diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/database/Database/Implementation/WorldDatabase.cpp | 5 | ||||
-rw-r--r-- | src/server/database/Database/Implementation/WorldDatabase.h | 5 | ||||
-rw-r--r-- | src/server/game/Entities/Creature/Creature.cpp | 20 | ||||
-rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 20 | ||||
-rw-r--r-- | src/server/game/Globals/ObjectMgr.cpp | 14 | ||||
-rw-r--r-- | src/server/game/Globals/ObjectMgr.h | 8 | ||||
-rw-r--r-- | src/server/game/Maps/SpawnData.h | 8 |
7 files changed, 62 insertions, 18 deletions
diff --git a/src/server/database/Database/Implementation/WorldDatabase.cpp b/src/server/database/Database/Implementation/WorldDatabase.cpp index a3ba4efcc18..b286a88e688 100644 --- a/src/server/database/Database/Implementation/WorldDatabase.cpp +++ b/src/server/database/Database/Implementation/WorldDatabase.cpp @@ -24,8 +24,9 @@ void WorldDatabaseConnection::DoPrepareStatements() m_stmts.resize(MAX_WORLDDATABASE_STATEMENTS); PrepareStatement(WORLD_SEL_QUEST_POOLS, "SELECT entry, pool_entry FROM pool_quest", CONNECTION_SYNCH); - PrepareStatement(WORLD_DEL_CRELINKED_RESPAWN, "DELETE FROM linked_respawn WHERE guid = ?", CONNECTION_ASYNC); - PrepareStatement(WORLD_REP_CREATURE_LINKED_RESPAWN, "REPLACE INTO linked_respawn (guid, linkedGuid) VALUES (?, ?)", CONNECTION_ASYNC); + PrepareStatement(WORLD_DEL_LINKED_RESPAWN, "DELETE FROM linked_respawn WHERE guid = ? AND linkType = ?", CONNECTION_ASYNC); + PrepareStatement(WORLD_DEL_LINKED_RESPAWN_MASTER, "DELETE FROM linked_respawn WHERE linkedGuid = ? AND linkType = ?", CONNECTION_ASYNC); + PrepareStatement(WORLD_REP_LINKED_RESPAWN, "REPLACE INTO linked_respawn (guid, linkedGuid, linkType) VALUES (?, ?, ?)", CONNECTION_ASYNC); PrepareStatement(WORLD_SEL_CREATURE_TEXT, "SELECT CreatureID, GroupID, ID, Text, Type, Language, Probability, Emote, Duration, Sound, BroadcastTextId, TextRange FROM creature_text", CONNECTION_SYNCH); PrepareStatement(WORLD_SEL_SMART_SCRIPTS, "SELECT entryorguid, source_type, id, link, event_type, event_phase_mask, event_chance, event_flags, event_param1, event_param2, event_param3, event_param4, action_type, action_param1, action_param2, action_param3, action_param4, action_param5, action_param6, target_type, target_param1, target_param2, target_param3, target_x, target_y, target_z, target_o FROM smart_scripts ORDER BY entryorguid, source_type, id, link", CONNECTION_SYNCH); PrepareStatement(WORLD_SEL_SMARTAI_WP, "SELECT entry, pointid, position_x, position_y, position_z FROM waypoints ORDER BY entry, pointid", CONNECTION_SYNCH); diff --git a/src/server/database/Database/Implementation/WorldDatabase.h b/src/server/database/Database/Implementation/WorldDatabase.h index bca73bf22d5..b493dab786e 100644 --- a/src/server/database/Database/Implementation/WorldDatabase.h +++ b/src/server/database/Database/Implementation/WorldDatabase.h @@ -29,8 +29,9 @@ enum WorldDatabaseStatements : uint32 */ WORLD_SEL_QUEST_POOLS, - WORLD_DEL_CRELINKED_RESPAWN, - WORLD_REP_CREATURE_LINKED_RESPAWN, + WORLD_DEL_LINKED_RESPAWN, + WORLD_DEL_LINKED_RESPAWN_MASTER, + WORLD_REP_LINKED_RESPAWN, WORLD_SEL_CREATURE_TEXT, WORLD_SEL_SMART_SCRIPTS, WORLD_SEL_SMARTAI_WP, diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 7fe461772bd..573f90f2c07 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -1792,6 +1792,26 @@ void Creature::DeleteFromDB() stmt->setUInt32(0, m_spawnId); trans->Append(stmt); + stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_LINKED_RESPAWN); + stmt->setUInt32(0, m_spawnId); + stmt->setUInt32(1, LINKED_RESPAWN_CREATURE_TO_CREATURE); + trans->Append(stmt); + + stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_LINKED_RESPAWN); + stmt->setUInt32(0, m_spawnId); + stmt->setUInt32(1, LINKED_RESPAWN_CREATURE_TO_GO); + trans->Append(stmt); + + stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_LINKED_RESPAWN_MASTER); + stmt->setUInt32(0, m_spawnId); + stmt->setUInt32(1, LINKED_RESPAWN_CREATURE_TO_CREATURE); + trans->Append(stmt); + + stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_LINKED_RESPAWN_MASTER); + stmt->setUInt32(0, m_spawnId); + stmt->setUInt32(1, LINKED_RESPAWN_GO_TO_CREATURE); + trans->Append(stmt); + WorldDatabase.CommitTransaction(trans); // then delete any active instances of the creature diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 13ff24c60e6..b85deb07578 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -1029,6 +1029,26 @@ void