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-rw-r--r--src/server/game/Conditions/ConditionMgr.cpp272
-rw-r--r--src/server/game/Conditions/ConditionMgr.h2
-rw-r--r--src/server/game/DataStores/DB2Structure.h10
-rw-r--r--src/server/game/DataStores/DBCEnums.h118
-rw-r--r--src/server/game/Spells/SpellInfo.cpp18
-rw-r--r--src/server/game/Spells/SpellInfo.h4
6 files changed, 413 insertions, 11 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index ed23050f57c..4f68ce82535 100644
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -3562,3 +3562,275 @@ bool ConditionMgr::IsPlayerMeetingExpression(Player const* player, WorldStateExp
return finalResult;
}
+
+int32 GetUnitConditionVariable(Unit const* unit, Unit const* otherUnit, UnitConditionVariable variable, int32 value)
+{
+ switch (variable)
+ {
+ case UnitConditionVariable::Race:
+ return unit->GetRace();
+ case UnitConditionVariable::Class:
+ return unit->GetClass();
+ case UnitConditionVariable::Level:
+ return unit->GetLevel();
+ case UnitConditionVariable::IsSelf:
+ return unit == otherUnit;
+ case UnitConditionVariable::IsMyPet:
+ return otherUnit && unit->GetCharmerOrOwnerGUID() == otherUnit->GetGUID();
+ case UnitConditionVariable::IsMaster:
+ return otherUnit && otherUnit->GetCharmerOrOwnerGUID() == unit->GetGUID();
+ case UnitConditionVariable::IsTarget:
+ return otherUnit && otherUnit->GetTarget() == unit->GetGUID();
+ case UnitConditionVariable::CanAssist:
+ return otherUnit && unit->IsValidAssistTarget(otherUnit);
+ case UnitConditionVariable::CanAttack:
+ return otherUnit && unit->IsValidAttackTarget(otherUnit);
+ case UnitConditionVariable::HasPet:
+ return !unit->GetCharmedGUID().IsEmpty() || !unit->GetMinionGUID().IsEmpty();
+ case UnitConditionVariable::HasWeapon:
+ if (Player const* player = unit->ToPlayer())
+ return player->GetWeaponForAttack(BASE_ATTACK) || player->GetWeaponForAttack(OFF_ATTACK);
+ return unit->GetVirtualItemId(0) || unit->GetVirtualItemId(1);
+ case UnitConditionVariable::HealthPct:
+ return unit->GetHealthPct();
+ case UnitConditionVariable::ManaPct:
+ return unit->GetPowerPct(POWER_MANA);
+ case UnitConditionVariable::RagePct:
+ return unit->GetPowerPct(POWER_RAGE);
+ case UnitConditionVariable::EnergyPct:
+ return unit->GetPowerPct(POWER_ENERGY);
+ case UnitConditionVariable::ComboPoints:
+ return unit->GetPower(POWER_COMBO_POINTS);
+ case UnitConditionVariable::HasHelpfulAuraSpell:
+ return unit->GetAuraApplication(value, [](AuraApplication const* aurApp)
+ {
+ return (aurApp->GetFlags() & AFLAG_NEGATIVE) == 0;
+ }) != nullptr ? value : 0;
+ case UnitConditionVariable::HasHelpfulAuraDispelType:
+ return unit->GetAuraApplication([value](AuraApplication const* aurApp)
+ {
+ return (aurApp->GetFlags() & AFLAG_NEGATIVE) == 0 && int32(aurApp->GetBase()->GetSpellInfo()->Dispel) == value;
+ }) != nullptr ? value : 0;
+ case UnitConditionVariable::HasHelpfulAuraMechanic:
+ return unit->GetAuraApplication([value](AuraApplication const* aurApp)
+ {
