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-rw-r--r--src/server/game/Accounts/RBAC.h12
-rw-r--r--src/server/game/Globals/ObjectMgr.h2
-rw-r--r--src/server/scripts/Commands/cs_list.cpp54
3 files changed, 48 insertions, 20 deletions
diff --git a/src/server/game/Accounts/RBAC.h b/src/server/game/Accounts/RBAC.h
index d4daf026948..72d17dde2e4 100644
--- a/src/server/game/Accounts/RBAC.h
+++ b/src/server/game/Accounts/RBAC.h
@@ -761,17 +761,17 @@ enum RBACPermissions
RBAC_PERM_COMMAND_RELOAD_CONVERSATION_TEMPLATE = 853,
RBAC_PERM_COMMAND_DEBUG_CONVERSATION = 854,
RBAC_PERM_COMMAND_DEBUG_PLAY_MUSIC = 855,
- RBAC_PERM_COMMAND_NPC_SPAWNGROUP = 856, // reserved for dynamic_spawning
- RBAC_PERM_COMMAND_NPC_DESPAWNGROUP = 857, // reserved for dynamic_spawning
- RBAC_PERM_COMMAND_GOBJECT_SPAWNGROUP = 858, // reserved for dynamic_spawning
- RBAC_PERM_COMMAND_GOBJECT_DESPAWNGROUP = 859, // reserved for dynamic_spawning
- RBAC_PERM_COMMAND_LIST_RESPAWNS = 860, // reserved for dynamic_spawning
+ RBAC_PERM_COMMAND_NPC_SPAWNGROUP = 856,
+ RBAC_PERM_COMMAND_NPC_DESPAWNGROUP = 857,
+ RBAC_PERM_COMMAND_GOBJECT_SPAWNGROUP = 858,
+ RBAC_PERM_COMMAND_GOBJECT_DESPAWNGROUP = 859,
+ RBAC_PERM_COMMAND_LIST_RESPAWNS = 860,
RBAC_PERM_COMMAND_GROUP_SET = 861,
RBAC_PERM_COMMAND_GROUP_ASSISTANT = 862,
RBAC_PERM_COMMAND_GROUP_MAINTANK = 863,
RBAC_PERM_COMMAND_GROUP_MAINASSIST = 864,
RBAC_PERM_COMMAND_NPC_SHOWLOOT = 865,
- RBAC_PERM_COMMAND_LIST_SPAWNPOINTS = 866, // reserved
+ RBAC_PERM_COMMAND_LIST_SPAWNPOINTS = 866,
RBAC_PERM_COMMAND_RELOAD_QUEST_GREETING_LOCALE = 867, // reserved
RBAC_PERM_COMMAND_MODIFY_POWER = 868,
RBAC_PERM_COMMAND_DEBUG_SEND_PLAYER_CHOICE = 869,
diff --git a/src/server/game/Globals/ObjectMgr.h b/src/server/game/Globals/ObjectMgr.h
index 5f93284920e..b863b8b8fc7 100644
--- a/src/server/game/Globals/ObjectMgr.h
+++ b/src/server/game/Globals/ObjectMgr.h
@@ -1417,6 +1417,7 @@ class TC_GAME_API ObjectMgr
return nullptr;
}
void OnDeleteSpawnData(SpawnData const* data);
+ CreatureDataContainer const& GetAllCreatureData() const { return _creatureDataStore; }
CreatureData const* GetCreatureData(ObjectGuid::LowType guid) const
{
CreatureDataContainer::const_iterator itr = _creatureDataStore.find(guid);
@@ -1437,6 +1438,7 @@ class TC_GAME_API ObjectMgr
if (itr == _creatureLocaleStore.end()) return nullptr;
return &itr->second;
}
+ GameObjectDataContainer const& GetAllGameObjectData() const { return _gameObjectDataStore; }
GameObjectData const* GetGameObjectData(ObjectGuid::LowType guid) const
{
GameObjectDataContainer::const_iterator itr = _gameObjectDataStore.find(guid);
diff --git a/src/server/scripts/Commands/cs_list.cpp b/src/server/scripts/Commands/cs_list.cpp
index b332543864b..e7666490ba8 100644
--- a/src/server/scripts/Commands/cs_list.cpp
+++ b/src/server/scripts/Commands/cs_list.cpp
@@ -48,13 +48,14 @@ public:
{
static std::vector<ChatCommand> listCommandTable =
{
- { "creature", rbac::RBAC_PERM_COMMAND_LIST_CREATURE, true, &HandleListCreatureCommand, "" },
- { "item", rbac::RBAC_PERM_COMMAND_LIST_ITEM, true, &HandleListItemCommand, "" },
- { "object", rbac::RBAC_PERM_COMMAND_LIST_OBJECT, true, &HandleListObjectCommand, "" },
- { "auras", rbac::RBAC_PERM_COMMAND_LIST_AURAS, false, &HandleListAurasCommand, "" },
