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-rw-r--r--src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp208
1 files changed, 110 insertions, 98 deletions
diff --git a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp
index 545dc79453d..e0892ffb009 100644
--- a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp
@@ -91,49 +91,50 @@ public:
struct boss_anub_arakAI : public ScriptedAI
{
- boss_anub_arakAI(Creature* c) : ScriptedAI(c), lSummons(me)
+ boss_anub_arakAI(Creature* creature) : ScriptedAI(creature), Summons(me)
{
- instance = c->GetInstanceScript();
+ instance = creature->GetInstanceScript();
}
InstanceScript* instance;
- bool bChanneling;
- bool bGuardianSummoned;
- bool bVenomancerSummoned;
- bool bDatterSummoned;
- uint8 uiPhase;
- uint32 uiUndergroundPhase;
- uint32 uiCarrionBeetlesTimer;
- uint32 uiLeechingSwarmTimer;
- uint32 uiPoundTimer;
- uint32 uiSubmergeTimer;
- uint32 uiUndergroundTimer;
- uint32 uiVenomancerTimer;
- uint32 uiDatterTimer;
-
- uint32 uiImpaleTimer;
- uint32 uiImpalePhase;
- uint64 uiImpaleTarget;
-
- SummonList lSummons;
+ bool Channeling;
+ bool GuardianSummoned;
+ bool VenomancerSummoned;
+ bool DatterSummoned;
+ uint8 Phase;
+ uint32 UndergroundPhase;
+ uint32 CarrionBeetlesTimer;
+ uint32 LeechingSwarmTimer;
+ uint32 PoundTimer;
+ uint32 SubmergeTimer;
+ uint32 UndergroundTimer;
+ uint32 VenomancerTimer;
+ uint32 DatterTimer;
+ uint32 DelayTimer;
+
+ uint32 ImpaleTimer;
+ uint32 ImpalePhase;
+ uint64 ImpaleTarget;
+
+ SummonList Summons;
void Reset()
{
- uiCarrionBeetlesTimer = 8*IN_MILLISECONDS;
- uiLeechingSwarmTimer = 20*IN_MILLISECONDS;
- uiImpaleTimer = 9*IN_MILLISECONDS;
- uiPoundTimer = 15*IN_MILLISECONDS;
+ CarrionBeetlesTimer = 8*IN_MILLISECONDS;
+ LeechingSwarmTimer = 20*IN_MILLISECONDS;
+ ImpaleTimer = 9*IN_MILLISECONDS;
+ PoundTimer = 15*IN_MILLISECONDS;
- uiPhase = PHASE_MELEE;
- uiUndergroundPhase = 0;
- bChanneling = false;
- uiImpalePhase = IMPALE_PHASE_TARGET;
+ Phase = PHASE_MELEE;
+ UndergroundPhase = 0;
+ Channeling = false;
+ ImpalePhase = IMPALE_PHASE_TARGET;
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE);
me->RemoveAura(SPELL_SUBMERGE);
- lSummons.DespawnAll();
+ Summons.DespawnAll();
if (instance)
{
@@ -147,13 +148,13 @@ public:
Position targetPos;
target->GetPosition(&targetPos);
- if (TempSummon* pImpaleTarget = me->SummonCreature(CREATURE_IMPALE_TARGET, targetPos, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 6*IN_MILLISECONDS))
+ if (TempSummon* impaleTarget = me->SummonCreature(CREATURE_IMPALE_TARGET, targetPos, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 6*IN_MILLISECONDS))
{
- uiImpaleTarget = pImpaleTarget->GetGUID();
- pImpaleTarget->SetReactState(REACT_PASSIVE);
- pImpaleTarget->SetDisplayId(DISPLAY_INVISIBLE);
- pImpaleTarget->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE|UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE);
- return pImpaleTarget;
+ ImpaleTarget = impaleTarget->GetGUID();
+ impaleTarget->SetReactState(REACT_PASSIVE);
+ impaleTarget->SetDisplayId(DISPLAY_INVISIBLE);
+ impaleTarget->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE|UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE);