+ return (aurApp->GetFlags() & AFLAG_NEGATIVE) == 0 && (aurApp->GetBase()->GetSpellInfo()->GetSpellMechanicMaskByEffectMask(aurApp->GetEffectMask()) & (1 << value)) != 0;
+ }) != nullptr ? value : 0;
+ case UnitConditionVariable::HasHarmfulAuraSpell:
+ return unit->GetAuraApplication(value, [](AuraApplication const* aurApp)
+ {
+ return (aurApp->GetFlags() & AFLAG_NEGATIVE) != 0;
+ }) != nullptr ? value : 0;
+ case UnitConditionVariable::HasHarmfulAuraDispelType:
+ return unit->GetAuraApplication([value](AuraApplication const* aurApp)
+ {
+ return (aurApp->GetFlags() & AFLAG_NEGATIVE) != 0 && int32(aurApp->GetBase()->GetSpellInfo()->Dispel) == value;
+ }) != nullptr ? value : 0;
+ case UnitConditionVariable::HasHarmfulAuraMechanic:
+ return unit->GetAuraApplication([value](AuraApplication const* aurApp)
+ {
+ return (aurApp->GetFlags() & AFLAG_NEGATIVE) != 0 && (aurApp->GetBase()->GetSpellInfo()->GetSpellMechanicMaskByEffectMask(aurApp->GetEffectMask()) & (1 << value)) != 0;
+ }) != nullptr ? value : 0;
+ case UnitConditionVariable::HasHarmfulAuraSchool:
+ return unit->GetAuraApplication([value](AuraApplication const* aurApp)
+ {
+ return (aurApp->GetFlags() & AFLAG_NEGATIVE) != 0 && (aurApp->GetBase()->GetSpellInfo()->GetSchoolMask() & (1 << value)) != 0;
+ }) != nullptr ? value : 0;
+ case UnitConditionVariable::DamagePhysicalPct:
+ break;
+ case UnitConditionVariable::DamageHolyPct:
+ break;
+ case UnitConditionVariable::DamageFirePct:
+ break;
+ case UnitConditionVariable::DamageNaturePct:
+ break;
+ case UnitConditionVariable::DamageFrostPct:
+ break;
+ case UnitConditionVariable::DamageShadowPct:
+ break;
+ case UnitConditionVariable::DamageArcanePct:
+ break;
+ case UnitConditionVariable::InCombat:
+ break;
+ case UnitConditionVariable::IsMoving:
+ break;
+ case UnitConditionVariable::IsCasting:
+ break;
+ case UnitConditionVariable::IsCastingSpell:
+ break;
+ case UnitConditionVariable::IsChanneling:
+ break;
+ case UnitConditionVariable::IsChannelingSpell:
+ break;
+ case UnitConditionVariable::NumberOfMeleeAttackers:
+ break;
+ case UnitConditionVariable::IsAttackingMe:
+ break;
+ case UnitConditionVariable::Range:
+ break;
+ case UnitConditionVariable::InMeleeRange:
+ break;
+ case UnitConditionVariable::PursuitTime:
+ break;
+ case UnitConditionVariable::HasHarmfulAuraCanceledByDamage:
+ break;
+ case UnitConditionVariable::HasHarmfulAuraWithPeriodicDamage:
+ break;
+ case UnitConditionVariable::NumberOfEnemies:
+ break;
+ case UnitConditionVariable::NumberOfFriends:
+ break;
+ case UnitConditionVariable::ThreatPhysicalPct:
+ break;
+ case UnitConditionVariable::ThreatHolyPct:
+ break;
+ case UnitConditionVariable::ThreatFirePct:
+ break;
+ case UnitConditionVariable::ThreatNaturePct:
+ break;
+ case UnitConditionVariable::ThreatFrostPct:
+ break;
+ case UnitConditionVariable::ThreatShadowPct:
+ break;
+ case UnitConditionVariable::ThreatArcanePct:
+ break;
+ case UnitConditionVariable::IsInterruptible:
+ break;
+ case UnitConditionVariable::NumberOfAttackers:
+ break;
+ case UnitConditionVariable::NumberOfRangedAttackers:
