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-rw-r--r--src/server/game/Entities/Unit/Unit.cpp28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 153d1136dd7..5668f3201d0 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -11521,7 +11521,7 @@ void Unit::SetRooted(bool apply)
{ SMSG_MOVE_SPLINE_ROOT, SMSG_MOVE_ROOT }
};
- if (Player* playerMover = Unit::ToPlayer(GetUnitBeingMoved())) // unit controlled by a player.
+ if (Player* playerMover = GetPlayerMovingMe()) // unit controlled by a player.
{
WorldPackets::Movement::MoveSetFlag packet(rootOpcodeTable[apply][1]);
packet.MoverGUID = GetGUID();
@@ -13223,7 +13223,7 @@ bool Unit::SetDisableGravity(bool disable, bool updateAnimTier /*= true*/)
{ SMSG_MOVE_SPLINE_DISABLE_GRAVITY, SMSG_MOVE_DISABLE_GRAVITY }
};
- if (Player* playerMover = Unit::ToPlayer(GetUnitBeingMoved()))
+ if (Player* playerMover = GetPlayerMovingMe())
{
WorldPackets::Movement::MoveSetFlag packet(gravityOpcodeTable[disable][1]);
packet.MoverGUID = GetGUID();
@@ -13324,7 +13324,7 @@ bool Unit::SetCanFly(bool enable)
if (!enable && GetTypeId() == TYPEID_PLAYER)
ToPlayer()->SetFallInformation(0, GetPositionZ());
- if (Player* playerMover = Unit::ToPlayer(GetUnitBeingMoved()))
+ if (Player* playerMover = GetPlayerMovingMe())
{
WorldPackets::Movement::MoveSetFlag packet(flyOpcodeTable[enable][1]);
packet.MoverGUID = GetGUID();
@@ -13361,7 +13361,7 @@ bool Unit::SetWaterWalking(bool enable)
{ SMSG_MOVE_SPLINE_SET_WATER_WALK, SMSG_MOVE_SET_WATER_WALK }
};
- if (Player* playerMover = Unit::ToPlayer(GetUnitBeingMoved()))
+ if (Player* playerMover = GetPlayerMovingMe())
{
WorldPackets::Movement::MoveSetFlag packet(waterWalkingOpcodeTable[enable][1]);
packet.MoverGUID = GetGUID();
@@ -13399,7 +13399,7 @@ bool Unit::SetFeatherFall(bool enable)
{ SMSG_MOVE_SPLINE_SET_FEATHER_FALL, SMSG_MOVE_SET_FEATHER_FALL }
};
- if (Player* playerMover = Unit::ToPlayer(GetUnitBeingMoved()))
+ if (Player* playerMover = GetPlayerMovingMe())
{
WorldPackets::Movement::MoveSetFlag packet(featherFallOpcodeTable[enable][1]);
packet.MoverGUID = GetGUID();
@@ -13452,7 +13452,7 @@ bool Unit::SetHover(bool enable, bool updateAnimTier /*= true*/)
{ SMSG_MOVE_SPLINE_SET_HOVER, SMSG_MOVE_SET_HOVERING }
};
- if (Player* playerMover = Unit::ToPlayer(GetUnitBeingMoved()))
+ if (Player* playerMover = GetPlayerMovingMe())
{
WorldPackets::Movement::MoveSetFlag packet(hoverOpcodeTable[enable][1]);
packet.MoverGUID = GetGUID();
@@ -13509,7 +13509,7 @@ bool Unit::SetCollision(bool disable)
{ SMSG_MOVE_SPLINE_DISABLE_COLLISION, SMSG_MOVE_DISABLE_COLLISION }
};
- if (Player* playerMover = Unit::ToPlayer(GetUnitBeingMoved()))
+ if (Player* playerMover = GetPlayerMovingMe())
{
WorldPackets::Movement::MoveSetFlag packet(collisionOpcodeTable[disable][1]);
packet.MoverGUID = GetGUID();
@@ -13549,7 +13549,7 @@ bool Unit::SetEnableFullSpeedTurning(bool enable)
SMSG_MOVE_ENABLE_FULL_SPEED_TURNING
};
- if (Player* playerMover = Unit::ToPlayer(GetUnitBeingMoved()))
+ if (Player* playerMover = GetPlayerMovingMe())
{
WorldPackets::Movement::MoveSetFlag packet(fullSpeedTurningOpcodeTable[enable]);
packet.MoverGUID = GetGUID();
@@ -13583,7 +13583,7 @@ bool Unit::SetCanTransitionBetweenSwimAndFly(bool enable)
SMSG_MOVE_ENABLE_TRANSITION_BETWEEN_SWIM_AND_FLY
};
- if (Player* playerMover = Unit::ToPlayer(GetUnitBeingMoved()))
+ if (Player* playerMover = GetPlayerMovingMe())
{
WorldPackets::Movement::MoveSetFlag packet(swimToFlyTransOpcodeTable[enable]);
packet.MoverGUID = GetGUID();
@@ -13615,7 +13615,7 @@ bool Unit::SetCanTurnWhileFalling(bool enable)
SMSG_MOVE_SET_CAN_TURN_WHILE_FALLING
};
- if (Player* playerMover = Unit::ToPlayer(GetUnitBeingMoved()))
+ if (Player* playerMover = GetPlayerMovingMe())
{
WorldPackets::Movement::MoveSetFlag packet(canTurnWhileFallingOpcodeTable[enable]);
packet.MoverGUID = GetGUID();
@@ -13646,7 +13646,7 @@ bool Unit::SetCanDoubleJump(bool enable)
SMSG_MOVE_ENABLE_DOUBLE_JUMP
};
- if (Player* playerMover = Unit::ToPlayer(GetUnitBeingMoved()))
+ if (Player* playerMover = GetPlayerMovingMe())
{
WorldPackets::Movement::MoveSetFlag packet(doubleJumpOpcodeTable[enable]);
packet.MoverGUID = GetGUID();
@@ -13677,7 +13677,7 @@ bool Unit::SetDisableInertia(bool disable)
SMSG_MOVE_DISABLE_INERTIA
};
- if (Player* playerMover = Unit::ToPlayer(GetUnitBeingMoved()))
+ if (Player* playerMover = GetPlayerMovingMe())
{
WorldPackets::Movement::MoveSetFlag packet(disableInertiaOpcodeTable[disable]);
packet.MoverGUID = GetGUID();
@@ -13708,7 +13708,7 @@ bool Unit::SetCanAdvFly(bool enable)
SMSG_MOVE_SET_CAN_ADV_FLY
};
- if (Player* playerMover = Unit::ToPlayer(GetUnitBeingMoved()))
+ if (Player* playerMover = GetPlayerMovingMe())
{
WorldPackets::Movement::MoveSetFlag packet(advFlyOpcodeTable[enable]);
packet.MoverGUID = GetGUID();
@@ -13739,7 +13739,7 @@ bool Unit::SetMoveCantSwim(bool cantSwim)
SMSG_MOVE_SET_CANT_SWIM,
};
- if (Player* playerMover = Unit::ToPlayer(GetUnitBeingMoved()))
+ if (Player* playerMover = GetPlayerMovingMe())
{
WorldPackets::Movement::MoveSetFlag packet(cantSwimOpcodeTable[cantSwim]);
packet.MoverGUID = GetGUID();