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-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp4
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/MiscHandler.cpp127
-rw-r--r--src/server/game/Server/Protocol/Handlers/VehicleHandler.cpp2
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/VoiceChatHandler.cpp6
-rwxr-xr-xsrc/server/game/Server/WorldSession.cpp2
-rwxr-xr-xsrc/server/game/Spells/Spell.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/MoltenCore/boss_sulfuron_harbinger.cpp1
-rwxr-xr-xsrc/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp6
8 files changed, 69 insertions, 81 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 019e69ce5ad..2cfdaf84205 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -854,7 +854,7 @@ Player::Player (WorldSession* session): Unit(), m_achievementMgr(this), m_reputa
isDebugAreaTriggers = false;
- SetPendingBind(NULL, 0);
+ SetPendingBind(0, 0);
}
Player::~Player ()
@@ -1756,7 +1756,7 @@ void Player::Update(uint32 p_time)
// Player left the instance
if (_pendingBindId == GetInstanceId())
BindToInstance();
- SetPendingBind(NULL, 0);
+ SetPendingBind(0, 0);
}
else
_pendingBindTimer -= p_time;
diff --git a/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp b/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp
index df8e047c825..f8752d9b167 100755
--- a/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp
@@ -789,47 +789,47 @@ void WorldSession::SendAreaTriggerMessage(const char* Text, ...)
SendPacket(&data);
}
-void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data)
+void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recv_data)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AREATRIGGER");
+ uint32 triggerId;
+ recv_data >> triggerId;
- uint32 Trigger_ID;
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_AREATRIGGER. Trigger ID: %u", triggerId);
- recv_data >> Trigger_ID;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Trigger ID:%u", Trigger_ID);
-
- if (GetPlayer()->isInFlight())
+ Player* player = GetPlayer();
+ if (player->isInFlight())
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Player '%s' (GUID: %u) in flight, ignore Area Trigger ID:%u", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow(), Trigger_ID);
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "Player '%s' (GUID: %u) in flight, ignore Area Trigger ID:%u",
+ player->GetName(), player->GetGUIDLow(), triggerId);
return;
}
- AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID);
+ AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(triggerId);
if (!atEntry)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Player '%s' (GUID: %u) send unknown (by DBC) Area Trigger ID:%u", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow(), Trigger_ID);
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "Player '%s' (GUID: %u) send unknown (by DBC) Area Trigger ID:%u",
+ player->GetName(), player->GetGUIDLow(), triggerId);
return;
}
- if (GetPlayer()->GetMapId() != atEntry->mapid)
+ if (player->GetMapId() != atEntry->mapid)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Player '%s' (GUID: %u) too far (trigger map: %u player map: %u), ignore Area Trigger ID: %u", GetPlayer()->GetName(), atEntry->mapid, GetPlayer()->GetMapId(), GetPlayer()->GetGUIDLow(), Trigger_ID);
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "Player '%s' (GUID: %u) too far (trigger map: %u player map: %u), ignore Area Trigger ID: %u",
+ player->GetName(), atEntry->mapid, player->GetMapId(), player->GetGUIDLow(), triggerId);
return;
}
// delta is safe radius
const float delta = 5.0f;
- // check if player in the range of areatrigger
- Player* pl = GetPlayer();
if (atEntry->radius > 0)
{
// if we have radius check it
- float dist = pl->GetDistance(atEntry->x, atEntry->y, atEntry->z);
