diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/World/TimeMgr.cpp | 36 | ||||
-rw-r--r-- | src/server/game/World/TimeMgr.h | 92 |
2 files changed, 0 insertions, 128 deletions
diff --git a/src/server/game/World/TimeMgr.cpp b/src/server/game/World/TimeMgr.cpp deleted file mode 100644 index 00152280aa9..00000000000 --- a/src/server/game/World/TimeMgr.cpp +++ /dev/null @@ -1,36 +0,0 @@ -/* - * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#include "TimeMgr.h" -#include "SingletonImp.h" - -INSTANTIATE_SINGLETON_1(GameTime); - -bool PeriodicTimer::Update(const uint32 &diff) -{ - if((i_expireTime -= diff) > 0) - return false; - - i_expireTime += i_period > diff ? i_period : diff; - return true; -} - -void PeriodicTimer::SetPeriodic(int32 period, int32 start_time) -{ - i_expireTime=start_time, i_period=period; -} diff --git a/src/server/game/World/TimeMgr.h b/src/server/game/World/TimeMgr.h deleted file mode 100644 index 4a8cac90356..00000000000 --- a/src/server/game/World/TimeMgr.h +++ /dev/null @@ -1,92 +0,0 @@ -/* - * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#ifndef _TIMEMGR_H -#define _TIMEMGR_H - -#include "Timer.h" -#include "Singleton.h" - -struct IntervalTimer -{ - public: - IntervalTimer() : _interval(0), _current(0) {} - - void Update(time_t diff) { _current += diff; if(_current<0) _current=0;} - bool Passed() { return _current >= _interval; } - void Reset() { if(_current >= _interval) _current -= _interval; } - - void SetCurrent(time_t current) { _current = current; } - void SetInterval(time_t interval) { _interval = interval; } - time_t GetInterval() const { return _interval; } - time_t GetCurrent() const { return _current; } - - private: - time_t _interval; - time_t _current; -}; - -template <typename T> struct TimeTrack -{ - public: - TimeTrack(T expire) : i_expireTime(expire) {} - void Update(T diff) { i_expireTime -= diff; } - bool Passed(void) const { return (i_expireTime <= 0); } - void Reset(T interval) { i_expireTime = interval; } - T GetExpireTime(void) const { return i_expireTime; } - private: - T i_expireTime; -}; - -typedef TimeTrack<time_t> TimeTracker; -typedef TimeTrack<int32> TimeTrackerSmall; - -struct PeriodicTimer -{ - public: - PeriodicTimer(int32 period, int32 start_time) : - i_expireTime(start_time), i_period(period) {} - - bool Update(const uint32 &diff); - void SetPeriodic(int32 period, int32 start_time); - - private: - int32 i_period; - int32 i_expireTime; -}; - -class GameTime -{ - public: - /// When server started? - time_t const& GetStartTime() const { return m_startTime; } - /// What time is it? - time_t const& GetGameTime() const { return m_gameTime; } - /// Uptime (in secs) - uint32 GetUptime() const { return uint32(m_gameTime - m_startTime); } - - void SetGameTime(void) { m_gameTime = time(NULL); } - void SetStartTime(void){ m_startTime = time(NULL); } - private: - time_t m_gameTime; - time_t m_startTime; -}; - -#define sGameTime Trinity::Singleton<GameTime>::Instance() - -#endif |