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-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp70
1 files changed, 35 insertions, 35 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index b09664d0d02..ab0dca5510f 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -11607,49 +11607,49 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage, WeaponAttackType att
float TakenTotalMod = 1.0f;
// ..done
- if (spellProto)
- {
- AuraEffectList const &mModDamagePercentDone = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
- for (AuraEffectList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i)
- if ((*i)->GetMiscValue() & GetSpellSchoolMask(spellProto))
- {
- if ((*i)->GetSpellProto()->EquippedItemClass == -1)
- {
- AddPctN(DoneTotalMod, (*i)->GetAmount());
- }
- else if (!((*i)->GetSpellProto()->AttributesEx5 & SPELL_ATTR5_SPECIAL_ITEM_CLASS_CHECK))
+ AuraEffectList const &mModDamagePercentDone = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
+ for (AuraEffectList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i)
+ if (spellProto)
+ {
+ if ((*i)->GetMiscValue() & GetSpellSchoolMask(spellProto))
{
- if ((*i)->GetSpellProto()->EquippedItemClass & spellProto->EquippedItemClass)
- if (((*i)->GetSpellProto()->EquippedItemSubClassMask == 0) ||
- ((*i)->GetSpellProto()->EquippedItemSubClassMask & spellProto->EquippedItemSubClassMask))
- AddPctN(DoneTotalMod, (*i)->GetAmount());
+ if ((*i)->GetSpellProto()->EquippedItemClass == -1)
+ {
+ AddPctN(DoneTotalMod, (*i)->GetAmount());
+ }
+ else if (!((*i)->GetSpellProto()->AttributesEx5 & SPELL_ATTR5_SPECIAL_ITEM_CLASS_CHECK))
+ {
+ if ((*i)->GetSpellProto()->EquippedItemClass & spellProto->EquippedItemClass)
+ if (((*i)->GetSpellProto()->EquippedItemSubClassMask == 0) ||
+ ((*i)->GetSpellProto()->EquippedItemSubClassMask & spellProto->EquippedItemSubClassMask))
+ AddPctN(DoneTotalMod, (*i)->GetAmount());
+ }
+ else if (ToPlayer() && ToPlayer()->HasItemFitToSpellRequirements((*i)->GetSpellProto()))
+ AddPctN(DoneTotalMod, (*i)->GetAmount());
}
- else if (ToPlayer() && ToPlayer()->HasItemFitToSpellRequirements((*i)->GetSpellProto()))
- AddPctN(DoneTotalMod, (*i)->GetAmount());
- }
- }
- else if (ToPlayer())
- {
- if (!((*i)->GetSpellProto()->AttributesEx5 & SPELL_ATTR5_SPECIAL_ITEM_CLASS_CHECK))
+ }
+ else if (ToPlayer())
{
- EquipmentSlots slot;
-
- switch (attType)
+ if (!((*i)->GetSpellProto()->AttributesEx5 & SPELL_ATTR5_SPECIAL_ITEM_CLASS_CHECK))
{
- case BASE_ATTACK: slot = EQUIPMENT_SLOT_MAINHAND; break;
- case OFF_ATTACK: slot = EQUIPMENT_SLOT_OFFHAND; break;
- case RANGED_ATTACK: slot = EQUIPMENT_SLOT_RANGED; break;
- default: return;
- }
+ EquipmentSlots slot;
+
+ switch (attType)
+ {
+ case BASE_ATTACK: slot = EQUIPMENT_SLOT_MAINHAND; break;
+ case OFF_ATTACK: slot = EQUIPMENT_SLOT_OFFHAND; break;
+ case RANGED_ATTACK: slot = EQUIPMENT_SLOT_RANGED; break;
+ default: return;
+ }
- Item * item = ToPlayer()->GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
+ Item * item = ToPlayer()->GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
- if (item && !item->IsBroken() && item->IsFitToSpellRequirements((*i)->GetSpellProto()))
+ if (item && !item->IsBroken() && item->IsFitToSpellRequirements((*i)->GetSpellProto()))
+ AddPctN(DoneTotalMod, (*i)->GetAmount());
+ }
+ else if (ToPlayer()->HasItemFitToSpellRequirements((*i)->GetSpellProto()))
AddPctN(DoneTotalMod, (*i)->GetAmount());
}
- else if (ToPlayer()->HasItemFitToSpellRequirements((*i)->GetSpellProto()))
- AddPctN(DoneTotalMod, (*i)->GetAmount());
- }
AuraEffectList const &mDamageDoneVersus = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS);
for (AuraEffectList::const_iterator i = mDamageDoneVersus.begin(); i != mDamageDoneVersus.end(); ++i)