+ break;
+ case UnitConditionVariable::CreatureType:
+ break;
+ case UnitConditionVariable::IsMeleeAttacking:
+ break;
+ case UnitConditionVariable::IsRangedAttacking:
+ break;
+ case UnitConditionVariable::Health:
+ break;
+ case UnitConditionVariable::SpellKnown:
+ break;
+ case UnitConditionVariable::HasHarmfulAuraEffect:
+ break;
+ case UnitConditionVariable::IsImmuneToAreaOfEffect:
+ break;
+ case UnitConditionVariable::IsPlayer:
+ break;
+ case UnitConditionVariable::DamageMagicPct:
+ break;
+ case UnitConditionVariable::DamageTotalPct:
+ break;
+ case UnitConditionVariable::ThreatMagicPct:
+ break;
+ case UnitConditionVariable::ThreatTotalPct:
+ break;
+ case UnitConditionVariable::HasCritter:
+ return !unit->GetCritterGUID().IsEmpty();
+ case UnitConditionVariable::HasTotemInSlot1:
+ break;
+ case UnitConditionVariable::HasTotemInSlot2:
+ break;
+ case UnitConditionVariable::HasTotemInSlot3:
+ break;
+ case UnitConditionVariable::HasTotemInSlot4:
+ break;
+ case UnitConditionVariable::HasTotemInSlot5:
+ break;
+ case UnitConditionVariable::Creature:
+ break;
+ case UnitConditionVariable::StringID:
+ break;
+ case UnitConditionVariable::HasAura:
+ break;
+ case UnitConditionVariable::IsEnemy:
+ break;
+ case UnitConditionVariable::IsSpecMelee:
+ break;
+ case UnitConditionVariable::IsSpecTank:
+ break;
+ case UnitConditionVariable::IsSpecRanged:
+ break;
+ case UnitConditionVariable::IsSpecHealer:
+ break;
+ case UnitConditionVariable::IsPlayerControlledNPC:
+ break;
+ case UnitConditionVariable::IsDying:
+ break;
+ case UnitConditionVariable::PathFailCount:
+ break;
+ case UnitConditionVariable::IsMounted:
+ break;
+ case UnitConditionVariable::Label:
+ break;
+ case UnitConditionVariable::IsMySummon:
+ break;
+ case UnitConditionVariable::IsSummoner:
+ break;
+ case UnitConditionVariable::IsMyTarget:
+ break;
+ case UnitConditionVariable::Sex:
+ break;
+ case UnitConditionVariable::LevelWithinContentTuning:
+ break;
+ case UnitConditionVariable::IsFlying:
+ break;
+ case UnitConditionVariable::IsHovering:
+ break;
+ case UnitConditionVariable::HasHelpfulAuraEffect:
+ break;
+ case UnitConditionVariable::HasHelpfulAuraSchool:
+ return unit->GetAuraApplication([value](AuraApplication const* aurApp)
+ {
+ return (aurApp->GetFlags() & AFLAG_NEGATIVE) == 0 && (aurApp->GetBase()->GetSpellInfo()->GetSchoolMask() & (1 << value)) != 0;
+ }) != nullptr ? value : 0;
+ default:
+ break;
+ }
+
+ return 0;
+}
+
+bool ConditionMgr::IsUnitMeetingCondition(Unit const* unit, Unit const* otherUnit, UnitConditionEntry const* condition)
+{
+ for (size_t i = 0; i < MAX_UNIT_CONDITION_VALUES; ++i)
+ {
+ if (!condition->Variable[i])
+ break;
+
+ int32 unitValue = GetUnitConditionVariable(unit, otherUnit, UnitConditionVariable(condition->Variable[i]), condition->Value[i]);
+ bool meets = false;
+ switch (UnitConditionOp(condition->Op[i]))
+ {
+ case UnitConditionOp::EqualTo:
+ meets = unitValue == condition->Value[i];
+ break;
+ case UnitConditionOp::NotEqualTo:
+ meets = unitValue != condition->Value[i];