GameObject::DeleteFromDB() stmt->setUInt32(0, m_spawnId); trans->Append(stmt); + stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_LINKED_RESPAWN); + stmt->setUInt32(0, m_spawnId); + stmt->setUInt32(1, LINKED_RESPAWN_GO_TO_GO); + trans->Append(stmt); + + stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_LINKED_RESPAWN); + stmt->setUInt32(0, m_spawnId); + stmt->setUInt32(1, LINKED_RESPAWN_GO_TO_CREATURE); + trans->Append(stmt); + + stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_LINKED_RESPAWN_MASTER); + stmt->setUInt32(0, m_spawnId); + stmt->setUInt32(1, LINKED_RESPAWN_GO_TO_GO); + trans->Append(stmt); + + stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_LINKED_RESPAWN_MASTER); + stmt->setUInt32(0, m_spawnId); + stmt->setUInt32(1, LINKED_RESPAWN_CREATURE_TO_GO); + trans->Append(stmt); + WorldDatabase.CommitTransaction(trans); } diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 91f75fb1975..a79a5b5ce76 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -1466,7 +1466,7 @@ void ObjectMgr::LoadLinkedRespawn() bool error = false; switch (linkType) { - case CREATURE_TO_CREATURE: + case LINKED_RESPAWN_CREATURE_TO_CREATURE: { CreatureData const* slave = GetCreatureData(guidLow); if (!slave) @@ -1503,7 +1503,7 @@ void ObjectMgr::LoadLinkedRespawn() linkedGuid = ObjectGuid(HighGuid::Unit, master->id, linkedGuidLow); break; } - case CREATURE_TO_GO: + case LINKED_RESPAWN_CREATURE_TO_GO: { CreatureData const* slave = GetCreatureData(guidLow); if (!slave) @@ -1540,7 +1540,7 @@ void ObjectMgr::LoadLinkedRespawn() linkedGuid = ObjectGuid(HighGuid::GameObject, master->id, linkedGuidLow); break; } - case GO_TO_GO: + case LINKED_RESPAWN_GO_TO_GO: { GameObjectData const* slave = GetGameObjectData(guidLow); if (!slave) @@ -1577,7 +1577,7 @@ void ObjectMgr::LoadLinkedRespawn() linkedGuid = ObjectGuid(HighGuid::GameObject, master->id, linkedGuidLow); break; } - case GO_TO_CREATURE: + case LINKED_RESPAWN_GO_TO_CREATURE: { GameObjectData const* slave = GetGameObjectData(guidLow); if (!slave) @@ -1636,8 +1636,9 @@ bool ObjectMgr::SetCreatureLinkedRespawn(ObjectGuid::LowType guidLow, ObjectGuid if (!linkedGuidLow) // we're removing the linking { _linkedRespawnStore.erase(guid); - PreparedStatement *stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_CRELINKED_RESPAWN); + PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_LINKED_RESPAWN); stmt->setUInt32(0, guidLow); + stmt->setUInt32(1, LINKED_RESPAWN_CREATURE_TO_CREATURE); WorldDatabase.Execute(stmt); return true; } @@ -1665,9 +1666,10 @@ bool ObjectMgr::SetCreatureLinkedRespawn(ObjectGuid::LowType guidLow, ObjectGuid ObjectGuid linkedGuid(HighGuid::Unit, slave->id, linkedGuidLow); _linkedRespawnStore[guid] = linkedGuid; - PreparedStatement *stmt = WorldDatabase.GetPreparedStatement(WORLD_REP_CREATURE_LINKED_RESPAWN); + PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_REP_LINKED_RESPAWN); stmt->setUInt32(0, guidLow); stmt->setUInt32(1, linkedGuidLow); + stmt->setUInt32(2, LINKED_RESPAWN_CREATURE_TO_CREATURE); WorldDatabase.Execute(stmt); return true; } diff --git a/src/server/game/Globals/ObjectMgr.h b/src/server/game/Globals/ObjectMgr.h index 86abec73d3f..e5f8cb7f3bc 100644 --- a/src/server/game/Globals/ObjectMgr.h +++ b/src/server/game/Globals/ObjectMgr.h @@ -1676,14 +1676,6 @@ class TC_GAME_API ObjectMgr std::set<uint32> _difficultyEntries[MAX_DIFFICULTY - 1]; // already loaded difficulty 1 value in creatures, used in CheckCreatureTemplate std::set<uint32> _hasDifficultyEntries[MAX_DIFFICULTY - 1]; // already loaded creatures with difficulty 1 values, used in CheckCreatureTemplate - enum CreatureLinkedRespawnType - { - CREATURE_TO_CREATURE, - CREATURE_TO_GO, // Creature is dependant on GO - GO_TO_GO, - GO_TO_CREATURE // GO is dependant on creature - }; - std::set<uint32> _transportMaps; // Helper container storing map ids that are for transports only, loaded from gameobject_template }; diff --git a/src/server/game/Maps/SpawnData.h b/src/server/game/Maps/SpawnData.h index 7d28896c0fe..cf454e0ce74 100644 --- a/src/server/game/Maps/SpawnData.h +++ b/src/server/game/Maps/SpawnData.h @@ -73,4 +73,12 @@ struct SpawnData SpawnData(SpawnObjectType t) : type(t) {} }; +enum LinkedRespawnType +{ + LINKED_RESPAWN_CREATURE_TO_CREATURE = 0, + LINKED_RESPAWN_CREATURE_TO_GO = 1, // Creature is dependant on GameObject + LINKED_RESPAWN_GO_TO_GO = 2, + LINKED_RESPAWN_GO_TO_CREATURE = 3, // GameObject is dependant on Creature +}; + #endif |