+ float dist = player->GetDistance(atEntry->x, atEntry->y, atEntry->z);
if (dist > atEntry->radius + delta)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "Player '%s' (GUID: %u) too far (radius: %f distance: %f), ignore Area Trigger ID: %u",
- pl->GetName(), pl->GetGUIDLow(), atEntry->radius, dist, Trigger_ID);
+ player->GetName(), player->GetGUIDLow(), atEntry->radius, dist, triggerId);
return;
}
}
@@ -841,93 +841,82 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data)
// is-in-cube check and we have to calculate only one point instead of 4
// 2PI = 360°, keep in mind that ingame orientation is counter-clockwise
- double rotation = 2*M_PI-atEntry->box_orientation;
+ double rotation = 2 * M_PI - atEntry->box_orientation;
double sinVal = sin(rotation);
double cosVal = cos(rotation);
- float playerBoxDistX = pl->GetPositionX() - atEntry->x;
- float playerBoxDistY = pl->GetPositionY() - atEntry->y;
+ float playerBoxDistX = player->GetPositionX() - atEntry->x;
+ float playerBoxDistY = player->GetPositionY() - atEntry->y;
- float rotPlayerX = (float)(atEntry->x + playerBoxDistX * cosVal - playerBoxDistY*sinVal);
- float rotPlayerY = (float)(atEntry->y + playerBoxDistY * cosVal + playerBoxDistX*sinVal);
+ float rotPlayerX = float(atEntry->x + playerBoxDistX * cosVal - playerBoxDistY*sinVal);
+ float rotPlayerY = float(atEntry->y + playerBoxDistY * cosVal + playerBoxDistX*sinVal);
// box edges are parallel to coordiante axis, so we can treat every dimension independently :D
- float dz = pl->GetPositionZ() - atEntry->z;
+ float dz = player->GetPositionZ() - atEntry->z;
float dx = rotPlayerX - atEntry->x;
float dy = rotPlayerY - atEntry->y;
- if ((fabs(dx) > atEntry->box_x/2 + delta) ||
- (fabs(dy) > atEntry->box_y/2 + delta) ||
- (fabs(dz) > atEntry->box_z/2 + delta))
+ if ((fabs(dx) > atEntry->box_x / 2 + delta) ||
+ (fabs(dy) > atEntry->box_y / 2 + delta) ||
+ (fabs(dz) > atEntry->box_z / 2 + delta))
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "Player '%s' (GUID: %u) too far (1/2 box X: %f 1/2 box Y: %f 1/2 box Z: %f rotatedPlayerX: %f rotatedPlayerY: %f dZ:%f), ignore Area Trigger ID: %u",
- pl->GetName(), pl->GetGUIDLow(), atEntry->box_x/2, atEntry->box_y/2, atEntry->box_z/2, rotPlayerX, rotPlayerY, dz, Trigger_ID);
+ player->GetName(), player->GetGUIDLow(), atEntry->box_x/2, atEntry->box_y/2, atEntry->box_z/2, rotPlayerX, rotPlayerY, dz, triggerId);
return;
}
}
- if (GetPlayer()->isDebugAreaTriggers)
- ChatHandler(GetPlayer()).PSendSysMessage(LANG_DEBUG_AREATRIGGER_REACHED, Trigger_ID);
+ if (player->isDebugAreaTriggers)
+ ChatHandler(player).PSendSysMessage(LANG_DEBUG_AREATRIGGER_REACHED, triggerId);
- if (sScriptMgr->OnAreaTrigger(GetPlayer(), atEntry))
+ if (sScriptMgr->OnAreaTrigger(player, atEntry))
return;
- uint32 quest_id = sObjectMgr->GetQuestForAreaTrigger(Trigger_ID);
- if (quest_id && GetPlayer()->isAlive() && GetPlayer()->IsActiveQuest(quest_id))
- {
- Quest const* pQuest = sObjectMgr->GetQuestTemplate(quest_id);
- if (pQuest)
- {
- if (GetPlayer()->GetQuestStatus(quest_id) == QUEST_STATUS_INCOMPLETE)
- GetPlayer()->AreaExploredOrEventHappens(quest_id);
- }
- }
+ if (player->isAlive())
+ if (uint32 questId = sObjectMgr->GetQuestForAreaTrigger(triggerId))
+ if (player->GetQuestStatus(questId) == QUEST_STATUS_INCOMPLETE)
+ player->AreaExploredOrEventHappens(questId);
- if (sObjectMgr->IsTavernAreaTrigger(Trigger_ID))
+ if (sObjectMgr->IsTavernAreaTrigger(triggerId))
{
// set resting flag we are in the inn
- GetPlayer()->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING);
- GetPlayer()->InnEnter(time(NULL), atEntry->mapid, atEntry->x, atEntry->y, atEntry->z);
- GetPlayer()->SetRestType(REST_TYPE_IN_TAVERN);
+ player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING);