+ break;
+ case UnitConditionOp::LessThan:
+ meets = unitValue < condition->Value[i];
+ break;
+ case UnitConditionOp::LessThanOrEqualTo:
+ meets = unitValue <= condition->Value[i];
+ break;
+ case UnitConditionOp::GreaterThan:
+ meets = unitValue > condition->Value[i];
+ break;
+ case UnitConditionOp::GreaterThanOrEqualTo:
+ meets = unitValue >= condition->Value[i];
+ break;
+ default:
+ break;
+ }
+
+ if (condition->GetFlags().HasFlag(UnitConditionFlags::LogicOr))
+ {
+ if (meets)
+ return true;
+ }
+ else if (!meets)
+ return false;
+ }
+
+ return !condition->GetFlags().HasFlag(UnitConditionFlags::LogicOr);
+}
diff --git a/src/server/game/Conditions/ConditionMgr.h b/src/server/game/Conditions/ConditionMgr.h
index b2783cfc5f8..0daa1305e60 100644
--- a/src/server/game/Conditions/ConditionMgr.h
+++ b/src/server/game/Conditions/ConditionMgr.h
@@ -33,6 +33,7 @@ class WorldObject;
class LootTemplate;
struct Condition;
struct PlayerConditionEntry;
+struct UnitConditionEntry;
struct WorldStateExpressionEntry;
enum class PlayerConditionLfgStatus : uint8;
@@ -304,6 +305,7 @@ class TC_GAME_API ConditionMgr
static uint32 GetPlayerConditionLfgValue(Player const* player, PlayerConditionLfgStatus status);
static bool IsPlayerMeetingCondition(Player const* player, PlayerConditionEntry const* condition);
static bool IsPlayerMeetingExpression(Player const* player, WorldStateExpressionEntry const* expression);
+ static bool IsUnitMeetingCondition(Unit const* unit, Unit const* otherUnit, UnitConditionEntry const* condition);
struct ConditionTypeInfo
{
diff --git a/src/server/game/DataStores/DB2Structure.h b/src/server/game/DataStores/DB2Structure.h
index 96da65fd463..10ce3fdfa7a 100644
--- a/src/server/game/DataStores/DB2Structure.h
+++ b/src/server/game/DataStores/DB2Structure.h
@@ -3871,13 +3871,17 @@ struct UISplashScreenEntry
int32 RequiredTimeEventPassed; // serverside TimeEvent table, see ModifierTreeType::HasTimeEventPassed
};
+#define MAX_UNIT_CONDITION_VALUES 8
+
struct UnitConditionEntry
{
uint32 ID;
uint8 Flags;
- uint8 Variable[8];
- int8 Op[8];
- int32 Value[8];
+ uint8 Variable[MAX_UNIT_CONDITION_VALUES];
+ int8 Op[MAX_UNIT_CONDITION_VALUES];
+ int32 Value[MAX_UNIT_CONDITION_VALUES];
+
+ EnumFlag<UnitConditionFlags> GetFlags() const { return static_cast<UnitConditionFlags>(Flags); }
};
struct UnitPowerBarEntry
diff --git a/src/server/game/DataStores/DBCEnums.h b/src/server/game/DataStores/DBCEnums.h
index 295eb89f451..c6dd8266cd6 100644
--- a/src/server/game/DataStores/DBCEnums.h
+++ b/src/server/game/DataStores/DBCEnums.h
@@ -1694,6 +1694,124 @@ enum UiMapType : int8
UI_MAP_TYPE_ORPHAN = 6,
};
+enum class UnitConditionFlags : uint8
+{
+ LogicOr = 0x1
+};
+
+DEFINE_ENUM_FLAG(UnitConditionFlags);
+
+enum class UnitConditionOp : int8
+{
+ EqualTo = 1,
+ NotEqualTo = 2,
+ LessThan = 3,
+ LessThanOrEqualTo = 4,
+ GreaterThan = 5,
+ GreaterThanOrEqualTo = 6
+};
+
+enum class UnitConditionVariable : uint8
+{
+ None = 0, // - NONE -
+ Race = 1, // Race {$Is/Is Not} "{ChrRaces}"