+ return impaleTarget;
}
return NULL;
@@ -162,11 +163,15 @@ public:
void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
+ DelayTimer = 0;
if (instance)
- {
- instance->SetData(DATA_ANUBARAK_EVENT, IN_PROGRESS);
instance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT);
- }
+ }
+
+ void DelayEventStart()
+ {
+ if (instance)
+ instance->SetData(DATA_ANUBARAK_EVENT, IN_PROGRESS);
}
void UpdateAI(const uint32 diff)
@@ -174,41 +179,45 @@ public:
if (!UpdateVictim())
return;
- switch (uiPhase)
+ if (DelayTimer && DelayTimer > 5000)
+ DelayEventStart();
+ else DelayTimer+=diff;
+
+ switch (Phase)
{
case PHASE_UNDERGROUND:
- if (uiImpaleTimer <= diff)
+ if (ImpaleTimer <= diff)
{
- switch (uiImpalePhase)
+ switch (ImpalePhase)
{
case IMPALE_PHASE_TARGET:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
{
- if (Creature* pImpaleTarget = DoSummonImpaleTarget(target))
- pImpaleTarget->CastSpell(pImpaleTarget, SPELL_IMPALE_SHAKEGROUND, true);
- uiImpaleTimer = 3*IN_MILLISECONDS;
- uiImpalePhase = IMPALE_PHASE_ATTACK;
+ if (Creature* impaleTarget = DoSummonImpaleTarget(target))
+ impaleTarget->CastSpell(impaleTarget, SPELL_IMPALE_SHAKEGROUND, true);
+ ImpaleTimer = 3*IN_MILLISECONDS;
+ ImpalePhase = IMPALE_PHASE_ATTACK;
}
break;
case IMPALE_PHASE_ATTACK:
- if (Creature* pImpaleTarget = Unit::GetCreature(*me, uiImpaleTarget))
+ if (Creature* impaleTarget = Unit::GetCreature(*me, ImpaleTarget))
{
- pImpaleTarget->CastSpell(pImpaleTarget, SPELL_IMPALE_SPIKE, false);
- pImpaleTarget->RemoveAurasDueToSpell(SPELL_IMPALE_SHAKEGROUND);
+ impaleTarget->CastSpell(impaleTarget, SPELL_IMPALE_SPIKE, false);
+ impaleTarget->RemoveAurasDueToSpell(SPELL_IMPALE_SHAKEGROUND);
}
- uiImpalePhase = IMPALE_PHASE_DMG;
- uiImpaleTimer = 1*IN_MILLISECONDS;
+ ImpalePhase = IMPALE_PHASE_DMG;
+ ImpaleTimer = 1*IN_MILLISECONDS;
break;
case IMPALE_PHASE_DMG:
- if (Creature* pImpaleTarget = Unit::GetCreature(*me, uiImpaleTarget))
- me->CastSpell(pImpaleTarget, DUNGEON_MODE(SPELL_IMPALE_DMG, SPELL_IMPALE_DMG_H), true);
- uiImpalePhase = IMPALE_PHASE_TARGET;
- uiImpaleTimer = 9*IN_MILLISECONDS;
+ if (Creature* impaleTarget = Unit::GetCreature(*me, ImpaleTarget))
+ me->CastSpell(impaleTarget, DUNGEON_MODE(SPELL_IMPALE_DMG, SPELL_IMPALE_DMG_H), true);
+ ImpalePhase = IMPALE_PHASE_TARGET;
+ ImpaleTimer = 9*IN_MILLISECONDS;
break;
}
- } else uiImpaleTimer -= diff;
+ } else ImpaleTimer -= diff;
- if (!bGuardianSummoned)
+ if (!GuardianSummoned)
{
for (uint8 i = 0; i < 2; ++i)
{
@@ -218,14 +227,14 @@ public:
DoZoneInCombat(Guardian);
}
}
- bGuardianSummoned = true;
+ GuardianSummoned = true;
}
- if (!bVenomancerSummoned)
+ if (!VenomancerSummoned)
{
- if (uiVenomancerTimer <= diff)
+ if (VenomancerTimer <= diff)
{
- if (uiUndergroundPhase > 1)
+ if (UndergroundPhase > 1)
{
for (uint8 i = 0; i < 2; ++i)
{
@@ -235,16 +244,16 @@ public:
DoZoneInCombat(Venomancer);
}
}
- bVenomancerSummoned = true;
+ VenomancerSummoned = true;
}
- } else uiVenomancerTimer -= diff;
+ } else VenomancerTimer -= diff;
}
- if (!bDatterSummoned)
+ if (!DatterSummoned)
{
- if (uiDatterTimer <= diff)
+ if (DatterTimer <= diff)
{
- if (uiUndergroundPhase > 2)
+ if (UndergroundPhase > 2)
