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-rw-r--r--src/server/game/Handlers/AuctionHouseHandler.cpp21
1 files changed, 20 insertions, 1 deletions
diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp
index d9e4feb7f85..86fa0429cce 100644
--- a/src/server/game/Handlers/AuctionHouseHandler.cpp
+++ b/src/server/game/Handlers/AuctionHouseHandler.cpp
@@ -119,7 +119,9 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
recvData >> itemsCount;
uint64 itemGUIDs[MAX_AUCTION_ITEMS]; // 160 slot = 4x 36 slot bag + backpack 16 slot
+ memset(itemGUIDs, 0, sizeof(itemGUIDs));
uint32 count[MAX_AUCTION_ITEMS];
+ memset(count, 0, sizeof(count));
if (itemsCount > MAX_AUCTION_ITEMS)
{
@@ -187,6 +189,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
Item* items[MAX_AUCTION_ITEMS];
uint32 finalCount = 0;
+ uint32 itemEntry = 0;
for (uint32 i = 0; i < itemsCount; ++i)
{
@@ -198,9 +201,12 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
return;
}
+ if (itemEntry == 0)
+ itemEntry = item->GetTemplate()->ItemId;
+
if (sAuctionMgr->GetAItem(item->GetGUIDLow()) || !item->CanBeTraded() || item->IsNotEmptyBag() ||
item->GetTemplate()->Flags & ITEM_PROTO_FLAG_CONJURED || item->GetUInt32Value(ITEM_FIELD_DURATION) ||
- item->GetCount() < count[i])
+ item->GetCount() < count[i] || itemEntry != item->GetTemplate()->ItemId)
{
SendAuctionCommandResult(0, AUCTION_SELL_ITEM, ERR_AUCTION_DATABASE_ERROR);
return;
@@ -216,6 +222,19 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
return;
}
+ // check if there are 2 identical guids, in this case user is most likely cheating
+ for (uint32 i = 0; i < itemsCount - 1; ++i)
+ {
+ for (uint32 j = i + 1; j < itemsCount; ++j)
+ {
+ if (itemGUIDs[i] == itemGUIDs[j])
+ {
+ SendAuctionCommandResult(0, AUCTION_SELL_ITEM, ERR_AUCTION_DATABASE_ERROR);
+ return;
+ }
+ }
+ }
+
for (uint32 i = 0; i < itemsCount; ++i)
{
Item* item = items[i];