+ player->InnEnter(time(NULL), atEntry->mapid, atEntry->x, atEntry->y, atEntry->z);
+ player->SetRestType(REST_TYPE_IN_TAVERN);
if (sWorld->IsFFAPvPRealm())
- GetPlayer()->RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
+ player->RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
return;
}
- if (GetPlayer()->InBattleground())
- {
- Battleground* bg = GetPlayer()->GetBattleground();
- if (bg)
- if (bg->GetStatus() == STATUS_IN_PROGRESS)
- bg->HandleAreaTrigger(GetPlayer(), Trigger_ID);
-
- return;
- }
+ if (Battleground* bg = player->GetBattleground())
+ if (bg->GetStatus() == STATUS_IN_PROGRESS)
+ {
+ bg->HandleAreaTrigger(player, triggerId);
+ return;
+ }
- if (OutdoorPvP* pvp = GetPlayer()->GetOutdoorPvP())
- {
- if (pvp->HandleAreaTrigger(_player, Trigger_ID))
+ if (OutdoorPvP* pvp = player->GetOutdoorPvP())
+ if (pvp->HandleAreaTrigger(_player, triggerId))
return;
- }
- // NULL if all values default (non teleport trigger)
- AreaTrigger const* at = sObjectMgr->GetAreaTrigger(Trigger_ID);
+ AreaTrigger const* at = sObjectMgr->GetAreaTrigger(triggerId);
if (!at)
return;
- // Check only if target map != current player's map
- // check if player can enter instance : instance not full, and raid instance not in encounter fight
- if (GetPlayer()->GetMapId() != at->target_mapId && !sMapMgr->CanPlayerEnter(at->target_mapId, GetPlayer(), false))
- return;
-
- // Check if we are in LfgGroup and trying to get out the dungeon
bool teleported = false;
- if (GetPlayer()->GetGroup() && GetPlayer()->GetGroup()->isLFGGroup() && GetPlayer()->GetMap()->IsDungeon() && at->target_mapId != GetPlayer()->GetMapId())
- teleported = GetPlayer()->TeleportToBGEntryPoint();
+ if (player->GetMapId() != at->target_mapId)
+ {
+ if (!sMapMgr->CanPlayerEnter(at->target_mapId, player, false))
+ return;
+
+ if (Group* group = player->GetGroup())
+ if (group->isLFGGroup() && player->GetMap()->IsDungeon())
+ teleported = player->TeleportToBGEntryPoint();
+ }
if (!teleported)
- GetPlayer()->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, at->target_Orientation, TELE_TO_NOT_LEAVE_TRANSPORT);
+ player->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, at->target_Orientation, TELE_TO_NOT_LEAVE_TRANSPORT);
}
void WorldSession::HandleUpdateAccountData(WorldPacket &recv_data)
@@ -1724,5 +1713,5 @@ void WorldSession::HandleInstanceLockResponse(WorldPacket& recvPacket)
else
_player->RepopAtGraveyard();
- _player->SetPendingBind(NULL, 0);
+ _player->SetPendingBind(0, 0);
}
diff --git a/src/server/game/Server/Protocol/Handlers/VehicleHandler.cpp b/src/server/game/Server/Protocol/Handlers/VehicleHandler.cpp
index 59940111fbe..7187241cc3a 100644
--- a/src/server/game/Server/Protocol/Handlers/VehicleHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/VehicleHandler.cpp
@@ -207,7 +207,7 @@ void WorldSession::HandleEjectPassenger(WorldPacket &data)
sLog->outError("HandleEjectPassenger: Player %u tried to eject invalid GUID "UI64FMTD, GetPlayer()->GetGUIDLow(), guid);
}
-void WorldSession::HandleRequestVehicleExit(WorldPacket &recv_data)
+void WorldSession::HandleRequestVehicleExit(WorldPacket& /*recv_data*/)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_REQUEST_VEHICLE_EXIT");
diff --git a/src/server/game/Server/Protocol/Handlers/VoiceChatHandler.cpp b/src/server/game/Server/Protocol/Handlers/VoiceChatHandler.cpp
index de65d165bff..be8307b29b1 100755
--- a/src/server/game/Server/Protocol/Handlers/VoiceChatHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/VoiceChatHandler.cpp
@@ -22,7 +22,7 @@
#include "Opcodes.h"
#include "Log.h"
-void WorldSession::HandleVoiceSessionEnableOpcode(WorldPacket & recv_data)
+void WorldSession::HandleVoiceSessionEnableOpcode(WorldPacket& recv_data)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_VOICE_SESSION_ENABLE");
