diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/scripts/Northrend/storm_peaks.cpp | 47 |
1 files changed, 28 insertions, 19 deletions
diff --git a/src/server/scripts/Northrend/storm_peaks.cpp b/src/server/scripts/Northrend/storm_peaks.cpp index 690b8015ca6..0fedf101a9c 100644 --- a/src/server/scripts/Northrend/storm_peaks.cpp +++ b/src/server/scripts/Northrend/storm_peaks.cpp @@ -727,31 +727,40 @@ class npc_hyldsmeet_protodrake : public CreatureScript class npc_hyldsmeet_protodrakeAI : public CreatureAI { - npc_hyldsmeet_protodrakeAI(Creature* c) : CreatureAI(c), _accessoryRespawnTimer(0), _vehicleKit(NULL) {} + public: + npc_hyldsmeet_protodrakeAI(Creature* c) : CreatureAI(c), _accessoryRespawnTimer(0), _vehicleKit(c->GetVehicleKit()) {} - void PassengerBoarded(Unit* who, int8 /*seat*/, bool apply) - { - if (apply) - return; + void PassengerBoarded(Unit* who, int8 /*seat*/, bool apply) + { + if (apply) + return; - if (who->GetEntry() == NPC_HYLDSMEET_DRAKERIDER) - _accessoryRespawnTimer = who->ToCreature()->GetRespawnDelay(); - } + if (who->GetEntry() == NPC_HYLDSMEET_DRAKERIDER) + _accessoryRespawnTimer = 5 * MINUTE * IN_MILLISECONDS; + } - void UpdateAI(uint32 const diff) - { - //! We need to manually reinstall accessories because the vehicle itself is friendly to players, - //! so EnterEvadeMode is never triggered. The accessory on the other hand is hostile and killable. - if (_accessoryRespawnTimer && _accessoryRespawnTimer <= diff && _vehicleKit) - _vehicleKit->InstallAllAccessories(false); - else - _accessoryRespawnTimer -= diff; - } + void UpdateAI(uint32 const diff) + { + //! We need to manually reinstall accessories because the vehicle itself is friendly to players, + //! so EnterEvadeMode is never triggered. The accessory on the other hand is hostile and killable. + if (_accessoryRespawnTimer && _accessoryRespawnTimer <= diff && _vehicleKit) + { + _vehicleKit->InstallAllAccessories(true); + _accessoryRespawnTimer = 0; + } + else + _accessoryRespawnTimer -= diff; + } - uint32 _accessoryRespawnTimer; - Vehicle* _vehicleKit; + private: + uint32 _accessoryRespawnTimer; + Vehicle* _vehicleKit; }; + CreatureAI* GetAI(Creature* creature) const + { + return new npc_hyldsmeet_protodrakeAI (creature); + } }; void AddSC_storm_peaks() |