{
for (uint8 i = 0; i < 2; ++i)
{
@@ -254,71 +263,74 @@ public:
DoZoneInCombat(Datter);
}
}
- bDatterSummoned = true;
+ DatterSummoned = true;
}
- } else uiDatterTimer -= diff;
+ } else DatterTimer -= diff;
+
+ if(me->HasAura(SPELL_LEECHING_SWARM))
+ me->RemoveAurasDueToSpell(SPELL_LEECHING_SWARM);
}
- if (uiUndergroundTimer <= diff)
+ if (UndergroundTimer <= diff)
{
me->RemoveAura(SPELL_SUBMERGE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE);
- uiPhase = PHASE_MELEE;
- } else uiUndergroundTimer -= diff;
+ Phase = PHASE_MELEE;
+ } else UndergroundTimer -= diff;
break;
case PHASE_MELEE:
- if (((uiUndergroundPhase == 0 && HealthBelowPct(75))
- || (uiUndergroundPhase == 1 && HealthBelowPct(50))
- || (uiUndergroundPhase == 2 && HealthBelowPct(25)))
+ if (((UndergroundPhase == 0 && HealthBelowPct(75))
+ || (UndergroundPhase == 1 && HealthBelowPct(50))
+ || (UndergroundPhase == 2 && HealthBelowPct(25)))
&& !me->HasUnitState(UNIT_STAT_CASTING))
{
- bGuardianSummoned = false;
- bVenomancerSummoned = false;
- bDatterSummoned = false;
+ GuardianSummoned = false;
+ VenomancerSummoned = false;
+ DatterSummoned = false;
- uiUndergroundTimer = 40*IN_MILLISECONDS;
- uiVenomancerTimer = 25*IN_MILLISECONDS;
- uiDatterTimer = 32*IN_MILLISECONDS;
+ UndergroundTimer = 40*IN_MILLISECONDS;
+ VenomancerTimer = 25*IN_MILLISECONDS;
+ DatterTimer = 32*IN_MILLISECONDS;
- uiImpalePhase = 0;
- uiImpaleTimer = 9*IN_MILLISECONDS;
+ ImpalePhase = 0;
+ ImpaleTimer = 9*IN_MILLISECONDS;
DoCast(me, SPELL_SUBMERGE, false);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE);
- uiPhase = PHASE_UNDERGROUND;
- ++uiUndergroundPhase;
+ Phase = PHASE_UNDERGROUND;
+ ++UndergroundPhase;
}
- if (bChanneling == true)
+ if (Channeling == true)
{
for (uint8 i = 0; i < 8; ++i)
DoCast(me->getVictim(), SPELL_SUMMON_CARRION_BEETLES, true);
- bChanneling = false;
+ Channeling = false;
}
- else if (uiCarrionBeetlesTimer <= diff)
+ else if (CarrionBeetlesTimer <= diff)
{
- bChanneling = true;
+ Channeling = true;
DoCastVictim(SPELL_CARRION_BEETLES);
- uiCarrionBeetlesTimer = 25*IN_MILLISECONDS;
- } else uiCarrionBeetlesTimer -= diff;
+ CarrionBeetlesTimer = 25*IN_MILLISECONDS;
+ } else CarrionBeetlesTimer -= diff;
- if (uiLeechingSwarmTimer <= diff)
+ if (LeechingSwarmTimer <= diff)
{
DoCast(me, SPELL_LEECHING_SWARM, true);
- uiLeechingSwarmTimer = 19*IN_MILLISECONDS;
- } else uiLeechingSwarmTimer -= diff;
+ LeechingSwarmTimer = 19*IN_MILLISECONDS;
+ } else LeechingSwarmTimer -= diff;
- if (uiPoundTimer <= diff)
+ if (PoundTimer <= diff)
{
if (Unit* target = me->getVictim())
{
if (Creature* pImpaleTarget = DoSummonImpaleTarget(target))
me->CastSpell(pImpaleTarget, DUNGEON_MODE(SPELL_POUND, SPELL_POUND_H), false);
}
- uiPoundTimer = 16500;
- } else uiPoundTimer -= diff;
+ PoundTimer = 16500;
+ } else PoundTimer -= diff;
DoMeleeAttackIfReady();
break;
@@ -328,7 +340,7 @@ public:
void JustDied(Unit* /*killer*/)
{
DoScriptText(SAY_DEATH, me);
- lSummons.DespawnAll();
+ Summons.DespawnAll();
if (instance)
instance->SetData(DATA_ANUBARAK_EVENT, DONE);
}
@@ -342,7 +354,7 @@ public:
void JustSummoned(Creature* summon)
{
- lSummons.Summon(summon);
+ Summons.Summon(summon);
}
};