate(new HomeMovementGenerator<Creature>(), MOTION_SLOT_ACTIVE);
}
else
{
sLog.outError("Player (GUID: %u) attempt targeted home", i_owner->GetGUIDLow() );
+ return;
}
}
@@ -268,7 +265,7 @@ MotionMaster::MoveChase(Unit* target, float dist, float angle)
}
void
-MotionMaster::MoveFollow(Unit* target, float dist, float angle)
+MotionMaster::MoveFollow(Unit* target, float dist, float angle, MovementSlot slot)
{
// ignore movement request if target not exist
if(!target)
@@ -280,7 +277,7 @@ MotionMaster::MoveFollow(Unit* target, float dist, float angle)
DEBUG_LOG("Player (GUID: %u) follow to %s (GUID: %u)", i_owner->GetGUIDLow(),
target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
target->GetTypeId()==TYPEID_PLAYER ? i_owner->GetGUIDLow() : ((Creature*)i_owner)->GetDBTableGUIDLow() );
- Mutate(new TargetedMovementGenerator<Player>(*target,dist,angle), MOTION_SLOT_ACTIVE);
+ Mutate(new TargetedMovementGenerator<Player>(*target,dist,angle), slot);
}
else
{
@@ -288,7 +285,7 @@ MotionMaster::MoveFollow(Unit* target, float dist, float angle)
i_owner->GetEntry(), i_owner->GetGUIDLow(),
target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
target->GetTypeId()==TYPEID_PLAYER ? target->GetGUIDLow() : ((Creature*)target)->GetDBTableGUIDLow() );
- Mutate(new TargetedMovementGenerator<Creature>(*target,dist,angle), MOTION_SLOT_ACTIVE);
+ Mutate(new TargetedMovementGenerator<Creature>(*target,dist,angle), slot);
}
}
diff --git a/src/game/MotionMaster.h b/src/game/MotionMaster.h
index d68a94b7a1f..7b26e4294e6 100644
--- a/src/game/MotionMaster.h
+++ b/src/game/MotionMaster.h
@@ -92,6 +92,7 @@ class TRINITY_DLL_SPEC MotionMaster //: private std::stack<MovementGenerator *>
~MotionMaster();
void Initialize();
+ void InitDefault();
int size() const { return i_top + 1; }
_Ty top() const { return Impl[i_top]; }
@@ -131,7 +132,7 @@ class TRINITY_DLL_SPEC MotionMaster //: private std::stack<MovementGenerator *>
void MoveIdle(MovementSlot slot = MOTION_SLOT_ACTIVE);
void MoveTargetedHome();
void MoveRandom(float spawndist = 0.0f);
- void MoveFollow(Unit* target, float dist, float angle);
+ void MoveFollow(Unit* target, float dist, float angle, MovementSlot slot = MOTION_SLOT_ACTIVE);
void MoveChase(Unit* target, float dist = 0.0f, float angle = 0.0f);
void MoveConfused();
void MoveFleeing(Unit* enemy);
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 5b8eac9bf59..09557e93108 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -13111,6 +13111,7 @@ void Unit::RemoveCharmedOrPossessedBy(Unit *charmer)
DeleteThreatList();
SetCharmerGUID(0);
RestoreFaction();
+ GetMotionMaster()->InitDefault();
if(possess)
{