+ Class = 2, // Class {$Is/Is Not} "{ChrClasses}"
+ Level = 3, // Level {$Relative Op} "{#Level}"
+ IsSelf = 4, // Is self? {$Yes/No}{=1}
+ IsMyPet = 5, // Is my pet? {$Yes/No}{=1}
+ IsMaster = 6, // Is master? {$Yes/No}{=1}
+ IsTarget = 7, // Is target? {$Yes/No}{=1}
+ CanAssist = 8, // Can assist? {$Yes/No}{=1}
+ CanAttack = 9, // Can attack? {$Yes/No}{=1}
+ HasPet = 10, // Has pet? {$Yes/No}{=1}
+ HasWeapon = 11, // Has weapon? {$Yes/No}{=1}
+ HealthPct = 12, // Health {$Relative Op} {#Health %}%
+ ManaPct = 13, // Mana {$Relative Op} {#Mana %}%
+ RagePct = 14, // Rage {$Relative Op} {#Rage %}%
+ EnergyPct = 15, // Energy {$Relative Op} {#Energy %}%
+ ComboPoints = 16, // Combo Points {$Relative Op} {#Points}
+ HasHelpfulAuraSpell = 17, // Has helpful aura spell? {$Yes/No} "{Spell}"
+ HasHelpfulAuraDispelType = 18, // Has helpful aura dispel type? {$Yes/No} "{SpellDispelType}"
+ HasHelpfulAuraMechanic = 19, // Has helpful aura mechanic? {$Yes/No} "{SpellMechanic}"
+ HasHarmfulAuraSpell = 20, // Has harmful aura spell? {$Yes/No} "{Spell}"
+ HasHarmfulAuraDispelType = 21, // Has harmful aura dispel type? {$Yes/No} "{SpellDispelType}"
+ HasHarmfulAuraMechanic = 22, // Has harmful aura mechanic? {$Yes/No} "{SpellMechanic}"
+ HasHarmfulAuraSchool = 23, // Has harmful aura school? {$Yes/No} "{Resistances}"
+ DamagePhysicalPct = 24, // NYI Damage (Physical) {$Relative Op} {#Physical Damage %}%
+ DamageHolyPct = 25, // NYI Damage (Holy) {$Relative Op} {#Holy Damage %}%
+ DamageFirePct = 26, // NYI Damage (Fire) {$Relative Op} {#Fire Damage %}%
+ DamageNaturePct = 27, // NYI Damage (Nature) {$Relative Op} {#Nature Damage %}%
+ DamageFrostPct = 28, // NYI Damage (Frost) {$Relative Op} {#Frost Damage %}%
+ DamageShadowPct = 29, // NYI Damage (Shadow) {$Relative Op} {#Shadow Damage %}%
+ DamageArcanePct = 30, // NYI Damage (Arcane) {$Relative Op} {#Arcane Damage %}%
+ InCombat = 31, // NYI In combat? {$Yes/No}{=1}
+ IsMoving = 32, // NYI Is moving? {$Yes/No}{=1}
+ IsCasting = 33, // NYI Is casting? {$Yes/No}{=1}
+ IsCastingSpell = 34, // NYI Is casting spell? {$Yes/No}{=1}
+ IsChanneling = 35, // NYI Is channeling? {$Yes/No}{=1}
+ IsChannelingSpell = 36, // NYI Is channeling spell? {$Yes/No}{=1}
+ NumberOfMeleeAttackers = 37, // NYI Number of melee attackers {$Relative Op} {#Attackers}
+ IsAttackingMe = 38, // NYI Is attacking me? {$Yes/No}{=1}
+ Range = 39, // NYI Range {$Relative Op} {#Yards}
+ InMeleeRange = 40, // NYI In melee range? {$Yes/No}{=1}
+ PursuitTime = 41, // NYI Pursuit time {$Relative Op} {#Seconds}
+ HasHarmfulAuraCanceledByDamage = 42, // NYI Has harmful aura canceled by damage? {$Yes/No}{=1}
+ HasHarmfulAuraWithPeriodicDamage = 43, // NYI Has harmful aura with periodic damage? {$Yes/No}{=1}
+ NumberOfEnemies = 44, // NYI Number of enemies {$Relative Op} {#Enemies}
+ NumberOfFriends = 45, // NYI Number of friends {$Relative Op} {#Friends}
+ ThreatPhysicalPct = 46, // NYI Threat (Physical) {$Relative Op} {#Physical Threat %}%
+ ThreatHolyPct = 47, // NYI Threat (Holy) {$Relative Op} {#Holy Threat %}%