// uint8 isVoiceEnabled, uint8 isMicrophoneEnabled
@@ -30,13 +30,13 @@ void WorldSession::HandleVoiceSessionEnableOpcode(WorldPacket & recv_data)
recv_data.read_skip<uint8>();
}
-void WorldSession::HandleChannelVoiceOnOpcode(WorldPacket & recv_data)
+void WorldSession::HandleChannelVoiceOnOpcode(WorldPacket& /*recv_data*/)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_CHANNEL_VOICE_ON");
// Enable Voice button in channel context menu
}
-void WorldSession::HandleSetActiveVoiceChannel(WorldPacket & recv_data)
+void WorldSession::HandleSetActiveVoiceChannel(WorldPacket& recv_data)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_SET_ACTIVE_VOICE_CHANNEL");
recv_data.read_skip<uint32>();
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp
index f5fa153bfd9..80af3961caf 100755
--- a/src/server/game/Server/WorldSession.cpp
+++ b/src/server/game/Server/WorldSession.cpp
@@ -413,7 +413,7 @@ void WorldSession::LogoutPlayer(bool Save)
else if (_player->HasPendingBind())
{
_player->RepopAtGraveyard();
- _player->SetPendingBind(NULL, 0);
+ _player->SetPendingBind(0, 0);
}
//drop a flag if player is carrying it
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 7be3e1f2fa0..e6c22b7442f 100755
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -4742,7 +4742,7 @@ SpellCastResult Spell::CheckCast(bool strict)
// those spells may have incorrect target entries or not filled at all (for example 15332)
// such spells when learned are not targeting anyone using targeting system, they should apply directly to caster instead
// also, such casts shouldn't be sent to client
- if (!((m_spellInfo->Attributes & SPELL_ATTR0_PASSIVE) && !m_targets.GetUnitTarget() || m_targets.GetUnitTarget() == m_caster))
+ if (!(((m_spellInfo->Attributes & SPELL_ATTR0_PASSIVE) && !m_targets.GetUnitTarget()) || m_targets.GetUnitTarget() == m_caster))
{
// Check explicit target for m_originalCaster - todo: get rid of such workarounds
SpellCastResult castResult = m_spellInfo->CheckExplicitTarget(m_originalCaster ? m_originalCaster : m_caster, m_targets.GetObjectTarget(), m_targets.GetItemTarget());
diff --git a/src/server/scripts/EasternKingdoms/MoltenCore/boss_sulfuron_harbinger.cpp b/src/server/scripts/EasternKingdoms/MoltenCore/boss_sulfuron_harbinger.cpp
index 79b989c3c18..9126df968e2 100644
--- a/src/server/scripts/EasternKingdoms/MoltenCore/boss_sulfuron_harbinger.cpp
+++ b/src/server/scripts/EasternKingdoms/MoltenCore/boss_sulfuron_harbinger.cpp
@@ -101,7 +101,6 @@ class boss_sulfuron : public CreatureScript
break;
case EVENT_INSPIRE:
{
- Creature* target = NULL;
std::list<Creature*> healers = DoFindFriendlyMissingBuff(45.0f, SPELL_INSPIRE);
if (!healers.empty())
DoCast(SelectRandomContainerElement(healers), SPELL_INSPIRE);
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp
index 6f6e4c5b8f4..d5dd7cf27dd 100755
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp
@@ -648,7 +648,7 @@ public:
else m_uiRangeCheckTimer -= uiDiff;
}
- void SpellHitTarget(Unit* who, const SpellInfo* spell)
+ void SpellHitTarget(Unit* who, const SpellInfo* /*spell*/)
{
if (who->HasAura(SPELL_DARK_ESSENCE_HELPER))
who->CastSpell(who, SPELL_POWERING_UP, true);
@@ -687,7 +687,7 @@ public:
else m_uiRangeCheckTimer -= uiDiff;
}
- void SpellHitTarget(Unit* who, const SpellInfo* spell)
+ void SpellHitTarget(Unit* who, const SpellInfo* /*spell*/)
{
if (who->HasAura(SPELL_LIGHT_ESSENCE_HELPER))
who->CastSpell(who, SPELL_POWERING_UP, true);
@@ -821,7 +821,7 @@ class spell_power_of_the_twins : public SpellScriptLoader
return GetCaster()->GetTypeId() == TYPEID_UNIT;
}
- void HandleEffectApply(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
+ void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (InstanceScript* instance = GetCaster()->GetInstanceScript())
{