diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/game/BattleGround.cpp | 6 | ||||
| -rw-r--r-- | src/game/BattleGroundMgr.cpp | 21 | ||||
| -rw-r--r-- | src/game/BattleGroundMgr.h | 1 | ||||
| -rw-r--r-- | src/mangosd/WorldRunnable.cpp | 4 | ||||
| -rw-r--r-- | src/shared/revision_nr.h | 2 |
5 files changed, 27 insertions, 7 deletions
diff --git a/src/game/BattleGround.cpp b/src/game/BattleGround.cpp index 49d5224c223..cb122fddbcf 100644 --- a/src/game/BattleGround.cpp +++ b/src/game/BattleGround.cpp @@ -1359,6 +1359,9 @@ void BattleGround::SpawnBGCreature(uint32 type, uint32 respawntime) */ bool BattleGround::DelCreature(uint32 type) { + if(!m_BgCreatures[type]) + return true; + Creature *cr = HashMapHolder<Creature>::Find(m_BgCreatures[type]); if(!cr) { @@ -1374,6 +1377,9 @@ bool BattleGround::DelCreature(uint32 type) bool BattleGround::DelObject(uint32 type) { + if(!m_BgObjects[type]) + return true; + GameObject *obj = HashMapHolder<GameObject>::Find(m_BgObjects[type]); if(!obj) { diff --git a/src/game/BattleGroundMgr.cpp b/src/game/BattleGroundMgr.cpp index ddc31f27dfc..f86b6f4915a 100644 --- a/src/game/BattleGroundMgr.cpp +++ b/src/game/BattleGroundMgr.cpp @@ -1044,16 +1044,25 @@ BattleGroundMgr::BattleGroundMgr() : m_AutoDistributionTimeChecker(0), m_ArenaTe BattleGroundMgr::~BattleGroundMgr() { - BattleGroundSet::iterator itr, next; - for(itr = m_BattleGrounds.begin(); itr != m_BattleGrounds.end(); itr = next) + DeleteAlllBattleGrounds(); +} + +void BattleGroundMgr::DeleteAlllBattleGrounds() +{ + for(BattleGroundSet::iterator itr = m_BattleGrounds.begin(); itr != m_BattleGrounds.end();) { - next = itr; - ++next; BattleGround * bg = itr->second; - m_BattleGrounds.erase(itr); + m_BattleGrounds.erase(itr++); delete bg; } - m_BattleGrounds.clear(); + + // destroy template battlegrounds that listed only in queues (other already terminated) + for(uint32 bgTypeId = 0; bgTypeId < MAX_BATTLEGROUND_TYPE_ID; ++bgTypeId) + { + // ~BattleGround call unregistring BG from queue + while(!BGFreeSlotQueue[bgTypeId].empty()) + delete BGFreeSlotQueue[bgTypeId].front(); + } } // used to update running battlegrounds, and delete finished ones diff --git a/src/game/BattleGroundMgr.h b/src/game/BattleGroundMgr.h index 578c9c3fe01..2b684487e1e 100644 --- a/src/game/BattleGroundMgr.h +++ b/src/game/BattleGroundMgr.h @@ -208,6 +208,7 @@ class BattleGroundMgr void RemoveBattleGround(uint32 instanceID) { m_BattleGrounds.erase(instanceID); } void CreateInitialBattleGrounds(); + void DeleteAlllBattleGrounds(); void SendToBattleGround(Player *pl, uint32 InstanceID); diff --git a/src/mangosd/WorldRunnable.cpp b/src/mangosd/WorldRunnable.cpp index 072d3e496c3..0229f7f0f5c 100644 --- a/src/mangosd/WorldRunnable.cpp +++ b/src/mangosd/WorldRunnable.cpp @@ -29,6 +29,7 @@ #include "Timer.h" #include "ObjectAccessor.h" #include "MapManager.h" +#include "BattleGroundMgr.h" #include "Database/DatabaseEnv.h" @@ -77,6 +78,9 @@ void WorldRunnable::run() sWorld.KickAll(); // save and kick all players sWorld.UpdateSessions( 1 ); // real players unload required UpdateSessions call + // unload battleground templates before different singletons destroyed + sBattleGroundMgr.DeleteAlllBattleGrounds(); + sWorldSocketMgr->StopNetwork(); MapManager::Instance().UnloadAll(); // unload all grids (including locked in memory) diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index 62411a004fa..4ffcae7a663 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "7256" + #define REVISION_NR "7257" #endif // __REVISION_NR_H__ |