+ ThreatFirePct = 48, // NYI Threat (Fire) {$Relative Op} {#Fire Threat %}%
+ ThreatNaturePct = 49, // NYI Threat (Nature) {$Relative Op} {#Nature Threat %}%
+ ThreatFrostPct = 50, // NYI Threat (Frost) {$Relative Op} {#Frost Threat %}%
+ ThreatShadowPct = 51, // NYI Threat (Shadow) {$Relative Op} {#Shadow Threat %}%
+ ThreatArcanePct = 52, // NYI Threat (Arcane) {$Relative Op} {#Arcane Threat %}%
+ IsInterruptible = 53, // NYI Is interruptible? {$Yes/No}{=1}
+ NumberOfAttackers = 54, // NYI Number of attackers {$Relative Op} {#Attackers}
+ NumberOfRangedAttackers = 55, // NYI Number of ranged attackers {$Relative Op} {#Ranged Attackers}
+ CreatureType = 56, // NYI Creature type {$Is/Is Not} "{CreatureType}"
+ IsMeleeAttacking = 57, // NYI Is melee-attacking? {$Yes/No}{=1}
+ IsRangedAttacking = 58, // NYI Is ranged-attacking? {$Yes/No}{=1}
+ Health = 59, // NYI Health {$Relative Op} {#HP} HP
+ SpellKnown = 60, // NYI Spell known? {$Yes/No} "{Spell}"
+ HasHarmfulAuraEffect = 61, // NYI Has harmful aura effect? {$Yes/No} "{#Spell Aura}"
+ IsImmuneToAreaOfEffect = 62, // NYI Is immune to area-of-effect? {$Yes/No}{=1}
+ IsPlayer = 63, // NYI Is player? {$Yes/No}{=1}
+ DamageMagicPct = 64, // NYI Damage (Magic) {$Relative Op} {#Magic Damage %}%
+ DamageTotalPct = 65, // NYI Damage (Total) {$Relative Op} {#Damage %}%
+ ThreatMagicPct = 66, // NYI Threat (Magic) {$Relative Op} {#Magic Threat %}%
+ ThreatTotalPct = 67, // NYI Threat (Total) {$Relative Op} {#Threat %}%
+ HasCritter = 68, // NYI Has critter? {$Yes/No}{=1}
+ HasTotemInSlot1 = 69, // NYI Has totem in slot 1? {$Yes/No}{=1}
+ HasTotemInSlot2 = 70, // NYI Has totem in slot 2? {$Yes/No}{=1}
+ HasTotemInSlot3 = 71, // NYI Has totem in slot 3? {$Yes/No}{=1}
+ HasTotemInSlot4 = 72, // NYI Has totem in slot 4? {$Yes/No}{=1}
+ HasTotemInSlot5 = 73, // NYI Has totem in slot 5? {$Yes/No}{=1}
+ Creature = 74, // NYI Creature {$Is/Is Not} "{Creature}"
+ StringID = 75, // NYI String ID {$Is/Is Not} "{StringID}"
+ HasAura = 76, // NYI Has aura? {$Yes/No} {Spell}
+ IsEnemy = 77, // NYI Is enemy? {$Yes/No}{=1}
+ IsSpecMelee = 78, // NYI Is spec - melee? {$Yes/No}{=1}
+ IsSpecTank = 79, // NYI Is spec - tank? {$Yes/No}{=1}
+ IsSpecRanged = 80, // NYI Is spec - ranged? {$Yes/No}{=1}
+ IsSpecHealer = 81, // NYI Is spec - healer? {$Yes/No}{=1}
+ IsPlayerControlledNPC = 82, // NYI Is player controlled NPC? {$Yes/No}{=1}
+ IsDying = 83, // NYI Is dying? {$Yes/No}{=1}
+ PathFailCount = 84, // NYI Path fail count {$Relative Op} {#Path Fail Count}
+ IsMounted = 85, // NYI Is mounted? {$Yes/No}{=1}
+ Label = 86, // NYI Label {$Is/Is Not} "{Label}"
+ IsMySummon = 87, // NYI
+ IsSummoner = 88, // NYI
+ IsMyTarget = 89, // NYI
+ Sex = 90, // NYI Sex {$Is/Is Not} "{UnitSex}"
+ LevelWithinContentTuning = 91, // NYI Level is within {$Is/Is Not} {ContentTuning}
+
+ IsFlying = 93, // NYI Is flying? {$Yes/No}{=1}
+ IsHovering = 94, // NYI Is hovering? {$Yes/No}{=1}
+ HasHelpfulAuraEffect = 95, // NYI Has helpful aura effect? {$Yes/No} "{#Spell Aura}"