- { "mail", rbac::RBAC_PERM_COMMAND_LIST_MAIL, true, &HandleListMailCommand, "" },
- { "respawns", rbac::RBAC_PERM_COMMAND_LIST_MAIL, false, &HandleListRespawnsCommand, "" },
- { "scenes", rbac::RBAC_PERM_COMMAND_LIST_SCENES, false, &HandleListScenesCommand, "" },
+ { "creature", rbac::RBAC_PERM_COMMAND_LIST_CREATURE, true, &HandleListCreatureCommand, "" },
+ { "item", rbac::RBAC_PERM_COMMAND_LIST_ITEM, true, &HandleListItemCommand, "" },
+ { "object", rbac::RBAC_PERM_COMMAND_LIST_OBJECT, true, &HandleListObjectCommand, "" },
+ { "auras", rbac::RBAC_PERM_COMMAND_LIST_AURAS, false, &HandleListAurasCommand, "" },
+ { "mail", rbac::RBAC_PERM_COMMAND_LIST_MAIL, true, &HandleListMailCommand, "" },
+ { "spawnpoints", rbac::RBAC_PERM_COMMAND_LIST_SPAWNPOINTS, false, &HandleListSpawnPointsCommand, "" },
+ { "respawns", rbac::RBAC_PERM_COMMAND_LIST_RESPAWNS, false, &HandleListRespawnsCommand, "" },
+ { "scenes", rbac::RBAC_PERM_COMMAND_LIST_SCENES, false, &HandleListScenesCommand, "" },
};
static std::vector<ChatCommand> commandTable =
{
@@ -645,6 +646,38 @@ public:
return true;
}
+ static bool HandleListSpawnPointsCommand(ChatHandler* handler, char const* /*args*/)
+ {
+ Player const* player = handler->GetSession()->GetPlayer();
+ Map const* map = player->GetMap();
+ uint32 const mapId = map->GetId();
+ bool const showAll = map->IsBattlegroundOrArena() || map->IsDungeon();
+ handler->PSendSysMessage("Listing all spawn points in map %u (%s)%s:", mapId, map->GetMapName(), showAll ? "" : " within 5000yd");
+ for (auto const& pair : sObjectMgr->GetAllCreatureData())
+ {
+ SpawnData const& data = pair.second;
+ if (data.spawnPoint.GetMapId() != mapId)
+ continue;
+ CreatureTemplate const* cTemp = sObjectMgr->GetCreatureTemplate(data.id);
+ if (!cTemp)
+ continue;
+ if (showAll || data.spawnPoint.IsInDist2d(player, 5000.0))
+ handler->PSendSysMessage("Type: %u | SpawnId: " UI64FMTD " | Entry: %u (%s) | X: %.3f | Y: %.3f | Z: %.3f", uint32(data.type), data.spawnId, data.id, cTemp->Name.c_str(), data.spawnPoint.GetPositionX(), data.spawnPoint.GetPositionY(), data.spawnPoint.GetPositionZ());
+ }
+ for (auto const& pair : sObjectMgr->GetAllGameObjectData())
+ {
+ SpawnData const& data = pair.second;
+ if (data.spawnPoint.GetMapId() != mapId)
+ continue;
+ GameObjectTemplate const* goTemp = sObjectMgr->GetGameObjectTemplate(data.id);
+ if (!goTemp)
+ continue;
+ if (showAll || data.spawnPoint.IsInDist2d(player, 5000.0))
+ handler->PSendSysMessage("Type: %u | SpawnId: " UI64FMTD " | Entry: %u (%s) | X: %.3f | Y: %.3f | Z: %.3f", uint32(data.type), data.spawnId, data.id, goTemp->name.c_str(), data.spawnPoint.GetPositionX(), data.spawnPoint.GetPositionY(), data.spawnPoint.GetPositionZ());
+ }
+ return true;
+ }
+
static char const* GetZoneName(uint32 zoneId, LocaleConstant locale)
{
AreaTableEntry const* zoneEntry = sAreaTableStore.LookupEntry(zoneId);
@@ -652,15 +685,8 @@ public:
}
static bool HandleListRespawnsCommand(ChatHandler* handler, char const* args)
{
- // We need a player
Player const* player = handler->GetSession()->GetPlayer();
- if (!player)
- return false;
- // And we need a map
Map const* map = player->GetMap();
- if (!map)
- return false;
-
uint32 range = 0;
if (*args)
range = atoi((char*)args);