+ HasHelpfulAuraSchool = 96, // Has helpful aura school? {$Yes/No} "{Resistances}"
+};
+
enum VehicleSeatFlags
{
VEHICLE_SEAT_FLAG_HAS_LOWER_ANIM_FOR_ENTER = 0x00000001,
diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp
index a8726bc1595..7044d665667 100644
--- a/src/server/game/Spells/SpellInfo.cpp
+++ b/src/server/game/Spells/SpellInfo.cpp
@@ -4285,21 +4285,27 @@ bool SpellInfo::IsHighRankOf(SpellInfo const* spellInfo) const
return false;
}
-uint32 SpellInfo::GetSpellXSpellVisualId(WorldObject const* caster /*= nullptr*/) const
+uint32 SpellInfo::GetSpellXSpellVisualId(WorldObject const* caster /*= nullptr*/, WorldObject const* viewer /*= nullptr*/) const
{
for (SpellXSpellVisualEntry const* visual : _visuals)
{
- PlayerConditionEntry const* playerCondition = sPlayerConditionStore.LookupEntry(visual->CasterPlayerConditionID);
- if (!playerCondition || (caster && caster->GetTypeId() == TYPEID_PLAYER && sConditionMgr->IsPlayerMeetingCondition(caster->ToPlayer(), playerCondition)))
- return visual->ID;
+ if (PlayerConditionEntry const* playerCondition = sPlayerConditionStore.LookupEntry(visual->CasterPlayerConditionID))
+ if (!caster || !caster->IsPlayer() || !ConditionMgr::IsPlayerMeetingCondition(caster->ToPlayer(), playerCondition))
+ continue;
+
+ if (UnitConditionEntry const* unitCondition = sUnitConditionStore.LookupEntry(visual->CasterUnitConditionID))
+ if (!caster || !caster->IsUnit() || !ConditionMgr::IsUnitMeetingCondition(caster->ToUnit(), viewer->ToUnit(), unitCondition))
+ continue;
+
+ return visual->ID;
}
return 0;
}
-uint32 SpellInfo::GetSpellVisual(WorldObject const* caster /*= nullptr*/) const
+uint32 SpellInfo::GetSpellVisual(WorldObject const* caster /*= nullptr*/, WorldObject const* viewer /*= nullptr*/) const
{
- if (SpellXSpellVisualEntry const* visual = sSpellXSpellVisualStore.LookupEntry(GetSpellXSpellVisualId(caster)))
+ if (SpellXSpellVisualEntry const* visual = sSpellXSpellVisualStore.LookupEntry(GetSpellXSpellVisualId(caster, viewer)))
{
//if (visual->LowViolenceSpellVisualID && forPlayer->GetViolenceLevel() operator 2)
// return visual->LowViolenceSpellVisualID;
diff --git a/src/server/game/Spells/SpellInfo.h b/src/server/game/Spells/SpellInfo.h
index 7e29f202a73..420155343e0 100644
--- a/src/server/game/Spells/SpellInfo.h
+++ b/src/server/game/Spells/SpellInfo.h
@@ -573,8 +573,8 @@ class TC_GAME_API SpellInfo
bool IsDifferentRankOf(SpellInfo const* spellInfo) const;
bool IsHighRankOf(SpellInfo const* spellInfo) const;
- uint32 GetSpellXSpellVisualId(WorldObject const* caster = nullptr) const;
- uint32 GetSpellVisual(WorldObject const* caster = nullptr) const;
+ uint32 GetSpellXSpellVisualId(WorldObject const* caster = nullptr, WorldObject const* viewer = nullptr) const;
+ uint32 GetSpellVisual(WorldObject const* caster = nullptr, WorldObject const* viewer = nullptr) const;
std::vector<SpellEffectInfo> const& GetEffects() const { return _effects; }
SpellEffectInfo const& GetEffect(SpellEffIndex index) const { ASSERT(index < _effects.size()); return _effects[index]; }